![]() |
Quote:
|
I fixed up an annoying bug in the Medivo levels where a bonus level is reached and the player can't return to normal gameplay.
And since Overlord rux, he gets the next patch named after him. For the curious, there are about 140 Devans in that picture. In other news... [img]http://unknown.halleyscometsoftware.com/zomg/tsfOMG.JPG[/img] This is a TSF level that has been hacked to play in 1.23. I switched a tileset to get this working, however, but I removed a divide by zero bug. Next comes removing the access violations! ...which isn't possible, as JJ2 can't use a TSF tileset. I did manage to get another level working, and the background was all black. Anyways, if there's anyone out there who wants to fix up TSF so it can play in 1.23, then I guess that I can give you the hacked JJ2 to betatest your levels with. However, you'll need to patch the levels so that they become 1.23 levels. I might fix this up later. |
Quote:
|
Not possible.
If JJ2 runs a TSF tileset it crashes in a matter of seconds after the patching I have done. This patching blocks animations from working, which is what crashes the thing. |
Quote:
|
OK, animation support's been restored, although I am considering making a "safe mode" program which blocks animations from being processed. Anyways, I'm going to see if I can convert the JJ2 TSF levels over to 1.23 for the next release of Mr. Patch.
|
Could you give me a list of everything that was done so far, please?
|
Quote:
|
Quote:
Code:
1.25g (in progress):*ahem* So, I'm going to see if I can also convert the other TSF levels over to 1.23 so I can release them with the new version. |
Quote:
|
I'd be glad to kill the idiots who made lousy tileset conversions that don't even match the original tiles, as it's giving me a hard time with all the TSF levels.
|
OK, I've fixed an annoying error message which occurs when the sound system catches an exception with the game. This also fixes the "unsupported format" error, although the music still does not play. I will also kill other exceptions that play the game down but aren't really required. Access violations and divide by zeros are absolute no's, so give me examples of exceptions that are annoying and that you want removed.
|
|
Quote:
|
Quote:
Just my thoughts... |
What about disabling the annoying arrow in certain levels (TB)?
|
Quote:
|
I suppose Teamchat can't be fixed?
|
Quote:
Quote:
Quote:
|
Is it possible to fix the whole Coop mode (when played online)...?
|
Function responsible for the SCE kill crash:
Code:
text:004BA580 cmp byte ptr [eax], 0 |
There should be built-in seekhole, gamma, respawn and all other fixes, then there would be no need to run thousand of programs while playing.
|
That probably won't happen, R3p. Adding new features is a lot harder than fixing small bugs.
|
Plus people who whine about colored names in CTF can just poke their eyes out.
|
Alright, I'm repeating myself for the third time, but freaking keep "Secret Warp" event the way it is. The way that event works can be exploited if the Secret Warp event uses coins. That way you can make cool stuff in levels. Like minigames you warp to and come back rewarded.
|
It has been kept the way it is, (apple). I just changed it in Medivo so that people wouldn't need to get annoyed at the game.
Anyways, BN and I have been talking about adding random kick messages. I have so far hacked the game to display "%s's rux < their sux (kicked by server)" instead of the normal "%s was kicked off", but BN thinks that people should be able to see random kick messages that could be entertaining. Here are some others I managed to come up with: %s is being an idiot (kicked by server) %s wants fries with that suxshake (kicked by server) And my patching I did earlier to fix the useless error messages has come back to haunt custom file support. I'll fix that up and there should be a new release never. Muhaha. }> [Personal attack edit - FQuist] |
You should have said so before then.
|
Ok, the work-in-progress 1.25 patch website is up. Visit it at www.fooproducts.com/125patch.shtml and admire the ugliness of the page. Yes, we're going to make it look nice soon, and yes, we'll have 1.25f and 1.25g there soon. We should also (eventually) have every patch in 2 flavors: the .ips file and a precompiled .exe file.
|
1.25g changelog thus far:
-removed the Gargoyle's Lair annoyance in single player -added two new songs - atlantis.j2b and dreamland.j2b I was thinking of including Captain Cook, but rumor has it that Violet is coding something spiffier. Thanks again to BN for his contributions. And for those willing to mirror the patch, please do so! |
Quote:
Isn't the seeker hole problem just an issue of how JJ2 handles players who leave a server? So a client's position will be stored wherever the player left the server. But after a player joins the game, the server temporarily stores the client's postion at the top left while that player is connecting. Would it be possible to change it so that the server stores client positions at the top left whenever players leaves? |
There are functions designed to handle more than one string print, but I will check this out. Something like....
Code:
mov word_whateveraddress,00hAnd the game is coded in Visual C++. |
Quote:
|
%s has offended the server
The server dislikes %s *kick* *slam* (%s has been kicked) |
nah not funny enough
|
I like Boggy's first one. It beats UF's suxshake line atleast.
|
I just think a text file should be added where you can edit all messages..
|
Quote:
Meanwhile, 1.25g has been released or something. I still have a lack of webspace on hcs' server so I call apon Black Ninja to mirror it! Here's a list of changes made. BE HAPPY! Quote:
Quote:
Also, here's what we're dealing with for a gameloop: [img]http://unknown.halleyscometsoftware.com/jj2/gameloop.JPG[/img] Oh yeas, and page claim |
If you want people to actually start using this version online, you may want to start fixing the major CTF bugs. I heard they'd be very easy to fix.
|
BN says that the flagbug can be fixed by increasing the X and Y sizes of the map by 10. He also says it isn't noticable but it works.
|
What about all the chat bugs (when you join a specific team)?
|
| All times are GMT -8. The time now is 09:56 PM. |
Powered by vBulletin® Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
JCF © 2001-Infinity Jazz2Online