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-   -   tell some of the levels what u are buiding and goning on j2o (http://www.jazz2online.com/jcf/showthread.php?t=14475)

cooba Mar 13, 2007 01:01 PM

*raises an eyebrow*

n00b Mar 13, 2007 01:04 PM

Quote:

Originally Posted by Birdie (Post 398368)
Too much rain, I think you shouldn't even have rain..

The rain is fine in the amount department.
Now this is too much rain:
[IMG]http://www.maj.com/gallery/Lijik/KansasLevel/negameg.png[/IMG]

cooba Mar 13, 2007 01:06 PM

That rain uses four layers, right?

DarkSonic Mar 13, 2007 01:08 PM

To FS' screenshot: Well, that looks wicked. Is it one of those very long levels? That background looks interesting as well. I hope the level has some original eye candy. That screenshot has original things already.

Stijn Mar 13, 2007 01:09 PM

Quote:

Originally Posted by Firesword
 

Curves. You got me drooling.

n00b Mar 13, 2007 01:23 PM

Quote:

Originally Posted by Cooba (Post 398419)
That rain uses four layers, right?

Right.

And at FS, like I said on MSN that is one of the most interesting screenshots in this thread in a while.
Reminds me of Ratchet and Clank or a few segments in Yoshi's Island.

Violet CLM Mar 13, 2007 01:44 PM

The first interesting Diamondus Beta level! Rejoice!

SPAZ18 Mar 13, 2007 01:47 PM

FS: That looks very interesting. Can't wait to see what it will be like.

Birdie Mar 14, 2007 10:53 AM




xlmss04, I named it 'Torch Wood'.

Stijn Mar 14, 2007 11:00 AM

You should spend more attention to the platforms. They look kind of boring now. Consider adding a few slopes, or some layer 3 eyecandy. That spring inside the wall looks kind of awkward too.

PurpleJazz Mar 16, 2007 12:38 PM

Evening Shades
 
[IMG]http://img54.imageshack.us/img54/7862/jazz0034zx5.png[/IMG]

[IMG]http://img54.imageshack.us/img54/631/jazz0036ot9.png[/IMG]

[IMG]http://img54.imageshack.us/img54/3006/jazz0037co4.png[/IMG]

[IMG]http://img54.imageshack.us/img54/3004/jazz0035ia8.png[/IMG]

This is for Legends BTW.

FireSworD Mar 16, 2007 04:48 PM

PJ I really like they way you're using the brick tiles.

Xobim Mar 18, 2007 04:33 AM

Too dark...

Murderbeam Mar 18, 2007 07:54 AM

Quote:

Originally Posted by Birdie (Post 398532)
xlmss04, I named it 'Torch Wood'.

Ha, "Torchwood"

Ðx Mar 19, 2007 12:57 PM

My new level is coming, and it's somehow special ;)

Birdie Mar 19, 2007 01:09 PM

Is it special because you haven't made a level in awhile? ;)

Erik Mar 19, 2007 10:01 PM

Quote:

Originally Posted by Dx (Post 398966)
My new level is coming, and it's somehow special ;)

omg Jazz X

Ðx Mar 19, 2007 10:21 PM

No Jazz X ;)

EvilMike Mar 19, 2007 11:52 PM

Quote:

Originally Posted by FireSworD (Post 396253)
[IMG]http://img170.imageshack.us/img170/7323/dragonchamberlj6.jpg[/IMG]

Quote:

Originally Posted by FireSworD (Post 398416)
[IMG]http://img411.imageshack.us/img411/1299/infiniteloopsbb3.jpg[/IMG]

This makes me feel incompetent.

Stijn Mar 21, 2007 07:27 AM

lol

[img]http://stijn.fuzic.nl/hd/krazy.png[/img]

n0 Mar 21, 2007 08:30 AM

Woah, Stjin, what did you do with the lighting?

And FS, looking awesome.

Ragnarok! Mar 21, 2007 09:48 AM

Don't you just hate FS and his cool looking levels? -sits in corner-
=(

FireSworD Mar 22, 2007 02:38 PM

Quote:

Originally Posted by Stijn (Post 399099)
lol

[img]http://stijn.fuzic.nl/hd/krazy.png[/img]

Woah, I remember screenshots of this dating back to page 1.

If I had to guess, the lights somehow help the player see the objectives clearly. As the main
issue with assault levels is that they tend to be complex by nature, having their objectives easy
to understand so that the levels can be easily played even for first timers has never been
so easy to accomplish.


To DS: Hehe, if you only knew.

Stijn Mar 22, 2007 02:44 PM

Actually the light was just a funny side effect of something and I am not sure whether going to use it in the level yet, mainly since it has a tendency to crash the level or look messed up under certain circumstances, but wanted to share it anyway :P If I decide to use it it would be for the purpose you just described indeed.

And well, I am indeed still working on it :) With huge breaks inbetween though.

shaney Mar 23, 2007 07:34 AM

Evend devolopement Center
 
EDC Jema



project name : pirates of the jackrabbit


Game type(s) : CTF/battle

Game modes: infultration, Shiprobbery , Assasination, All for one




explainings : at the beginning both teams decide who is captain, they will lead the ship toward victory or dead

Infultration(Assault): in pirate game: locate ship of oposing team , break in and when all triggerd rooms of ship are opent break in the captains room: then assasinate him

later Shiprobbery:take all cash from the captains room till 1000 coins and safely return it to ur teams ship when this goal is done we well go to : all for one the winning team faces off against each other last pirate alife wins the event




this gametpye has never been made , cause of difficulties with switching to battle mode etc, but i guess if some one wants to build this idea goodluck

Stijn Mar 28, 2007 11:50 AM

[img]http://img524.imageshack.us/img524/7331/breakitdownwm4.jpg[/img]

cooba Mar 28, 2007 12:07 PM

Speak about 'failing cosmetics'

n00b Mar 28, 2007 12:13 PM

Heh, reminds me of the old Cracco levels where you had to hunt down 6 gems or whatever

Stijn Mar 28, 2007 12:16 PM

Actually it's a battle level I made in 10 minutes with a tileset that had exactly 3 usable platform tiles not counting the water and the well.

cooba Mar 30, 2007 07:40 AM


ShadeJackrabbit Mar 30, 2007 09:32 AM

OMG HE USEDS DA WORDXS LEGLAENDS!!!!

Lemme guess, that's a screenshot for Legends, right?

Camou Mar 30, 2007 09:34 AM

Quote:

Originally Posted by ShadeJackrabbit (Post 399977)
OMG HE USEDS DA WORDXS LEGLAENDS!!!!

Lemme guess, that's a screenshot for Legends, right?

Mixing up Purplejazz and Cooba is a common mistake.

cooba Mar 30, 2007 09:38 AM

Umm.. no, Legends is a CTF pack by PJ.

Grytolle Mar 30, 2007 10:04 AM

Maltana, GOS and Flixa are Legends

FireSworD Mar 30, 2007 11:56 AM

Wow, a prison level. About time someone attempts that in single player.

Superjazz Mar 30, 2007 12:30 PM

I'm currently using a "prison"-theme for single-player too. It's still a different prison with different atmosphere, than in (pic above).

Violet CLM Mar 30, 2007 12:49 PM

odinnnnnnnn
 

n0 Mar 30, 2007 01:16 PM

<3

DarkSonic Mar 30, 2007 01:17 PM

Is that the new Crysilis conversion? ;O
I hope that tileset will be as nice as that screenshot ;d

PurpleJazz Mar 31, 2007 12:06 AM

That reminds me of one of the levels from Sonic 2 ;D


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