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Didn't know that Pyromanus is making a conversion of the game. Looks nice!
Though, I try to make my own set, just a few first elements are copied to learn the style ;) |
..that tileset kind of makes me want to pick up level-creation again.
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I second PJ. That's one of those tilesets that I want to use when it's finished. But I think that the tileset has been under construction for some time now.
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Wha....this tileset looks preety awsome..I want it.
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Reminds me of The Lord Of The Rings for some reason.
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I am currently making a levelpack that will be very short.
It is based on a mystery about the royal court being sucked up into five dimensions: Air, Water, Earth, Fire, and Darkness. Our young rabbit was summoning the servant during this occasion, and missed to whole thing! Through the reminants of the gates left in the dining room, he must find each of his friends by exploring the elemental planes, all with different compelling gameplay types for different Jazzers. From avoiding the drop to attacking the walls and dodging the flame, Dinner Of Disaster should be one exciting pack! What do you guys think? Like the storyline? I'm very sorry that there's no screenie. Oh well. |
New levelset. My Lava levelset (See waaaay back in this topic) is on the slowcooker for now. Main problem: No idea for level layouts
To sum up the storyline: No contact from a space station. Level design: Puzzles/shooter Features: New music, both level and boss, edited by me for JJ2, plus some of the best darn fitting music I can find! Stuff that's holding it back: No Idea for level layouts Released "When it's done" Uhh, Help wanted? [IMG]http://www.maj.com/gallery/puffie40/Jazzavatar/Screenshots/station01.jpg[/IMG] |
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you ripped off Shadow The Hedgehog you rascal you
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it's going to be 9 Levels long, with one being a secret level. All of them have a start, but it's the rest of the level I cant think of... :rolleyes:
And yes, evilmike, I'm using your level series for inspiration. Level one (In the screenshot) has a bit of a intro, and is about 25% done. Quote:
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9 levels is pretty ambitious. All I can really say is that when you are making something like this, you will always have to sacrifice some ideas in order to get it done. It's always great if everything can be perfect, but unfortunately it's never realistic. I always seem to make huge plans for level packs and wind up cutting half of it by the time it's done. As for no idea for level layouts, the best solution is just to force yourself to work on it. In these situations, ideas simply will not come to you until you start building stuff. Even if it's just a bunch of simple things. |
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If you're building space bases you should ask yourself simple questions. Like "what does this space station need?", or "how should every part be connected?" and "Is this place meant for the masses or just technicians etc.?" and so on. It leads to a global idea of what you want to create in JCS, AKA a layout... |
I'm busy with a 15 level levelpack for some years now, comes out this summer.
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How many years? Gametype? And where there any breaks in between?
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about 7 years with break in between (really big ones :P) Its a singleplayer pack called "the antidote" only original tilesets, exept for a swamp level. maybe i'll upload some screenshots soon.
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The screens from some different levels and tilesets:
Level 1, Carrotus [IMG]http://i51.photobucket.com/albums/f382/WAKE29/level1.jpg[/IMG] Level 3, Castle [IMG]http://i51.photobucket.com/albums/f382/WAKE29/level3.jpg[/IMG] Level 5, Diamondus [IMG]http://i51.photobucket.com/albums/f382/WAKE29/level5.jpg[/IMG] Level 7, Jungle [IMG]http://i51.photobucket.com/albums/f382/WAKE29/level7.jpg[/IMG] |
Those screenshots looks nice IJskonIJn.
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The last and the first looks awesome :eek: |
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These screenshots don't look bad, but as far I can see they look very similar to others levels with those tilesets, and according to the given images they appear quite generic. The Carrotus and Castle levels have tile bugs in the walls. Also, I suggest that you avoid using layer 4 tiles that are normally masked on layer 5, as it can become very confusing and frustrating at times. Finally, the Castle screenshot is the only screen that seems to show any form of preivew on the gameplay; the others look fairly empty.
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I hope the pack will be better.:) |
[IMG]http://img49.imageshack.us/img49/6178/frankenplacerl0.png[/IMG]
From my new SP pack. Darn, those battle levels of mine need to wait. |
Like what I said to IJskonIJn, don't use masked tiles for layer 4 on layer 5, as in this screen I can barely see what is solid ground, and what is eyecandy. :|
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Cool picture Eiqus.
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Thanks. ^^ Levels waiting for a screenshot:
1. Letni Boss (The First Engine) 2. Scraparap Level 2 (Ghosts of the Scrapped) |
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![]() ETA: I am well aware that the gray bits on the vertical crystals over on the right align badly. Don't bother. |
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... Yes, I'm just trying to look fancy by throwing around alot of terms. Looks good, Violet! |
OMG! New Crysillis looks awesome! Any idea when it will be done?
I'm still working on Crystal Caves, BTW. |
Great work as always :D
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Are you using a textured background as an effect?
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Umm! There's a textured background, yes, and you can have a totally open level or cracks in the cave or whatever you like. Not sure if that's what you mean by "an effect."
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I am currently working on a new version of Lost in Marble Gardens. The levels will contain new puzzles that were not in V4.0. This will be a harder version of the previous one. I don't know whether to call it V5.0 or something different.
Yes, I am also still working on Crystal Cave. About 70-75% done I think. I might remake it in the new Crysillis shortly after that's done. |
Why not make some new stuff instead of just "remaking" old stuff.
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SPAZ18 it's pointless to do remakes all the time. |
Birdie's right.
In with the new! |
yeah there to many remakes
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