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Also there's a really ugly tilebug to the left. You might want to correct it because it looks bad. You using Jeroen's Smiley? |
Looks like EvilMike's Cavern CTF.
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[img]http://img217.imageshack.us/img217/5436/chrysitranscc0.png[/img]
Ooookay... Map or scrap? If map, this will end up in Double Pack no. 2, 3 or 4. I'm guessing the later numbers because this level is pretty big and the symmetry and stuff will take a while. On this pic you can see a bit of the top left engine. |
I'd say map, but I hope it's not a dead end there.. oh well, the eye candy looks a bit interesting.
about 'Uber Marsh CTF' I like the background but the eye candy could definitely be better. About 'It's Darn Cold' 's layout: I don't really like it, it's big and platformy. And what FS said about Phoenix' level is true. The base placement is almost the same, but I don't know if this level is symmetrical. |
This is a very early version of the map. There is very little done. Yes, ATM it's a dead end, but later I'll probably change it in a O-like track so you can immediately grab the PU and get back to flagging.
...Guess what is the tileset. (know it? don't say what it is but say you know it ;p) |
Yes, I do know it. I updated the EC in Rooms now by taking out some of that 'walltunnelcolourstuff' and adding some stuff in the walls.
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About Uber Marsh:
The BG is way too simple - try adding more variation and stuff. The fade color really fits though. |
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You know, the place where the ground/wall tile doesn't connect with the grass one. A solution may be placing a wall tile on BG layer 5 or something.
Grass-in-the-ground tiles are those in the basic block of tiles with a grassflower thing. They look nice and add variety. ;) At least for me. Jeroen's Smiley = jt_smily.xm. You know, this music file I suggested. |
Im using 'Mind Of My Element' for music.
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mome8.xm. That's a nice one.
So, wait, could you post the list of all the levels here or you don't want to spoil it? Also, try looking how it looks in Carrotus Evening. I think it will look :r, but I'm not sure. |
I will keep the current tileset, I like it. As for the level list, you can find it in the FH site downloads (while you are logged in).
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Hmm, didn't you mess up the tilesets in TVB and TSD? I thought the order was reversed.
And no progress in Chrysilis Transport. :r |
No mess up. I decided on some adjustments to your suggestions.
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Ah, okay then. XD
I have a lot of levels in the making, uh, next screens to come... of... uh... Magma Passage! Lame title but yeah. Uses Skulg's WBRG. |
'Magma Passage' is an OK title Eigus. Not everybody shares my linguistic elegance when it comes to naming levels :p
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I added a little bit more variation.
[img]http://i219.photobucket.com/albums/cc140/jimbobjj2/Jimbobubermarshctf2.png?t=1190325691[/img] Is this a good area for a CTF Base? Btw, the gold coin is for your team's powerup. |
Eigus, it's nice you're making all these levels or whatever, but I think you should let experienced jcsers take a look at them one at a time and judge the overall gameplay. Screenshots can't show much in that area.
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I think FS is right. About Uber Marsh CTF, the base is in the same spot as in Phoenix' level.. and it's also a dead end. So I would move the base to some other place or don't make it a dead end.
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PM who wants to test The Fiery Passage of Magmis (title changed) when it's done. still probably no-one. Yah, Magmis will be finished first now. (separate releases or double packs from me, at least now) |
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Edit: Updated screenshot of that same area: [img]http://i219.photobucket.com/albums/cc140/jimbobjj2/Jimbobubermarshctf3.png?t=1190410831[/img] |
[IMG]http://img230.imageshack.us/img230/4213/jazz0045oa1.png[/IMG]
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I see you're finally working on Legends again.. it took a while. Did you get ideas for 05? I hope you will finish it as soon as possible. I see a fly carrot on that screenshot as well and.. a blue background?
EDIT: This is an example of better EC with Big Landscape: [IMG]http://img393.imageshack.us/img393/4388/xlmimpresz5rj6.png[/IMG] |
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Screenshot of my level: [img]http://i219.photobucket.com/albums/cc140/jimbobjj2/Jimbobubermarshctf4.png?t=1190426784[/img] As you can see, I like putting up some of the pickups before the level's layout is done. Ammo That I decided to use in my level: Seekers, Bouncers, RF's and toasters. The powerup for the red team is the toasters, and the powerup for the blue team is (haven't decided yet, but it's probably gonna be either RF's or Seekers. : As you can also see, I changed the textured background to a slightly more blue-ish shade of Grey (that fits my level more imo). |
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Yeah, of course I'm kidding. Just wanted to show the <3. The other parts of the level have different eye candy. The white stuff has been replaced too, I just wanted to show what I made in like.. 30 minutes? Finding the right tiles in that tileset is not easy.
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Alright, good :)
Jimbob: I suggest starting with Battle levels rather than dropping straight onto CTF's. It will make stuff easier for you and the people who might (or might not) have feedback. |
@Cooba: I did, with It's Darn Cold, (which got deleted by accident), but this time I just decided to try making a CTF level, as I have done so before (for Christmas).
...I still think this level's gonna be better that It's Darn Cold, anyway. |
There's quite some progress going into this level, methinks.
[img]http://i219.photobucket.com/albums/cc140/jimbobjj2/Jimbobubermarshctf5.png?t=1190479467[/img] This is an area near the blue base (also at the bottom of the level.) P.S. I'm not overusing the ammo. There isn't like hordes of it around the level (which is what I used to do, |
The bridge blends nicely into the tileset.
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Yes it does :p
And that's why I used it :p |
I just might get back to work on Revelations CTF seeing as I lost the levels in a computer crash. Huzzah.
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[img]http://img443.imageshack.us/img443/725/newjunglestuffgj6.png[/img]
Darnitdarnitdarnit. I said I'll make levels. And? I made (-). But this one actually WILL see the light of day. So much progress in one day and it's still doing very good. I still think it pretty much sucks. ;P Your opinion? Map or scrap? |
It shows promise, but I don't like the base sticking into the ground.
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Otherwise Eva would fly. ;p and there's no jetpack animation.
Never mind, I have another solution. More screens coming soon. Anyone wanna betatest? PM. |
What?
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The solution is: hide eva in layer 3. ;ppp
I don't know how much of tha level is done; about 30-40% I think. |
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