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-   -   LMAL! (http://www.jazz2online.com/jcf/showthread.php?t=19129)

Zerg May 8, 2011 09:04 AM

It seems my code expired...

Leus AKA Simba May 11, 2011 08:02 AM

We need to post up a calendar of whose turn it's gonna be when.

Obi1mcd May 11, 2011 08:10 AM

A calendar wouldn't be all that useful, because some people are faster than others.

Nerd May 11, 2011 08:23 AM

Out of the seven codes I have sent out so far only three have been used...
I've started the cycle again. Leus has the turn now.

Jgke May 11, 2011 09:06 AM

By the way, what is the cycle at the moment? I can start giving codes again.

Nerd May 11, 2011 09:18 AM

It's the same one as the one you used:

Sean
MetalZerg
Sir Ementaler
cooba
Leus AKA Simba
FawFul
Obi1mcd

I just started it from Leus myself, that's why I was talking about restarting the cycle :p

Leus AKA Simba May 11, 2011 09:27 PM

Things have been pretty hectic the last few days--and I didn't even get the code 'til half-way through today--so I'm uploading another rushed edit. What I did was continue expanding the Spaz start area and, if it's okay with you all, I think I'll continue working on it for the next few days while it's not my turn and paste it over the latest edit when my turn comes around again. That is assuming that nobody else wants to expand upon the Spaz start area, so let me know if you do.

Jgke May 11, 2011 09:49 PM

People, please test your version of the level before uploading it. I got stuck in the roll rock part and the... pipe... (The lower one) thing has a visible tilebug when played.

Leus AKA Simba May 12, 2011 05:58 AM

Tilebug? I did test it and I didn't notice what you're talking about, though everyone keeps saying the same thing. If you mean the part with the small opening, you have to be running and jump to get through it. If you're talking about something relating to eye candy, my slight colorblindness might have something to do with it.

The roll rock part I made my last edit, and I didn't have the time to finish it. (There isn't even a real playable path leading to it yet.) I plan on improving it in the future, or if anyone else wants to improve it feel free as well.

Jgke May 12, 2011 06:22 AM

Hmm, I wonder where did that tilebug go... I can't see it anymore.
[IMG]http://i276.photobucket.com/albums/kk20/Jgke/tilebug.png[/IMG]

Seren May 12, 2011 06:25 AM

Reworder, Jakey. The level was saved in JCS by Leus so it's visible, and there's nothing wrong in it as long as we remember to change it in the end. Play my version of the level (without saving it) to see the original effect, where the tilebug is invisible.

Jgke May 12, 2011 07:08 AM

Ah, yes. I forgot The Reworder.

Jgke May 12, 2011 12:04 PM

Fawful, you're going to get this level deleted from J2O :P
Obi, your turn.

FawFul May 12, 2011 12:17 PM

..Because I improved it?

Leus AKA Simba May 12, 2011 08:32 PM

Ohhh that, I thought you meant the other pipes.

Edit: I think it may have been less about the improvements and more about the giant dick....... :)

Zerg May 15, 2011 02:10 AM

I made 2 ways, so If you fall(from Obi's part), you have two chance to continue ;)

Leus AKA Simba May 16, 2011 08:21 PM

Ugh. After yet again not realizing I had a code until late in the day, I've spent the last little while toying with some concepts and testing them... Unfortunately, most did not come out how I'd hoped, and I really need to get to bed so I have a semi-decent amount of sleep for work in the morning. I didn't want to leave you guys with nothing to work with so I'm uploading what I've got. If you know how to fix or improve any of it, let me know. If you think it's a lost cause, let me know that as well. Thanks guys.

Edit: Also I don't really understand the whole spirally pipes bit, so hopefully I did it right. :)

Zerg May 17, 2011 05:09 AM

Uhm... A question... Why the background is changed?

Jgke May 17, 2011 06:30 AM

DO NOT TOUCH THE F(-) BACKGROUND.
it's so pretty now

Obi1mcd May 17, 2011 08:01 AM

I don't agree. The background needs major improvement, especially as it uses 2 of the available 3 layers. Perhaps we should make use of the castle tiles.

Jgke May 17, 2011 08:11 AM

As I said, don't touch it. I'll decide later what to do with it, so that I could match it with the level.

Obi1mcd May 17, 2011 09:00 AM

Match it how?

Zerg May 17, 2011 09:07 AM

Quote:

Originally Posted by MetalZerg (Post 468620)
Uhm... A question... Why the background is changed?

I mean what happened with that transulcent textured backround (what I made)from layer 6?

Jgke May 17, 2011 09:19 AM

Quote:

Originally Posted by Obi1mcd (Post 468624)
Match it how?

Idk, I'll think of something.
Quote:

Originally Posted by MetalZerg (Post 468625)
I mean what happened with that transulcent textured backround (what I made)from layer 6?

I reverted that. See above.

Zerg May 17, 2011 09:26 AM

I don't know how I didn't saw it.... I have to read more carefully giantic black bold texts after this :)

Jgke May 17, 2011 09:34 AM

:-)

Sean May 18, 2011 10:12 PM

There's a bug with the swinging vine which allow you to pass through walls. I'm not sure people won't be so stupid as to press jump while IN the wall, so I added a warp in the wall.

I also added a neat little torpedo discharge/explosion animation and for an RF power-up to fall after that. I'm thinking though that an RF power up is a bit too much power for simply hitting a crate. Anyone have any other ideas for something falling out of there?

Also, is it just me or does Jazz seem a bit overpowered in this level? Also should we take into account Lori or are we ignoring her completely? I kinda wanna put her in the level. The 1up barrel at 101,116 just falls through the bridge and breaks open below it, rendering it impossible to get.

Obi1mcd May 18, 2011 10:18 PM

For the 1up barrel, I think the player is supposed to break it quickly before it falls. I'm not sure, though.

Sean May 19, 2011 12:06 AM

It's still a bit unfair on the player as they watch it fall and are like "Here comes the barrel" when it just falls through the bridge and they're thinking "...what?" and it just breaks below.

Sean May 19, 2011 08:57 PM

Who keeps saving the level in 1.24?

Sean May 19, 2011 09:06 PM

triple post And Zerg why did you move the Jazz Start all the way past the level?

Zerg May 20, 2011 10:02 AM

I think I saved In TSF, I tought that program (J2L_Converter) worked...
Sorry, I forgot to put it back after the testing.

Leus AKA Simba May 21, 2011 11:16 AM

I made a warp to the left of the start and a morph to make testing easier. I just put one warp target wherever I want to go to test--as Jazz or Spaz--and left the start where it is, moving or removing the target later. I also put another warp target next to the warps so there's always at least one target.

Jgke May 25, 2011 08:43 AM

Erm, is there anyone anymore working? I have sent keys (in order) to everyone, but nobody made a single edit, and now SE said that he's going to take a break from JJ2...

Obi1mcd May 25, 2011 08:48 AM

I'm still working, it's just that I was busy yesterday, along with the fact that I'm sick at the moment.

Zerg May 25, 2011 10:59 AM

I started to work, but if Obi1mcd made something else, then it would be better to use it.

Obi1mcd May 25, 2011 11:00 PM

Sorry, I meant that I'm still interested, not that I was actually working on something.

Leus AKA Simba May 26, 2011 01:39 PM

I'm definitely still interested, I just never know when it's gonna be my turn and since I've been too busy to check every day this past week or so, I missed my turn.

Leus AKA Simba Jun 8, 2011 08:44 PM

What up? I haven't gotten a code in two weeks.

How's it goin' everyone?

Jgke Jun 8, 2011 10:11 PM

Since there was some kind of pause in activity, I decided to stop giving codes until we again had someones working at this. I yesterday started again.


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