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-   -   JJ2+ (Updated June 30, 2010) (http://www.jazz2online.com/jcf/showthread.php?t=17567)

Jerrythabest Oct 28, 2009 11:33 AM

Quote:

Originally Posted by Sonyk (Post 452748)
Lori's copter ears probably see more use than her kick anyway. The kick will probably look like Jazz doing any uppercut... horizontally.

But Spaz has ears too (Fly Carrot ;)). So that isn't really a reason for using Jazz sprites for Lori.

Sonyk Oct 28, 2009 04:51 PM

But they're not mapped to the same action, Spaz has his double jump instead of the copter ears for that action. I'm sure Blur could have plus make it appear as such, but that'd be more work for him.

blurredd Oct 28, 2009 08:07 PM

I'm not really concerned what Lori looks like on 1.23. Use TSF.

Quote:

Originally Posted by Stijn (Post 452745)
What do you stand for? Is JJ2+ being developed with a certain goal in mind, or are you just adding features at will as you go?

Just curious.

Both, but right now I'm focusing on adding minor features people will actually use as well as making sure JJ2+ stays stable and bug free. Most of my bigger ambitions aren't going to be worked on in the near future. At some point I want to stop maintaining compatibility with regular JJ2, though I would want an auto-updater for JJ2+ first. I would like to see a new j2l and j2t format which adds features like more layers and alpha transparency, but I've done virtually no research as to how exactly JJ2 displays levels.

I'm not particularly eager to make tests easier to host since I don't believe test levels will attract a lot of new players to JJ2 compared to other areas that can be developed.

Dermo Oct 30, 2009 07:45 PM

Make Lori jump a tad bit higher when running. That would help fix the issue with Lori not being able to reach particular areas that jazz and spaz can reach.

Snowyrabbit Oct 31, 2009 06:47 AM

It says JJ2 not found,I even dragged the exe to the Plusifier

Sonyk Oct 31, 2009 06:50 AM

Are you using Plusifier.exe or Plus.exe? If it's the latter, JJ2 needs to be open at the same time.

DanZeal Oct 31, 2009 08:43 AM

-servername (or "-sn" to make it short) would be a good thing imo.

blurredd Oct 31, 2009 02:04 PM

I might've added it sooner if it wasn't for the fact that the server name would've appeared in all caps when specified through the command line.

Grytolle Nov 1, 2009 03:32 AM

so force lower case

Treylina Nov 1, 2009 04:34 AM

Well, thanks for the response anyway. I had a good idea, but I'm not sure if it already exists yet... there could be a command to tell the actual lvl name (something like /ln or /lvl which is short for level name) this command would tell the actual level name so you can remember it to use in your server to not forget, without having to look through JCS just to find it. For example if I wanted to find the lvl name of the first battle game, I would type /ln in the chatbar and would say something like "The level is currently battle1"

blurredd Nov 1, 2009 01:12 PM

The real solution would be to redo how command line arguments are parsed. I don't consider being able to specify the server name through the command line as a huge priority, and I'd rather not use a workaround in the meanwhile.

Lithium Nov 4, 2009 08:10 AM

My server is pinging with the newest version of plus. Please help (No,everything is alright with my internet and router,there is a problem ONLY with the newest plus,I can host well on the older one).

FawFul Nov 4, 2009 02:11 PM

i wonder.. i was making a level with ricochet walls today and cooba informed me about this kind of event. He said that it can cause 3hk's and such stuff because the server registers the bullets going in different ways. so it depends in which way they go serverside ( i guess). i wonder how frequently this happens and IF it even happens.. also if it got fixed in jj2+ and if it's really that badly that it would be a minor bug in my level.

EvilMike Nov 4, 2009 02:40 PM

Quote:

Originally Posted by FawFul (Post 452883)
i wonder.. i was making a level with ricochet walls today and cooba informed me about this kind of event. He said that it can cause 3hk's and such stuff because the server registers the bullets going in different ways. so it depends in which way they go serverside ( i guess). i wonder how frequently this happens and IF it even happens.. also if it got fixed in jj2+ and if it's really that badly that it would be a minor bug in my level.

I am pretty sure the ricochet event is no longer problematic in that way. 3hks can still happen, but they are a lot rarer with JJ2+.

However, I'm pretty sure the client will still see something different from the server, which means these events have a chance of causing "air hits".

Raven aka StL Nov 4, 2009 11:23 PM

The ultimate bottomline is that ricochets should not be used in multiplayer levels.

FawFul Nov 5, 2009 03:05 AM

they seem to work, and most players seem to like them.. so why not?

Grytolle Nov 5, 2009 03:45 AM

because we dislike airhits

Stijn Nov 5, 2009 04:34 AM

because st. louis says so

Jerrythabest Nov 5, 2009 05:05 AM

Because Fquist and Stijn will otherwise merge together to become FrankEnStijn :p

Lithium Nov 5, 2009 08:06 AM

Quote:

Originally Posted by Hunter (Post 452879)
I and some other people had the same issue. Please check some of the topic's previous pages, Blur provided a link to an alternate plus.dll. Unfortunately, I can't find the post now.

EDIT: This is what fixed the problem for me.

Thanks a lot,it works for me too.

By the way Blur,what do you think about "live spectating"? Mode where you can move around,but have a different colored name and you can't shoot and no one can shoot you?

FawFul Nov 5, 2009 02:09 PM

yeah or a relative or absolute mouse scrolling in the area, would be cool while spectating. i mean something jcs has with the parallax view.

Czech Sonic Nov 5, 2009 02:50 PM

Whe will next JJ2+ ??

Troglobite Nov 5, 2009 06:46 PM

Quote:

Originally Posted by Ron97 (Post 452912)
Thanks a lot,it works for me too.

By the way Blur,what do you think about "live spectating"? Mode where you can move around,but have a different colored name and you can't shoot and no one can shoot you?

This would be cool.

Crazy Rabbit Nov 5, 2009 07:21 PM

Oh... dont forget make some fix...
GAMEMODE: COOP...
IF I DIED AND WRITE /c, my server crushes, and i need restart it!
Dont forget about /nofire on

Lithium Nov 6, 2009 02:02 AM

Quote:

Originally Posted by FawFul (Post 452916)
yeah or a relative or absolute mouse scrolling in the area, would be cool while spectating. i mean something jcs has with the parallax view.

Quote:

Originally Posted by Crazy Rabbit (Post 452919)
Dont forget about /nofire on

Good ideas.

snzspeed Nov 6, 2009 06:21 AM

mp3 support doesnt work in TSF & 60% of people seem to have trouble while plusifiering their tsf.exe..

sorry if this has been reported already, im too lazy to browse the thread right now.

Sonyk Nov 6, 2009 09:27 AM

MP3 support works fine in my copy of TSF+.

cooba Nov 6, 2009 09:46 AM

Just checked, and BASS works for me. Try plusifying again.

snzspeed Nov 6, 2009 09:52 AM

got it to work, ty

Crazy Rabbit Nov 13, 2009 05:55 AM

OH YEAH... I HAVE AN IDEA...
HOW ABOUT NEW MODE: MONSTER HUNTER
AND TEAM MONSTER HUNTER? :)

Foly Nov 13, 2009 08:15 AM

Quote:

Originally Posted by Crazy Rabbit (Post 453136)
OH YEAH... I HAVE AN IDEA...
HOW ABOUT NEW MODE: MONSTER HUNTER
AND TEAM MONSTER HUNTER? :)

MAYBE YOU SHOULD POST IT HERE?

cooba Nov 13, 2009 08:38 AM

PLEASE WORK ON MY IDEA BLURREDO!
:)!
AND DONT FORGET /NOMAGICMUSHROOMS ON!

Crazy Rabbit Nov 14, 2009 07:22 AM

cooba, what mean /NOMAGICMUSHROOMS ON?

snzspeed Nov 16, 2009 06:38 AM

Quote:

Originally Posted by Crazy Rabbit (Post 453191)
cooba, what mean /NOMAGICMUSHROOMS ON?

that means LOL

Jgke Nov 25, 2009 04:07 PM

Maybe you should implement JJM to it too, as a separate .dll, what plus looks and uses it alongside with plus.dll on plusifiering.

Also, commands like /swap all and /noshoot ON/OFF should be implemented, alongside with global muting (for example, in ZA)

Lithium Nov 25, 2009 11:43 PM

Also,the command for all joiners to auto-join the blue or red team would be useful too,for test servers (don't look at me like that,I don't really play them much)

Raven aka StL Nov 26, 2009 02:46 PM

Quote:

Originally Posted by Hunter (Post 453457)
Sfaizst said he was against the idea of JJM being added to JJ2+ in some thread.

If he's that desperate for credit, then he should tell Blur to add it.

Jgke Nov 28, 2009 06:42 AM

Quote:

Originally Posted by Hunter (Post 453457)
Should this invert teams? Why?

Well, if someone wants to switch the sides in, say, semi.

It shouldn't be too much of a problem?

EvilMike Nov 28, 2009 11:06 AM

Yeah it's not a bad idea if you want to have a totally fair game, since some levels aren't perfectly balanced. Playing more than one game and switching sides each time is a way to solve that, and I guess /swap all would be easier than going /swap 1 /swap 2 /swap 3 /swap 4 etc

Erik Nov 29, 2009 06:28 AM

Quote:

Originally Posted by Crazy Rabbit (Post 453191)
cooba, what mean /NOMAGICMUSHROOMS ON?

it means you can't use any kind of psychoactive fungi while playing


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