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-   -   Tales of Uberbob strategy thread ( No Radiums >O ) (http://www.jazz2online.com/jcf/showthread.php?t=13247)

Torkell Nov 27, 2005 02:51 PM

Thanks, I've amended the description.

Edit: hmm, we are somewhat screwed. We can take the Solstice out with a Seppuku and then attacking it, and hopefully that'll then count as a win for us.

White Rabbit Nov 27, 2005 03:03 PM

...er..I don't think it will. :p Let's just kill Solstice, lose, and get on with it. Oh, and I wonder why Cooba had to let Grandma stand right between 3 hydras, when he had the choice of making her move between 2 instead. :( :(

Risp_old Nov 27, 2005 03:06 PM

If you just needed to kill Solstice to win, I'd have won a lot more of the playtests.

White Rabbit Nov 27, 2005 03:53 PM

If using infinite hypno on Solitice is important, then we could perhaps sacrifice other powerful spells at the start of the game, and Manaflare when the Solstice has used up its new green/red flame spell.
And don't hurt Solstice until it has used Legacy. I really think damage done beforehand does nothing, and puts the attacker at risk.

EDIT: Will the statue help? :|

Risp_old Nov 27, 2005 03:54 PM

A.K.A. dispel.

White Rabbit Nov 28, 2005 04:59 AM

I disagree with Ae's decision to move Shuri so close to the enemy position, since she can be killed easily. Also, we've seen what happened last time when manaflare was wasted on Araches/Leetsan.

White Rabbit Nov 28, 2005 08:54 AM

Let's play defensively this time. :| I am trying to force Solstice to use Legacy prematurely with Sam's box (because it's probably not going to get attacked any time soon and the hydras will be in the way until they move :p). Next turn, we should use Randomtackle Manashackle on Succubus or Solstice, so maybe Dispel will be used on Randomtackle Manashackle and we can then proceed with the Manaflare + *hypno* combo.

Oh, and we can still use Unload mana if we want to use any other spells apart from the box one. Suggestions?

Fawriel Nov 28, 2005 12:34 PM

..you know, if we give a character with a powerful spell an unlimited amount of uses for the spell.. then make that person unreachable by planting corpses around them ( which would abound sooner or later anyway )...

Heck, we could even lock up a healer and a powerful spell person in one field so the healer could protect the spellcaster from dying...
I'd suggest Grandma Conquista with her Hellfishy.. I think. I didn't actually check who has the most powerful spells and lots of HP.

If you didn't get what I was saying, the scenario I thought of looks like this:
______
|SC
|CC

S= Spellcaster
C= Corpses of IMPENETRABLEstuff.
The spellcaster could only be hurt by spells.. and there aren't many of those in the enemy party, as it seems.

White Rabbit Nov 28, 2005 12:51 PM

Leetsan/Araches can easily be surrounded by Furious and Shuriken.
I wonder..can you heal boxes? :P
EDIT: I think we could get manaflare to stay on someone by *hypno*tising Solstice first, then manaflare. But Solstice can still use dispel, and I'm sure Radium isn't stupid enough not to cast dispel on someone with a powerful offensive spell like lightning or hellfishy while standing behind 3 corpses. ;p

Fawriel Nov 28, 2005 12:52 PM

Sure you CAN..

Risp_old Nov 28, 2005 01:14 PM

Boxes made by manifest density are spell immune. So, no healing. On the other hand, solstice can't bust them with disbalance (santa clause spell thing). They were made spell immune because me and Rad were worried someone might try hasting one and using it as a crazy mobile wall. And also break it's sprite.

Ae Nov 28, 2005 01:19 PM

I was thinking along the lines of summoning a bunch of elementals, if possible.
We could use haste on somebody, like Conquista who has the highest damage, so she could move and attack in one turn. Bloodlust could be used best on Faw/Uberbob, or Shuriken. Both, even.

And Here is a quick link to the post with a clean battlefield, so you don't have to look for it.

White Rabbit Nov 28, 2005 01:35 PM

We can only summon 3 units over the course of 3 turns, so I think we need manaflare for lots of summons. (That's what Randomtackle Ramshackle is for...to draw attention to Solistice's dispel and perhaps cause some damage as well).
And Risp: does that mean you can order the box to move around? ;o

Risp_old Nov 28, 2005 01:42 PM

It's just a normal unit with 0 movement and attack points. If you found some way to haste it despite it's spell immunity, it could indeed move. And it's sprite would also be messed up a bit, but still.

White Rabbit Nov 28, 2005 01:50 PM

Well, ok.
..what the heck do you use as a battle-simulator program?
And is everyone ok with my moves?

Risp_old Nov 28, 2005 01:51 PM

Me and Rad coded a battle engine from scratch in GameMaker.

White Rabbit Nov 28, 2005 02:41 PM

We can use Fooruman's ramming speed against Ice Hydra, then Shuriken's Ninja speed to inflict 23 damage in total, not counting the hydra's defence. This will kill the hydra over the course of 2 turns. On the other hand, we will do 3 damage and get hurt badly if Succubus heals Ice Hydra twice (in those two turns), but she will no longer be able to heal, provided 2xheal is all she has.

White Rabbit Nov 29, 2005 01:00 PM

I told you, Ae. :(
We wasted Manaflare, and Shuriken is at a dangerously low HP. She can only go SW, S to avoid getting killed.
However, we can sacrifice her:

Shuriken: SE. Ninja speed. Attack Ice hydra. Attack Ice hydra.
Araches/Leetsan: E. Attack Ice Hydra.
Furious: Attack Ice hydra.
Grandma: Defend.
Sam: Defend.
Faw/Bob/Fooruman: N.

How does that sound? Will it be worth it, since the Ice hydra can just get revived by Succubs? Or should we protect Shuri first, then use Foshzzle and kill Ice hydra with Shuri's Foshzzle and Furious' 8 attack? We could also stack Foshzzle and Ninja speed, now that Solstice can no longer dispel. 8D

And why didn't anyone agree or disagree with me? If you do, say so. If you don't, say so! :(

Risp_old Nov 29, 2005 01:06 PM

The attack and speed bonus of ramming speed apply to only the turn when it is cast.

White Rabbit Nov 29, 2005 01:08 PM

And Ninja speed lasts 1 turn only as well. (I meant Ninja speed, not haste). Fooruman would cause 13 damage to Jim and Shuriken, next round, would case 10 damage. Is that how Ninja speed works? :(
It's too late now, since Sam's box is in the way and we will lose Shuriken if we move here anywhere else other than SW, S. That was an opening move.

Ae Nov 29, 2005 01:17 PM

You should have told me he could dispell it D=

White Rabbit Nov 29, 2005 01:21 PM

http://www.jazz2online.com/jcf/showp...7&postcount=84
Sorry, I didn't specify what the green/red flame was, but Risp did.
Also: http://www.jazz2online.com/jcf/showp...9&postcount=86
And here's why Shuriken is so vulnerable:
Quote:

Originally Posted by White Rabbit
And Shuriken got *hypno*ed last battle, so we should try not to let her do anything nasty. :| She is in the perfect position to get *hypno*ed to move to 3,2, attack Araches/Leetsan and get attacked by the Solstice and two hydras! Instant death!


Ae Nov 29, 2005 01:46 PM

I thought you meant that it was wasted on Araches/L33tz4n because they died from not defending them.
Well, can't go back now.

What about:

Conquista: Hfishy Ice Hydra with one more HP then the rest
Sam: Seppuku on the Ice Hydra with one more HP then the rest, then Animate dead on the one that just died

Shuri: SE, Attack Ice Hydra
Araches/L33tz4n:E, Attack Ice Hydra
Furious: Attack Ice Hydra
Animated Ice Hydra with more HP than the rest: Attack Ice Hydra

That would take care of two of the Ice Hydras in one turn, with minimal loss on our side.

White Rabbit Nov 29, 2005 02:25 PM

I've combined Ae's strategy with mine.

First round:
Conquista: Hfishy Ice Hydra with one more HP then the rest
Sam: Seppuku on the Ice Hydra with one more HP then the rest, then Animate dead on the one that just died
Faw/Bob/Fooruman: N.
Shuriken: SW, S.
Furious: Attack Ice Hydra
Araches/L33tz4n: E, Attack Ice Hydra
Animated Ice Hydra with more HP than the rest: Attack Ice Hydra

Second round:
Furious: Attack Ice Hydra.
Araches/Leetsan: Attack Ice Hydra.
Sam: Defend.
Grandma: Defend.
Shuriken: Defend.
Faw/Bob: Heal on Shuriken (she can be killed by a teleporting Solstice :().
Fooruman: Defend.

The formation of Grandma/Sam/Faw-Bob/Fooruman is quite strong, and we should hold it until all spells have run out. :p

I will also make appropriate arrangements for round 2, depending on how Radium moves his pesky hydras. Also,

Risp_old Nov 29, 2005 03:00 PM

I looked through your strategy, and I saw a way it would be possible to kill both icehydras without using hellfishy. I don't have Radium's permission to tell it to you, though.

White Rabbit Nov 29, 2005 03:02 PM

Well, can you at least tell us whether that is possible in 1 round or 2? I can't find anything for killing both in 1 round flat.

EDIT: I couldn't find anything. :(
This is the closest:
Shuri: Foshuzzle, attack Ice hydra.
Furious: Attack Ice hydra.
Araches/Leetsan: N, NE, attack 21hp Ice hydra.
Sam: Animate dead on Ice hydra. Seppuku 21hp Ice hydra.
Animated Ice hydra: Attack 21hp Ice hydra.

Anyone else?

EDIT 2: And somehow Araches/Leetsan got killed. :| Should we raise her, or heal Shuriken?

Risp_old Nov 29, 2005 03:03 PM

In 1 round.

Torkell Nov 29, 2005 04:27 PM

Some food for thought: what happens if we use Anti Magic on Solstice? Can it then cast Legacy?

Risp_old Nov 29, 2005 04:28 PM

It can. Legacy is marked as an item, so it ignores magic immunity.

Fawriel Nov 29, 2005 10:42 PM

Well.. we could now easily kill an Ice Hydra and do a lot of damage to the Snow Succubus... as soon as she's gone, the rest will be so much easier anyway.

White Rabbit Nov 30, 2005 05:33 AM

Hm, how, Faw? The last time we did Ramming speed on Succubus, Fooruman got attacked by Succubus, 2 hydras and Solstice, and he received double damage because he cast a spell. Succubus would take a lot of damage, but she has 2x heal, and Fooruman will get killed instantly.

Instead, I recommend Faw/Bob's revive on Araches/Leetsan, then move them N of Shuriken. Then Furious kills the hydra, and the rest defend.

Next turn, hypno on Succubus and move her right under Grandma...muwahah.

Fawriel Nov 30, 2005 08:15 AM

Hmm. Doesn't sound bad.

White Rabbit Nov 30, 2005 08:40 AM

Furious: Attack Ice hydra.
Faw/Bob: Use revive on Araches/Leetsan. Then defend.
Araches/Leetsan: W, NW, S.
Shuriken: Defend.
Grandma: Defend.
Fooruman: Defend.
Sam: Defend.

cooba Nov 30, 2005 08:41 AM

Also we should use Shuri's Foshizzle when we have got a chance...

White Rabbit Nov 30, 2005 08:46 AM

Yes, later, when she can actually go somewhere, and nobody else has anything to do. But since Araches/Leetsan are blocking her way, then we should use most of their spells first, because we need the summonables/hypno.

White Rabbit Nov 30, 2005 01:04 PM

Success! We forced Solstice to use Legacy without hurting him! And we can still use *hypno* to kill Succubus! *double-posts in celebration*

Now, we are still kinda separated and the enemy are concentrating on one front, so we must quickly come up with something to save Furious, Araches/Leetsan and Shuriken. I think we should kill Succubus ASAP, since she has resurrect and we don't want an extra hydra popping back.

My moves:
Furious: S, attack Jim.
Araches/Leetsan: *hypno* on Succubus, then defend.
Hypnoed Succubus: 2xE. Then attack self. (Can you make hypnoed people do this?)
Grandma: Attack Succubus.
Faw/Bob: W, attack Succubus.
Fooruman: W, attack Succubus.
Sam: Defend.
Shuriken: Defend.

Fawriel Nov 30, 2005 01:21 PM

Hmm. If we hypnotized her to meet up with all the good guys in the upper right corner, she'd receive some severe thrashing.. but I guess you already thought of that.. *shrugs*

..I really don't have any brilliant ideas. Except of course to use the Mythslayer's "Slay" to help kill Solstice.

And PROTECT OUR HEALERS!

EDIT: If you can make hypnotized people attack themselves, that sounds good. If not, I guess making her move on further west and have Sam attack her wouldn't make that much of a difference.

White Rabbit Nov 30, 2005 01:26 PM

1 HP difference with Sam, heh, but I'd like Radium to feel the irony. :p
Also, I think we should kill off Succubus next round (no heal or ressurect for them anymore), then use Shuri's Foshzzle (12 damage + 8 of Jim's damage) to kill Jim. Then we will lose Jim, because he will be attacked by two hydras and Solstice, but it'll be worth it.

Fawriel Nov 30, 2005 01:29 PM

Hmm. If she can hurt herself when hypnotized.. there's probably also a way to have Sam attack her as well..

MSB3000 Nov 30, 2005 01:31 PM

Don't forget about Randomtackle, Fysics Phailure etc...


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