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-   -   Battle Server Suggestions (http://www.jazz2online.com/jcf/showthread.php?t=15552)

DarkSonic Oct 11, 2006 10:29 AM

Well, I think I played those levels too much already. In my opinion it's time for new levels. And we have some quite good new levels.

Monolith Oct 12, 2006 07:09 PM

I could use someone's help in putting together and giving me the appropriate changes to be made.

blurredd Oct 13, 2006 06:26 PM

What about the idle server issue and voteskip?

Monolith Oct 13, 2006 07:25 PM

If someone wants to do that too and others think it's a good idea, then I could agree to run it. But as you've noticed, I don't have that much time to do any work on the server myself.

blurredd Oct 19, 2006 12:15 PM

Gry had the idea of just making The Server blink when three or more players are in the server, which should be easy enough to implement. By the way, the level shuffling doesn't seem to work too well.

Monolith Oct 19, 2006 09:35 PM

How exactly does it not work too well?

Michael Oct 20, 2006 03:43 AM

I'd be more than flattared to see some of my levels in the rotation, please tell me if you're interested, mono!

Birdie Oct 20, 2006 06:44 PM

If anyone wants I shall compile a list of things that should added/removed from the level list.

blurredd Oct 20, 2006 09:23 PM

Quote:

Originally Posted by Monolith
How exactly does it not work too well?

It looks like many levels appear in the same exact order as from before, and its been like that for a while.

DarkSonic Oct 22, 2006 12:55 PM

Quote:

Originally Posted by Birdie
If anyone wants I shall compile a list of things that should added/removed from the level list.

Good idea.

FreeFull Oct 27, 2006 02:55 AM

Maybe you just replace all old levels with some diffirent ones? (of course they should be good)

Michael Oct 30, 2006 12:40 AM

Yes yes...my levels. d:
please?

mdnchmr Nov 15, 2006 02:05 AM

Thread Ressurection!
 
Sorry for the thread ressurection D:

This is MidN/Chimaera/mdnchmr/atonofothernames, unfortunate owner of a certain level that made it into the battle server. I haven't been playing Jazz for a while, mostly because I've been playing World of Warcraft. I logged into Jazz a few hours ago and was horrified to see my Jungle Fort level was on the battle server. I would like to request that my craptastic level be replaced with another, please. D: It's absolutely embarassing to see that thing on there. I was never good with levels, and never will be. Jungle Fort was not a serious battle level, just something I was horsing around with in JCS. Besides, my server was never a serious battle server; just for good times and great fun with awesome people. People who may remember my server may know most of the time spent on there was spent on chatting and fooling around....or idling. Especially the idling.

My levels were always a contrast from the rest out there. The "professional" ones bored me. I like to have levels with quirks. So, as you can see, Jungle Fort really doesn't fit into the community rotation of a serious battle. As a matter of fact, none of my levels should be on the battle server. My work is not up to par, which is fine with me, and by the sounds of it, most of the community agrees. I'm not shedding any tears over it. So, this is a formal request from me, the author, to have my work removed.

As a matter of fact, I also believe the author should be sought out first and permission requested before you place any levels on the battle server. I would never have agreed to any of my work being hosted on the battle server. I was actually quite upset with one of my levels being in one of the Anniversary Bashes when no one had contacted me to ask for my permission first. I knew it would receive nothing but complaints, and thus it did, because it wasn't a serious battle level and was designed for fun on my own server and quite possibly even a few friends, if they chose to host it. But, that's just my two cents.

P.S. From what I hear, though, Crapply Designed City is, or at least was, on the rotation. I'm at a complete loss to explain that one ;) LOL. That made my day! It's supposed to be a god awful, ATROCIOUS level. How in the world it got on there, with the "professional" levels, mystifies me, and at the same time flatters me. It's so horrid, it's so gooooooood? ;) That beauty, along with Zero Effort CTF, was my pride and joy. My brother, sister and I had a good laugh making that tileset and level. I'm sure Dusk got a kick out of it too, helping me make the level(the flaming cats were his idea, not mine. :-p). I hope others got a laugh out of it too, but it probably should go, lol.
To the person who said it, "it was a pile of crud on a stick" - You need to lighten up. It was a joke level, and I'm sorry you missed the flaming obvious.

Monolith Nov 15, 2006 06:57 PM

I suggest someone hurries up and puts together a new level pack for me to use.

MidN, I'm sorry to hear you dissaprove of your own levels. I did not put together the levels myself, but apparently someone thought they were good.

R3ptile Nov 18, 2006 07:29 AM

I would create a decent pack if I'd be given enough time.

EvilMike Nov 18, 2006 05:34 PM

I am sad to see midn's levels go because they have always been some of my favourite battle levels :(. They ARE good levels, just in a different way. Maybe they're not designed for really deep engaging gameplay but they have other certain qualities which almost no other level has.

Screw "professional" levels

Blackraptor Nov 18, 2006 05:50 PM

Heh. Since i'm the one who included them in the rotation I feel obliged to comment:

I included Jungle Fort and Crappily Designed City because they were different from the norm. They weren't the same repetetive levels like all the others and what they lacked in areas such as gameplay they made up in their creativity. Sure, they're not "professional" and Crappily Designed City doesn't even intend to be, but this is a public server, not JDC =\.

I included them because, at least for me, they were enjoyable as they provided a different atmosphere to play in and weren't just generic decent battle levels. Perhaps I liked them because I played in them as a way to relax and admire the creativity instead of trying to win all the time?

I still stand by what I've thought of them before and what I thought of them when I included them in the rotation. They are good, just in a different manner than most other levels.

cooba Nov 19, 2006 01:47 AM

MidN, I apologise if any of my posts in this thread have offended you.

R3ptile Nov 19, 2006 07:25 AM

huh? you've all been into some "professional hating trend" lately

chim's levels are very creative, there's no doubt, but most of them simply lack enough playability, that's all. it has nothing to do with professionality (you mean playing seriously and not just semi-idling and chatting, right?) :(

Stijn Nov 19, 2006 07:35 AM

I think you're missing one of mdnchmr's point; not asking him for permission to use the levels in the pack. Perhaps you should do that from now on.

R3ptile Nov 19, 2006 08:19 AM

Quote:

Originally Posted by Stijn
I think you're missing one of mdnchmr's point; not asking him for permission to use the levels in the pack. Perhaps you should do that from now on.

him?

Stijn Nov 19, 2006 08:20 AM

Her, whatever, you obviously understand what I'm saying.

Blackraptor Nov 19, 2006 09:32 AM

Perhaps I should've also asked SpyAD, Shadow, Martin, Splash, Blade, Bluez and Disguise too? You realise that I don't have any contact with some of these people and haven't seen some of them for years (MidN included). That makes asking for permission kinda hard.

NovaStar Nov 19, 2006 05:57 PM

And some seem almost impossible to find.

R3ptile Nov 20, 2006 04:16 AM

Quote:

Originally Posted by Innocent
And some seem almost impossible to find.

O RLY

DarkSonic Nov 26, 2006 09:01 AM

If anyone can tell how many levels the pack should have, I might make a list with decent levels for this server. Also, the Battle Server seems to be offline at the moment.

cooba Nov 26, 2006 09:05 AM

Don't make a new one from scratch, just take the existing one and swap some of its levels..

PurpleJazz Nov 26, 2006 09:49 AM

I suggest that The Highlands by Olsen should be used in the pack.

DarkSonic Nov 26, 2006 10:35 AM

If you don't mind, I'm using Cooba's list for this. I couldn't find that many decent Battle levels at all ;(
  1. Green Beret ~ Bluez
  2. starlight falls II ~ BlurredD
  3. Jagged Ectoplasm ~ Lark
  4. Chocolate Lamp ~ Violet > The Highlands ~ Olsen
  5. Black Metal ~ Blade > A Victorian Urban ~ Birdie
  6. Rainy Rain Forest ~ Splash((
  7. The Corsair's Coast ~ Blacky
  8. Non-Typical Battle ~ FS
  9. An Uninspired Psych Level ~ Cooba
  10. Corner Catastrophe ~ Disguise
  11. The Iceberg ~ Blade > Romantic Landscapes ~ Snooze
  12. EvilMike's Hidden Temple ~ EvilMike
  13. The Lost Battle Game ~ IC
  14. Virtues ~ Wrath
  15. E. Prime ~ BlurredD
  16. BoardBattle ~ Violet
  17. The Chasm ~ Blacky
  18. Space Roast ~ Blade
  19. What is this!? ~ NewSpaz
  20. EvilMike's Evil Fortress ~ EvilMike
  21. Hyperborean Biosphere ~ Lark
  22. Garden Brawl ~ FS
  23. Ancient Ruins ~ Blade
  24. Grass Hill Citadel ~ BlurredD
  25. Doomsday Darkdream ~ CelL
  26. Mystic Forest Cave ~ spy
  27. Ain Mosni ~ Shadow
  28. Relics of Minoria's Temple ~ Past of Leveldesign
  29. The Underground ~ FS
  30. 60 000 Feet Under ~ BlurredD
  31. ~ EvilMike
  32. Stone Smashing ~ Blade > First Boredom ~ DarkSonic
  33. Hectic Housewars ~ Disguise
  34. Cold Cavern ~ URJazz
  35. e-Line Circuits ~ BlurredD
  36. Cursed Leaves ~ P4ul
  37. Toasted Territory ~ Sacrush
  38. Gold Rush Mountains ~ WR
  39. Tubular Vortex ~ CelL
  40. Abandoned Robotics Factory ~ FS
  41. The Dismal Palace ~ Cooba
  42. Forsaken ~ BlurredD
  43. Tube Dreams ~ Snooze
  44. Battle Game XC ~ BlurredD
  45. Crappily Designed City ~ MidN > Night of Diamonds ~ BattleSpaz
  46. The Temple of Suffering ~ P4ul
  47. Villain Village ~ Cooba
  48. Jungle Fort ~ MidN > Carrotus Clash ~ Snooze
  49. Fort Oblivion ~ BlurredD
  50. Woodland Warfields ~ Snooze
  51. Carrotus Squash ~ martin
  52. Pipe Dreams ~ CelL
  53. Cannon Calamity ~ Sciz CT
  54. Cactus Combat ~ Blade
[/QUOTE]

cooba Nov 26, 2006 10:56 AM

Gold Rush Mountains -> Eastern Swampside

Olsen Nov 26, 2006 11:05 AM

Nice to see Chocolate Lamp being switched, I've never liked that level. (No offense to Violet CLM)

Grytolle Nov 26, 2006 11:50 AM

Why replace levels? Just add more to it instead

Camou Nov 26, 2006 12:48 PM

Quote:

Originally Posted by Grytolle
Why replace levels?

I think that's because... most levels in right now just suck.


KRSplat Nov 26, 2006 01:43 PM

Don't take out Chocolate Lamp.

Camou Nov 27, 2006 11:43 AM

Maybe replace Chocolate Lamp with Beneath the XLM Castle V2.4

cooba Nov 27, 2006 11:54 AM

Chocolate Lamp -> The Highlands
Corner Catastrophe -> Romantic Landscapes
The Iceberg -> A Victorian Urban
Stone Smashing -> First Boredom
Gold Rush Mountains -> Eastern Swampside
Crappily Designed City -> Secret Base: ID 20516
Jungle Fort -> Chemical Reactionz II (if MidN agrees?)
Cactus Combat -> Beneath the XLM Castle

Keep in mind to use the newer versions of Ain Mosni and Forsaken, too

DarkSonic Dec 7, 2006 04:06 AM

I agree with Cooba. I don't think there are any better new levels available than these. Also, almost all old levels are replaced so that's nice as well.

KRSplat Dec 7, 2006 11:47 AM

But the old levels are fun

Sacrush Dec 7, 2006 01:52 PM

I disagree.

cooba Dec 14, 2006 10:40 AM

The patch

This should be what I mentioned in my post a little posts above. Includes levels and tilesets just to keep it safe.


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