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I've got a couple of tweaks left to do on the baddies. I'm very close to finished with that. In a day or two, I'll be packaging the level and putting it online for public testing! :D
I have a couple of things I want to ask about before then, assuming anyone responds by that time. 1. Would anyone like me to include a VERY early w.i.p. of stage 2? This would be included just to give a tiny glimpse of what I've got planned, and to demonstrate how I plan to string the levels together continuously. I'm seriously considering it. 2. There are some things about my level that deserve documentation, but it seems likely that if I include a txt file, many people will not read it. As an alternative, I have built a makeshift "readme" level instead of a text file, which will go in front of the first stage until the pack is more complete. Not only does it seem to me that it is less likely to go ignored, but it's also just more interesting than a plain boring text file. Is anyone going to have a problem with this? |
I find readme levels annoying, but that's just me.
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Well if I decide to go with the readme level, you can always use the code to skip a level after you've been through it once. That's not too bad, right? ;)
Level one is complete and ready for public testing as soon as I get it packed up and put online. :D :D :D |
Does anyone know of a reliable free host that doesn't have an idiotic file size limit, and won't shut me down for being a "download site"? Ad banners are not a big deal.
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I've sent a copy of the levels to Radium for hosting. I'm waiting to hear back from him. :-)
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Nothing yet... double check the address. Or maybe the internet's just being slow.
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I don't think it's being that slow, because I actually sent it last Tuesday. I haven't gotten a failure notification, which would usually happen if I sent to an invalid address, so it must have just gotten lost somewhere. I'll check the address anyway, and try sending again when I get home from work.
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Had some problems getting the level(s) to Radium. He has them now. He'll upload them once he has time. After that, I get to deal with anyone who doesn't know what to do with segmented rar archives ;)
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Yay! I can't wait to beta test! :D
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Um... yeah. I was going to put them in a nice .zip or something, except I couldn't figure out how to unpack them... they're both at http://www.foxmage.com/flamep/ for anyone that can, though.
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Nice. I dislike using WinRar, though. I could zip the files if you want.
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WinRAR works well.
I just completed DSM 01.j2l (what I assume is the first level) and...wow. The eyecandy is great, and there are lots of little secrets. My only complaints are there are too many fastfires and some of the floating platforms look out of place. I'm partway through DSM 02.j2l. I love the lava wall effect and layer 8. Unfortunately, some platforms in the BG layers look like they belong on layer 4, and are confusing. I'll edit this post when I finish the levels. Oh, and I assume the second level isn't finished, as it cuts off suddenly. Now to test the third level in the RAR file... EDIT: Okay, upon playing, I learned "!Wanderlust.j2l" was just a readme level. I did like the readme tileset though. Excellent first level and tileset. I look forward to seeing this pack progress... |
Awesome! I'd like to have a separate thread clearly marked for the actual beta testing though.
I have a new email account thanks to the job I just started, and it doesn't have any annoying file size limitations like hotmail does, so I can send Radium the original Zip I had made, for those who don't like or can't figure out the rar files. |
I would say everything in the Sea of Flames tileset looks awesome, except for the tiles that replaced the castle ones which I still don't like. Those tiles do look a little better than before, but they don't really fit in and could still look a lot better. The textured background in 8-bit could've had a better palette, but it looks fine in 16-bit. But I have to say, the tileset does look a lot better in action. As for the Burning Cavern set, I liked that a lot as well, although the foreground that scrolled across the screen was a little irritating.
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I would appreciate it if we could discuss actual beta testing here :)
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Come online and host a game all! I can't join some servers... :( :( :( :( !!!
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Did you have to wake a very old topic for this?
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Why do you post in this one, make your own thread instead.
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Whats the release date?
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