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If we're keeping Spaz exactly the same as Jazz, then the only difference would be the looks. Gameplay would be the same.
...except, er, it's not Spaz who rescues Eva. :( I claim page 3 in the name of Jazz! >O |
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If you already bother to add a Spaz model, you could also add Devan, Lori, Eva, etc..
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...Lori in JJ1? The world as we know it will implode! D:
...I'm not that opposed to change, really. |
Eva saving Eva? That sounds Dumb.
And how are supposed to explain Devan fighting himself on an ostrich? The whole boss fight makes even less sense! |
If you're going to change the person doing the saveing, you could also change who they fight/save..
e.g.: eva saving jazz devan fighting a jazz end boss.. |
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I've uploaded a new version. There are a bunch of changes I made when I should have been working.
Among the not-so-immediately-obvious features are the following: You can press Alt+Enter to go full screen, You play as Spaz in the '94 Christmas Edition!!!* This version needs some credits. Unknown, for the palette effect indices Feline and the rest of the JCS94 team, for helping me find stuff in the level files *This feature is a joke. |
Seems to randomly crash a lot while skipping levels.
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>O Why couldn't demoscene have all the good coders instead?!
To put it differently: DEMOSCENE NEEDS YOU to code good demos edit: oh yeah i know c(++), /msg me on irc |
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I don't get what's weird about saving yourself. :O Isn't that a very logical thing to do, as opposed to trying not to be saved?
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I've experienced no crashes while playing through any of the levels. I like the improvements.
You rock, TB. I've probably said that already.. |
It stops after the first episode for me. Or is that supposed to happen?
I don't think it did in the first version |
This is very awesome. I hope this leads to more creativity with JJ1, and eventually a multiplayer JJ1. :D
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Is there really any possibility to create a multiplayer for JJ1? If so, it would make the game a lot better than JJ2 for sure (imagine faster paced and less buggy gameplay, more characters, better netcode, etc..).
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JJ1 TNT would unbalance battle mode.
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So don't put TNT's in your levels :D
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TNT in JJ1 attacks everything on the screen, so...
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That's aw3some!
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Maybe...maybe not. We should definitely implement a blast radius of 320x120 because...we should. :p
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The blast radius is 12 tiles long.
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But still, an awesome wepon.
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Any progress yet?
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What do you mean? There's been a small amount of progress in cleaning up my code. I only have one more file left. Unfortunately, it's nearly as big as the rest of the files put together.
As of 5:00pm on Friday, my academic pressures were no more, so I finally have free time. I've been using that time to recover. I will get around to OpenJazz, eventually. I'm sticking to a Christmas deadline, so if I get it cleaned up early, I'll keep adding stuff until the 25th. |
I've got a question: Is this engine will be a full remake of JJ1? I mean, will it have menu, level introduction with the planet introduction, episode selection, episode ending cutscene & bonus levels, too? Will the "objects" work exactly like in jj1, or similar?
Sorry, if I was rude, I'm just curious. ;-) I love the idea of the whole project, and if it's finished, I'm sure, I'll contribute for the addons with sprites. (e.g. Spaz-addon ;)) |
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Boss file as in the hardest one in the hypothetical game you're playing :P |
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Will it have music, unlike the current version?
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I've been a Jazz Jackrabbit fan for more than ten years now, and I just now found out about this place.....
Wow.... Open source JJ1.... This is really cool!!!!!! OK, I have to figure out how to port this to GP2X (shouldn't be that hard since there is an SDL library for the 2X, and it's OS is Linux). Man.... If this'll run on the 2X it'll fulfill my dream of seeing the original Jazz Jackrabbit on a handheld. |
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