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I seem to be having the same problem as Foly. My router does have UPnP, and it is enabled - but no luck. EDIT: For what it's worth, the router is an Apple Time Capsule. Wireless is disabled and I am plugged in via CAT6. |
Also....has nobody noticed that Hamachi is copyrighted therefore implementing it, vene the free version is illegal
If you got the3 paid version it does support 128 pperson rooms however, but you have to pay |
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Though I wouldn't use 1.25+ as the version (on list)... more something like 2.00 or so. As it's totally not related to the JJ2 1.2# builds in any way. A PHP JJ2 client wouldn't be ugly either. One interesting feature would be: chat. This way, finally, people won't idle in your servers just to chat. They can join through the PHP client. Don't want that? Just ban the client from yer server. |
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yea don't work.....
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It helps to explain what exactly didn't work. But you can try to see how far you can get with this tutorial on how to add port mappings through Windows UPnP panel.
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UPnP works fine on my Alix 2D13 with pfSense.
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Could plus be made to recognize that multiversion doesn't allow 1.23 players to join 1.24 games, and grey them out even when the 1.24 server has multiversion on?
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Yeah :s What's the point in having multiversion if you don't let 1.23 players join 1.24 servers even though the server specified that 1.23 players are welcome?
That would only make sense in levels with a lot of tiles, as 1.23 simply can't handle those. |
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Configuring NAT-PMP through Windows and through the router (and several combinations of each, I might add) didn't seem to resolve my hosting issue. Being greedy, I'd love it if NAT-PMP was added, but realistically, UPNP is probably a much bigger priority, as I doubt many people here are using Apple-branded networking equipment. |
UPnP seems to be much more common and widely supported than NAT-PMP. See here.
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rf boxes don't spawn
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Levellists support only up to 99 levs. I need more. Something like 1024 slots.
Even if /levellist off, for instance, /c semi might show that level isnt on levellist. Edit: /c bug is only on client admins. Edit2: My fault on levellist, after 099 was 0100. |
It's 999 levels, unless I made a mistake somewhere (and if I did, please mention where you're getting the error, and post relevant files and logs). And you may want to consider only choosing levels others might reasonably want to play instead of including every level you can find. You can use the welcome message to give a link indicating what's on your Level List.
Keep in mind that the Anniversary Bash packs--which I suspect you might be including in your Level List--as a whole contain a lot of duplicate levels. And many of the Bash levels are old versions. I would strongly suggest using only the versions of the levels released by the original authors on J2O if this is at all possible as they tend to be the most up-to-date. |
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Suggestion: A command that works like f8, so you cant see peoples names :)
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I mean that nobody can see other names and that they cant turn it back on with f8. This would be usefull for some lvls.
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sounds fun. probably for something like hide and seek?
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true, it also happens to me very often.. that TSF people just do /multiversion on without thinking what version the level is. really annoying, yes. but that mistake belongs to the people hosting, not to jj2+ where the purpose is you can join more and different servers than normal. still, would jj2+ be able to recognize the level (.j2l) version, if the server is TSF and you are running 1.23? if so, try to make these fields 'unable to join (grey)' instead of 'being able to join (white).'
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Or build this 1.24-to-1.23-j2l-converter thingy that was mentioned into 1.23+ and autoconvert 1.24 levels. Then the only servers 1.23 players will not be able to play in, are the ones hosting levels with too many tiles.
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Or convince everyone to use only TSF so that I don't have to keep supporting an older version of JJ2.
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yeah but most of the people don't want that, and not everyone has TSF, neither TSFers have 1.23. i don't think both 'commnunities' are that used to each other.
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Make the next version TSF only!
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Plus this whole desire to keep the "1.23" and "TSF" communities separate has got to stop. What other game deliberately has this? |
Blur is right. Bad servers and unfriendly people exist in either version; it's nothing but a misconception that one version is better or worse than another.
Sadly though, having people buy 1.24 isn't going to work - people here are apparently too poor or too paranoid (or stupid?) to use sites like eBay. However, it might be worthwhile for J2O to offer a webstore with copies of the game. This way, people could buy from a site they trust and any proceeds would go toward the community they like. Not an ideal solution, but Blur is completely right that separating the communities intentionally is just dumb, especially when 1.24 is superior in oh so many ways. |
Blur is 100% right the separating has got to stop.I have not seen any communities that had the versions separated like this have you?
If you rely hate the 1.24 noobs so much then add a pass to your server or make it plus only(will block most of them).And i think that if all would be in 1 version it would be much better for the game.(1.20?) And it would be nice if in xmas time 1.24x(CC99) would be used.Doesn't 1.24x have the most up to date game engine.Like i can play 1.24 lvls in 1.24x but i cant play 1.24x lvls in 1.24.Or just let everyone use 1.25 whit plus. |
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Could JJ2+ sneakily change 1.23 into 1.24 in an update? Or at least, make 1.23 able to read 1.24's level/tileset formats?
(don't care about the legality of this) |
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Suggesting that everyone mass-pirate 1.24 is not the right way to go, at all. However, if 1.23+ were able to read TSF's levels, tilesets, and possibly .j2a file, Lori would no longer appear broken, all levels would be compatible, and people with TSF would still gain the extra 'feature' of being able to play as Lori. Hunter, I think you're wrong about how many people would be okay with pirating the game. I made a piracy topic a while back - go check out the results, be amazed. |
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Isn't this practically the same? The only difference is, that I suggested you'd just convert them to something 1.23 can read, while Cooba suggested to alter 1.23 so it can read them. Techinically slightly different, but practically the same. I feel ignored. :( |
Hey we should make 1.23 able to read 1.24 levels
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Or is it possible to just create a 1.23 -> 1.24 patch? |
no. that would be piracy. I wish they would release an *official* 1.25 patch already.t
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What would we gain from an official 1.25 patch that Blur is somehow unable to implement in JJ2+? You are apparently assuming Epic would add TSF functionality to the vanilla game, which is not a safe assumption to make.
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Oh, and for anyone confused about why JJ2 has this bizarre split between 1.23 and 1.24, I can perhaps explain it, since I was around before 1.24 was released.
Once upon a time JJ2 only had one version (let's just ignore 1.20). Then the developers started talking about something they called *IT* (asterisks required). *IT* was eventually revealed to be an expansion pack or something like that. Originally it was "Diamond edition", but eventually it became TSF and was a standalone addition to JJ2, rather than an expansion. Anyway, a lot of people were excited about it. They released it in 1999. Just one problem: they only released it in Europe. Back then JJ2 had quite a few players in the USA and Canada, and for us, the only way to acquire TSF was basically either to download it, or import it. Importing was only done by a few hardcore fans, since really, the content of TSF isn't worth the effort to most people. And as for downloading it, that wasn't too easy back then. Search engines weren't as good as they are now, everyone had dialup, and warez sites were (as they are now) untrustworthy and more likely to give you a virus. These days you can get a torrent of any game you want; 10 years ago you had to actually put in a bit effort, and for a relatively obscure release like TSF it wasn't going to be easy. Because of this, the community started to split. Generally it was agreed that 1.23 should be used for most things, since it was available to everyone (unlike 1.24). However, new players would sometimes only have 1.24 (due to it being standalone), which meant that whatever they created in JCS was 1.24-only, and in online play they were separated from everyone else. Older players mostly stuck with 1.23 due to this. I should also mention, that back then there was a larger fanbase west of the Atlantic, and there was also a bit of jealousy too. In any case, there was a very good reason for keeping 1.23 around. So, new players played 1.24, and old players stuck with good old 1.23. It didn't take long for the perception to arise that 1.24 was for newbies. And it was true to a degree, at the time. Also, when newbies got a bit better at the game, and got to know people, they often "migrated" to playing with the 1.23 crowd. There are a few people on these forums who did that. Maybe people still do it today, I don't know. So, that's how the "divide" started. The reason it still exists is because it's hard to make something like that disappear, and the old perception that 1.24 is for newbies has been carried on. It's not nearly as bad as it used to be though, and overall, I'd say most people have both versions of the game now. 1.23 is still being kept alive, but only because you can achieve maximum compatibility with it (host a 1.23 server with multiversion and anyone can join, make a 1.23 level/tileset and anyone can play). It's not even a big issue any more, but it's still enough. As someone who makes levels, I have two options: make it 1.23 and have everyone be able to play it, or make it 1.24 and have almost everyone able to play. Not a big difference between the two, but it's still a question I (and I'd bet most serious level makers) consider. Especially since there's no way to tell which version new players are getting: depending on where you go, you can find all sorts of versions of jj2 available, and if you've just got the game you probably don't know the differences. Hopefully that clears up any confusion people have. To sum it up: people who think 1.23 is better than 1.24 are being stuck up and don't know what they are talking about (it's 2009), but there is still a reason to keep both around. |
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