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-   -   tell some of the levels what u are buiding and goning on j2o (http://www.jazz2online.com/jcf/showthread.php?t=14475)

StNick May 12, 2007 10:35 AM

Didn't know that Pyromanus is making a conversion of the game. Looks nice!
Though, I try to make my own set, just a few first elements are copied to learn the style ;)

Fawriel May 12, 2007 11:10 AM

..that tileset kind of makes me want to pick up level-creation again.

DarkSonic May 12, 2007 11:20 AM

I second PJ. That's one of those tilesets that I want to use when it's finished. But I think that the tileset has been under construction for some time now.

Nonomu198 May 12, 2007 12:14 PM

Wha....this tileset looks preety awsome..I want it.

Valco May 13, 2007 12:22 PM

Reminds me of The Lord Of The Rings for some reason.

Valco May 13, 2007 12:31 PM

I am currently making a levelpack that will be very short.
It is based on a mystery about the royal court being sucked up into five dimensions: Air, Water, Earth, Fire, and Darkness.
Our young rabbit was summoning the servant during this occasion, and missed to whole thing! Through the reminants of the gates left in the dining room, he must find each of his friends by exploring the elemental planes, all with different compelling gameplay types for different Jazzers.

From avoiding the drop to attacking the walls and dodging the flame,
Dinner Of Disaster
should be one exciting pack! What do you guys think? Like the storyline? I'm very sorry that there's no screenie. Oh well.

Puffie40 May 13, 2007 01:04 PM

New levelset. My Lava levelset (See waaaay back in this topic) is on the slowcooker for now. Main problem: No idea for level layouts

To sum up the storyline: No contact from a space station.

Level design: Puzzles/shooter

Features: New music, both level and boss, edited by me for JJ2, plus some of the best darn fitting music I can find!

Stuff that's holding it back: No Idea for level layouts

Released "When it's done"

Uhh, Help wanted?

[IMG]http://www.maj.com/gallery/puffie40/Jazzavatar/Screenshots/station01.jpg[/IMG]

EvilMike May 13, 2007 03:54 PM

Quote:

Originally Posted by Puffie40 (Post 404688)

Uhh, Help wanted?

[IMG]http://www.maj.com/gallery/puffie40/Jazzavatar/Screenshots/station01.jpg[/IMG]

I would help, but I already made that level.

DoubleGJ May 14, 2007 02:52 AM

you ripped off Shadow The Hedgehog you rascal you

n00b May 14, 2007 10:39 AM

Quote:

Originally Posted by DoubleGJ (Post 404703)
you ripped off Shadow The Hedgehog you rascal you

FIND THE COMPUTER ROOM!!

Puffie40 May 14, 2007 12:48 PM

it's going to be 9 Levels long, with one being a secret level. All of them have a start, but it's the rest of the level I cant think of... :rolleyes:

And yes, evilmike, I'm using your level series for inspiration.

Level one (In the screenshot) has a bit of a intro, and is about 25% done.

Quote:

you ripped off Shadow The Hedgehog you rascal you
Huh? I'm in the dark when it comes to consoles. I only have a computer and nothing else. :cool:

EvilMike May 14, 2007 09:10 PM

Quote:

Originally Posted by Puffie40 (Post 404736)
it's going to be 9 Levels long, with one being a secret level. All of them have a start, but it's the rest of the level I cant think of... :rolleyes:

And yes, evilmike, I'm using your level series for inspiration.

Level one (In the screenshot) has a bit of a intro, and is about 25% done.

Heh, well, don't mind my criticism in any case. I was just kidding. I always like to see single player episodes.

9 levels is pretty ambitious. All I can really say is that when you are making something like this, you will always have to sacrifice some ideas in order to get it done. It's always great if everything can be perfect, but unfortunately it's never realistic. I always seem to make huge plans for level packs and wind up cutting half of it by the time it's done.

As for no idea for level layouts, the best solution is just to force yourself to work on it. In these situations, ideas simply will not come to you until you start building stuff. Even if it's just a bunch of simple things.

Xobim May 15, 2007 05:13 AM

Quote:

Originally Posted by Puffie40 (Post 404688)
To sum up the storyline: No contact from a space station.

Stuff that's holding it back: No Idea for level layouts

I agree with Evilmikes idea. If you force yourself to build the level, you'll create a dozen of layouts, of which one eventually will lead to the needed layout for the level.
If you're building space bases you should ask yourself simple questions. Like "what does this space station need?", or "how should every part be connected?" and "Is this place meant for the masses or just technicians etc.?" and so on.
It leads to a global idea of what you want to create in JCS, AKA a layout...

IJskonIJn May 15, 2007 11:51 PM

I'm busy with a 15 level levelpack for some years now, comes out this summer.

Hitch May 16, 2007 04:42 AM

How many years? Gametype? And where there any breaks in between?

IJskonIJn May 16, 2007 08:01 AM

about 7 years with break in between (really big ones :P) Its a singleplayer pack called "the antidote" only original tilesets, exept for a swamp level. maybe i'll upload some screenshots soon.

IJskonIJn May 28, 2007 06:07 AM

The screens from some different levels and tilesets:

Level 1, Carrotus
[IMG]http://i51.photobucket.com/albums/f382/WAKE29/level1.jpg[/IMG]

Level 3, Castle
[IMG]http://i51.photobucket.com/albums/f382/WAKE29/level3.jpg[/IMG]

Level 5, Diamondus
[IMG]http://i51.photobucket.com/albums/f382/WAKE29/level5.jpg[/IMG]

Level 7, Jungle
[IMG]http://i51.photobucket.com/albums/f382/WAKE29/level7.jpg[/IMG]

TripleJ May 28, 2007 07:01 AM

Those screenshots looks nice IJskonIJn.

Nonomu198 May 28, 2007 07:52 AM

Quote:

Originally Posted by IJskonIJn (Post 405614)
The screens from some different levels and tilesets]



The last and the first looks awesome :eek:

IJskonIJn May 28, 2007 08:29 AM

@ iconguy

If you want to play a jungle level like that one, you should try jungle

PurpleJazz May 28, 2007 10:29 AM

These screenshots don't look bad, but as far I can see they look very similar to others levels with those tilesets, and according to the given images they appear quite generic. The Carrotus and Castle levels have tile bugs in the walls. Also, I suggest that you avoid using layer 4 tiles that are normally masked on layer 5, as it can become very confusing and frustrating at times. Finally, the Castle screenshot is the only screen that seems to show any form of preivew on the gameplay; the others look fairly empty.

Nonomu198 May 28, 2007 10:39 AM

Quote:

Originally Posted by IJskonIJn (Post 405627)
@ iconguy

If you want to play a jungle level like that one, you should try jungle

Nice lvl. Very confusing and easy thu lol.
I hope the pack will be better.:)

Eigus May 29, 2007 04:11 AM

[IMG]http://img49.imageshack.us/img49/6178/frankenplacerl0.png[/IMG]

From my new SP pack. Darn, those battle levels of mine need to wait.

PurpleJazz May 29, 2007 04:16 AM

Like what I said to IJskonIJn, don't use masked tiles for layer 4 on layer 5, as in this screen I can barely see what is solid ground, and what is eyecandy. :|

Nonomu198 May 29, 2007 04:55 AM

Quote:

Originally Posted by Eigus (Post 405735)
[IMG]http://img49.imageshack.us/img49/6178/frankenplacerl0.png[/IMG]

From my new SP pack. Darn, those battle levels of mine need to wait.

O tilebugs.

ThunderPX May 30, 2007 04:48 AM

Quote:

Originally Posted by IconGuy (Post 405738)
O tilebugs.

Except, like, not.

TripleJ May 30, 2007 05:52 AM

Cool picture Eiqus.

Eigus May 30, 2007 06:31 AM

Thanks. ^^ Levels waiting for a screenshot:

1. Letni Boss (The First Engine)
2. Scraparap Level 2 (Ghosts of the Scrapped)

Hitch May 31, 2007 03:59 PM

Quote:

Originally Posted by IconGuy (Post 405738)
O tilebugs.

Yes, there are many tile bugs in that screenshot.

Violet CLM Jun 8, 2007 09:14 AM


ETA: I am well aware that the gray bits on the vertical crystals over on the right align badly. Don't bother.

n00b Jun 8, 2007 09:21 AM

Quote:

Originally Posted by Unknown Rabbit (Post 406676)

OMG! TEILBUGZ!!! PALATE ERRORZ!! LAK OF EYCANDI!!! NOT ENUF COWBELL!


... Yes, I'm just trying to look fancy by throwing around alot of terms. Looks good, Violet!

SPAZ18 Jun 9, 2007 01:25 AM

OMG! New Crysillis looks awesome! Any idea when it will be done?
I'm still working on Crystal Caves, BTW.

cooba Jun 9, 2007 01:30 AM

Great work as always :D

FireSworD Jun 9, 2007 01:48 AM

Are you using a textured background as an effect?

Violet CLM Jun 9, 2007 02:00 AM

Umm! There's a textured background, yes, and you can have a totally open level or cracks in the cave or whatever you like. Not sure if that's what you mean by "an effect."

SPAZ18 Jun 14, 2007 05:42 AM

I am currently working on a new version of Lost in Marble Gardens. The levels will contain new puzzles that were not in V4.0. This will be a harder version of the previous one. I don't know whether to call it V5.0 or something different.

Yes, I am also still working on Crystal Cave. About 70-75% done I think. I might remake it in the new Crysillis shortly after that's done.

Birdie Jun 14, 2007 10:53 AM

Why not make some new stuff instead of just "remaking" old stuff.

TripleJ Jun 14, 2007 11:04 AM

Quote:

Originally Posted by Birdie (Post 407213)
Why not make some new stuff instead of just "remaking" old stuff.

That is what I'm wondering too.
SPAZ18 it's pointless to do remakes all the time.

Valco Jun 16, 2007 05:41 AM

Birdie's right.

In with the new!

Speeza Jul 8, 2007 01:27 PM

yeah there to many remakes


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