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/ptrigger to spread the players evenishly out across a number of the arenas, and when you die, you get to face someone else instead. |
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Dare I say...Light Switch? (It's mainly for duels, yes)
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Maybe Overgrown Backyard by Snooze?
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I know I'm probably asking too much, but no Technological Problems?
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Server starting time clarification: The server will start as soon as the bash packs are ready and have been transferred to the server, but at earliest 16 GDT.
EDIT: Also, the server will start with the battle list, switching to CTF after 24 hours approximately, which obviously means that the CTF list is in less of a hurry. |
What is 16 GDT in GMT or UTC? I can't seem to find that. Is it in 4 hours?
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I talked to Kyro and he agreed to remove the Camel servers when the bash starts! :D More players to bash!
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I think part of the reason the CTF pack is getting delayed is because my level isn't finished yet. I'm 90% close to getting it done, though.
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CTF is up now.
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Here are the final lists, for posterity's sake:
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Will switch to battle levels in 2-4 hours with level list shuffling. Would people prefer some custom game mode to be enabled for some time additionally? Actually I believe only Pestilence and Team Battle are reasonable to do, since the other modes kind of limit the overall fun, e.g. a big part of the players will have to spectate most of the rounds.
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I'm fine with Pestilence and Team Battle. And thanks, was hoping to have another turn at the scripted battle levels tonight.
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How about some DCTF for the next CTF round?
Also, I suppose roast tag could work for the bash battle too. |
The bash server has been gracefully closed. Thanks to zepect, who provided the servers, and everyone who attended the bash. And less thanks to those who tried to mess the server with cheap bug exploiting tools.
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It was a great Bash. Not the largest attendance, but still pretty good. :)
So, now the question is, are we going to have a Jazz 1 20th anniversary bash? |
Perhaps! I've only tried OpenJazz multiplayer with one other player, so I don't know how it scales lagwise, but it seemed pretty functional... the main issue was that there was no way for ammo to regenerate, so eventually we were reduced to constant blaster fire.
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Well, if OpenJazz's online wouldn't work too well, we could try something completely different, such as a contest of some sort.
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I unfortunately couldn't be there this year, but glad to hear it went well. It's great to have such a community tradition still going strong!
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This bash was very successful, i saw some levels i've never seen and some new ones.
Here's to bash 17! |
This Bash was indeed a success. I've been playing for more hours straight than any other JJ2 event in the past. And while the amount of 'oldies' may've been scarce, at least at times I saw enough irregular players together in a bunch. Many words of nostalgia were shared, including some Shaney-ish talk. :p
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Maybe we can combine it with Robo's idea and setup some kind of contest beforehand encouraging attendees to make a multiplayer-only JJ1 level with high amounts of ammo. |
Download link download link!!
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So, what did I miss? Was this the best bash to date?
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It was certainly the funniest Bash to date...
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