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-   -   JJ2+ (Updated June 30, 2010) (http://www.jazz2online.com/jcf/showthread.php?t=17567)

blurredd Jan 25, 2010 02:29 PM

I actually implemented the Lori copter fix some while ago (it'll be in the next update), but thanks anyway Gry. Speaking of Lori fixes, I figured out how to fix Lori's fur color and to make her clothes color customizable. The only problem is that some colors in Lori's sprites should stay purple and yellow, like her airboard and her explosion effect. Ideally, Lori's fur and clothes in the sprites in Anims.j2a would be changed to green and red respectively, and JJ2+ would handle the color correction so that Lori's colors displayed yellow and purple by default. I'm just not sure if it's worth the effort, and others might prefer the current behavior anyway.

By the way, Lori's clothes color will be editable by setting the value that used to change the color of the tip of Lori's gun. This means the tip of Lori's gun will stay red, but the rest of the gun can still be different colors. I had to keep either the gun tip or Lori's eyes fixed at one color, and I chose the former.

DoubleGJ Jan 26, 2010 02:16 AM

If you're implementing the Lori fix, would it be possible to switch it off? So far I have made the Devil Dash levels having Lori take different routes specifically because of her inability to grab copters, which has become a cool feature and sort of a challenge over the other two characters. It would be a shame if I had to remove it.

Frostbite Jan 26, 2010 08:44 AM

Wow, so much has been going on in the few years I was away ... This is awesome!

blurredd Jan 26, 2010 02:35 PM

Quote:

Originally Posted by DoubleGJ (Post 454780)
If you're implementing the Lori fix, would it be possible to switch it off? So far I have made the Devil Dash levels having Lori take different routes specifically because of her inability to grab copters, which has become a cool feature and sort of a challenge over the other two characters. It would be a shame if I had to remove it.

It's not really worth making it an optional feature for one special case, though I could make the Lori start position work instead.

DoubleGJ Jan 26, 2010 04:03 PM

Wow, surprised I haven't thought of it. Yes, with this I can use triggers to keep everything as it is and this could also make some other things possible.

blurredd Jan 26, 2010 04:56 PM

I'll probably use event 32 for Lori Level Start since it isn't used for anything as far as I can tell.

EvilMike Jan 26, 2010 06:42 PM

That would make a lot of sense. It would put it next to the other start pos events as well. Having a lori start event is a very good idea too.

Crazy Rabbit Feb 4, 2010 04:23 AM

BlurredD, what about JCS+ with scripting, its possible?

blurredd Feb 4, 2010 12:20 PM

As far as I know, no one, including Neobeo, is actively working on JCS+, and my only priority at the moment is JJ2+. You'll have to talk to Cpp about scripting, assuming you can find him.

Stijn Feb 4, 2010 12:31 PM

I also imagine it'd be a lot more interesting for people to do a JCS+ if people came with feature requests less vague than "with scripting".

EvilMike Feb 4, 2010 01:14 PM

I think it's more practical for people to make tools that complement JCS rather than replace it, anyway. Reworder is a good example. This way you can make the basic level in the editor, and do fancier things with external program. It also just so happens that these fancy things usually are rather technical, and don't have much to do with the level design (which JCS is most suited to). Honestly, I think if a JCS+ were ever made, the best improvements it could make would be interface related, such as the ability to flood-fill tiles and whatnot.

Scripting is still the best solution to the sorts of things people would like to do. A working scripting language already exists and is capable of doing some reasonably powerful stuff, but unfortunately the project seems to have stalled, as tends to happen with things like this. I imagine it could still be completed eventually, but I have no idea when or if that will happen. It's a shame really because what has been done so far shows a lot of promise, but at the moment it still lacks a handful of features that would be needed for it to be brought into practical use.

Lithium Feb 7, 2010 07:40 AM

It would be nice to remove the "hack attempt from -;added - to block list" from the new plus because these days a new hacking program appeared abusing this feature. Its only purpose is to annoy host and admins by spamming the "hack attempt" message. Please remove it or do something about it.

Grytolle Feb 7, 2010 07:53 AM

Sounds like something an actual ban would solve

DanZeal Feb 7, 2010 08:53 AM

Ban the IP using your firewall.

Lithium Feb 7, 2010 09:09 AM

Quote:

Originally Posted by Grytolle (Post 455065)
Sounds like something an actual ban would solve

The ban doesn't work. It still spams the messages 'added - to the block list'.

Vegito Feb 7, 2010 10:19 AM

Not only that, you can create clones that can't be banned at all. It will fill up your server and all you can do is rehost. (Ban/kick/whatever and they will just rejoin).
Then there's also the "block" messages that can be spammed too, yes. Banning the IP won't work unless you block the IP via your firewall.
But then again, if only a proxy is used you're screwed anyway. I can perhaps try and get the packets with WPE :-/. There's a player searching for breaches inside JJ2+ to still be able to annoy people.

http://www.jazz2online.com/jcf/showp...70&postcount=1

Some screenshot of the actual clones, not that it will matter much.

Grytolle Feb 7, 2010 11:13 AM

Oh. That's mean:P

sonicnathan 1 Feb 8, 2010 09:42 AM

Wow what a dick.

Wow first time posting in god knows how long and I'm calling someone a dick.....

Grytolle Feb 8, 2010 10:05 AM

Quote:

Originally Posted by SonicNathan 1 (Post 455138)
Wow what a dick.

thats what she said:+

Troglobite Feb 8, 2010 11:41 PM

Random minor feature that might be cool for a future version of plus:
When spectating, on levels where each team has a different set of triggers, the spectator sees the triggers in some default setting. It would be nice if plus switched the triggers for the spectator to match whichever player they happened to be watching at the moment, so you don't end up watching people run through walls.

blurredd Feb 9, 2010 08:29 PM

Quote:

Originally Posted by Ron97 (Post 455071)
The ban doesn't work. It still spams the messages 'added - to the block list'.

Quote:

Originally Posted by Vegito (Post 455080)
Not only that, you can create clones that can't be banned at all. It will fill up your server and all you can do is rehost. (Ban/kick/whatever and they will just rejoin).
Then there's also the "block" messages that can be spammed too, yes. Banning the IP won't work unless you block the IP via your firewall.

This is something that would've been fixed had I released the next JJ2+ update already. I'll see if I can hurry the release. I've been wasting too much time trying to figure out all the DirectDraw calls in JJ2 recently.

Quote:

Originally Posted by Troglobite (Post 455176)
Random minor feature that might be cool for a future version of plus...

Maybe one day.

BlueDragon Feb 18, 2010 08:23 AM

Blur any ting on adding support for the Lori Start Pos and the chopper?

Elemental Feb 18, 2010 12:55 PM

Sorry for posting a newbie question, but is this a mod that adds option for online coop, and if not, what is? There are several pages all over the internet suggesting that it is possible to play JJ2 coop online with 3rd party mods, but none tells which one... =/

Stijn Feb 18, 2010 01:06 PM

Well, you can set the game mode to coop with JJ2+ (see the readme and look for the /gamemode command). I don't know whether it's as buggy as in vanilla JJ2 though.

blurredd Feb 18, 2010 03:06 PM

Quote:

Originally Posted by klemenkin (Post 455416)
Blur any ting on adding support for the Lori Start Pos and the chopper?

Lori start positions (using event 32) will be in the next update, and, like I mentioned earlier, so will the copter fix.

Vegito Feb 18, 2010 04:21 PM

That'll be an interesting update with a lot of fixes :).

Grytolle Feb 18, 2010 10:54 PM

Quote:

Originally Posted by Elemental (Post 455421)
Sorry for posting a newbie question, but is this a mod that adds option for online coop, and if not, what is? There are several pages all over the internet suggesting that it is possible to play JJ2 coop online with 3rd party mods, but none tells which one... =/

http://www.jazz2online.com/downloads...oop-bug-fixer/

BlueDragon Feb 19, 2010 08:05 AM

Is there a way you could make a console window that can be opened by command line were we could enter JJ2+ commands,see system and chat logs and a command like cmdlist so it would list all commands.

And would you be able to add an option like its in Quake3 type games that you can chat as Console: by entering the command "say Anything" into the above suggestion?

EvilMike Feb 27, 2010 01:18 AM

Quote:

Originally Posted by Grytolle (Post 455432)

This is a nice utility but unfortunately it is clientside, so everyone has to be running it in order for coop to work. I have no idea if a completely serverside solution is possible though (a lot of the fancier features JJ2+ has require plus-only mode).

Grytolle Feb 27, 2010 05:51 AM

I very much doubt it...

(+ only is bascially only used because a feature was impossible to code with backwards compability)

DanZeal Mar 26, 2010 08:05 AM

I´m just curious.
How is the work with the new plus going?

XEREMAT Mar 29, 2010 06:42 AM

how to i make a server with Console: says.... i see a lot of ppl got it

init Apr 4, 2010 01:16 PM

Hi everyone!

Unfortunately hosting servers with Plus does not work with Linux/Wine. When I start a server, I get this error message twice:
Quote:

Jazz Jackrabbit 2 has caused an access violation at address 10043913h by attempting to "read" from address 00000004h
After that, Jazz2 crashes.
It works with the standard version of Jazz2 (TSF) but I need Plus because of some features such as spectating or team battle.
Is there any way to fix this bug?

I'm using Debian GNU/Linux Testing with Wine 1.0.1.

EvilMike Apr 4, 2010 07:47 PM

Quote:

Originally Posted by init (Post 456291)
Hi everyone!

Unfortunately hosting servers with Plus does not work with Linux/Wine. When I start a server, I get this error message twice:

After that, Jazz2 crashes.
It works with the standard version of Jazz2 (TSF) but I need Plus because of some features such as spectating or team battle.
Is there any way to fix this bug?

I'm using Debian GNU/Linux Testing with Wine 1.0.1.

Does this also happen with 1.23? I ask, because I used Ubuntu for some time and never had any problems with JJ2+.

Does this error happen whenever you try to join games as well? Or is it only when hosting? Also, have you tried hosting a different level? (access violations are often due to some problem in the level)

init Apr 5, 2010 08:42 AM

Thanks for your quick reply.

It doesn't work with 1.23 either.
The rest of the game works. Only hosting a server does not.

I found out that everything works with the old version of Plus (The readme file says "JJ2+ Beta Release (last updated Apr 9, 2008)"), even hosting.

blurredd Apr 5, 2010 08:58 AM

This is an issue with gethostname and/or WSAAsyncGetHostByName. In your jazz2.log, what host name are you seeing on the line that starts with "NET: WinSock v2.2"? And is there a "NET: netGetHostAddr failed:" message shown before you crash? If so, what is the error message?

I'll be able to at least prevent the crash in the next JJ2+ update (this is only an issue when JJ2 attempts to bind to a specific local IP address as opposed to any available IP address), and you should be able to use this dll in the meanwhile.

Seren Apr 5, 2010 09:00 AM

I have a question. Will plus enable frogs in multiplayer? It's actually possible to be a frog in MP, if there is a witch, but while I see myself as a frog, other players see me as a very stupid rabbit. Could a new plus fix it? It could be an awesome feature.

init Apr 5, 2010 09:39 AM

Quote:

Originally Posted by BlurredD (Post 456310)
This is an issue with gethostname and/or WSAAsyncGetHostByName. In your jazz2.log, what host name are you seeing on the line that starts with "NET: WinSock v2.2"? And is there a "NET: netGetHostAddr failed:" message shown before you crash? If so, what is the error message?

This is the corresponding line in the jazz2.log:
Quote:

NET: WinSock v2.2 "WinSock 2.0", Status: Running, Host: Butters
The host name "Butters" is right. There is no "NET: netGetHostAddr failed:" message shown.
I think the "access violation" message was caused by the missing "bass.dll". The message was not shown anymore after putting this file into the Jazz2 directory (I must have forgotten this when I installed the new plus version). However, Jazz2 still crashed when I tried to start a server.
Quote:

Originally Posted by BlurredD (Post 456310)
[...] and you should be able to use this dll in the meanwhile.

Yay! It works :-)
Thank you.

blurredd Apr 8, 2010 12:04 AM

I updated JJ2+. Most notable change: it's now even easier to add colors to your player name.

EvilMike Apr 8, 2010 12:12 AM

Quote:

Originally Posted by BlurredD (Post 456340)
I updated JJ2+. Most notable change: it's now even easier to add colors to your player name.

Yes, this is true. But I think a certain minor addition should also be pointed out. Behold the power of jj2+




(That's what 32 simultaneous connections looks like)


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