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I propose a feature for JJ2+ (beside the script/opcode thing) that is probably quite easy to implement: the "silent warp" event.
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?=Silent Warp |+|Area |Silent |Warp |ID:8|ExtendX:-8|ExtendY:-8|TriggerID:5Additionally, the warp field could be (de)activated by a trigger. |
Or just use the normal Warp event, in conjunction with ShowAnim (if ShowAnim is set, and Coins is a value different from 10/20/50/100, the warp becomes instant)
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j2loritdoesn'thappen
Although it is a good way of blocking jjnowall. |
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I should perhaps clarify the proposed "ExtendX" and "ExtendY" properties. These define a field relative to the event position ("warp field") within which the player will be transported to the same position relative to the Warp Target (which is necessary for seamless transitions). |
It was only a suggestion... Because there's no point in wasting an empty event for something that could be done by using the existing values.
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Where do I have to write the commands to change the custom mode? I tried plus.ini but doesn't work.
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Why Plusifier isn't working with the 1.24x :((((((((((((((((((((((( ???? plz wantz snow in main menu
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Well, the fact is 1.24x has alot diffirent binary, check in hex editor, and even deleting the 'x' from the "1.24 x" won't work =( However, it could be nice. Because, why two versions are supported and the (problably) newest is not?
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Because as you said, the only difference with TSF really is the snow in the background of the menu. Few people have it, even less people play it; I suppose it's simply not a priority.
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Well you can get JJ2+ to work with version 1.24x by hacking it :P
Just wish 1.24 would be only supported.(you can kick non-plus if you hate test noobs xD). |
There are some more diffirences than bigger Home Cook Levels list... probably.
But wait, why levels saved in JCS 1.24x can be opened only by 1.24x and WHY JCS 1.24x is bigger than the TSF version? |
1.24x is a newer version...
all older file versions can be opened by 1.24x,so it makes it the best jj2 version. And I haven't seen any 1.24x costume levels in J2O O.o I do all my levels in 1.24 even converted the 1.24x levels to 1.24 ones. Well for XMas i make levels in 1.24x... |
Oh...Also JJ2+ have problem...If admin played dies and he writes /c, it may crush server...
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...and It didn't work with 1.23x...
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You can open 1.23 and 1.24 levels with 1.24 JCS You can open 1.23 levels with 1.23 JCS You can convert 1.24 levels to 1.23 (I dont know about other versions) And i dont think 1.23x exists (correct me if im wrong oO) |
1.23 and 1.23x is the same J2L format version (v2.02). So are 1.24 and 1.24x (v2.03), from my memory at least.
1.23x = Holiday Hare 98 1.24x = Christmas Chronicles 99 (same as HH98 except TSF and with custom levels) |
Yes, exactly, and 1.23x is the only 1.23 I have =D
Also, Plusifier doesn't work with 1.00g... |
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Would be awesome though if we could plusify 1.10o and mix 1.10o+ players with 1.2x+ players in online games :p
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Because there's so many 1.10o players?
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No, rather because 1.10o is awesomely retro :p You'd finally get more people to play 1.10o because they'll be able to play in the same servers as they're used to :p
If only we had some kind of place to spread 1.10o... |
But,
1.10o is full of bugs and differences to 1.23 and later, which could be patched, which would effectively make it 1.23, which would be a huge waste of time. |
Why Plusfilier need this 1.00. 1.00 must die...
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I can't keep enemies and end level zones when I activate the server. I can't do it even when I set the gamemode to SP.
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To use SP events you have to use MCEs(Multi Combo Events). Witch are explained on the website Foly give out as well.
The End Level event wont work in MP games unless someone releases a fix for it... If you would like to have it easy just use the command /gamemode coop. |
I'm not testing this, but I would imagine you could use the End Signpost instead. MCE enemies have the disadvantage of generating, though, and you'd be better off hosting in Single Player... all the MCE enemy stuff is for random isolated enemies in otherwise-multiplayer adventures, not for sustaining an entire level.
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Hey...But COOP have Many bugs...Better test it on Single Player...Not Server...But if you wanna show it to friends or other ppl or just test it in internet, host in COOP... :D
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And what about new MCE event, changemusic event...Its possible?
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It doesn't sound like an MCE, certainly, since I'm guessing it would be a zone and not an object.
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In domination when you captured a capture point you will get like 1 point every 5 seconds. Is there any way to increase the time between getting points? Because 1 point every 5 seconds means a game would take max 20.8 minuts (if you keep the capture point).
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There's no way that I know of to increase the time limit, at the moment. Though, in general 20 minutes is a bit long for a domination match anyway.
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Is it possible to add some kind of function to plus that shows some kind of info for players who dont have a recent version of plus (or not at all) and are trying to join servers not hosted on the default port? I think that would as a bonus, help spreading plus.
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The problem with that is players need to be able to connect to a server in order for them to receive a message from it. If they can connect (but quickly time out), then a message can be sent through chat. Of course as soon as they CTO, the message will also go away. Right now, the best thing JJ2+ offers for this is welcomemessage.
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Lets say I remove the password for Zeal Duels. Then every player that dosen“t have plus and are trying to join ZD will instead join Zeal Alpha and CTO. Without knowing why. And they will get the welcomemessage for ZA. But I could ofc use the welcommer on ZA to show some info about it. But still, I would only be able to show a short message without any link to JJ2+.
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Look what I found!!
Lori able to grab the copter
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Is there any chance of Blur to implant it? |
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