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Not an important one, but while colouring your name; you have all the colours that are used in rabbit fur except for violet. Would be nice if its possible to add violet colour support in texts.
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It's not really possible to add purple text without either making it too complicated or without removing backwards compatibility.
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Not necessarily a feature I'd use, but how about a menu where you'd select the default colour you'd like to chat in?
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Needs some work in "/run on" command.
Like if run is enabled, holding the run button will make the character walk. Because its quite annoying to rewrite "/run off" to walk. Note that turning Caps on does the same but then all the chats become Capital letters which most of us will consider as shouting. So I guess the run command needs fix. Also make a command "/teamchat on/off" for making teamchats without holding shift+T. In this case, when teamchat is enabled: holding shift+T should make it normal chat. |
Also, any plans to restore unused SFX? If I remember correctly, there are a lot of sounds that went unused, especially in Lori's case.
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1. The Lori on mic samples sounds like they were going to be used for an animated TSF intro, but it never got completed. 2. The touch Lori sounds, sound like sexual harrassment. You can check out the unused sound effects in Angelscript. |
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Rapiers have an entire set of original unused sounds, Bilsy has a couple, there's the stoned sound that's never played, and pretty sure neither is the fan sound. The glove sound is obviously unused because so is the glove. I think several other objects have unused sounds too, I believe Bolly and Uterus bosses have one each and there are probably more I missed, for example I'm not entirely convinced Devan plays the entire set of his sounds but I didn't actually check. We might someday let some of them play, probably those whose purpose is clear and won't require changing game mechanics, but it sounds like something we'd do when extremely bored.
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When Spaz shoots horizontally the fire colour remains the real one (Yellow coloured burst). But when he shoots vertically, then his fire colour becomes that of his gun colour. This should be fixed too.
(By fire I meant while shooting with any gun like blaster; the lighting occuring at the gun) |
SAMI, that's a good point that I hadn't thought of but wouldn't be very hard to change. :)
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Like mouse aim, we should also have an option to shoot diagonally via keyboard, not just with mouse.
Btw, will there be a option to choose frame rate manually? |
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SHOOTING UP WHILE IN THE AIR FOR THE WIN. |
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I'm just going to say that 5.0 is pretty close to feature-complete at this point, aside from a few specific enhancements that still need some more work, so there's not much chance of anything big getting suggested and implemented in the time remaining. Most of what's going on these days is testing (JDC helps with that), bug fixing, and documentation and/or example levels. That said, I'd be open to feedback about existing features that you feel could be easier to use, more intuitive, whatever. A lot of the documentation is honestly pretty bad, and if there are specific sections you'd like rewritten to be more clear, sing out. Or if there are complicated AngelScript things you think it'd be worth providing shortcuts for, that'd be cool too. Menu items that should be moved around. Names that aren't quite accurate. That sort of thing. |
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What SAMI said, you could use our sugggestions in future versions. I won't suggest anything right now since I'm positive for 5.0 to come out.
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Only incase your suggestion was implemented which was shooting up while in the air. Getting shot while butt stomping won't let you stomp your opponent. That's why I said it.
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Probably not the good thread or time to ask this but... Are there any JJ2+ updates we don't know about? :)
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No, the "Latest Changes" list in the readme should be a pretty comprehensive list of releases.
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Also, the corspes of rabbits vanishes after the animations of death are completed. But it would be fun to see the dead bodies still visible during the game. Maybe too much dead bodies may cause lags, in that case we should be able to set the dead bodies limit in "plus.ini" like if we set it to 10; then if there are 11 dead bodies, the first dead body would disappear.
I don't know if its possible, but it would be fun to see dead bodies [In this case Spazz's dead body should only have the shoe left with smokes coming out from it, and so on] I don't know how it came up to my mind but I think the dead bodies were visible in Shareware version splitscreen battle [Not sure, but I feel like it was.] |
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Glad to know, thanks for the info :D
Nice to see many significant updates in the next release. |
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Making sure the game doesn't blow up in your face when you install the new patch.
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What do you think about the 32-bit color mode? I think it's a nice idea.
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Nice idea indeed. But pretty much useless if the colour limit is still 256. If that limit can be changed so that we can use 32 bit tilesets, sprites, only then its useful.
(Colour limit/aka pallete limit) |
Oh, hey Burnout! Nice to see you back here.
32-bit colour has been discussed before, and IIRC, the general response is that it would be very hard to get working. |
You too Robo! :)
But can be possible to insert the 32-bit mode to the game? |
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Even if you make HD models? I saw in this thread a thought about of the HD models.
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There are no models in JJ2
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