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*raises an eyebrow*
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Now this is too much rain: [IMG]http://www.maj.com/gallery/Lijik/KansasLevel/negameg.png[/IMG] |
That rain uses four layers, right?
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To FS' screenshot: Well, that looks wicked. Is it one of those very long levels? That background looks interesting as well. I hope the level has some original eye candy. That screenshot has original things already.
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And at FS, like I said on MSN that is one of the most interesting screenshots in this thread in a while. Reminds me of Ratchet and Clank or a few segments in Yoshi's Island. |
The first interesting Diamondus Beta level! Rejoice!
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FS: That looks very interesting. Can't wait to see what it will be like.
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![]() ![]() ![]() xlmss04, I named it 'Torch Wood'. |
You should spend more attention to the platforms. They look kind of boring now. Consider adding a few slopes, or some layer 3 eyecandy. That spring inside the wall looks kind of awkward too.
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Evening Shades
[IMG]http://img54.imageshack.us/img54/7862/jazz0034zx5.png[/IMG]
[IMG]http://img54.imageshack.us/img54/631/jazz0036ot9.png[/IMG] [IMG]http://img54.imageshack.us/img54/3006/jazz0037co4.png[/IMG] [IMG]http://img54.imageshack.us/img54/3004/jazz0035ia8.png[/IMG] This is for Legends BTW. |
PJ I really like they way you're using the brick tiles.
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Too dark...
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My new level is coming, and it's somehow special ;)
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Is it special because you haven't made a level in awhile? ;)
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No Jazz X ;)
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lol
[img]http://stijn.fuzic.nl/hd/krazy.png[/img] |
Woah, Stjin, what did you do with the lighting?
And FS, looking awesome. |
Don't you just hate FS and his cool looking levels? -sits in corner-
=( |
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If I had to guess, the lights somehow help the player see the objectives clearly. As the main issue with assault levels is that they tend to be complex by nature, having their objectives easy to understand so that the levels can be easily played even for first timers has never been so easy to accomplish. To DS: Hehe, if you only knew. |
Actually the light was just a funny side effect of something and I am not sure whether going to use it in the level yet, mainly since it has a tendency to crash the level or look messed up under certain circumstances, but wanted to share it anyway :P If I decide to use it it would be for the purpose you just described indeed.
And well, I am indeed still working on it :) With huge breaks inbetween though. |
Evend devolopement Center
EDC Jema
project name : pirates of the jackrabbit Game type(s) : CTF/battle Game modes: infultration, Shiprobbery , Assasination, All for one explainings : at the beginning both teams decide who is captain, they will lead the ship toward victory or dead Infultration(Assault): in pirate game: locate ship of oposing team , break in and when all triggerd rooms of ship are opent break in the captains room: then assasinate him later Shiprobbery:take all cash from the captains room till 1000 coins and safely return it to ur teams ship when this goal is done we well go to : all for one the winning team faces off against each other last pirate alife wins the event this gametpye has never been made , cause of difficulties with switching to battle mode etc, but i guess if some one wants to build this idea goodluck |
[img]http://img524.imageshack.us/img524/7331/breakitdownwm4.jpg[/img]
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Speak about 'failing cosmetics'
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Heh, reminds me of the old Cracco levels where you had to hunt down 6 gems or whatever
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Actually it's a battle level I made in 10 minutes with a tileset that had exactly 3 usable platform tiles not counting the water and the well.
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OMG HE USEDS DA WORDXS LEGLAENDS!!!!
Lemme guess, that's a screenshot for Legends, right? |
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Umm.. no, Legends is a CTF pack by PJ.
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Maltana, GOS and Flixa are Legends
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Wow, a prison level. About time someone attempts that in single player.
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I'm currently using a "prison"-theme for single-player too. It's still a different prison with different atmosphere, than in (pic above).
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odinnnnnnnn
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<3
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Is that the new Crysilis conversion? ;O
I hope that tileset will be as nice as that screenshot ;d |
That reminds me of one of the levels from Sonic 2 ;D
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