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-   -   Anniversary Bash 16 (http://www.jazz2online.com/jcf/showthread.php?t=19652)

Violet CLM Apr 8, 2014 02:23 PM

Quote:

Originally Posted by snzspeed (Post 482555)
13. Towerfall ~ Violet CLM

Bash numbers of players crammed into a single 20x15 area with five hearts each? Hmm. I wonder if it mightn't be possible to rig up some sort of system with /ptrigger to spread the players evenishly out across a number of the arenas, and when you die, you get to face someone else instead.

cooba Apr 8, 2014 02:33 PM

Quote:

Originally Posted by Violet CLM (Post 482584)
Bash numbers of players

I'm having trouble recalling which was the last bash with over 10 people in it at once.

FireSworD Apr 8, 2014 06:08 PM

Dare I say...Light Switch? (It's mainly for duels, yes)

Loon Apr 9, 2014 03:26 AM

Maybe Overgrown Backyard by Snooze?

DarkSonic Apr 9, 2014 04:39 AM

I know I'm probably asking too much, but no Technological Problems?

Superjazz Apr 11, 2014 06:16 AM

Server starting time clarification: The server will start as soon as the bash packs are ready and have been transferred to the server, but at earliest 16 GDT.

EDIT: Also, the server will start with the battle list, switching to CTF after 24 hours approximately, which obviously means that the CTF list is in less of a hurry.

djazz Apr 11, 2014 06:39 AM

What is 16 GDT in GMT or UTC? I can't seem to find that. Is it in 4 hours?

FireSworD Apr 11, 2014 06:46 AM

Quote:

Originally Posted by Vivando (Post 482608)
EDIT: Also, the server will start with the battle list, switching to CTF after 24 hours approximately, which obviously means that the CTF list is in less of a hurry.

Aren't the packs supposed to be uploaded to j2o together before the bash?

Superjazz Apr 11, 2014 06:51 AM

Quote:

Originally Posted by DJazz (Post 482609)
What is 16 GDT in GMT or UTC? I can't seem to find that. Is it in 4 hours?

GDT is the summer time version of GMT, so GMT+1. 16 GDT will be hit in about 10 minutes.

Quote:

Originally Posted by FireSworD (Post 482610)
Aren't the packs supposed to be uploaded to j2o together before the bash?

[IMG]http://25.media.tumblr.com/4200a39ac228d431dab85f6ebb307b77/tumblr_misqnjrC361s4nfigo1_500.gif[/IMG]

cooba Apr 11, 2014 06:52 AM

Quote:

Originally Posted by FireSworD (Post 482610)
Aren't the packs supposed to be uploaded to j2o together before the bash?

Think of it like of a midseason break in a TV show :cool:

djazz Apr 11, 2014 07:20 AM

I talked to Kyro and he agreed to remove the Camel servers when the bash starts! :D More players to bash!

Treylina Apr 11, 2014 07:35 AM

I think part of the reason the CTF pack is getting delayed is because my level isn't finished yet. I'm 90% close to getting it done, though.

Superjazz Apr 12, 2014 07:53 AM

CTF is up now.

cooba Apr 12, 2014 12:35 PM

Here are the final lists, for posterity's sake:
  1. Cerulean Comet ~ PurpleJazz
  2. Kolmas Valtakunta ~ Snooze
  3. Gloom ~ FawFul
  4. Maelstrom ~ Ragnarok
  5. Shimmering Cavern ~ Sir Ementaler
  6. Caucasus ~ Plumbe
  7. Alcatraz ~ Loon
  8. Streetwize Slayers ~ CelL
  9. ...I'm Going To Hell Anyway ~ ShadowGpW and cooba
  10. Okuchichibu Sankai ~ Agnes
  11. Ancient Acropolis ~ PurpleJazz, DarkSonic and Loon
  12. Battle Game ½ ~ minmay
  13. Towerfall ~ Violet CLM
  14. Jumpfun ~ wimster
  15. Verdoemenis ~ Loon
  16. Downloading...~ BlurredD
  17. Pool Party ~ SuperJazz
  18. Surreal Supersuburbs ~ FireSworD
  19. Inside the Warehouse Reloaded ~ DarkSonic
  20. Decimation ~ Sir Ementaler
  1. Ancient Museum [Apocalypse] ~ FireSworD
  2. Stronghold ~ SuperJazz
  3. Sky Gardens ~ Foly
  4. Arcane Observatory ~ Lithium
  5. Overgrown Backyard ~ Snooze
  6. Trepidation ~ Plumbe
  7. Electric Express ~ PurpleJazz
  8. Los Pollos Hermanos ~ Ragnarok
  9. Downtown CTF ~ BlurredD
  10. HuitzilÃ(-)huitl ~ Loon
  11. Cappuccino Sky ~ White Rabbit
  12. Disarrayed Memories ~ TreyLina
  13. Brave Cave ~ RabidRabb
  14. Depths of Void ~ Foly
  15. Motherboard of Necrosis ~ Sykio
  16. Security Breach v2 ~ BlurredD
  17. Cold Storage ~ Snooze
  18. 6:33 ~ RabidRabb
  19. Grand Glacier ~ Loon
  20. Canyon Grove ~ PurpleJazz

Superjazz Apr 13, 2014 05:49 AM

Will switch to battle levels in 2-4 hours with level list shuffling. Would people prefer some custom game mode to be enabled for some time additionally? Actually I believe only Pestilence and Team Battle are reasonable to do, since the other modes kind of limit the overall fun, e.g. a big part of the players will have to spectate most of the rounds.

Slaz Apr 13, 2014 07:17 AM

I'm fine with Pestilence and Team Battle. And thanks, was hoping to have another turn at the scripted battle levels tonight.

Treylina Apr 13, 2014 09:06 AM

How about some DCTF for the next CTF round?

Also, I suppose roast tag could work for the bash battle too.

Superjazz Apr 16, 2014 07:21 AM

The bash server has been gracefully closed. Thanks to zepect, who provided the servers, and everyone who attended the bash. And less thanks to those who tried to mess the server with cheap bug exploiting tools.

Love & Thunder Apr 16, 2014 11:34 AM

It was a great Bash. Not the largest attendance, but still pretty good. :)

So, now the question is, are we going to have a Jazz 1 20th anniversary bash?

Violet CLM Apr 16, 2014 01:00 PM

Perhaps! I've only tried OpenJazz multiplayer with one other player, so I don't know how it scales lagwise, but it seemed pretty functional... the main issue was that there was no way for ammo to regenerate, so eventually we were reduced to constant blaster fire.

Love & Thunder Apr 16, 2014 03:16 PM

Well, if OpenJazz's online wouldn't work too well, we could try something completely different, such as a contest of some sort.

Stijn Apr 17, 2014 12:21 AM

I unfortunately couldn't be there this year, but glad to hear it went well. It's great to have such a community tradition still going strong!

KRSplatinum Apr 17, 2014 03:17 AM

This bash was very successful, i saw some levels i've never seen and some new ones.

Here's to bash 17!

Slaz Apr 17, 2014 05:46 AM

This Bash was indeed a success. I've been playing for more hours straight than any other JJ2 event in the past. And while the amount of 'oldies' may've been scarce, at least at times I saw enough irregular players together in a bunch. Many words of nostalgia were shared, including some Shaney-ish talk. :p

Quote:

Originally Posted by Violet CLM (Post 482650)
Perhaps! I've only tried OpenJazz multiplayer with one other player, so I don't know how it scales lagwise, but it seemed pretty functional... the main issue was that there was no way for ammo to regenerate, so eventually we were reduced to constant blaster fire.

Given that there'll be proper (read: layman) instructions on how to setup OpenJazz for multiplayer, I'm all up for this!

Maybe we can combine it with Robo's idea and setup some kind of contest beforehand encouraging attendees to make a multiplayer-only JJ1 level with high amounts of ammo.

ShadowGPW Apr 18, 2014 09:55 AM

Download link download link!!

VashTheStampede Apr 27, 2014 11:34 PM

So, what did I miss? Was this the best bash to date?

cooba Apr 28, 2014 03:07 AM

It was certainly the funniest Bash to date...


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