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Forest?
Darn I am feeling dumb. (; |
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Ah I knew that, just wanted to check if you knew too. (:
Thanks...I mean, good job. |
who DOES believe him? :lol:
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You might be happy to hear that Neobeo helped me (or rather, did all of the work>P) fix the lasercrashes without stopping the laser from rendering last night. So don't you worry about SCE-lasers, or whatever they're called.
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Awesome!
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sounds... awesom-o :)
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More up to date list!
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Nice stuff :) keep up the good work ;D
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Great work you are doing for JJ2. Keep up the good work.
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Great patch, this is quite amazing relativly to where we were a couple of months ago...
Makes me happy. [: |
Would it be possible to fix Lori's fur color when chosing different colors for a player? Make the Laser Shield event actually spawn a screen giving the shield? Make the game not crash when putting an event on a flipped animating tile? Make the secret level swapping actually work, and not getting you stuck when you return to the original level? Fix the bug that causes multiple gems to spawn from players at times in treasure hunt mode (ie place one gem in a room and after enough hurting you'll have quite more than that)? Make hurt events/enemies actually damage your health in hosted games? Fix the bug that causes firing freeze at certain events (mentionably gem rings but also another event if I remember) crash the game?
Properly more out there. These were just bugs that I found limiting the game somewhat. |
Thanks for your suggestions. However, I consider fixing the teamchat, and death on flag-captures of higher priority.
Edit: I also have high hopes of having custom furs work with -connect, -server and -j2i Edit: The fur like totally works now! |
Is there going to be any co-op support? co-op servers could be fun :)
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No there won't be at this time, and no they probably couldn't.
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...custom fur already worked, but yay!
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it only did if you used -battle or some other game mode along with -j2i, -server and -connect
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could you add anything that made it more router/firewall friendly? (like doenst disconnect if it doesnt get a constant signal like it does now)
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I could make it not disconnect players after 30 seconds, but they would still not be able to play, since their UDP traffic doesn't work.
Anyway, the release will be delayed because I am working on crash protection and server control (with a great deal of help from Monolith and Neobeo). |
was that TBCTF a built-in feature? also, good job fixing teamchat
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Uh, what about local CTF, can you fix the problem with no flag dropping?
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Isn't it better LAN-CTF then? ;s (in conjunction with /change_team)
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Status update for you guys!
The 1.24 development is still in the same phase as a long time ago, the 1.23 development however has made some nice progress - so I thought I'd give you an update. Bugfixes and features Code:
* Marginally reduced CPU usage (same as when minimized).Code:
FOR ALL PLAYERS |
Change Netherlands to Nederlands next patch >O
Also, that one /kill feature... that's in Azure Moon too AFAIK patch looks really good.. nice added stuff :D those commands are great |
So, where can we download this incredible patch?
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There won't be any public release any time soon, since I decided to work on it quite a lot over Christmas. And in any case, carrotade is quite awesome, so you can use that instead for now. If you really wanna try 1.23+, though, feel free to ask me for a private beta on msn.
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Something which I just thought of reading the feature list was some sort of confirmation mode. When someone joins your server (*before* the level downloading process if possible), have it freeze his joining process for x seconds or something (just not sending packets back or something? if possible), and pop up a message to the host asking him to /confirm (or something of the order) the incoming client. Good for invite-only servers of all sorts.
Btw, |
An idea worth considering^________^
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since that text is
Anyway, that conferm thing looks useful indeed, then my levels won't leak by *a certain iT member* anymore |
i got full game i like it
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