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-   -   tell some of the levels what u are buiding and goning on j2o (http://www.jazz2online.com/jcf/showthread.php?t=14475)

Eigus Sep 20, 2007 01:53 AM

Quote:

Originally Posted by Phoenix (Post 415334)
A preview of 'Radiant Slopes'.

[IMG]http://img2.freeimagehosting.net/uploads/b9769407cd.png[/IMG]

Looks pretty nice, Fjol, although the ground looks pretty bland (good you used some variation though :)). Use some flower-in-the-ground blocks?

Also there's a really ugly tilebug to the left. You might want to correct it because it looks bad.

You using Jeroen's Smiley?

FireSworD Sep 20, 2007 02:00 AM

Looks like EvilMike's Cavern CTF.

Eigus Sep 20, 2007 02:17 AM

[img]http://img217.imageshack.us/img217/5436/chrysitranscc0.png[/img]

Ooookay... Map or scrap? If map, this will end up in Double Pack no. 2, 3 or 4. I'm guessing the later numbers because this level is pretty big and the symmetry and stuff will take a while. On this pic you can see a bit of the top left engine.

DarkSonic Sep 20, 2007 03:17 AM

I'd say map, but I hope it's not a dead end there.. oh well, the eye candy looks a bit interesting.

about 'Uber Marsh CTF' I like the background but the eye candy could definitely be better. About 'It's Darn Cold' 's layout: I don't really like it, it's big and platformy.

And what FS said about Phoenix' level is true. The base placement is almost the same, but I don't know if this level is symmetrical.

Eigus Sep 20, 2007 03:21 AM

This is a very early version of the map. There is very little done. Yes, ATM it's a dead end, but later I'll probably change it in a O-like track so you can immediately grab the PU and get back to flagging.

...Guess what is the tileset.

(know it? don't say what it is but say you know it ;p)

DarkSonic Sep 20, 2007 05:30 AM

Yes, I do know it. I updated the EC in Rooms now by taking out some of that 'walltunnelcolourstuff' and adding some stuff in the walls.

Eigus Sep 20, 2007 07:00 AM

About Uber Marsh:

The BG is way too simple - try adding more variation and stuff. The fade color really fits though.

Ricerind Sep 20, 2007 08:25 AM

Quote:

Originally Posted by Eigus (Post 415390)
Looks pretty nice, Fjol, although the ground looks pretty bland (good you used some variation though :)). Use some flower-in-the-ground blocks?

Also there's a really ugly tilebug to the left. You might want to correct it because it looks bad.

You using Jeroen's Smiley?

Tilebug? The far left grass tile? 'Jeroen's Smiley'?

Eigus Sep 20, 2007 09:43 AM

You know, the place where the ground/wall tile doesn't connect with the grass one. A solution may be placing a wall tile on BG layer 5 or something.

Grass-in-the-ground tiles are those in the basic block of tiles with a grassflower thing. They look nice and add variety. ;) At least for me.

Jeroen's Smiley = jt_smily.xm. You know, this music file I suggested.

Ricerind Sep 20, 2007 09:46 AM

Im using 'Mind Of My Element' for music.

Eigus Sep 20, 2007 09:49 AM

mome8.xm. That's a nice one.

So, wait, could you post the list of all the levels here or you don't want to spoil it?

Also, try looking how it looks in Carrotus Evening. I think it will look :r, but I'm not sure.

Ricerind Sep 20, 2007 09:51 AM

I will keep the current tileset, I like it. As for the level list, you can find it in the FH site downloads (while you are logged in).

Eigus Sep 20, 2007 09:59 AM

Hmm, didn't you mess up the tilesets in TVB and TSD? I thought the order was reversed.

And no progress in Chrysilis Transport. :r

Ricerind Sep 20, 2007 10:27 AM

No mess up. I decided on some adjustments to your suggestions.

Eigus Sep 20, 2007 10:31 AM

Ah, okay then. XD

I have a lot of levels in the making, uh, next screens to come... of... uh... Magma Passage! Lame title but yeah. Uses Skulg's WBRG.

Ricerind Sep 20, 2007 11:49 AM

'Magma Passage' is an OK title Eigus. Not everybody shares my linguistic elegance when it comes to naming levels :p

Jimbob Sep 20, 2007 02:03 PM

I added a little bit more variation.
[img]http://i219.photobucket.com/albums/cc140/jimbobjj2/Jimbobubermarshctf2.png?t=1190325691[/img]
Is this a good area for a CTF Base?
Btw, the gold coin is for your team's powerup.

FireSworD Sep 20, 2007 02:28 PM

Eigus, it's nice you're making all these levels or whatever, but I think you should let experienced jcsers take a look at them one at a time and judge the overall gameplay. Screenshots can't show much in that area.

Jimbob Sep 20, 2007 04:28 PM

Quote:

Originally Posted by Eigus (Post 415420)
mome8.xm. That's a nice one.

Yes I have just tried that one, and I have to say, I think it fits my level well. Very well, indeed.

DarkSonic Sep 20, 2007 10:37 PM

I think FS is right. About Uber Marsh CTF, the base is in the same spot as in Phoenix' level.. and it's also a dead end. So I would move the base to some other place or don't make it a dead end.

Eigus Sep 21, 2007 05:12 AM

Quote:

Originally Posted by FireSworD (Post 415444)
Eigus, it's nice that you're making all theese levels or whatever, but I think you should let experienced jcser's take a look at them one at a time and judge the overall gameplay. Screenshots can't show much in that area.

'Guess I'll do 'dat, FS, but first I have to actually finish something. :r

PM who wants to test The Fiery Passage of Magmis (title changed) when it's done.

still probably no-one.

Yah, Magmis will be finished first now. (separate releases or double packs from me, at least now)

cooba Sep 21, 2007 06:01 AM

Quote:

Originally Posted by Jimbob (Post 415442)
Btw, the gold coin is for your team's powerup.

Coins suck (-) in multiplayer :(

Jimbob Sep 21, 2007 01:35 PM

Quote:

Originally Posted by DarkSonic (Post 415472)
About Uber Marsh CTF, the base is in the same spot as in Phoenix' level.. and it's also a dead end. So I would move the base to some other place or don't make it a dead end.

It isn't really that much of a dead end actually, because there isn't really a specific path that leads to the red base. That area above there is the coin warping area for your team.
Edit: Updated screenshot of that same area:
[img]http://i219.photobucket.com/albums/cc140/jimbobjj2/Jimbobubermarshctf3.png?t=1190410831[/img]

PurpleJazz Sep 21, 2007 01:48 PM

[IMG]http://img230.imageshack.us/img230/4213/jazz0045oa1.png[/IMG]

Ricerind Sep 21, 2007 02:01 PM

Quote:

Originally Posted by Jimbob (Post 415450)
Yes I have just tried that one, and I have to say, I think it fits my level well. Very well, indeed.

Eigus was talking to me about mome8.xm, not that I have a problem with you using it aswell as me :p

DarkSonic Sep 21, 2007 02:03 PM

I see you're finally working on Legends again.. it took a while. Did you get ideas for 05? I hope you will finish it as soon as possible. I see a fly carrot on that screenshot as well and.. a blue background?

EDIT: This is an example of better EC with Big Landscape:

[IMG]http://img393.imageshack.us/img393/4388/xlmimpresz5rj6.png[/IMG]

Jimbob Sep 21, 2007 06:16 PM

Quote:

Originally Posted by DarkSonic (Post 415512)
EDIT: This is an example of better EC with Big Landscape:

[IMG]http://img393.imageshack.us/img393/4388/xlmimpresz5rj6.png[/IMG]

Pretty nice, indeed...
Screenshot of my level:
[img]http://i219.photobucket.com/albums/cc140/jimbobjj2/Jimbobubermarshctf4.png?t=1190426784[/img]
As you can see, I like putting up some of the pickups before the level's layout is done.
Ammo That I decided to use in my level:
Seekers, Bouncers, RF's and toasters.
The powerup for the red team is the toasters, and the powerup for the blue team is (haven't decided yet, but it's probably gonna be either RF's or Seekers. :p)
As you can also see, I changed the textured background to a slightly more blue-ish shade of Grey (that fits my level more imo).

cooba Sep 22, 2007 04:49 AM

Quote:

Originally Posted by DarkSonic (Post 415512)
[IMG]http://img393.imageshack.us/img393/4388/xlmimpresz5rj6.png[/IMG]

I hope you're kidding.

DarkSonic Sep 22, 2007 04:57 AM

Yeah, of course I'm kidding. Just wanted to show the <3. The other parts of the level have different eye candy. The white stuff has been replaced too, I just wanted to show what I made in like.. 30 minutes? Finding the right tiles in that tileset is not easy.

cooba Sep 22, 2007 05:00 AM

Alright, good :)

Jimbob: I suggest starting with Battle levels rather than dropping straight onto CTF's. It will make stuff easier for you and the people who might (or might not) have feedback.

Jimbob Sep 22, 2007 07:09 AM

@Cooba: I did, with It's Darn Cold, (which got deleted by accident), but this time I just decided to try making a CTF level, as I have done so before (for Christmas).
...I still think this level's gonna be better that It's Darn Cold, anyway.

Jimbob Sep 22, 2007 08:46 AM

There's quite some progress going into this level, methinks.
[img]http://i219.photobucket.com/albums/cc140/jimbobjj2/Jimbobubermarshctf5.png?t=1190479467[/img]
This is an area near the blue base (also at the bottom of the level.)
P.S. I'm not overusing the ammo. There isn't like hordes of it around the level (which is what I used to do, bad me!).

FreeFull Sep 22, 2007 09:54 AM

The bridge blends nicely into the tileset.

Jimbob Sep 22, 2007 10:02 AM

Yes it does :p
And that's why I used it :p

NovaStar Sep 22, 2007 03:49 PM

I just might get back to work on Revelations CTF seeing as I lost the levels in a computer crash. Huzzah.

Eigus Sep 23, 2007 08:35 AM

[img]http://img443.imageshack.us/img443/725/newjunglestuffgj6.png[/img]

Darnitdarnitdarnit.

I said I'll make levels. And? I made (-).

But this one actually WILL see the light of day. So much progress in one day and it's still doing very good.

I still think it pretty much sucks. ;P Your opinion? Map or scrap?

Ricerind Sep 23, 2007 08:38 AM

It shows promise, but I don't like the base sticking into the ground.

Eigus Sep 23, 2007 08:40 AM

Otherwise Eva would fly. ;p and there's no jetpack animation.

Never mind, I have another solution. More screens coming soon.

Anyone wanna betatest? PM.

Ricerind Sep 23, 2007 08:45 AM

What?

Eigus Sep 23, 2007 08:48 AM

The solution is: hide eva in layer 3. ;ppp

I don't know how much of tha level is done; about 30-40% I think.


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