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-   -   Project: The Unofficial Holiday Hare 17 (http://www.jazz2online.com/jcf/showthread.php?t=20118)

Primpy Dec 16, 2017 03:18 AM

Quote:

Originally Posted by ionut00 (Post 492151)
Will there be some effects at the main menu?
Will these levels fit into a new episode of new art?

It's a level pack, not an episode. No and (most likely) no.

Roobar Dec 16, 2017 06:50 AM

Quote:

Originally Posted by ShadowGPW (Post 491758)
Also if someone is willing to take up the task for some artwork (episode logo etc) is highly appreciated.

OK, here's my contribution.

The logo:
[img]https://i.imgur.com/7cQm7QP.png[/img]
I didn't manage to find a better quality. I made the 17 myself using the candy cane font.

Here's the episode image:
[img]https://i.imgur.com/OvHWQd8.png[/img]
I draw this.

Here's the entire image I made before cropping it to the episode image::
[img]https://i.imgur.com/e1ISrXS.png[/img]

And here's how it could look in the game:
[img]https://i.imgur.com/W8IKZ85.png[/img]

What do you think?

ShadowGPW Dec 16, 2017 07:56 AM

Guys got some bad news tho, the flu got the better of me. Was planning to finish the level this weekend but now laying more in bed then editing. Puking and placing tiles isn't a great combination. I really hope hope hope I feel better the upcoming days so I can finish the final level.

@Primpy; yes yes yes an exit ala HH95 is amazing
@Roobar Holy mother! That is even better then anticipated, that is beautiful. Thank you so much.


Quote:

Originally Posted by PurpleJazz (Post 492134)
I bring bad news: my level has somehow been rendered unreadable by MLLE, so I can't work on it for the time being. Since I'm busy over the weekend, unless it can be fixed asap I'm most likely not going to finish this on time :(

Update: The level has been fixed now; thanks so much Violet! I've agreed to collab with Sir Ementaler to help me get this level out on time. Would a potential short extension to the deadline be up for consideration? It would allieviate a considerable amount of pressure from me.

yeah, before xmas is the idea. Since i'm in a pretty bad shape. Extending the deadline a few more days might not be a bad idea.

Jelly Jam Dec 16, 2017 09:19 AM

Aww man, I really hope you get better!

Extend the deadline to the 22nd perhaps? It's not like we need 4 days to test a few levels lol

Also great work Roobar! I love it! 8D

ShadowGPW Dec 16, 2017 09:29 AM

lets move it to 22 dec

XxMoNsTeRXM Dec 16, 2017 10:09 AM

Can I script the ending credits for the HH17 Episode?

cooba Dec 16, 2017 10:16 AM

I have credits in the intro map. What did you have in mind?

Slaz Dec 16, 2017 12:04 PM

@Roobar: That looks nice! Maybe the TSF-like background could be removed from the logo, and the '17' text be slightly curved? Either way, we should include an optional .j2e file for those who like that!

@Shadow: That's bad to hear, hope you'll feel better soon! 22 December should be okay, I assume 2-3 days is more than enough for testing and assembling the pack!

ShadowGPW Dec 16, 2017 04:35 PM

Quote:

Originally Posted by XxMoNsTeRXM (Post 492161)
Can I script the ending credits for the HH17 Episode?

fine by me!

cooba Dec 16, 2017 05:04 PM

I just said.

I've got the HH17 credits in the intro level.

See for yourself: https://drive.google.com/file/d/1P8F...ew?usp=sharing

Roobar Dec 17, 2017 03:08 AM

Thanks for the feedback.

Here's the logo with italic 17:

[img]https://i.imgur.com/LgXPHUj.png[/img]

It has been pointed to me that the default size of these images is 304x354, whereas I thought it was 304x424. So at that size it still works, but takes bigger portion of the screen. If that image got resized to 304x354 though, it looks like this:

[img]https://i.imgur.com/aA5q80J.png[/img]

Also the color limitations. That messed with the image badly, especially the background. I cannot fix that cause I don't understand color palettes. It's the one aspect of the game I really don't like.

And finally, here's a 304x354 I made in order to fit the image without needing to resizing it, but sacrificing some of the surroundings:

[img]https://i.imgur.com/4vjVtvt.png[/img]

It's up to you if or which one you would use. It will need some color adjustments and fixes after it is converted to a Jazz palette, but anyone who understands the menu color palette may need to fix it.

PurpleJazz Dec 17, 2017 07:08 AM

HH17 Enemies v1.1

I've provided a library containing a selection of modified enemies to suit the wintery theme of our pack a bit more. All of these enemies have been recoloured, and some have also been given new abilities/upgrades to old abilities. For example, Monkeys throw snowballs instead of bananas, and Dragons shoot Ice instead of Toaster. In addition, a few bosses have also been recoloured to be more thematically appropriate. Using these enemies in your level is pretty easy; I've included a template script below to get you started.

Code:

#include "HH17Enemies.asc"

void onLevelLoad() {
    HH17::replaceAllEnemies(); //swap all regular enemies with their HH17 counterparts where applicable
}

void onLevelReload() {
    HH17::processEnemyColors(); //ensure that enemy colors are still displaying correctly when the level reloads after death
}

void onMain() {
    HH17::handleEnemyProjectiles(); //this is required to handle the modifications to enemy bullets from the Monkeys and Dragons
}

If you want to pick and choose which enemies to use, you would do so as follows:

Code:

void onLevelLoad() {
    HH17::setEnemy(OBJECT::MONKEY);
}


cooba Dec 17, 2017 08:03 AM

Awesome, thanks!

[IMG]https://i.imgur.com/2iGTPY0.png[/IMG]

Do we want to introduce a new enemy variant with every level, so the final levels could then have all of them, or does everybody want to use more than one at once? I'm fine with both options but 1 would be more "episodic", I think.

Slaz Dec 17, 2017 02:58 PM

Quote:

Originally Posted by cooba (Post 492178)
Do we want to introduce a new enemy variant with every level, so the final levels could then have all of them, or does everybody want to use more than one at once?

Option 1 would be preferable, if feasible with current progress made on levels. The other 'anything goes' option is fine too.

My level's using Fencers as the more challenging enemies, with regular Xmas Lizards to complement them in more flat areas.

Jelly Jam Dec 17, 2017 05:05 PM

Could work. Besides the standard Xmas enemies, my level's using dragons.

PurpleJazz Dec 21, 2017 10:56 PM

I think it's pretty safe to say that just about everyone would like at least part of the weekend to finish things off - would it be possible to extend the release date to the 25th or the 26th? It's not like there's any real urgency to get this pack released on the 24th. This would give everyone more time to polish things up, especially since I'm sure many people (myself included) will have had to cut their levels slightly short from what they may have originally intended.

cooba Dec 22, 2017 03:02 AM

I should be done today but I totally support an extension.

snzspeed Dec 22, 2017 04:10 AM

me three. supporting atleast a one day extension.

Primpy Dec 22, 2017 04:16 AM

An extension would be much appreciated.

Jelly Jam Dec 22, 2017 04:49 AM

Me five. Rushing stuff is never good.

ShadowGPW Dec 22, 2017 09:58 AM

sure lets extend it more to christmas itself (and if really needed, a few more days extra for polish), I might be able to finish something myself. Because of my medication and sickness I got delayed bigtime!

Anyway I'm really happy how this community project is going! I'm proud at you...all of you!

Blackraptor Dec 22, 2017 10:23 AM

I should finish mine within the next couple days too, despite the map having been corrupted by mlle a couple times and my computer literally catching fire from a failed psu. The spirit of the holiday season prevails :P

Roobar Dec 22, 2017 10:13 PM

The short deadline was one of the main reasons that drove me to draw and finish it. Otherwise, if I saw I have had more time, I would have probably left it for later and maybe even didn't finish it...

ShadowGPW Dec 23, 2017 07:28 AM

glad you did buddy!

Jelly Jam Dec 24, 2017 03:14 AM

So are we actually releasing this tomorrow?

ShadowGPW Dec 24, 2017 08:26 AM

well, waiting for the other entries!

cooba Dec 24, 2017 09:28 AM

I'll be sending my two levels later this evening.

Jelly Jam Dec 24, 2017 11:38 AM

I guess I'll do that too.

Slaz Dec 24, 2017 01:39 PM

Just sent my entry. It should be in your Discord friend chat, Shadow.

ShadowGPW Dec 24, 2017 03:17 PM

awesome awesome :D

PurpleJazz Dec 25, 2017 12:20 AM

HH17 Enemies v1.2

Fixed a bug where Float Suckers would fail to inflate under certain conditions. My level is coming VERY soon :D

ShadowGPW Dec 25, 2017 12:47 PM

Guys.. could you change the levelnames to; 'HH17_levelxx' seems i'm bugging them out if i rename it manually :-)

cooba Dec 25, 2017 01:07 PM

Submitted my levels. :)

ShadowGPW Dec 25, 2017 01:34 PM

Quote:

Originally Posted by Roobar (Post 492173)
Thanks for the feedback.

Here's the logo with italic 17:

[img]https://i.imgur.com/LgXPHUj.png[/img]

It has been pointed to me that the default size of these images is 304x354, whereas I thought it was 304x424. So at that size it still works, but takes bigger portion of the screen. If that image got resized to 304x354 though, it looks like this:

[img]https://i.imgur.com/aA5q80J.png[/img]

Also the color limitations. That messed with the image badly, especially the background. I cannot fix that cause I don't understand color palettes. It's the one aspect of the game I really don't like.

And finally, here's a 304x354 I made in order to fit the image without needing to resizing it, but sacrificing some of the surroundings:

[img]https://i.imgur.com/4vjVtvt.png[/img]

It's up to you if or which one you would use. It will need some color adjustments and fixes after it is converted to a Jazz palette, but anyone who understands the menu color palette may need to fix it.

Roo, could you send me the J2E file? Starting from HH17_level00

snzspeed Dec 25, 2017 06:50 PM

where i can submit the map?

Bartjaah Dec 26, 2017 03:37 AM

Is it already up yet for download?

Slaz Dec 26, 2017 04:06 AM

Quote:

Originally Posted by snzspeed (Post 492244)
where i can submit the map?


I sent it to Shadow on Discord’s friend chat. But any means to send it to Shadow should be fine. Maybe a good old email?

Roobar Dec 26, 2017 04:38 AM

I don't know how to make J2E file. I believe Sir Ementaler made this to test. I only made the drawing. Someone else need to make this one.

ShadowGPW Dec 26, 2017 05:25 AM

john.jonk (A) gmail (dot) com

Episode file works with a little thank to SE :-)

ShadowGPW Dec 27, 2017 11:11 AM

finishing off final bits with PurpleJazz (Give him a billion medals please) then release is imminent.


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