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when today I tried to load not original levellist with "-levellist=lltest.ini" on Ubuntu Sever 9.1 (it is Linux OS) with tests level as CTF it won't work. Plus automatically load original LevelList.ini on windows I have the same reaction. Anybody have an idea how to fix it?
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Never mind, thx :)
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I have that same problem, after the new plus.
Edit:I've also seen that running JJ2 from an GIP link may fix this problem. |
How are plus handling the ping function?
How much data is used? |
Now the problem has gone worse. I can't run JJ2 at all without that error. What was the command for no intro? (Btw, I have a widescreen screen, can this be the problem?)
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hmm. Using -menu, JJ2 starts minimized. It still starts, though.
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Great! I like all these fixes, however, in the future do you think you could think about singleplayer? Simple things like nofire in singleplayer is a great edition and wish this surfaced a while back. Simple things like that to SP would be great in my opinion.
Other then that nice work! 32 man servers, that is going to be hell. |
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The ˇ character and letters using that diacritic are not in the Windows-1252 character set, so you won't get exactly what you expect when you type them in. Any characters that are not visible on the menu screen but are visible when in a game are menu font issues that I cannot solve at the moment. |
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´ works |
I decided to test the multiplayer frogs thing once more. I hosted local server with a typical frog domination level. Both players are Spaz. Here is the result:
Client: [IMG]http://img684.imageshack.us/img684/8562/screen1ac.png[/IMG] Server: [IMG]http://img519.imageshack.us/img519/466/screen1b.png[/IMG] Cool, isn't it. But it's not everything yet. By an accidence, I scored 100 points and the level changed to the one that's not yet finished. There is no witch, so the players were not changed into the frogs. Result: Client: [IMG]http://img258.imageshack.us/img258/4128/screen2ad.png[/IMG] Server: [IMG]http://img696.imageshack.us/img696/3144/screen2be.png[/IMG] Now this is interesting. |
I believe this bug is well known and I don't think it's high up on the list of fixes. In fact, (I might be mistaken here) I think that plus might actually prevent the change into a frog in some cases.
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If the server and client are both running the latest version of JJ2+, they shouldn't be seeing different characters after a character morph--except for issues with Lori and 1.23 and one rare race condition (will be fixed in the next update). Sir Ementaler, is what you showed us reproducible, and if so, what steps did you take?
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One other thing: who has been having the chat bug where you send random characters without typing them into the chat field? What steps can you take so that this bug always happens? I ask because I have some idea how to fix it, but I need to know why it happens.
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This could also be caused by lag. |
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Anyway, now I'm going to make lots of TSF only frog dominations, frog races, frog team battles, frog assaults and frog ground forces. Thanks and sorry for causing problems. Later I must try the same thing with birds, too. |
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I have the chat bug and will often end up saying " \ ∞∞ @ " or something of that nature. It happens in both team chat and normal chat, and occasionally happens multiple times in a row if I try to say what I actually meant again. If I hold down backspace long enough, it usually stops, although sometimes the symbols are created too fast and it ends up sending a message even when I'm holding down backspace. I'm not sure as to why this occurs, and I can't figure out anything in particular that causes it. It seems to happen whether t is the only key pressed at the time, or if I also have an arrow key or jump or something also pressed.
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Another thing which happens is you sometime see strings of numbers. eg Code:
EvilMike: 4 4 2 22 2 4 |
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Since the day i've played, i've had this annoying stuff. most people didn't even know there was such a bug. I usually get it when i am not typing too much, like when playing a CTF match and typing CTF codes i am not getting this. the longer i wait, the longer i play, the more character spam my keyboard makes when i use 'T'. it just starts writing non-sense out of itself. and i need to push t and escape to clear everything often for like 20 times. When you delete your first line once and you press T again you getthe same thing over again until it's really 'cleared'. and then i can wait again how it builds itself up. Probably when i move a lot, pressing buttons and such -> pressing more at once. That probably causes it. Also because the keyboard is pretty old, i guess i have it over 6 years already. i heard people fixed it when they bought a new keyboard. but This one works completely fine, except that bug. |
I had a small feature idea when dueling on ZD. As everyone who isn't an admin asks for admin pass, couldn't there be a feature that gives admins ability to grant temporary admin rights to anyone they see as a enough trustworthy, so that they could play their own game when the current admin idles. The temporary admin would log off after a set time or when the original admin who granted it quits the server.
What do you think? |
Every user on JJ.net are able to see atleast a password to a very restricted admin group.
So just ask them to register on JJ.net. |
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Edit: Heh, seems DanZeal already had this idea, or one like it. Well, that just shows it's a good one. |
Wow, there are updates this recent for this game? Awesome! I'll install the patch and test it on various machines later, though I can imagine an older game would run into issues with DirectX and all the various client sided changes since the old days.
How does JJ2 and this patch fare on Windows 7 Ultimate x64 with a, lets say.... 9800GT Nvidia card? |
Just fine, JJ2 doesn't really use your graphics card anyway.
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Just concerned about compatibility with more modern systems, is all.:-) |
JJ2 has no problem with windows 7, and having a 64 bit processor won't affect anything.
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You know the random chat text bug I mentioned? It's caused by pressing CTRL+@ (or CTRL+SHIFT+2) which is a control code that creates a character equal to 0. JJ2 has a function that returns a character from a queue, but it returns 0 when the queue is empty. When 't' is pressed to open up the chat field, JJ2 attempts to clear the queue (since no characters are removed from the queue when the chat field isn't visible) by calling the function until the return value is 0. But the function may return a character equaling 0 resulting in the queue not being cleared completely, and this causes the bug to appear. FawFul helped me to figure it out, and the next update will have the fix.
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I've got one Toshiba notebook from 1995 that still works, with a 486DX on 75Mhz and 24MB RAM. This is the only system I have that doesn't run JJ2 very well. It misses 'MMX support' and 16-bit colors, and still runs on an awful framerate. Even turning the light effects off does only improve framerate by 5 to 10. Honestly, using Plus actually breaks it because it appears to use more memory than the original JJ2 code. But I'm talking about an ancient system here with 24MB of memory.. |
Random whining related to graphics: I finally got my shiny new GTX 470, and then played JJ2 to test out a forthcoming level pack (which might be out next year or so). Anyway, imagine my surprise when it didn't run at a full 60 FPS. I'm going to assume it's just some sort of driver issue with the new card, but still - surprising that JJ2 doesn't run full-speed when nearly anything else does.
EDIT: For the record, Windows 7 x64. |
Wind Meister 8?
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Hmm, I'd think it'd be nice if you had a "to-do" list here on the first page of this thread so we'd know what things you're fixing on, maybe perhaps put already-known bugs and suggestions at the top which will probably be fixed in the next plus.
So anyway, I had an idea and a reason why when I morph from Lori to Jazz, he always has green fur and then morphing to Spaz always gives me a green gun. Oh and that Lori's clothing changes the colour of airboard, even as Jazz or Spaz if you start as her. Screenshots will come soon. Anyway, the reason why I think when you morph from her that Jazz/Spaz always gets something green, is because since the choice of changing the colour of Lori's eyes have been "sacrificed", by that means would determine the colour of Jazzes fur, and Spazzes gun. I didn't know sacrificing eye colour would actually do this. I'm not so sure what's causing Lori's fur to not work when you morph if you start as Jazz/Spaz though. Also, Lori's clothing will always be default if you morph starting as Jazz/Spaz too. This is because starting as Jazz/Spaz gives you the default purple airboard...you cannot change the colour of Lori's clothing this way. Editing colour of airboard as Jazz/Spaz is not possible. Ah, so what if we had FIVE editing options? For example, let's say Spaz had 5 editing options; Fur, chest fur, gun, shoes and airboard. Or Lori: Fur, clothing/airboard, gun, gun tip, eyes. Wait...I'm not sure if that's even possible to do. Sorry if you already know about this, but at least some others here probably don't know about it yet anyway. I think I asked this before. While it's not that much of an issue really, there could be some /wk off and /wk on option (wallkick off and wallkick on). In other words fixing the through thin walls glitch with Lori. Where this glitch is a problem is some streetfight levels have thin walls...certainly not to go through, but just a plain dead-end in them. And sometimes I end up getting stuck in them, and it's hard to get out. That to be said, it's actually more useful than annoying, but it'd be nice to fix sometime in the future. It doesn't bother me that much though. :lori: |
Very nice work, blur
Well...I have to say that this new + is the best of all +'ses that you ever made blur.
Good work and continue in making new features! good luck :) |
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