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The Anniversary Bash IX-packs and tilesets have been successfully uploaded.
Anniversary Bash IX Levels Anniversary Bash IX Tilesets Part 1 Anniversary Bash IX Tilesets Part 2 Happy Easter and Bash'ing times! |
For the record:
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Lol, ''XLM Woods - Far East ~ Dx''
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What about including also music for the levels?
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It's being worked on, don't worry.
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I have ISSUES.
1. ab9btl17.j2l causes an access violation 2. ab9ctf07.j2l causes an access violation 3. The tileset is missing for ab9ctf09.j2l 4. Most importantly of all, not a single level uses one of my tilesets :( |
The missing set is Cheq3 according to FireSword. I got an access violation on that ctf level by paul with odyssey and some doomish name too.
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Nah, Cheq 3 was provided in the level's pack. I just checked.
I feel like commenting...hmm let's see... I think this year is a bit disappointing, and things were rushed and lazily done. Where's dethroned, The Chasm and Superconductor? Battle Levels 1. Secret Base: ID 20516 ~ DarkSonic - This looks a lot like sanctuary. 2. Forest Awakening ~ Cooba - This one has an interesting background in my opinion. 3. The Temple of SUFFERING ~ P4ul - Seems like a newer version has been released, but all I notice is a music change. 4. The Highlands ~ OLsen - Kinda abstract with the background, and an interesting music choice. 5. First Boredom ~ DarkSonic - Transparent blocks? 6. The Dismal Palace ~ Cooba - I think this level is a bit underappreciated. It has this dark, yet smooth atmosphere. The layout encourages seeker spamming though. 7. Action Attic ~ BlurredD - Really liking the subtle atmosphere. The level lacks a definite theme though. 8. Hell's Angels ~ martin - No disrespect to martin's levels, but if classic levels are added, they should be well known levels, otherwise there's no point in adding them as a classic. I've only seen this level hosted about 1 or 2 times ever since I started playing jj2 online. 9. A Victorian Urban ~ Birdie - It's SUMMER! - I love calmness of this level, but it's a bit lacking looks-wise in my opinion. 10. Romantic Landscapes ~ Snooze - Interesting theme, but it's a bit too busy for my tastes. 11. XLM Woods - Far East ~ Dx - The Heck? 12. Eastern Swampside ~ P4ul - A decent battle level....Let's see what else is there... 13. Ice Temple Ruins ~ Odin - I tested this level...It's fairly decent. 14. Unusual Pac Man ~ FireSworD - Stijn wanted 'fun' levels, so I just made something in a few minutes. 15. PsychosiS ~ P4ul - I was expecting this to be one of those really big levels, but it turned out to be quite the opposite, it's like a duel level. 16. Anarchy ~ BlurredD - A quite old level. I finally get to hear the music, which, in my opinion, is way too heavy for this sort of level. 17. Fields of Gold ~ Quickz - It's a heaven level with haunted.it as the music choice, and it somehow works out. 18. Sub-Terrestrial ~ Purplejazz - I love this level. Keep it up. Lovin' the music choice too. 19. An Uninspired Psych Level ~ Cooba - Seeker Spamming is king game-play here, and I hate how open the layout is. I like the eye-candy though. 20. Apocalyptic END ~ BlurredD - Sometimes Blur will make something which seems to take inhuman skill to accomplish. This level does seem inhuman, in the way a random level generator would make it. It's pretty formulaic, because the floors have designated types of tile(s) and the eye-candy is the same concept everywhere, and the layout as well. That aside, I really like the theme, realized greatly by the music, and it would seem fun to go around casually pwning with fly carrots. However, I was a bit underwhelmed here. CTF levels 1. Helldome ~ EvilMike - A near perfect level in my opinion. It has a layout you can't really complain about. 2. Fluid Surface Oscillator ~ Birdie - The music choice is sort of a stretch for this theme in my opinion, but this an interesting and unique level. 3. Radiation ~ Snooze - Haha, cool. Snooze used the standard tile-set usage, and it doesn't feel dead like most other levels using it in my opinion. 4. Perception ~ DarkSonic - Great tile-set, and the level-making here really accentuates the look of it. 5. Personal Park ~ Sacrush - I already commented on this before. 6. Ice Cream Island ~ Birdie - This sort of base placement is interesting. I never really got a chance to try this level competitively. The theme is smooth. 7. Tainted Heaven ~ Snooze - FLOATUPS! Oh, and the level seems like it should get plenty of attention in the future. After all, Bashes help newer levels get noticed. 8. Fright Night CTF ~ martin - A classic, good choice. 9. Retribution ~ Wallace - I don't know if I like how close the bases are compared to the rest of the layout. 10. Demon Rampart ~ P4ul - This level surprised me. He made the level have organic features, considering levels made with this set tend to be quite the opposite. It's an accomplishment really. 11. Chlorophyll World ~ Enigma - An Enigmatic layout, but lacking a bit looks-wise in my opinion. 12. Very Stupid Floating Castle ~ Ragnarok - This level is like QQ in so many aspects, and the layout takes some getting used to. The bottom area is interesting. 13. Significant ~ DarkSonic - Liking the music choice and bright atmosphere. 14. Toxin Twister ~ Cooba - Meh, I liked Middle drainer better atmosphere wise. The level has a unique layout, and there are some interesting tactics here. Although I've noticed games become a real mess when lots of people are involved. 15. Abandoned Sidewalks ~ Quickz - I never got a chance to play a serious game here, so I wouldn't know what to say about it, except there is one interesting game-play aspect added by the use of one-ways. 16. Atom Heart 243.5 ~ SuperJazz - Already made my thoughts clear on this one. 17. Cloud Connected ~ OLsen - Enough with this music already :P Anyway the level is quite...Pink 18. icsurreal ~ Cooba - What? 19. Nitrosity Alternate Palette ~ Violet CLM - I have no idea what that title means, but once I saw the level seemed to be synchronized with the music choice, I knew it was a Violet level. 20. The Death Facility III ~ P4ul - AGONY! Oh man, I love this level. Once again P4ul makes a seemingly organic looking level out of a set not meant for that purpose, and this level looks quite surprising in that aspect. This level looks like a lot of fun, as long as the chaotic look doesn't translate into the gameplay as well. ;) |
On the J2O front page it says Anniversary Bash 9 -- April 6th, 17.00 CET. What time zone is CET? I'd appreciate knowing what time it is in UTC.
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Hurrah! *leeches!* ^____^
~Talec |
Looking forward to it! :D
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Hell's Angels \o/
I didn't get too enthusiastic about the rest of the levels. Oh well, the Bash will probably be fun anyway. |
Reuploaded all three packs.
Downloading them again is necessary. |
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What he said ^^ Stick to the Universal time zone. Heck im suppose to be hosting it, and I dont even know what CET is and what time you want me to start it in GMT/UTC. |
CET = Central European Time = GMT+1
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Eh, I was testing my screen capturing setup in the Bash Test server earlier and when trying to follow another player I accidentally chose "Chat as other player". Now I get kicked off everytime I rejoin. Any chance this can be reverted?
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61 players online! :D
Too bad they can't all be in the same server. |
heh oh well. 10 years is a much nicer age of JJ2 to have GF in the bash the first tome ;p
*joins the Battle bash server* EDIT: wth? it's pinging? |
So I don't know why everyone is using strange time zones but I put in some images into there to tell people when things start. Please feel free to edit the images to fix any time mistakes I may have made. Note that the input time to the image is in GMT!
And if anyone wants to make my images formatted a little prettier go ahead -- I have to run and don't have time to format it to follow styles. |
11. XLM Woods - Far East ~ Dx - The Heck?
Explain please xD. And why is that level in the Bash :O? xD |
Not anymore. It was replaced with The Chasm, which was almost forgotten.
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Soooooooooooooooo... what programs do I need to play all these fancy new unofficial gamemodes?
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... and of course my router refuses to co-operate DURING the Bash...
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I can still win games! It's not all bad... :(
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I don't think there have been any teamgames yet. In roast tag you do not have team mates. I don't think there has been any team battle but I might be wrong.
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There hasn't been any teambattle, indeed.
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If I might ask here, what's the purpose of the Bottom Feeder?
Oh, and I fixed my router for now, as you might have seen tonight. I can still win, it seems. |
The bottom feeder is there so that you can get points without having to kill the "it". For every roast the bottom feeder makes, they get one point.
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Thanks |
My first screenshot:
[IMG]http://img394.imageshack.us/img394/9468/bash1mx6.th.png[/IMG] This is not for the contest, it's not good enough for that ;p |
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By having the fewest roasts and most deaths. Typically, the first bottom feeder is the first player that gets roasted.
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BlurredD could you please make stripping the names of all colors optional in the next release :(
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hey fellow RR parter , that looks great.
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Note: I swapped CTF levels #18 and #19 to avoid Divide by Zero error coming up as Death Facility III (#20) loads.
Apply this fix if you have already downloaded the level pack. |
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