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-   -   Anniversary Bash IX (http://www.jazz2online.com/jcf/showthread.php?t=16541)

Superjazz Apr 5, 2007 12:33 PM

The Anniversary Bash IX-packs and tilesets have been successfully uploaded.

Anniversary Bash IX Levels

Anniversary Bash IX Tilesets Part 1
Anniversary Bash IX Tilesets Part 2

Happy Easter and Bash'ing times!

cooba Apr 5, 2007 12:34 PM

For the record:
  1. The Chasm ~ Blackraptor
  2. Forest Awakening ~ Cooba
  3. First Boredom ~ DarkSonic
  4. The Highlands ~ OLsen
  5. The Temple of Suffering ~ P4ul
  6. Action Attic ~ BlurredD
  7. The Dismal Palace ~ Cooba
  8. Hell's Angels ~ martin
  9. A Victorian Urban ~ Birdie
  10. Eastern Swampside ~ P4ul
  11. Secret Base: ID 20516 ~ DarkSonic
  12. An Uninspired Psych Level ~ Cooba
  13. Ice Temple Ruins ~ Odin
  14. Unusual Pac Man ~ FireSworD
  15. Psychosis ~ P4ul
  16. Anarchy ~ BlurredD
  17. Fields of Gold ~ Quickz
  18. Sub-Terrestial ~ PurpleJazz
  19. Romantic Landscapes ~ Snooze
  20. Apocalyptic End ~ BlurredD

  1. Helldome ~ EvilMike
  2. Fluid Surface Oscillator ~ Birdie
  3. Radiation ~ Snooze
  4. Perception ~ DarkSonic
  5. Personal Park ~ Sacrush
  6. Ice Cream Island ~ Birdie
  7. Lost in Heaven ~ Snooze
  8. Fright Night CTF ~ martin
  9. Retribution ~ Wallace
  10. The Demon Rampart ~ P4ul
  11. Chlorophyll World ~ Enigma
  12. Very Stupid Floating Castle ~ Ragnarok
  13. Significant ~ DarkSonic
  14. Toxin Twister ~ Cooba
  15. Abandoned Sidewalks ~ Quickz
  16. Atom Heart 243.5 ~ Vivando
  17. Cloud Connected ~ OLsen
  18. Saint Zipcode ~ Snooze
  19. Nitrosity ~ Violet CLM
  20. Death Facility III ~ P4ul

Ðx Apr 5, 2007 02:05 PM

Lol, ''XLM Woods - Far East ~ Dx''

Sasik Apr 5, 2007 02:19 PM

What about including also music for the levels?

Stijn Apr 5, 2007 02:19 PM

It's being worked on, don't worry.

Alister Apr 5, 2007 04:11 PM

I have ISSUES.

1. ab9btl17.j2l causes an access violation
2. ab9ctf07.j2l causes an access violation
3. The tileset is missing for ab9ctf09.j2l
4. Most importantly of all, not a single level uses one of my tilesets :(

Stijn Apr 5, 2007 04:12 PM

The missing set is Cheq3 according to FireSword. I got an access violation on that ctf level by paul with odyssey and some doomish name too.

FireSworD Apr 5, 2007 09:11 PM

Nah, Cheq 3 was provided in the level's pack. I just checked.

I feel like commenting...hmm let's see...

I think this year is a bit disappointing, and things were rushed and lazily done.
Where's dethroned, The Chasm and Superconductor?


Battle Levels

1. Secret Base: ID 20516 ~ DarkSonic - This looks a lot like sanctuary.

2. Forest Awakening ~ Cooba - This one has an interesting background in my opinion.

3. The Temple of SUFFERING ~ P4ul - Seems like a newer version has been
released, but all I notice is a music change.

4. The Highlands ~ OLsen - Kinda abstract with the background, and an interesting music choice.

5. First Boredom ~ DarkSonic - Transparent blocks?

6. The Dismal Palace ~ Cooba - I think this level is a bit underappreciated. It has this dark, yet smooth
atmosphere. The layout encourages seeker spamming though.

7. Action Attic ~ BlurredD - Really liking the subtle atmosphere. The level lacks a definite theme though.

8. Hell's Angels ~ martin - No disrespect to martin's levels, but if classic levels are added, they
should be well known levels, otherwise there's no point in adding them as a classic. I've only seen this
level hosted about 1 or 2 times ever since I started playing jj2 online.

9. A Victorian Urban ~ Birdie - It's SUMMER! - I love calmness of this level, but it's a bit
lacking looks-wise in my opinion.

10. Romantic Landscapes ~ Snooze - Interesting theme, but it's a bit too busy for my tastes.

11. XLM Woods - Far East ~ Dx - The Heck?

12. Eastern Swampside ~ P4ul - A decent battle level....Let's see what else is there...

13. Ice Temple Ruins ~ Odin - I tested this level...It's fairly decent.

14. Unusual Pac Man ~ FireSworD - Stijn wanted 'fun' levels, so I just made something in a few
minutes.

15. PsychosiS ~ P4ul - I was expecting this to be one of those really big levels, but it turned out to be
quite the opposite, it's like a duel level.

16. Anarchy ~ BlurredD - A quite old level. I finally get to hear the music, which, in my opinion, is way
too heavy for this sort of level.

17. Fields of Gold ~ Quickz - It's a heaven level with haunted.it as the
music choice, and it somehow works out.

18. Sub-Terrestrial ~ Purplejazz - I love this level. Keep it up. Lovin' the music choice too.

19. An Uninspired Psych Level ~ Cooba - Seeker Spamming is king game-play here, and I hate how open
the layout is. I like the eye-candy though.

20. Apocalyptic END ~ BlurredD - Sometimes Blur will make something which seems to take
inhuman skill to accomplish. This level does seem inhuman, in the way a random level generator would
make it. It's pretty formulaic, because the floors have designated types of tile(s) and the eye-candy is the
same concept everywhere, and the layout as well. That aside, I really like the theme, realized greatly by
the music, and it would seem fun to go around casually pwning with fly carrots. However, I was a
bit underwhelmed here.


CTF levels

1. Helldome ~ EvilMike - A near perfect level in my opinion. It has a layout you can't
really complain about.

2. Fluid Surface Oscillator ~ Birdie - The music choice is sort of a stretch for this
theme in my opinion, but this an interesting and unique level.

3. Radiation ~ Snooze - Haha, cool. Snooze used the standard tile-set usage, and it
doesn't feel dead like most other levels using it in my opinion.

4. Perception ~ DarkSonic - Great tile-set, and the level-making here really
accentuates the look of it.

5. Personal Park ~ Sacrush - I already commented on this before.

6. Ice Cream Island ~ Birdie - This sort of base placement is interesting. I never really got a
chance to try this level competitively. The theme is smooth.

7. Tainted Heaven ~ Snooze - FLOATUPS! Oh, and the level seems like it should get plenty
of attention in the future. After all, Bashes help newer levels get noticed.

8. Fright Night CTF ~ martin - A classic, good choice.

9. Retribution ~ Wallace - I don't know if I like how close the bases are compared to the
rest of the layout.

10. Demon Rampart ~ P4ul - This level surprised me. He made the level have organic features, considering levels made with this set tend to
be quite the opposite. It's an accomplishment really.

11. Chlorophyll World ~ Enigma - An Enigmatic layout, but lacking a bit looks-wise in my opinion.

12. Very Stupid Floating Castle ~ Ragnarok - This level is like QQ in so many aspects, and the
layout takes some getting used to. The bottom area is interesting.

13. Significant ~ DarkSonic - Liking the music choice and bright atmosphere.

14. Toxin Twister ~ Cooba - Meh, I liked Middle drainer better atmosphere wise. The level has a
unique layout, and there are some interesting tactics here. Although I've noticed games become a real mess when lots of people are involved.

15. Abandoned Sidewalks ~ Quickz - I never got a chance to play a serious game here, so I wouldn't
know what to say about it, except there is one interesting game-play aspect added by the use of one-ways.

16. Atom Heart 243.5 ~ SuperJazz - Already made my thoughts clear on this one.

17. Cloud Connected ~ OLsen - Enough with this music already :P Anyway the level is quite...Pink

18. icsurreal ~ Cooba - What?

19. Nitrosity Alternate Palette ~ Violet CLM - I have no idea what that title means, but
once I saw the level seemed to be synchronized with the music choice, I knew it was a Violet level.

20. The Death Facility III ~ P4ul - AGONY! Oh man, I love this level. Once again P4ul makes
a seemingly organic looking level out of a set not meant for that purpose, and this level looks quite
surprising in that aspect. This level looks like a lot of fun, as long as the chaotic look
doesn't translate into the gameplay as well. ;)

Monolith Apr 5, 2007 10:15 PM

On the J2O front page it says Anniversary Bash 9 -- April 6th, 17.00 CET. What time zone is CET? I'd appreciate knowing what time it is in UTC.

Talec Apr 5, 2007 10:16 PM

Hurrah! *leeches!* ^____^

~Talec

White Rabbit Apr 5, 2007 10:35 PM

Looking forward to it! :D

Sacrush Apr 6, 2007 01:34 AM

Quote:

Originally Posted by FireSworD (Post 400555)
5. Personal Park ~ Sacrush - I already commented on this before.

I like to know what please.

cooba Apr 6, 2007 02:04 AM

Quote:

Originally Posted by FireSworD (Post 400555)
I feel like commenting...

thanks for commenting earlier while we were doing the pack.....

Stijn Apr 6, 2007 03:42 AM

Hell's Angels \o/

I didn't get too enthusiastic about the rest of the levels. Oh well, the Bash will probably be fun anyway.

cooba Apr 6, 2007 03:52 AM

Reuploaded all three packs.

Downloading them again is necessary.

Nimrod Apr 6, 2007 04:34 AM

Quote:

Originally Posted by Monolith (Post 400558)
On the J2O front page it says Anniversary Bash 9 -- April 6th, 17.00 CET. What time zone is CET? I'd appreciate knowing what time it is in UTC.


What he said ^^

Stick to the Universal time zone.

Heck im suppose to be hosting it, and I dont even know what CET is and what time you want me to start it in GMT/UTC.

Stijn Apr 6, 2007 04:41 AM

CET = Central European Time = GMT+1

Stijn Apr 6, 2007 05:15 AM

Eh, I was testing my screen capturing setup in the Bash Test server earlier and when trying to follow another player I accidentally chose "Chat as other player". Now I get kicked off everytime I rejoin. Any chance this can be reverted?

White Rabbit Apr 6, 2007 08:27 AM

61 players online! :D
Too bad they can't all be in the same server.

Jerrythabest Apr 6, 2007 08:55 AM

heh oh well. 10 years is a much nicer age of JJ2 to have GF in the bash the first tome ;p

*joins the Battle bash server*

EDIT: wth? it's pinging?

Bobby aka Dizzy Apr 6, 2007 09:13 AM

So I don't know why everyone is using strange time zones but I put in some images into there to tell people when things start. Please feel free to edit the images to fix any time mistakes I may have made. Note that the input time to the image is in GMT!

And if anyone wants to make my images formatted a little prettier go ahead -- I have to run and don't have time to format it to follow styles.

Ðx Apr 6, 2007 09:20 AM

11. XLM Woods - Far East ~ Dx - The Heck?

Explain please xD.

And why is that level in the Bash :O? xD

DarkSonic Apr 6, 2007 09:22 AM

Not anymore. It was replaced with The Chasm, which was almost forgotten.

Mercurio Apr 6, 2007 10:13 AM

Soooooooooooooooo... what programs do I need to play all these fancy new unofficial gamemodes?

CrimiClown Apr 6, 2007 10:24 AM

... and of course my router refuses to co-operate DURING the Bash...

Stijn Apr 6, 2007 10:41 AM

Quote:

Originally Posted by Mercurio (Post 400599)
Soooooooooooooooo... what programs do I need to play all these fancy new unofficial gamemodes?

None, it's all handled by the server.

White Rabbit Apr 6, 2007 10:51 AM

I can still win games! It's not all bad... :(

Mercurio Apr 6, 2007 11:32 AM

Quote:

Originally Posted by Stijn (Post 400601)
None, it's all handled by the server.

Yeah but there was like this teamgame and I had no idea who were my teammates. =/

FQuist Apr 6, 2007 12:01 PM

I don't think there have been any teamgames yet. In roast tag you do not have team mates. I don't think there has been any team battle but I might be wrong.

cooba Apr 6, 2007 12:02 PM

There hasn't been any teambattle, indeed.

CrimiClown Apr 6, 2007 12:21 PM

If I might ask here, what's the purpose of the Bottom Feeder?

Oh, and I fixed my router for now, as you might have seen tonight. I can still win, it seems.

cooba Apr 6, 2007 12:24 PM

The bottom feeder is there so that you can get points without having to kill the "it". For every roast the bottom feeder makes, they get one point.

Mercurio Apr 6, 2007 12:57 PM

Quote:

Originally Posted by Fquist (Post 400608)
I don't think there have been any teamgames yet. In roast tag you do not have team mates. I don't think there has been any team battle but I might be wrong.

Aaaaaah that would explain. At one point the server thing said Friendly Fire is now OFF or something and I though I'd been shooting me teammates. :)

Thanks

DarkSonic Apr 7, 2007 06:12 AM

My first screenshot:

[IMG]http://img394.imageshack.us/img394/9468/bash1mx6.th.png[/IMG]

This is not for the contest, it's not good enough for that ;p

CrimiClown Apr 7, 2007 06:14 AM

Quote:

Originally Posted by Cooba (Post 400611)
The bottom feeder is there so that you can get points without having to kill the "it". For every roast the bottom feeder makes, they get one point.

Right, that clears a lot up. But, sorry to be a bother, how does one become the bottom feeder?

blurredd Apr 7, 2007 09:36 AM

By having the fewest roasts and most deaths. Typically, the first bottom feeder is the first player that gets roasted.

Stijn Apr 7, 2007 09:40 AM

BlurredD could you please make stripping the names of all colors optional in the next release :(

Jerrythabest Apr 7, 2007 01:02 PM

Quote:

Originally Posted by DarkSonic (Post 400633)
My first screenshot:

[IMG]http://img394.imageshack.us/img394/9468/bash1mx6.th.png[/IMG]

This is not for the contest, it's not good enough for that ;p

contest?

Speeza Apr 7, 2007 01:04 PM

hey fellow RR parter , that looks great.

cooba Apr 8, 2007 02:01 AM

Note: I swapped CTF levels #18 and #19 to avoid Divide by Zero error coming up as Death Facility III (#20) loads.

Apply this fix if you have already downloaded the level pack.


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