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-   -   LMAT (August) (http://www.jazz2online.com/jcf/showthread.php?t=13494)

P¼ul Aug 10, 2005 07:02 AM

more hax
 
what about there's a rotating sword hanging midair with a magical aura around it? =) it's something which I can't do by myself :(

Risp_old Aug 10, 2005 07:03 AM

It's another thing you'd only use once in a level. Not really worth taking up a dozen tiles to animate.

Violet CLM Aug 10, 2005 07:04 AM


Fawriel Aug 10, 2005 07:06 AM

Yay, Unknown! You spared me the work of having to do something with those green thingies at the sides of the vines myself ( which I would've done next time )!
( Oh, and good job. *ahem* )

Pageclaim for Unknown Rabbit.

blurredd Aug 10, 2005 07:11 AM

Hahaha, almost didn't notice the 3rd page. That makes 6 edits before I finished my work (and no, don't wait for me).

Risp_old Aug 10, 2005 07:13 AM

Woo =D

White Rabbit Aug 10, 2005 07:20 AM

Ahem.

Guys.

Slopes? ;)

Risp_old Aug 10, 2005 07:31 AM

And, for that matter, inside corners?

blurredd Aug 10, 2005 08:04 AM

[IMG]http://www.jazz2online.com/d3/blur-august04.png[/IMG]

ARGH. Maybe I should've waited before posting this.

Risp_old Aug 10, 2005 08:05 AM

[IMG]http://www.chaos.foxmage.com/tileset.png[/IMG]
Cave tiles! These ones are METAL PLATES.

EDIT- I should have waited too. Well, this won't be too hard to splice onto whatever the latest tileset is.

Fawriel Aug 10, 2005 08:10 AM

Hmm.. no offense, Blur, but why did it take you so long to just recolor the lava? Or did I miss something?

cooba Aug 10, 2005 08:17 AM

...not sure if I like the color of the plates, Risp ;|.

Anyway I don't think that we need two versions of acid now... or maybe we could replace the water tiles with blur's version of acid? ;0

Risp_old Aug 10, 2005 08:20 AM

You mean shading, or that fact that I made them brown because if I didn't somebody else would edit them to be brown?

blurredd Aug 10, 2005 08:25 AM

Heh, a second later. Fawriel, I edited the vines under the rock, fixed up the wood things (the most irreverent method to make new tiles is simply flipping old ones--argh), and made slow decisions particularly with the lava. There was also editing my edit everytime someone uploaded a new edit.

Fawriel Aug 10, 2005 08:32 AM

Noted.
..by the way.. what's going to be done about the layer 8 background? I don't like the idea of having only some black with a bunch of stars...

cooba Aug 10, 2005 08:43 AM

Deal with this.
 
[IMG]http://img338.imageshack.us/img338/460/ruxx9su.png[/IMG]

Risp_old Aug 10, 2005 08:49 AM

Look, if you want to make it actually look like metal you need more contrast. At the moment the tiles look to be made of polished obsidian.

cooba Aug 10, 2005 08:50 AM

Quote:

Originally Posted by Risp
It's another thing you'd only use once in a level. Not really worth taking up a dozen tiles to animate.

Actually, Risp, it'd make up for a nice replacement of keys in a tileset.

I mean, you must open a door with the sword and theres a stone nearby. You get the sword, get back, crash a crate (which fell from somewhere) and a sword appears in the stone.
Quote:

Originally Posted by Risp
At the moment the tiles look to be made of some sort of highly polished obsidian.

Which is what I wanted to achieve anyway.

blurredd Aug 10, 2005 09:11 AM

[IMG]http://www.jazz2online.com/d3/blur-august05.png[/IMG]

I lose again.

Murderbeam Aug 10, 2005 09:21 AM

Regarding the name
 
I don't like the name Kansas. It doesnt suit the tileset at all.
Maybe Acidus? or perhaps Cyborus?
I like the tileset though. Good work.
Heh. Fooruman is in High definition now.
Anyway, i dont care if its named Kansas.

Fawriel Aug 10, 2005 09:23 AM

I agree. What about.. Arkansas!

Blackraptor Aug 10, 2005 09:24 AM

++Faw

blurredd Aug 10, 2005 09:28 AM

Also:

[IMG]http://www.jazz2online.com/d3/lmatpreview01.png[/IMG]

[IMG]http://www.jazz2online.com/d3/lmatpreview02.png[/IMG]

[IMG]http://www.jazz2online.com/d3/lmatpreview03.png[/IMG]

Yep, they would make for horrible example levels. The first one is a somewhat likely preview. The other two I messed with the background a bit. I'm not even sure the third one is possible in JJ2. This tileset is getting the best of me.

FoxBlitzz Aug 10, 2005 09:30 AM

I think the edges of the brown electric things should be shaded by somebody.

White Rabbit Aug 10, 2005 09:39 AM

And we need slopes. :/

..ok, you need slopes. :p

blurredd Aug 10, 2005 09:53 AM

How about impractical but awesome looking rock slopes? (see post #99)

Birdie Aug 10, 2005 09:53 AM

YES we need slopes

Fawriel Aug 10, 2005 09:56 AM

That.. IS impractical. A good idea, though. And I'm totally for removing the plate attached to the rocks.

Birdie Aug 10, 2005 10:05 AM

yes but the impractical slopes would get very repeditive and they dont realy blend in with the rest of the tileset

blurredd Aug 10, 2005 10:12 AM

...which is why it's impractical, although I think it blends in well enough. They would look good if used seldomly. I agree with Faw about the rock, although the rock with the sword should stay the same. On a side note, see an "example levels" in post #103.

Blackraptor Aug 10, 2005 10:35 AM

[IMG]http://www.hewwo.com/blacky/blaxisaloser%5b1%5d.png[/IMG]

i suck.

Risp_old Aug 10, 2005 10:44 AM

[IMG]http://www.chaos.foxmage.com/tileset2.png[/IMG]

Whee, now more vine oppertunities!

n0 Aug 10, 2005 11:30 AM

[img]http://img176.imageshack.us/img176/1773/kansas1gp.png[/img]
Risp's first... but I changed the vine-to-lightning from a little peice of lignting to a little peice of metal, so ours our in-compatable. Oh, and I also got around to shading my metal lightning maker.

Risp_old Aug 10, 2005 11:56 AM

It's the decision of whoever goes next which to go with, or to just combine them two.

n0 Aug 10, 2005 01:24 PM

I like mine better, as the lightning was supposed to be animated, and having the ends be little blue peices of non animated lightning doesn't work very nicely.

`N0

Risp_old Aug 10, 2005 01:40 PM

Well, it looks better. But it gives you less places you can put the vines, since you didn't bother to include vines that can come from the sides of walls, just vines that can come from the ends of platforms. Really, it would be the work of a minute or two to fix the problem with either, though.

FQuist Aug 10, 2005 01:57 PM

Well, the whole idea of what I did was that the electricity could be seen flowing into the animated bolt (hence why you also see electricity in the ground tile itself, in what I usually think of as "eye" here). Without that it seems pretty much useless to do it this way (with the electricity in the eye). Only way it might work if you do it the metal way I think if is you make the small bit of electricity in the eye animate/flicker a bit.

Radium Aug 10, 2005 04:06 PM

I think the blue bolts looked better without the metal thing producing the electricity (they will still animate fine). Whoever posts the next update should keep N0's shading on the metal lightning makers, though.

Also, there is no good place for the fire to connect. And am I the only one who thinks the one-pixel-thick lightning looked better?

Violet CLM Aug 10, 2005 04:23 PM

These images are getting really huge and frequent. Feel free to just post a few tiles in or out of context and have them be added in later. :D

n0 Aug 10, 2005 08:42 PM

[img]http://img6.imageshack.us/img6/9323/kansas8et.png[/img]

And here is the best of both. Or something.


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