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An editor to edit editors O_o
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Wait, if others can't see one's sprites in an Online game, wouldn't that mean the gunspot is wherever a player's .j2a says it is and not what another's says?
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Hm...wouldn't the game just crash if such settings were changed and the players had different anims.j2a? ;o Neobeo didn't mention any specific conditions about his test.
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Anyway, I just discovered this and just wanna say this is THE best thing that ever happened to the community apart from the time that Snooze had his head stuck in that gate... :P |
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I really like the sprite editor! All new icons for my desktop :D
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No more animated gifs...! :eek:
If I have to, I'll remove mine... |
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A) Would want someone else to edit the .J2a for them B) Are banned/jumped off the JJ2 cruiseboat(AKA quit playing) C)Wouldn't crash you if you banned him for abusing the system, since you had a legitimate reason to ban that player *Looking at you, Thaspaz* And as a whole, that list only refers to 3 people. 2 of which don't even play anymore due to bannings/quittings, thus leaving 1 player, who the majority would ban and thus end the problem |
How do you activate the debug mode ??? ( Position.. Level name enz )
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[IMG]http://img372.imageshack.us/img372/3746/oldtimes2nf.png[/IMG]
I'm going to have a lot of fun with this. |
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Wouldn't this also mean you could edit Jazz and Spaz's sprites into other characters? Say Eva & Devan?
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This is avsome!!!! I love it!
I can't wait to the import .gif funtion comes!! |
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Be a hell of a lot of work though. I may try some big replacements once sound modding becomes a reality. |
I made a little something... :)
Bigger projectiles means HARDER TO DODGE... }> [img]http://img223.imageshack.us/img223/7485/goku15nk.png[/img] Evil transformation time... [img]http://img223.imageshack.us/img223/2529/goku26yi.png[/img] [img]http://img300.imageshack.us/img300/1539/anim00013tf.gif[/img] Hah! Blond hair! :devan: [img]http://img92.imageshack.us/img92/8306/goku32be.png[/img] Like... \o/ |
How 'bout releasing just the hotspot and coldspot editors?
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Look! [IMG]http://i2.tinypic.com/qsuw49.jpg[/IMG]
Shadow rocks! When im done with him, i'll start on Inuasha(Spaz)! |
I still haven't understood how to import pictures. \o/
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Shadows stand animation, is in my signature.
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I know nearly everything about Dragonball Z. I know it's called Super Sayajin, or... 'ssj', as you call it. I just said 'Blond hair' as some sort of lame joke. Thank you very much for your time. |
golden jazz: I want a bigger screenshot! I like what i see :D
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I know. I was kidding. You're welcome. |
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But enjoy my signature, with Shadows stand animation. |
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Theres been an update if you checked the download info. at J2O EDIT- Editing of the coldspot is HIGHLY needed for new characters, as thats where the character touches the floor(If there is any under it. The hotspot works oppositly in the the sense it checks for the ceiling. Sorry if thats restating old info. Also, Spaz has two varitions of his normal pose. |
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Also, for the few that were actually interested: Goku will replace Devil Devan Boss, be sure to back up your Anims.j2a file, rename the content of this package to Anims.j2a and overwrite the old one. |
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The hotspot also works to make an animation fluidly; for example, if you put the hotspot on Jazz's eye in one frame, then on Jazz's foot in the next, then Jazz's foot will be where Jazz's eye was before.
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So in fact it works exactly like turtles in the "Logo" programming language.
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Thank you for the resize frame 8D
Also iam to lazy to read the read me so, could you tell me how to change the hotspot's and the cold spot's pos |
I must say, I'm proud of our community. Just a week ago, we didn't understand (nor did we even KNOW) all of this crap about hotspots, coldspots, gunspots, and such. Hopefully, this is one step closer to building a better Jazz 2.
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Anyway, a quick update: I'm working on a major rebuild of JSD. This will include a new GUI, and much faster image-processing speed. There will also be an abundance of new features :D , which I won't reveal, in order to build the suspense. Also, I was hoping to get more requests for new features. Don't worry if the features requested are impossible, I'd just like to know that I'm receiving feedback. NB: since I have a real life, don't expect a very quick release. This will be a nice, slow, unrushed release, which I hope will take 4-5 days. |
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- 256 Colour PNG exporting. Yeah yeah, I know that GIF importing will fill that hole, but I like to do things the tedious way. :P - Sound extracting/editing! Oh please! - I dunno... menu/titlescreen graphics editing? I didn't see the graphics in a quick flick through, so I'm just assuming either they're in the J2D or I'm a blind jerk. |
And, PLEASE, a select-and-drag tool. It's a real pain to remake every line pixel by pixel... :P
Whoah... Déjà vu... *searches through posts* |
2 suggestions...
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And what about having JazzSD autopatch anims.j2a for you whenever you select a new modification, .jsds, for anims.j2a? (I'm referring back to my suggestion on the .jsd format: http://www.jazz2online.com/jcf/showp...9&postcount=47 ) This could create unique tags for each patched Jazz2.exe for each edited anims.j2a so people can only play with each other if they've got the same tagged Jazz2 (and therefore the same version of anims.j2a). 2. If possible, I'd like to see some more powerful colour-changing tools. Users of Fireworks may have noticed that they can select the colours of an image, shown in a palette, and then choose which colour to replace it with: [IMG]http://img319.imageshack.us/img319/8072/fireworks7pq.png[/IMG] The same could be done with JazzSD but don't ask me how. |
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