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It would make things easier for him and for us too. And hunter i have at least 15 rules on my server and that is more then the 50 char limit... this feature could be used in a way to post news and updates about your server too. Oh and one idea i had a long time ago. Why not make the Y key default for team chat? Pressing Shift + T is sometimes to late :( or i some times forget to press shift and the text goes to the other team. |
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They would only appear like every minute if you want.And not at the same time! Have you never played Call of Duty or any other FPS that has this? And you could use that chat lines for other things not only rules. |
Sounds to me like someone has too many rules :o
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Grytolle: I know but most of them are basic and only a few like 5 are for my server. Anyway hope Blur thinks about the Y for team chat idea. |
/me waves +3 Staff of Moderation.
Right, that's enough of the offtopic ranting. If you want to complain about 1.24 players then make a new thread. This thread is about JJ2+, not about who's server has the better ruleset. Consider yourselves warned. |
I think the chat/teamchat buttons could be made configurable.
This could mean you could also configure different keys for different splitscreen players. En zó slaan we dus twee vliegen in één klap, mensen! :D |
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Really... Fighting over coloured text. I think its unneccissary to remove, but if some people want it good for them. IMO if you add this, make it local and make the keycode that coloured shift symbol thingy for chat.
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plunK is right, and also awesome. Rather than discuss the colo(u)red text, let's discuss this! It's been announced sort of that the next JJ2+ will support clients downloading music. Any further info on that Blur, or any changes related to that? |
Shouldn't there be a max filesize on the mp3s to avoid delay times, lag, and other issues?
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And probably you'll need a command to enable/disable uploading (server-side) or downloading (client-side) music.
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Blurred, you want us to test many programs and to tell how we did it and if it worked. But how about teamviewer? Isnt it lots easier if you would use that program to see if something works or to test some things?
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Not released yet...
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Oh well then at least it's good they're coming :p
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All I care about is hosting. Why would you care about spam or coloured chat, JUST MUTE!
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Objection: Lets say somebody is trying to give out their MSN to a non + user. Now they want to repeat their MSN email thingy a few times in 6 second spurts so the non-plus user can get the email address correctly. Now if this message can't get through because the server is playing a CTF game, and the person can't repeat it for a while, wouldn't that be quite inconvenient? That is why JJ2+ has the pressing up to repeat the last chatline option and also you can press ctrl+V in the chatbox to paste chat. This is there to make it easier. But what you're suggesting defeats the whole purpose. There are many reasons why a line would want to be repeated.
Also, JJ2+ has chat-flood control. If a line is repeated over and over too many times, it kicks the player and if it continues, the player then becomes banned. |
the chat-flood control could be more strict in it's purpose then. since i never saw this happen.
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BLURREDO:
MAYBE YOU CAN ADD IN NEXT VERSION NOFIRE? |
No fire zones already work in multiplayer. Or if you mean a feature that allows the server to turn on and off players' ability to fire, use /stop so the shooting doesn't do any damage. Or you could always use sprite dynamite to erase the blaster shot sprite.
Although I do agree that making no fire work zones in single player would be cool. |
Or maybe he meant No Fire Zone working in single player. Which could be pretty useful.
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Again, you could do this by removing the blaster shot sprite. (Be sure to make a back up of your .j2a file first) Or by hosting levels with no fire zones everywhere.
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I MEAN: IF YOU WANT SET /NOFIRE ON without nofire zones everywhere, press "T" button (chat button) and write /NOFIRE ON...
Console: Nofire Server has been ENABLED |
I understand. I'm just pointing out that you can pretty much get the same effect already if you go through a little more effort, and don't feel like waiting.
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I'm getting lots of errors when trying to download certain tilesets or levels. By downloading them from j2o and deleting the old, incomplete or corrupted files the problem is usually solved, but in this case I can't solve it and find this error in the Jazz2 text file:
NetStart Computer is CLIENT Downloading [ab10btl01.j2l] NET: netRead failed: Illegal NET_HANDLE NET: netRead failed: Illegal NET_HANDLE NET: netRead failed: Illegal NET_HANDLE NET: netRead failed: Illegal NET_HANDLE NET: netRead failed: Illegal NET_HANDLE NET: netRead failed: Illegal NET_HANDLE NetDeInitialize PACKETSTATS Total Packets 5 Total Bytes Send 112 Total Secure Bytes Send 214 Total Bytes Recv 180 Total Secure Bytes Recv 17073 Packets Lost: total:0 Packets out-of-order: total:0 (Server is "The Server") Have anyone ever encountered this? Is there a way to solve it? |
Why are there higher CPU load when running in tray then in normal minimized mode?
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It's simply because minimizing to tray doesn't use the same optimization. The optimization is going to be in the next update.
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You know, I think it would be a good idea to have an anti-collision option (players go through each other) in co-coperative mode, so others would stop pushing each other in tests. Also, it would save the trouble of having to switch everyone to some certain team of CTF (this can be trouble because some like to swtich back, or when someone gets switched, they get killed and go all back to the start). CTF was never made for tests. Of course, test is an unofficial gamemode, but this idea would be very nice to have in the next plus. I don't see why not.
I also had the idea of actually being able to speak through microphone (and could have a team only mode too), which would make CTF a whole lot easier because of less chatkill, no need to know CTF codes. However...this may cause more lag, so I don't completely support this idea. I'm pretty sure you guys are aware of the race bug. I would like to play it more often...but it's almost unplayable. There's more bugs in JJ2 plus, such as not losing lives when hurt in coop and single player if you are not the actual host. And sometimes the next lvl doesn't respond in coop. Also, i would really like the Lori copter bug to be fixed (Lori can't go on copters). Perhaps it could be possible to fix the Lori bug for 1.23 users, who see Lori as a messed up jazz/box/bird/frog/whatever, but you wouldn't be able to play as her though. |
hello,
Can you add in the following version of a patch possibility to move all files from a folder jackrabbit (except Banlist.lst, Filter.lst, Jazz2.exe, JCS.ini, Level editor.exe, plus.ini) in a separate folder data? At present because of a heap of files very inconveniently. |
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BTW, when will the next update release? In next month? |
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Edit: seems to be gone :( |
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Just curious. |
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I'm just curious about it though, as long as it looks better than it does now it's an improvement anyway :-) |
Lori's copter ears probably see more use than her kick anyway. The kick will probably look like Jazz doing any uppercut... horizontally.
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i can just see that. lol
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