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-   -   Razz Arena (cel chaded jazz game in progress) (http://www.jazz2online.com/jcf/showthread.php?t=11263)

Olsen Nov 27, 2004 03:11 AM

I hope it will include Ruxor lvls!

Olsen Dec 23, 2004 02:04 PM

Is RA stopped?

piet Dec 24, 2004 12:14 AM

no its not i am still working on things like a new layout for the website:
( http://www.eckhart.da.ru/razz/ )

and im still trying to make a good map for the game (celshading is hard)

and since McDougal is taking a break now there isnt a lot news to post on the website.

but i am still working :P

Olsen Dec 24, 2004 01:40 AM

Good! Answer on my topic in the razz arena forum then!

piet Feb 10, 2005 12:41 AM

server died :( i will get myself another one, i cant do *** now its offline

piet Feb 11, 2005 06:21 AM

Quake3 Open source
 
for the players that are waiting for a stand alone version of Razz Arena:

### December 31st, 2004 @ John Carmack's Blog ###


Quake 3 Source
I intended to release the Q3 source under the GPL by the end of 2004, but we had another large technology licensing deal go through, and it would be poor form to make the source public a few months after a company paid hundreds of thousands of dollars for full rights to it. True, being public under the GPL isn’t the same as having a royalty free license without the need to disclose the source, but I’m pretty sure there would be some hard feelings.

Previous source code releases were held up until the last commercial license of the technology shipped, but with the evolving nature of game engines today, it is a lot less clear. There are still bits of early Quake code in Half Life 2, and the remaining licensees of Q3 technology intend to continue their internal developments along similar lines, so there probably won’t be nearly as sharp a cutoff as before. I am still committed to making as much source public as I can, and I won’t wait until the titles from the latest deal have actually shipped, but it is still going to be a little while before I feel comfortable doing the release.

### END ###

:( quake3 source isnt out yet but it will soon i hope.
When it does we can compile our verry own game that can be downloaded at the Razz Arena website (don't look now it just wont work with a server that is unplugged)

DoubleGJ Feb 11, 2005 07:34 AM

Meanwhile I'd like to see at least a new level.

Olsen Feb 11, 2005 09:29 AM

I have made a new sux level for Razz Arena. Forgot how to compile it though.

piet Feb 12, 2005 02:06 AM

i am still working on a 3d version of the battle1 level in jj2 :P
screenshot here

piet Feb 12, 2005 02:11 AM

Quote:

Originally Posted by Olsen
I have made a new sux level for Razz Arena. Forgot how to compile it though.

just send it to me i will take a look at it , sorry for the razz arena forums that are not working now.

Stijn Feb 14, 2005 07:59 AM

If you need a (temporary) place to store your downloads or something, there's a chance we can host it on the TF site. If you want, ofcourse ;)

piet Feb 14, 2005 02:03 PM

Quote:

Originally Posted by sers^^
If you need a (temporary) place to store your downloads or something, there's a chance we can host it on the TF site. If you want, ofcourse ;)

thanks for the offer but i wont need it, i will have a new server up and running in a few weeks or less. untill then i wont finish any new stuff that would be ready for downloading.

when my new server is online i will start working the project again.

McDougal Feb 14, 2005 02:56 PM

Boo. lol
ive been thinking of releasing what have done b4 my little vacation and slowly get back to work on this. I have formated my system so ive been reinstalling stuff as needed along the way. Q3A will make it back on. when it does ill retest the world/map/server change update i did. when it works the way id like it ill release it as a test self contained pak. which will prob make it in the the razz base when the servers come available. id like to make it if possable server contolled. as being that not all the servers will be workin at the same time, have the main server update the config files each log in session (if able). During the time i was Mia, i was hoping for some player models to apear and some maps. from last when i checked i only heard or seen one map (please let me be wrong ^.^). hope fully after piets server is back to normal and i can see what all has been goin on ill release the test stuff.

Note: I still have been unable to get the weapon system working the way as needed.
I have not seen the Q3A engin go open source yet..

piet Feb 15, 2005 03:48 AM

hi Mc Dougal!

http://www.armadilloaerospace.com/n....cent%20Updates
take a look here its about QUake3 going opensource.

i just woke up today at 12:43 and i am ready to do some work on my new map.

oh and about the world/level system, i have a cool idea:
when the player is in a World looking for a level (arena) the camera will move above the player and zoom out a bit. (like Mario land) allso the player cant shoot other players, and if we allso disable the jump the ground should be flat.
maybe the - / + buttons can zoom in and out.

like ever this is just a tought.

Stijn Feb 27, 2005 07:16 AM

That sounds cool. It would almost be like a MMOFPS then.

ThunderPX Mar 16, 2005 11:13 AM

That sounds great, apart from the no jumping thing. I mean, you could hide the entrances to the arenas better if players have to jump (for some secret arenas, like in Super Mario 64)

piet Mar 16, 2005 11:14 PM

maybe you are right.
i was thinking about what kind of arena's there must be.

maybe the community can help us by giving us idea's like draw somthing (quick and dirty).

when the Core of the game is ready and we only need to make new (player) models, maps, sounds, and 2d art, we can start working on our verry own jazz2 world with arena's in it.

there is still a long way to go but we can do it.

when my new server is up and running. i can host a quake3 server again.
at the end of this year i am upgrading my connection to a 8Mbp/s download 1Mbp/s upload so it will be faster.

in this server i will test new arena's and the arena selection world (maybe more than one world in the same map).

when everything is done ( :):):):):):):) ) we need a lot of servers to get it all running:

server #1: The Jazz2 World.
server #2: Arena1
server #3: Arena2
server #4: Arena3
server #5: Arena4
etc...

of cource we can host more than one server one a machine.

DoubleGJ Mar 17, 2005 09:03 AM

Yeah, well, it would be harder, but also much more interesting if we could not only wander around Carrotus, but also teleport to other planets. At least the ones from first JJ1 episode if not more.

n00b Mar 17, 2005 02:53 PM

Deckstar looks perfect for arenas and such.
Oh, and why not add a planet from Jazz Advance? Like the credits planet.

Violet CLM Mar 17, 2005 09:50 PM

Quote:

Originally Posted by n00b
Like the credits planet.

The... what?

piet Mar 18, 2005 12:42 AM

more planets would be cool!
like you can step into a rocket and then you will connect to the other server that hosts that planet. or even cooler if you go into a rocket you will load a sub level where you can choose a planet. (lik you are in a space ship pressing buttons)

does somone know how jazz's space ship looks like? (does he even has one)

Sonyk Mar 18, 2005 03:47 AM

In Jazz1 he had one, but in one of the end cut-scenes, he was flying through space on his airboard.

DoubleGJ Mar 18, 2005 08:48 AM

Jazz's spaceship was destroyed while landing on Turtemple, as we read in the manual.

piet Mar 18, 2005 08:52 AM

but does somone know what it looks like?

cooba Mar 18, 2005 12:42 PM

Looks like piet has never played JJ1...

piet Mar 18, 2005 12:58 PM

i did play it! i have even have the CD-ROM:
[IMG]http://www.eckhart.herejezus.nl/j1cd.jpg[/IMG]
you can see my head in the reflection (old photo)

Violet CLM Mar 18, 2005 02:02 PM


It also appears in the manual twice.

n00b Mar 18, 2005 02:20 PM

The credits planet, it's pitch black, you don't move, and words fly by. At the end, you get a code for reading everything.

Sonyk Mar 18, 2005 03:02 PM

Quote:

Originally Posted by ?JSZ¿ JaZz!
Jazz's spaceship was destroyed while landing on Turtemple, as we read in the manual.

...I wouldn't know, since my copy of Jazz2 come with the CD version of Jazz1, and that's how I now have it. But, if you intend to use that as a mini-level for stage selection, you'd probably want to make it bigger. Or, allow control of it to the planets and such.

Or, allow people to battle in the ship...

Violet CLM Mar 18, 2005 06:26 PM

It was destroyed on Turtemple, but he used it again later in JJ1 (I forgot exactly where), so it was probably fixed somehow.

piet Mar 18, 2005 11:18 PM

tnx for the image now i remember (but i dont have a manual, it was a cd only buy)
but look at his ship. its perfect for a crasch somewhere in a level/arena. maybe with some ammo in it.

There is Jazz01 on his ship. I can make a bigger one an call it Jazz02.
maybe somone has some idea's how it should look.

i was thinking about making it the same shape but with more windows and bigger of cource

master sven Mar 20, 2005 04:58 AM

I think there are different kinds of JJ1's because on my manual there is no spaceship and at the end he kisses princess Eva at my JJ1

Sonyk Mar 20, 2005 07:25 AM

Quote:

Originally Posted by master sven
I think there are different kinds of JJ1's because on my manual there is no spaceship and at the end he kisses princess Eva at my JJ1

I'm sorry, but that made no sense what-so-ever. Yes, in every JJ1 he kisses Eva. That's how it ends. That's also how we see how Devan gets away.

But, how's this... use the Mega Battleships, or the Taxi?
The Mega Battleships probably got refitted by the rabbits, and the taxi's always been there, so...

DoubleGJ Mar 20, 2005 08:34 AM

It is said nowhere, but it would be typical if Battleships just blew up.

Sonyk Mar 20, 2005 08:38 AM

I don't mean to make this into a debate, though that is logical, but Jazz got the location of Eva through use of the battleship's computer, after defeating the dark jazz. So, at the moment, it would seem logical to me, that they're still somewhere.

piet Mar 20, 2005 09:42 AM

i was thinking about making ships like the Jazz01 and add them in the levels.
1 or to persons can go in it and then they will fly to some nearby planet.
(maybe with some trigger/switch thats in the craft.)

next there are large space ships where you can fly to all planets.

i will draw the space ships to get a feeling :P

(this is all verry far away from release)

Violet CLM Mar 20, 2005 11:21 AM

Quote:

Originally Posted by Sonyk
I'm sorry, but that made no sense what-so-ever. Yes, in every JJ1 he kisses Eva. That's how it ends. That's also how we see how Devan gets away.

You're neglecting the fact that there are several versions of JJ1.
Jazz Jackrabbit (1-6, ends with kiss)
Jazz Jackrabbit CD (1-C/Z)
Jazz Pack 1 (1-3)
Jazz Pack 2 (4-6)

So not everything is going to end with the kiss. The majority of people probably have CD, in fact.

Hareoic Mar 22, 2005 09:30 AM

I need to remember to download the Razz Arena demo. Somebody remind me later on.

Stijn Mar 23, 2005 10:47 AM

HAEROIC DONT FORGET TO DOWNLOAD THE RAZZ ARENA DEMO

piet Mar 25, 2005 01:16 AM

HAEROIC DONT FORGET TO DOWNLOAD THE RAZZ ARENA DEMO

...

oh wait there isn't a demo.

HAEROIC DONT FORGET TO DOWNLOAD THE RAZZ ARENA QUAKE3 MOD + QUAKE3


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