JazzJackrabbit Community Forums

JazzJackrabbit Community Forums (http://www.jazz2online.com/jcf/index.php)
-   General Jazz Jackrabbit Talk (http://www.jazz2online.com/jcf/forumdisplay.php?f=4)
-   -   Jazz2 Sprite Editor (http://www.jazz2online.com/jcf/showthread.php?t=14900)

KboutR Mar 5, 2006 06:05 AM

An editor to edit editors O_o

n00b Mar 5, 2006 06:12 AM

Wait, if others can't see one's sprites in an Online game, wouldn't that mean the gunspot is wherever a player's .j2a says it is and not what another's says?

White Rabbit Mar 5, 2006 07:37 AM

Hm...wouldn't the game just crash if such settings were changed and the players had different anims.j2a? ;o Neobeo didn't mention any specific conditions about his test.

CrimiClown Mar 5, 2006 08:54 AM

Quote:

Originally Posted by Radium
Actually, a question: If I made an enemy or character larger or smaller than it was originally, would that affect its masking at all? I always thought at least hurt masking was based off sprites, but I'm not sure if that's the case.

I have some confirmation on this, though. Spaz can pick up things with his tongue, so the sprite equals the mask.

Anyway, I just discovered this and just wanna say this is THE best thing that ever happened to the community apart from the time that Snooze had his head stuck in that gate... :P

Xobim Mar 5, 2006 09:15 AM

Quote:

Originally Posted by CrimiClown®
Anyway, I just discovered this and just wanna say this is THE best thing that ever happened to the community apart from the time that Snooze had his head stuck in that gate... :P

That made me laugh! :lol:

Marijn Mar 5, 2006 10:30 AM

I really like the sprite editor! All new icons for my desktop :D

White Rabbit Mar 5, 2006 11:20 AM

No more animated gifs...! :eek:
If I have to, I'll remove mine...

Neobeo Mar 5, 2006 01:46 PM

Quote:

Originally Posted by n00b
Wait, if others can't see one's sprites in an Online game, wouldn't that mean the gunspot is wherever a player's .j2a says it is and not what another's says?

When you shoot in a multiplayer game, it sends a packet that says "this weapon came out from this spot". So both you and the other part(ies) see you shooting from your altered gunspot.

n00b Mar 5, 2006 02:01 PM

Quote:

Originally Posted by Neobeo
When you shoot in a multiplayer game, it sends a packet that says "this weapon came out from this spot". So both you and the other part(ies) see you shooting from your altered gunspot.

Ah. Well then I need to bring up that the only people who would abuse it either
A) Would want someone else to edit the .J2a for them
B) Are banned/jumped off the JJ2 cruiseboat(AKA quit playing)
C)Wouldn't crash you if you banned him for abusing the system, since you had a legitimate reason to ban that player *Looking at you, Thaspaz*

And as a whole, that list only refers to 3 people. 2 of which don't even play anymore due to bannings/quittings, thus leaving 1 player, who the majority would ban and thus end the problem

Marijn Mar 5, 2006 02:10 PM

How do you activate the debug mode ??? ( Position.. Level name enz )

Radium Mar 5, 2006 03:42 PM

Quote:

Originally Posted by Neobeo
n an experiment I performed, I set the gunspot REALLY FAR away from the actual position, and killed someone in a multiplayer game without being near. In other words, this can be used as a cheating tool :lori:

Hm, good point. Paco is right, however, it makes it near impossible to add new characters and have them work properly.

MTK Mar 5, 2006 03:55 PM

[IMG]http://img372.imageshack.us/img372/3746/oldtimes2nf.png[/IMG]
I'm going to have a lot of fun with this.

Marijn Mar 5, 2006 09:31 PM

Quote:

Originally Posted by Neobeo
n an experiment I performed, I set the gunspot REALLY FAR away from the actual position, and killed someone in a multiplayer game without being near. In other words, this can be used as a cheating tool

Neobeo can block this.

MoonBlazE Mar 6, 2006 02:54 AM

Wouldn't this also mean you could edit Jazz and Spaz's sprites into other characters? Say Eva & Devan?

CrimiClown Mar 6, 2006 04:12 AM

Quote:

Originally Posted by MoonBlazE
Wouldn't this also mean you could edit Jazz and Spaz's sprites into other characters? Say Eva & Devan?

Yeah, you're finally awake but I doubt there are people in this lazy community willing to make sprites for them... =(

golden jazz Mar 6, 2006 04:51 AM

This is avsome!!!! I love it!

I can't wait to the import .gif funtion comes!!

MTK Mar 6, 2006 05:43 AM

Quote:

Originally Posted by MoonBlazE
Wouldn't this also mean you could edit Jazz and Spaz's sprites into other characters? Say Eva & Devan?

See two posts above your one. :)

Be a hell of a lot of work though. I may try some big replacements once sound modding becomes a reality.

CrimiClown Mar 6, 2006 08:29 AM

I made a little something... :)
Bigger projectiles means HARDER TO DODGE... }>
[img]http://img223.imageshack.us/img223/7485/goku15nk.png[/img]

Evil transformation time...
[img]http://img223.imageshack.us/img223/2529/goku26yi.png[/img]
[img]http://img300.imageshack.us/img300/1539/anim00013tf.gif[/img]

Hah! Blond hair! :devan:

[img]http://img92.imageshack.us/img92/8306/goku32be.png[/img]

Like... \o/

MSB3000 Mar 6, 2006 10:11 AM

How 'bout releasing just the hotspot and coldspot editors?

golden jazz Mar 6, 2006 10:38 AM

Look! [IMG]http://i2.tinypic.com/qsuw49.jpg[/IMG]

Shadow rocks!

When im done with him, i'll start on Inuasha(Spaz)!

Olsen Mar 6, 2006 10:42 AM

I still haven't understood how to import pictures. \o/

R3ptile Mar 6, 2006 10:50 AM

Quote:

Originally Posted by CrimiClown®
Blond hair!

lol what a shame it's called ssj you foo your dbz knowledge comes to 0

golden jazz Mar 6, 2006 10:51 AM

Shadows stand animation, is in my signature.

CrimiClown Mar 6, 2006 10:52 AM

Quote:

Originally Posted by R3p
lol what a shame it's called ssj you foo your dbz knowledge comes to 0

Dear R3p,

I know nearly everything about Dragonball Z. I know it's called Super Sayajin, or... 'ssj', as you call it. I just said 'Blond hair' as some sort of lame joke. Thank you very much for your time.

Marijn Mar 6, 2006 10:53 AM

golden jazz: I want a bigger screenshot! I like what i see :D

R3ptile Mar 6, 2006 10:54 AM

Quote:

Originally Posted by CrimiClown®
Dear R3p,

I know nearly everything about Dragonball Z. I know it's called Super Sayajin, or... 'ssj', as you call it. I just said 'Blond hair' as some sort of lame joke. Thank you very much for your time.

Dear CrimiClown,

I know. I was kidding. You're welcome.

golden jazz Mar 6, 2006 10:59 AM

Quote:

Originally Posted by Marijn
golden jazz: I want a bigger screenshot! I like what i see :D

Sorry... i can't get bigger shots.

But enjoy my signature, with Shadows stand animation.

ThunderPX Mar 6, 2006 11:22 AM

Quote:

Originally Posted by Olsen
I still haven't understood how to import pictures. \o/

You don't =p

n00b Mar 6, 2006 11:33 AM

Quote:

Originally Posted by ThunderPX
You don't =p

You do.
Theres been an update if you checked the download info. at J2O
EDIT- Editing of the coldspot is HIGHLY needed for new characters, as thats where the character touches the floor(If there is any under it. The hotspot works oppositly in the the sense it checks for the ceiling.
Sorry if thats restating old info. Also, Spaz has two varitions of his normal pose.

CrimiClown Mar 6, 2006 12:32 PM

Quote:

Originally Posted by n00b
You do.
Theres been an update if you checked the download info. at J2O
EDIT- Editing of the coldspot is HIGHLY needed for new characters, as thats where the character touches the floor(If there is any under it. The hotspot works oppositly in the the sense it checks for the ceiling.
Sorry if thats restating old info. Also, Spaz has two varitions of his normal pose.

Hotspot is also where the seekers head to... Just saying. ;)

Also, for the few that were actually interested: Goku will replace Devil Devan Boss, be sure to back up your Anims.j2a file, rename the content of this package to Anims.j2a and overwrite the old one.

Olsen Mar 6, 2006 01:14 PM

Quote:

Originally Posted by n00b
You do.
Theres been an update if you checked the download info. at J2O

\o/!

ThunderPX Mar 6, 2006 01:44 PM

The hotspot also works to make an animation fluidly; for example, if you put the hotspot on Jazz's eye in one frame, then on Jazz's foot in the next, then Jazz's foot will be where Jazz's eye was before.

Neobeo Mar 6, 2006 01:54 PM

Quote:

Originally Posted by ThunderPX
The hotspot also works to make an animation fluidly; for example, if you put the hotspot on Jazz's eye in one frame, then on Jazz's foot in the next, then Jazz's foot will be where Jazz's eye was before.

This is precisely correct. Because the different frames actually have different dimensions (due to compression and stuff), the hotspot is the key to where the frames actually link up. Also, the sprite is drawn relative to the hotspot, which is why you see the face icons (SetID 39) as having bottom-left hotspot, because that's where the sprite "starts its drawing". Well, in actual fact you can't see the hotspot, but you can imagine where it is.

Stijn Mar 6, 2006 02:10 PM

So in fact it works exactly like turtles in the "Logo" programming language.

Birdie Mar 6, 2006 02:15 PM

Thank you for the resize frame 8D
Also iam to lazy to read the read me so, could you tell me how to change the hotspot's and the cold spot's pos

Odin Mar 6, 2006 06:08 PM

I must say, I'm proud of our community. Just a week ago, we didn't understand (nor did we even KNOW) all of this crap about hotspots, coldspots, gunspots, and such. Hopefully, this is one step closer to building a better Jazz 2.

Neobeo Mar 7, 2006 02:13 AM

Quote:

Originally Posted by Odin
I must say, I'm proud of our community. Just a week ago, we didn't understand (nor did we even KNOW) all of this crap about hotspots, coldspots, gunspots, and such. Hopefully, this is one step closer to building a better Jazz 2.

Thank you very much. That really means a lot to me. :)

Anyway, a quick update: I'm working on a major rebuild of JSD. This will include a new GUI, and much faster image-processing speed. There will also be an abundance of new features :D , which I won't reveal, in order to build the suspense. Also, I was hoping to get more requests for new features. Don't worry if the features requested are impossible, I'd just like to know that I'm receiving feedback.

NB: since I have a real life, don't expect a very quick release. This will be a nice, slow, unrushed release, which I hope will take 4-5 days.

MTK Mar 7, 2006 03:15 AM

Quote:

Originally Posted by Neobeo
Also, I was hoping to get more requests for new features. Don't worry if the features requested are impossible, I'd just like to know that I'm receiving feedback.

I'd request some new features but I don't want to be a pes--
Quote:

Originally Posted by Neobeo
Don't worry if the features requested are impossible, I'd just like to know that I'm receiving feedback.

Well, in THAT case...

- 256 Colour PNG exporting. Yeah yeah, I know that GIF importing will fill that hole, but I like to do things the tedious way. :P
- Sound extracting/editing! Oh please!
- I dunno... menu/titlescreen graphics editing? I didn't see the graphics in a quick flick through, so I'm just assuming either they're in the J2D or I'm a blind jerk.

CrimiClown Mar 7, 2006 05:59 AM

And, PLEASE, a select-and-drag tool. It's a real pain to remake every line pixel by pixel... :P

Whoah... Déjà vu... *searches through posts*

White Rabbit Mar 7, 2006 09:12 AM

2 suggestions...
Quote:

Originally Posted by Neobeo
When you shoot in a multiplayer game, it sends a packet that says "this weapon came out from this spot". So both you and the other part(ies) see you shooting from your altered gunspot.

1. This poses complications...but since JazzSD creates an anim.j2a incompatible with an unpatched Jazz2.exe, you could perhaps 'tag' patched .exes so that people with custom anims.j2a will only be able to play with other people with patched Jazz2s.

And what about having JazzSD autopatch anims.j2a for you whenever you select a new modification, .jsds, for anims.j2a? (I'm referring back to my suggestion on the .jsd format: http://www.jazz2online.com/jcf/showp...9&postcount=47 ) This could create unique tags for each patched Jazz2.exe for each edited anims.j2a so people can only play with each other if they've got the same tagged Jazz2 (and therefore the same version of anims.j2a).

2. If possible, I'd like to see some more powerful colour-changing tools. Users of Fireworks may have noticed that they can select the colours of an image, shown in a palette, and then choose which colour to replace it with:
[IMG]http://img319.imageshack.us/img319/8072/fireworks7pq.png[/IMG]
The same could be done with JazzSD but don't ask me how.


All times are GMT -8. The time now is 05:21 PM.

Powered by vBulletin® Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
JCF © 2001-Infinity Jazz2Online