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-   -   I'm so sorry, everyone (http://www.jazz2online.com/jcf/showthread.php?t=14983)

Radium Mar 25, 2006 07:21 PM

Quote:

Originally Posted by n00b
There never got to be 1000 on each side on my playthru, and if my hypothesis and math reaosing is correct, there never would be. Considering the Rads continued to own the map.

When there got to be a huge pile of dead bodies the voices told me to use the resurrection cheat );

CLAM PAG

Birdie Mar 25, 2006 07:22 PM

a bit to many generators risp :|

Risp_old Mar 25, 2006 07:24 PM

With just around 300 or so on each side I was getting 1 SPF. With 1200 or so it was taking maybe ten seconds to do a single frame (I got bored and started cheating).

Quote:

Originally Posted by n00b
You're right 3/4 speed is so slow!
OMG IT TAKES LIKE 2 MINUTES FOR ONE SECOND OF GAME TIME TO HAPPEN!
[/sarcasm]

What, do you want me to try harder to fry your computer?
I still have several more things I could do.

Birdie Mar 25, 2006 07:25 PM

:| i dont know the cheats either

n00b Mar 25, 2006 07:34 PM

Yeah I don't know the cheats wouldve been useful

Kaz Mar 26, 2006 03:09 AM

Hmm, got the evil map. Took a good half a minute for everybody to resurrect (1700 vs 1600ish).

Running a 2.26 ghz pentium M ;|. So yeah, it could be that there are too many generators.

MSB3000 Mar 26, 2006 01:44 PM

Quote:

Originally Posted by Risp_old
You mean one generator on each side?
Radium tried that. It wasn't too exciting.

More like just one unit vs. another unit, if possible.

Risp_old Mar 26, 2006 02:13 PM

One unit versus one unit? Yeah, it'd be possible.

In fact, I just made a very quick test map. The average battle time was around 4 seconds. Does that sound EXCITING to you?

MSB3000 Mar 26, 2006 03:52 PM

YES. GIVEMEGIVEMEGIVEME. Please.

...

=)

Tik Apr 14, 2006 12:47 PM

What I woke up to this morning.

Just thought I'd share. It was doing one frame every 10 seconds or so. Quite a nice pattern it produced, I wish I knew what caused it.

Radium Apr 14, 2006 01:36 PM

Quote:

Originally Posted by Spaztic
What I woke up to this morning.

Just thought I'd share. It was doing one frame every 10 seconds or so. Quite a nice pattern it produced, I wish I knew what caused it.

Wow. I have no idea how that happened, but it is quite pretty. Pretty for a row of dead bodies, that is.

Black Ninja Apr 14, 2006 02:20 PM

Holy crap Spaztic, that must have been a very intense fight ;p

n00b Apr 14, 2006 03:29 PM

That one Rad would so rambo the apparently Highly advanced army of Faws.

Radium Apr 14, 2006 04:29 PM

Quote:

Originally Posted by n00b
That one Rad would so rambo the apparently Highly advanced army of Faws.

Advanced because they were in formation? Those Faws in the rows were all dead. They were already Rambo'd by that Rad.

n00b Apr 14, 2006 04:35 PM

Quote:

Originally Posted by Radium
Advanced because they were in formation? Those Faws in the rows were all dead. They were already Rambo'd by that Rad.

Oh, I thought they were alive.

Risp_old Apr 14, 2006 06:02 PM

I would assume the formations of Faws would be Faws that were blown away from that Rad by ring spells, and killed in the process.

White Rabbit Apr 15, 2006 04:04 AM

It's like in the Neo vs Smith in Reloaded, except the Faws died. :(
Do you remember how long game lasted? Who was the highest level unit? Longest surviving unit?

Tik Apr 15, 2006 11:29 AM

Quote:

Originally Posted by White Rabbit
Do you remember how long game lasted? Who was the highest level unit? Longest surviving unit?

When I got up this is what I found, so I have no idea when that round began. Also, as said, it was taking a few seconds to do any individual frame, so I didn't plan on sitting there for ages to see the end result.

My only guess is that one Rad was extremely lucky and managed to level up to the point where any Faw that was generated would get killed easily by what Risp makes me assume are called ring spells. Why there are 3000 something Faws when I don't see more than 10 alive on the screen is beyond me.

Radium Apr 15, 2006 12:29 PM

I might have it figured out. That little black spot on the left side is a Rad. If all the opponents are outside the screen, the units by default walk towards the middle. Being off the borders for too long also kills a unit, however. More likely than not that Rad is just the right amount off the screen that the Faws can't see him but he isn't taking damage. So, he probably spent the whole night shooting Faws one-by-one while they all clumped in the middle (that pile in the middle evidently consists of 3000). The wave pattern is from when he levelled up, increasing how far they went.
So, considering it was one invisible person shooting at three thousand enemies, the battle probably never would have been won. Though considering he had been safely sniping for what was probably several hours, he had likely leveled to God-like status by then.

Risp made that map. I never liked it much.

Fawriel Apr 15, 2006 12:40 PM

DBZ'd! =O

Radium Apr 15, 2006 12:54 PM

It strikes me more as LOTR'D, really.

Risp_old Apr 15, 2006 01:46 PM

Blaming it on me, then? That kind of thing could have happened on any map, with the right string of amazing coincidences.

Birdie Apr 15, 2006 06:19 PM

:D that is my favorate map.

Torkell Apr 16, 2006 08:21 AM

Out of curosity, what are the different spells and levels for the characters?

Risp_old Apr 16, 2006 09:01 AM

You have the projectile attack spell, which is always available and costs 80 energy. It's the little fireballs and blasts of lightning and such you see flying around everywhere.

At level 3 and above, units can use the ring spell and the strike spell. The ring spell costs 90 energy, to hurt all nearby people and knock them all away.
The strike spell calls down a pillar of fire/lightning bolt to hurt the enemy and lower his stats, also at the cost of 90 energy.
For both of these spells, the caster is at the center of a pillar of light while casting.

As for level powers... every time a unit gets a level it gets a glowing aura thing. As it progresses these get larger and deeper in color, which is why powerful rads glow black and powerful faws have a faint golden glow. Once a unit is level 3 or higher, it begins to create explosions whenever it lands melee attacks. These explosions are merely graphical. When a unit gains level 4 and any level past level 4, it instantly casts a ring spell for free (to keep high level units in heavy melees from being killed instantly). Theoretically there is no limit to the level a character can get, but there are practical limits. There aren't any special powers past level 4 or so that I remember.

Radium Apr 16, 2006 09:19 AM

Quote:

Originally Posted by Risp_old
For both of these spells, the caster is at the center of a pillar of light while casting.

Actually, I think it's just for Strikes, unless you added it for Rings too.

And about half the units can only cast normal projectile spells once they reach Level 2.


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