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-   -   tell some of the levels what u are buiding and goning on j2o (http://www.jazz2online.com/jcf/showthread.php?t=14475)

Eigus Aug 30, 2007 05:02 AM

[img]http://img214.imageshack.us/img214/9926/emeraldcoobafix2qm1.png[/img]

:O

I guess that Emerald Citadel is a pretty bad name too... Anyone has ideas?

DarkSonic Aug 30, 2007 05:53 AM

I don't know about the level, but that tileset is too limiting. I see you're trying some stuff with it though. But I would use another tileset instead of that one. The picture shows that the level is very green, as everything I see there is green. The food, the RF ammo, the background, the ground tiles etc. I see stars in the background though. The name is not that bad in my opinion.

cooba Aug 30, 2007 05:57 AM

"Quite Emerald, Actually"

you get a cookie if you understand the reference.

Eigus Aug 30, 2007 06:12 AM

Thanks cooba for the idea. ^^

I'll stick to that name now.

Ah, and those towers in the bg aren't the only buildings there. There's also the main palace.

DarkSonic Aug 30, 2007 06:39 AM

I understand the reference!!1

While I browsed through the first pages I saw many levels that were never uploaded. What about that Odyssey level by P4ul? Was that DeathF1? What about 'Not Quite Emerald'?

(Don't take that seriously, now I realize how funny it would have been if Cursed Leaves was named 'Not Quite Emerald')

Eigus Aug 30, 2007 07:20 AM

Haha.

Anyway, "QE,A" is going to be the first level of my first pack.

Annnnd, for the second level, I want YOU to choose the tileset I will use:

Option a: Windstorm Fortress (;P)
Option b: Oddysey (;PP)
Option c: Noka's new IC-IF Tubelectric which is yum (cooba will probably choose this ;P)
Option d: Other (specify which tileset)

DarkSonic Aug 30, 2007 08:20 AM

Well, Odyssey and WSF don't have very original things to be made because many people used it. The Tube Electric tileset is pretty good and underused, and it could be possible to make something original. I don't know about other sets, it depends what kind of sets you like.

Eigus Aug 30, 2007 10:14 AM

I guess that you made me used the Tubelectric one.

I also guess I'll have fun with the textured background. It is really yum.

Stay tuned 'cause I'll show some screenshots when I get it started! :D

Jimbob Aug 30, 2007 07:56 PM

An Original Level Name
 
While I have no level right now, I am thinking of making a new level using the JJ1 Crysilis tileset, and I am going to call it Fortunate Fortunes CTF.
I am going to upload this level if I finish it.
So far, I haven't started yet, but I need a good JJ1 Crysilis tileset conversion.
If you give me any links to one, thanks! :p

Eigus Aug 31, 2007 01:13 AM

http://www.jazz2online.com/J2Ov2/dow...php?levelID=95

I guess this is the only Chrysilis conversion on J2O. ;)

FQuist Aug 31, 2007 03:32 AM

I liked the background that faded to blue more. It gave everything some contrast, which made the green stand out better.

cooba Aug 31, 2007 03:38 AM

Solution: make the background teal!    

Eigus Aug 31, 2007 05:32 AM

[img]http://img46.imageshack.us/img46/3430/emeraldctealprisonhg7.png[/img] O+

I love the new bg. Here is a shot of the 'hospital'. That's where you get when you fall into a pit. There are delayed suckertubes inside and a warp, so you need to wait a bit before you leave it. I had to use jjfly because there's no platform under it yet.

Jimbob Aug 31, 2007 01:58 PM

Quote:

Originally Posted by Eigus (Post 413878)
http://www.jazz2online.com/J2Ov2/dow...php?levelID=95

I guess this is the only Chrysilis conversion on J2O. ;)

ty! I have started making it.
Edit - Here is a screenshot: [img]http://www.freewebs.com/jimbobjj2/ffortctfscreenshot.PNG[/img]

Jimbob Aug 31, 2007 06:41 PM

Another screenie of a level by me :D
 
[img]http://www.freewebs.com/jimbobjj2/ffortctfscreenshot2.PNG[/img]

MoonBlazE Aug 31, 2007 11:44 PM

Your eye candy is terrific. You should really try to make it look less random and more unique so that the level doesn't look all the same. Give it more of a feel and try to do more of a background as well.

Dermo Sep 1, 2007 12:45 AM

Wait huh????

You tell him his eye candy is terrific and then tell him what sucks about it???

Anyway make the background a textured 3D background and see if it makes it any better...

Eigus Sep 1, 2007 06:17 AM

Looks pretty nice, Jimbob :D

Anyway, good news and bad news about my pack:

Good news is, that I decided the pack to get a bit bigger, so there'll be more playing.

Bad news is, that because the pack will be bigger, it will take longer to complete it. So it will show up a bit later.

Jimbob Sep 1, 2007 09:18 AM

Well there is a background, but unfortunately there is no textured bg in the tileset to use :(

Eigus Sep 1, 2007 09:21 AM

Are the cave bg tiles texbg-friendly? I don't remember.

Screens of Level 2 of Packed Flags (dB Lair) coming soon!

Jimbob Sep 1, 2007 09:22 AM

yes but it looks odd...

Jimbob Sep 1, 2007 09:33 AM

Quote:

Originally Posted by MoonBlazE (Post 413974)
Your eye candy is terrific. You should really try to make it look less random and more unique so that the level doesn't look all the same.

Actually, those two parts of the level (see the screenies I posted above) are really close together.
Quote:

Give it more of a feel and try to do more of a background as well.
Well I'm using a small tileset that really doesn't offer that much of a background/foreground aside from the cave tiles and the crystals.
And the eyecandy would look too confusing and might annoy the player if I added "a little more variety".

Jimbob Sep 1, 2007 02:52 PM

Fortunate Fortunes CTF is ready for download!!
Just click on my siggy above :D

Fawriel Sep 1, 2007 02:56 PM

Quote:

Originally Posted by cooba (Post 413810)
"Quite Emerald, Actually"

you get a cookie if you understand the reference.

Ah do declah, ah believe ah've been referenced!

you get a major chocolate-chip cookie if you understand that reference.

Odin Sep 2, 2007 03:59 AM

Quote:

Originally Posted by Fawriel (Post 414044)
Ah do declah, ah believe ah've been referenced!

you get a major chocolate-chip cookie if you understand that reference.

I'm all scrubbed down on this one.

Quote:

Originally Posted by Jimbob (Post 414003)
Actually, those two parts of the level (see the screenies I posted above) are really close together.

Well I'm using a small tileset that really doesn't offer that much of a background/foreground aside from the cave tiles and the crystals.
And the eyecandy would look too confusing and might annoy the player if I added "a little more variety".

I've been bugging Violet for a conversion of this tileset for the longest time because the conversion we have now is simply terrible.

I recommend making transitions between the brown background to the black crystal background in certain places, covering over the transition with some foreground stuff.

Fawriel Sep 2, 2007 12:46 PM

Quote:

Originally Posted by Odin (Post 414079)
I'm all scrubbed down on this one.

... I assume that means you don't know?
I'm all scrubbed down on your slang. D=
Quote:

Originally Posted by Ragnarok (Post 414081)
I do declare I believe I've been referenced. I want my cookie now >O, take off all the chocolate bits and replace them with... cheese. 8D

You translated it into normal English. That wasn't the task. ;o

Jimbob Sep 2, 2007 04:10 PM

Uhh... nobody is downloading or reviewing my level. I sure would like reviews for it.

MoonBlazE Sep 3, 2007 08:39 AM

Quote:

Originally Posted by Jimbob (Post 414003)
Well I'm using a small tileset that really doesn't offer that much of a background/foreground aside from the cave tiles and the crystals.
And the eyecandy would look too confusing and might annoy the player if I added "a little more variety".

I kind of expected a reply like this. Your level isn't going to become better because you feel a shortage of tiles. ;) Besides I'm pretty convinced there ARE background tiles:

[IMG]http://img.photobucket.com/albums/v154/Moonblaze/bg.jpg[/IMG]

Try to take usage of multiple layers and mix the dark tiles with your current using the translation tiles just next to the sign. Also you should avoid making dead-ends and spread out your weaponry more.

Birdie Sep 3, 2007 08:42 AM

I already reviewed it.

Jimbob Sep 3, 2007 08:59 AM

Quote:

Originally Posted by MoonBlazE (Post 414142)
I kind of expected a reply like this. Your level isn't going to become better because you feel a shortage of tiles. ;) Besides I'm pretty convinced there ARE background tiles:

[IMG]http://img.photobucket.com/albums/v154/Moonblaze/bg.jpg[/IMG]

D'oh how could I not see that!
Oh well.

Jimbob Sep 8, 2007 11:34 AM

Another level I'm making: It's Darn Cold!
[img]http://www.freewebs.com/jimbobjj2/It%27s%20Darn%20Cold%21%20Preview%201.PNG[/img]

n00b Sep 8, 2007 04:22 PM

The level design looks bland in It's Darn Cold, Jimbob, but I'll give that the benefit of the doubt. However the big problem with the screen is that the inner ledge things aren't randomized enough in type and structure.

Jimbob Sep 8, 2007 04:43 PM

It's still not complete yet tho. :p
I have gotten further in to making the level.
At first I was going to call it "It's (-) Cold!" (a pun referring to the tileset) but ahh, what the hell.
EDIT - Updated screen shot:
[img]http://www.freewebs.com/jimbobjj2/It%27s%20Darn%20Cold%21%20Preview%202.PNG[/img]

n00b Sep 8, 2007 05:51 PM

Quote:

Originally Posted by n00b (Post 414434)
However the big problem with the screen is that the inner ledge things aren't randomized enough in type and structure.



FireSworD Sep 8, 2007 06:39 PM

Listen to n00b; you're working with a natural tileset. Also, please try to be more careful with ammo placement, and the screens don't reflect you've gained knowledge from guides or reading other reviews on previous uploads.

Birdie Sep 8, 2007 06:56 PM

The cave tiles look abit 'squared off', making them more curvy and organic would probably help.

Jimbob Sep 8, 2007 07:48 PM

Well I am kind of a newbie, but...
Quote:

Originally Posted by n00b
the inner ledge things

The "inner ledge things"?
I want to know what you are talking about.

Birdie Sep 8, 2007 07:52 PM

I think he means that on the first screenshot some of the floor to floor and floor to wall tiles dont quite join up properly.

n00b Sep 9, 2007 06:29 AM

[IMG]http://www.maj.com/gallery/Lijik/KansasLevel/darncold.png[/IMG]

Try varying their location, type and flip more of the tiles. I call them "inner ledge things" because it is possible to stand on them opening up some cool design ideas I've toyed with.

Jimbob Sep 12, 2007 04:17 PM

My level again
 
[img]http://www.freewebs.com/jimbobjj2/It%27s%20Darn%20Cold%21%20Preview%203.PNG[/img]
This is the bottom of my level.
As you can see, I also added a boarder around it.
The bottom of the level is kinda cool, (imo), because you have to stomp one of the bridges to get into the water.
And yes, n00b, I still know about the inner ledge things. I just didn't add them to the bottom yet.


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