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-   -   LMAT: Beyonduary: Phases Begone (http://www.jazz2online.com/jcf/showthread.php?t=18737)

n0 Jun 11, 2010 11:09 AM

Hey DodgeS! Listen up for a sec, would you?
Look, we all appriciate your contributions, but if you cannot appriciate ours, go make your own tileset. I don't remember if you were around for any of the community completed tilesets, but the idea is we work with each other and each others tiles, bouncing ideas off each other, not just deleting everything and starting over.

Sir E, I know it's frusterating when your every idea is shot down, but getting angry and shooting down DodgeS ideas doesn't help, it just escalates the flames.

Now, be good, or I'll come over there and knock your heads together! :p

Seren Jun 11, 2010 11:19 AM

I want to have my head knocked! It's funny! Yay!

...Anyway, thank you for doing whatever. Now, in my opinion, we only need some ground tiles. Can I have an idea?

[IMG]http://www.blogten.jp/wa1380/PhotoLibrary/pwa138044273.jpg[/IMG]


But more spacy, and more templish.

DodgeS Jun 11, 2010 11:32 AM

It's not that i don't appreciate your contributions... The start of this LMAT was just terrible so i wanted to do something with that, but You wanted to continue work with those orange blocks which don't give any chances on making good tileset. Sir E was putting them to all of his additions instead of making new tiles. Sir E himself said so that those blocks were "joke":

Quote:

Originally Posted by Sir Ementaler (Post 457697)
Actually, that was a joke. [...]

So what's the problem? Let's just go ahead with this. Some tiles by Obi, UR or Troglobite were added. Maybe they've been edited too, but it's LMAT, istn't it? Now i am thinking how to make n0's solar panels and UR's angled blocks fit. So You can't say that i reject all of Your contributions. ;/

[IMG]http://img59.imageshack.us/img59/1950/spacetempleimg2.png[/IMG]
[Angled blocks are not finished yet]

And Sir want to start all over again... This is not all my fault, I just want to make it pretty ;).

n0 Jun 11, 2010 11:42 AM

...the idea isn't that you take our stuff, edit it to your liking, and then add it to your tileset. The idea is that you make transition tiles from our stuff to your stuff, make new tiles, make suggestions, then we as a group, not you as an individual, decide what to keep and what to toss. Really, go back and read through this LMAT. No where in the first two pages do I see people deleting ideas or even shooting other people's ideas down. That was, IMO, one of the best LMAT's we ever made, and it started out with lots of people having lots of ideas.

DodgeS Jun 11, 2010 11:48 AM

So where are those people with lots of ideas?

Quote:

Originally Posted by n0
The idea is that you make transition tiles from our stuff to your stuff, make new tiles, make suggestions

So what do I do?

n0 Jun 11, 2010 12:03 PM

Making some event tiles, like vines or suckertubes, would be a good place to start.

DodgeS Jun 11, 2010 12:26 PM

Quote:

Originally Posted by Sir Ementaler (Post 457756)
Later we can make it multipalette.

...

Seren Jun 11, 2010 12:34 PM

Believe me, if you want one palette to be colorful and one to be monochromatic, it's easier to make a colorful tileset first, not the monochromatic one.

Violet CLM Jun 11, 2010 01:23 PM

Quote:

Originally Posted by DodgeS (Post 457840)
So where are those people with lots of ideas?

Reading between the lines, my guess is that people are not chiming in because they think that their tiles may not conform to your individual vision and you will reject them, and that's not an environment they want to work in. Your role is the same as everyone else's... you can make suggestions, be they for things to draw, new tiles to include, or revisions to make, but you no more than anyone else have the right to decide what will stay, what will go, and what you will edit without warning.

ETA: Tell you what. What you're doing in making revisions, figuring out what goes together, matching styles, etc., is an important part of tileset creation, even community tileset creation, but it shouldn't be the first step. We don't yet know what the predominant visual style or instantiation of the theme will be, but I think the best way to find out is to let people contribute as they will for a while, and then start making decisions and more substantial edits a little later down the line when we find that we've got four sets of tiles in one direction and only one in another. Right now, though, most of us are still pretty close to concept art.

Obi1mcd Jun 11, 2010 04:22 PM

This is turning into a big DodgeS vs Sir E argument. I agree with UR, everyone just post bits and pieces for now. Nobody knew quite what theme Aftermath was for a while from what I can tell. This is an LMAT, not a DodgeS set.

BTW, the cave tiles were going to be solid, but I thought they were too dark for that. And as for which version I'm using, it's difficult to know which one when the set changes every few hours. Multiple sets, depending on wether you take from DodgeS or Sir E.

snzspeed Jun 11, 2010 07:36 PM

[IMG]http://img816.imageshack.us/img816/6315/vinetiles.png[/IMG]

Vine tiles :)

EDIT: Also, what about jgke's tiles?

DodgeS Jun 11, 2010 10:42 PM

Ok, so let's get back to Your version:

[IMG]http://img822.imageshack.us/img822/9175/zenada.png[/IMG]

snzspeed Jun 11, 2010 11:14 PM

How old are you?

DodgeS Jun 11, 2010 11:22 PM

.9.

Bluespaz7 Jun 11, 2010 11:24 PM

Wow...

Do you even understand what the freak a LMAT is?
If you simply refuse to listen to anyone's suggestions, and to work together with others, then get the hell out of this thread. >_>

This is a community set, not just a Dodges set.

DodgeS Jun 11, 2010 11:28 PM

Where did I say that is my set or something like this? This is not my fault that You can't draw anything interesting... That's why i had to edit some tiles. You didn't like it so i had to get back to Your original tiles.

snzspeed Jun 11, 2010 11:32 PM

Quote:

Originally Posted by DodgeS (Post 457862)
Where did I say that is my set or something like this? This is not my fault that You can't draw anything interesting... That's why i had to edit some tiles. You didn't like it so i had to get back to Your original tiles.

First of all the whole attitude of yours is kinda arrogant which makes it feel like you think its yours. secondly, you're not a tileset making god, like no one here is, so please get back on the earth, thank you very much. Also, no one has said they didnt like what you made or wanted your contribution to be scrapped, but told you to start behaving politely and be nice to others. altough currently its kind of obvious that you're most likely not capable of doing that.

Also, my post isnt suposed to offend or anything. I just think that you're acting very immaturely towards people atm.

Bluespaz7 Jun 11, 2010 11:33 PM

The thing is, what looks good and what doesn't isn't just up for you to decide.
If you dislike how the set is turning out, then don't bother contributing.

Simple.

Obi1mcd Jun 11, 2010 11:40 PM

Quote:

Originally Posted by DodgeS (Post 457862)
This is not my fault that You can't draw anything interesting...

Since when were you better than anyone else?

Jgke Jun 12, 2010 01:31 AM

I think my tiles do not fit in the theme, someone with skill should fix them :P
Those were actually just for inspiration.

DodgeS Jun 12, 2010 07:24 AM

Quote:

Originally Posted by Obi1mcd (Post 457865)
Since when were you better than anyone else?

Not "anyone else", just this LMAT contributors :P

Quote:

Originally Posted by snzspeed
Also, no one has said they didnt like what you made or wanted your contribution to be scrapped

They wouldn't complain.

Quote:

Originally Posted by Bluespaz7
Get the hell out of this thread.

:D No problem ;) You should have said this much earlier. More work on this LMAT would be just a waste of time. Thank You :) I will not disturb You anymore.

snzspeed Jun 12, 2010 08:48 AM

Quote:

Originally Posted by DodgeS (Post 457874)
Not "anyone else", just this LMAT contributors :P.

Congrats, you have completely lost my and some other people's respect towards you. way to go...

I really cant believe, that after being told multiple times to act more politely, you still dont listen. Oh well, whatever.

DodgeS Jun 12, 2010 08:53 AM

Pity.

FireSworD Jun 12, 2010 09:09 AM

I might contribute to this later.

Also, dodges, thanks for putting yourself on a pedestal, and as for everyone who puts themself on one, you have offically made yourself available to whatever comments I can throw at you. I will refrain from posting what is on my mind right now, but if I'm provoked I will comment.

DodgeS Jun 12, 2010 09:14 AM

As I said: I'm out of this. Now everyone is happy and You can start.

Seren Jun 12, 2010 09:24 AM

It's #106 post in LMAT thread. We didn't decide a theme and we don't have a single sure tile. We're posting about nothing. Now I basically understand why LMATs are dying.

Seren Jun 12, 2010 12:14 PM

Well, I didn't think these could be a good beginning for this tileset actually, but Jake said they could be, and a while ago snz suggested me basing this LMAT on them too. If they both like it, I think I can ask you all if you would want to work on it?

[IMG]http://img808.imageshack.us/img808/6346/redrock.png[/IMG]

NovaStar Jun 12, 2010 08:13 PM

I might post a little concept art up. Mind you, it'll just be scans of drawings, but maybe it'll help with ideas.

Jgke Jun 12, 2010 09:58 PM

Let's just throw the original idea to trashbin and do a tileset from Sir Ementaler's tiles.

Obi1mcd Jun 12, 2010 11:13 PM

I don't know... The tileset is supposed to be made by the whole community. This is a bit too much to start with in my opinion.

Seren Jun 13, 2010 12:21 AM

Quote:

Originally Posted by Obi1mcd (Post 457904)
I don't know... The tileset is supposed to be made by the whole community. This is a bit too much to start with in my opinion.

Yes, that's exactly what I thought. While this tileset looks almost completed, it really isn't though. There should be more colors, the vine looks horrible, the background should be changed, the middle part of ground doesn't tile (if I remember well), elemental and space parts could be added and a lot of other tiles. Overally, if you'd delete the tiles which we should edit, probably the only part left would be an empty tile at the upper left corner.

Violet CLM Jun 13, 2010 01:51 AM

ITT I draw a conversion of Math Rescue
 

Making things more spacey. The internal corner tiles on the right are obviously total placeholders; I need some sleep.

Foly Jun 13, 2010 02:33 AM

Quote:

Originally Posted by Unknown Rabbit (Post 457911)

Making things more spacey. The internal corner tiles on the right are obviously total placeholders; I need some sleep.

I like the light blue-grey color combination of this, but the stars are a bit meh. I think they are a bit dull (I think you need more black, less stars). When im thinking about a space-elemental-airport-temple, this comes pretty close.

Seren Jun 13, 2010 03:59 AM

Well, I like it. It's surely not my vision of this tileset at all, but looks cool. I think the background blocks could use a similar gradient like the floor. I know I could do this myself, but with program you use you'll for sure make it better and faster than I in Paint. And corners should indeed be better, but looks like it's my fault by the way, as I forgot to make respective tiles in my own version. Overally great work, we can use it as a nice beginning.

Violet CLM Jun 13, 2010 11:57 AM

What do you mean by a similar gradient? The reason a gradient on the floor is easy to do is that it's a single surface with a definite top and bottom, but the background blocks need to be able to tile on both axes. (The corners are only half your fault -- the blue light is a more pressing issue, and that's just something I didn't take the time to fix.)

Obi1mcd Jun 13, 2010 06:55 PM

Well, I like the blue colour scheme, but the background, like Foly said, is a bit off. Also, I'm not quite sure what the stars are for. I thought it was layer 8 at first, but the tiles next to it make it look like 'cave' tiles. Which was it exactly?

Violet CLM Jun 13, 2010 07:34 PM

Tiles fit together as they did in Ementaler's version:

Seren Jun 13, 2010 08:33 PM

Quote:

Originally Posted by Unknown Rabbit (Post 457921)
What do you mean by a similar gradient? The reason a gradient on the floor is easy to do is that it's a single surface with a definite top and bottom, but the background blocks need to be able to tile on both axes.

I mean a gradient on each single square, probably up - down or upper left - lower right.

I'm thinking about a texture for the right part of wall, about adding some tiles and fixing some (Violet, you made one tilebug-looking thingy in your example), but right now I have not enough time to do this. I'll return to work as soon as I can.

Raven aka StL Jun 14, 2010 05:57 AM

LMATs aren't about one person making a post about a half-finished tileset that slightly fits the theme and then finishing that. It's about constructing a tileset from the ground up with various people contributing.

I'm sick of some people attempting to hijack the project by different methods. If you're not going to respect and accept other contributors, then get the hell out of this thread.

@Violet: That looks very peculiar, but awesome.

Seren Jun 14, 2010 07:24 AM

Just as you can see, we're not finishing my tileset. UR did a great job to start over just with some edited tiles. That was mainly what I wanted to be done.

And if by "some people" you mean me too, I can get the hell out in any moment you wish. The idea of using that unfinished work was based on 2 other people's opinion, not mine. I really wanted someone else to post a nice type of ground, or just use my first tiles.


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