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-   -   JJ2+ (Updated June 30, 2010) (http://www.jazz2online.com/jcf/showthread.php?t=17567)

blurredd Aug 31, 2009 10:44 AM

I agree, though I'm not sure what's the benefit of disabling weapons over giving them the lowest priority. It's also the kind of thing I wouldn't want to implement without an interface, which I'm still not willing to do.

By the way, I don't see why it's so important to skip the demo files. It shouldn't take that long to choose a menu option.

Quote:

Originally Posted by Hunter (Post 451120)
Is it possible to have "New game" highlighted instead of "Quit" on JJ2's main menu after you've left a game?

It sounds like you're leaving a game by selecting "Quit" instead of "New Game." Choose "New Game" instead.

Nonomu198 Aug 31, 2009 11:47 AM

Quote:

Originally Posted by cooba (Post 451122)
He said it's possible to do, not that he's going to make it.

I am aware of that. I merely asked people for their opinion, seeing it's possible.

blurredd Aug 31, 2009 12:33 PM

Quote:

Originally Posted by Hunter (Post 451149)
If I leave a game I will be taken back to the menu where "Quit" is automatically selected. However, probably, I don't want to exit JJ2 but join another server. And I press space and quit the program. Oops... Well, my bad for hurrying. Never mind that.

Just to be sure, you're leaving through this screen right?
[IMG]http://www.jazz2online.com/d3/newgame.png[/IMG]

I tested on 1.23 and TSF, both offline and online, as server and client, and with and without JJ2+, and every time I pressed escape, "New Game" was automatically selected, and selecting it took me to the "New Game" screen where it displayed the choices of Single Player and Party Mode.

Jerrythabest Aug 31, 2009 01:52 PM

I think that, on that menu, Hunter selects Quit to return to the main menu, and that he expects that the main menu pointer is at New Game rather than Quit when he enters the main menu.

djazz Aug 31, 2009 02:05 PM

Quote:

Originally Posted by DJazz (Post 446772)
When press left arrow or right arrow in ESC-menu and you're spectating, the spectator switch what player you are spectating at. Plz fix it.

This is fixed, but it isn't fixed on the Yes No menu

Grytolle Aug 31, 2009 02:36 PM

If you've joined a game via internet-play of lan-play, it would be nice if you returned to the lists when you closed the game instead of all the way back to the start of the menu

blurredd Aug 31, 2009 03:29 PM

Yes, it would be nice.

EvilMike Aug 31, 2009 07:01 PM

you should remove all support for internet and LAN play and force everyone to use IPX

Dermo Aug 31, 2009 07:46 PM

You should add DDOS support for those servers that are unfair. Or that ban you. Also, remove password protection altogether and allow everybody with plus to join password protected servers!

And enable /crash if the player doesn't like the host, they can crash the server.

Also, make it so you can join servers that you are banned from!

Troglobite Aug 31, 2009 10:21 PM

Quote:

Originally Posted by Penalty (Post 451144)
Imo, there should be a menu option to enable or disable automatic weapon switch. There should also be a weapon priority list where a user can customize which weapons he prefers most by sliding the weapons up and down the list. If a weapon has a greater priority then the game will automatically switch to it upon pickup. This is how I attempted to program it in the weapon project. There should also be a list of disabled weapons - these never get switched to. This is how most modern games handle the weapon autochange feature.

I like the idea of a weapon priority list.

DarkB Aug 31, 2009 11:18 PM

Quote:

Originally Posted by Dermo (Post 451176)
You should add DDOS support for those servers that are unfair. Or that ban you. Also, remove password protection altogether and allow everybody with plus to join password protected servers!

And enable /crash if the player doesn't like the host, they can crash the server.

Also, make it so you can join servers that you are banned from!

This is the greatest idea ever :rolleyes: and I like the weapon priority ;)
Also I want to see an auto refresh server list if this is possible, just refresh the server list at 30 sec or 40, I think it would be usefull.
Also it Would be nice to add more combinations of colors in the player edit just like in JazzTool.

Jerrythabest Sep 1, 2009 05:50 AM

Best possible thing to do if you want to play a new game (and don't want to quit) is by selecting New Game from the Esc menu. You'll move to the Main menu->New Game menu immediately. Selecting Quit from the Esc menu indeed moves you to the Main menu with Quit selected.

DarkB Sep 1, 2009 07:19 AM

Quote:

Originally Posted by Jerrythabest (Post 451218)
Best possible thing to do if you want to play a new game (and don't want to quit) is by selecting New Game from the Esc menu. You'll move to the Main menu->New Game menu immediately. Selecting Quit from the Esc menu indeed moves you to the Main menu with Quit selected.

That's logical I think :rolleyes:

Black Ninja Sep 1, 2009 08:39 AM

Quote:

Originally Posted by Penalty (Post 451083)
Perhaps that can be implemented. Suppose you place a warp and a warp target somewhere in the level. Player 1 takes the warp and emerges at the warp target, but he doesn't move outside it. Now player B takes the same warp and emerges at the same warp target tile where player 1 is standing. Player 1 gets telefragged by player 2.

This would make me the happiest person ever. Incidentally, if it was on by default it would also break a number of my more popular levels.

Dermo Sep 1, 2009 09:34 AM

It'd screw up survivor levels and jailbreak and pretty much any levels that involve warping into the level.

Bad idea.

"oh make it an option!"

No. Bad.

Torkell Sep 1, 2009 09:44 AM

Quote:

Originally Posted by Dermo (Post 451241)
It'd screw up survivor levels and jailbreak and pretty much any levels that involve warping into the level.

If there's spare bits in the warp or warp target event you could add a flag there for it, so you can set it individually for different warps.

djazz Sep 1, 2009 12:00 PM

What about flag-score-warps?
Could be like this:
In CTF only: When player warp through a warp with setLap=1, the player's team score a point.
Or make score-events?
This is great for custom gamemodes that are team-based.

EvilMike Sep 1, 2009 06:19 PM

Quote:

Originally Posted by Torkell (Post 451244)
If there's spare bits in the warp or warp target event you could add a flag there for it, so you can set it individually for different warps.

There probably are. If I correctly understand how JJ2 events work, virtually any event can be "expanded" in such a way, since the j2l format actually stores this information by tile. I think for events, each tile has 32 bits, with 24 of them being event parameters (the other 8 would be the event ID). Warp targets only go up to 255 (another 8 bits), so that leaves you with more than enough room to have a "telefrag" flag.

Violet CLM Sep 1, 2009 06:35 PM

Well, there's also the Illuminate Surroundings bit, a couple bits for difficulty, and something else?, but yes, basically. Of course, considering warps already have that one lap parameter which never get used outside of race levels, I doubt you'd need to add any new bits.

Penalty Sep 2, 2009 11:07 AM

Does it really do that? In treasure modes it can be disabled since you aren't really supposed to kill anybody there. In team games you can always make it work on enemy players only.

cooba Sep 2, 2009 11:23 AM

Or just don't implement telefragging...

Dermo Sep 3, 2009 06:17 PM

Hamachi. We all know it's useful. One of the guy's suggested implementing jj2+ with built in hamachi. This would work quite nicely, if it had it's own virtual network. Like basically, a + hamachi network that is connected to upon start jj2+

The only downside is that non-plus users cannot join. But it would definitely contribute to the number of abstract servers and give those who couldn't normally host incentive to go out and create levels to show off in their own servers. More servers would draw a bigger crowd.

This is a really good idea! Definitely take it into consideration. It would also stop people from whining that they can't host :P

DarkB Sep 3, 2009 09:26 PM

I have an idea to make a function that can this(this is only for host side):
-When you host a server and your idle or is just a dedicated server and don't want to stay with your server 24/7 must have a function that auto-rehost the server if it will be down and and choose the settings from an .ini file that contain(level, gamemode, player limit and such on..) or if someone could make a script file would be also good :)

djazz Sep 4, 2009 02:19 AM

Quote:

Originally Posted by DarkB (Post 451360)
-When you host a server and your idle or is just a dedicated server and don't want to stay with your server 24/7 must have a function that auto-rehost the server if it will be down and and choose the settings from an .ini file that contain(level, gamemode, player limit and such on..)

Sfaizst made a tool for this and he use it on his server, but would be nice to have in JJ2+ too!

DarkB Sep 4, 2009 04:59 AM

Who want that to be implemented raise hand ;p

Jgke Sep 4, 2009 09:25 AM

*raises hand*
ahem. Readed through the last page, and listing things I like:
-Hamachi:
-Make a built-in hamachi "addon" that automatically seeks servers through ham if mode is local.
-Warpscore:
-I like.
-"New" gamemodes:
-Ground Force (JJM has it, it must be ported!)
-Assault
-JJ2 dumps on command a shortcut that stores info on current server (for hosters(me))
-Raise episode limit on menu.
-Raise also level limit!
-hmmm... New gamemodes?

BlueDragon Sep 4, 2009 09:46 AM

Quote:

Originally Posted by Dermo (Post 451350)
Hamachi. We all know it's useful. One of the guy's suggested implementing jj2+ with built in hamachi. This would work quite nicely, if it had it's own virtual network. Like basically, a + hamachi network that is connected to upon start jj2+

The only downside is that non-plus users cannot join. But it would definitely contribute to the number of abstract servers and give those who couldn't normally host incentive to go out and create levels to show off in their own servers. More servers would draw a bigger crowd.

This is a really good idea! Definitely take it into consideration. It would also stop people from whining that they can't host :P

There is a small problem whit this.
The hamachi networks can only have 14 users(i think) in one network so...
That idea would be a hard one to pull off.

Jerrythabest Sep 4, 2009 02:24 PM

You could also create, say, 5 Hamachi networks and show a list like this when they choose to host/join an Hamachi-networked server:

Code:

Network  Servers  Users
1        4        13
2        3        14
3        2        9
4        2        8
5        1        2

Where 'Network' is an Hamachi network (i.e. JJ2+ 1, JJ2+ 2, etc); 'Servers' is the amount of known JJ2 games hosted at that network and 'Users' is the amount of users connected to that network.

The only problem that might rise with this list is that it's pretty hard to tell how many servers are running on a network from the outside. You could leave that one out.

FawFul Sep 4, 2009 03:18 PM

so you want this whole installment so you can host?

Black Ninja Sep 4, 2009 05:03 PM

Asking for Hamachi to be bundled with JJ2 is pretty much unreasonable. I've said before that it would make sense for JJ2 to eventually have some form of built-in VPN capabilities, but truth be told, it doesn't make sense.

More plausible would be to have the listserver actually facilitate some of the tasks that a JJ2 game's host does. However, this wouldn't be a perfect solution by any means, and I doubt Nimrod wants that kind of strain on his network.

Jerrythabest Sep 5, 2009 05:31 AM

Quote:

Originally Posted by FawFul (Post 451405)
so you want this whole installment so you can host?

Nah I can host without Hamachi :D

blurredd Sep 6, 2009 06:40 PM

I'm not about to implement Hamachi in JJ2 just so that a few more people can host levels. I am, however, still trying to get UPnP to work which should help a lot with hosting, but I'm currently distracted with other large and somewhat unnecessary projects... Maybe I should've let Cpp handle UPnP when he was somewhat willing.

Then again, it might not be worth halting other projects just to get UPnP working through JJ2+. This looks like a good time to test something. I need people who can't host (those who want an easier way to forward JJ2 ports may be interested as well) to download this file: JJ2-UPnP-BatchFiles.zip. Extract all the files to the same folder and then run Add10052TCPandUDP.bat to forward ports. Make sure to run Remove10052TCPandUDP.bat when you're done. You may want to see what ports are already forwarded with ListForwardedPorts.bat.

Raven aka StL Sep 7, 2009 02:01 AM

It's better to have hosting and connection -problems for a handful of people than make most games laggy as hell. Hamachi is like cancer.

DarkB Sep 7, 2009 04:57 AM

Well not all routers have UPnP accesibility.But it will be great if this actually would work.
Also it would be cool if jj2 will support more than 16-bit colors, HD or something :D(heh I think this is not possible but never say no)

Jgke Sep 7, 2009 06:36 AM

list continues:
-Private messages
-Team treasure hunt

You could ask Hamachi makers about this "JJ2+ Hamachi addon".

Dermo Sep 7, 2009 08:30 AM

What the hell? Now how is THIS possible?

[IMG]http://i92.photobucket.com/albums/l30/drmooismyname/howmanyplayers.jpg[/IMG]

[IMG]http://i92.photobucket.com/albums/l30/drmooismyname/moreplayers.jpg[/IMG]

DarkB Sep 7, 2009 09:42 AM

This is possible because he know to code in php and have access to the database of j2nsm :)

Foly Sep 7, 2009 09:59 AM

I tried the UPnP:

I did exactly what you said, but when I runned the Add10052TCPandUDP.bat it showed a message in a red bar in the dos box:

Status: [048] - (UPnP Router Error)
SSDP Discovery Service Failure -> Unable To Locate UPnP Router.

I searched my router and only saw one little thing about UPnP where I could enable/disable UPnP (I used enable ofcourse) and allow users/internet users (or something) to use UPnP.

djazz Sep 7, 2009 11:49 AM

Quote:

Originally Posted by Dermo (Post 451524)
What the hell? Now how is THIS possible?

[IMG]http://djazz.mine.nu/files/phpserver8.png[/IMG]

:D

Penalty Sep 7, 2009 12:11 PM

In order for the blur's script to work you have to manually enable UPnP on your router.


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