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-   Beyond Jazz Jackrabbit 2 (http://www.jazz2online.com/jcf/forumdisplay.php?f=8)
-   -   An entry into a new forum, a new user's debut (http://www.jazz2online.com/jcf/showthread.php?t=12169)

DoubleGJ Feb 11, 2005 07:32 AM

Tell me if this needs to be inked.

Pageclaim in the name of my art.

n00b Feb 11, 2005 08:31 PM

That's a pretty good reference of Jazz, the only flaw I can see is that the hair is a bit big.

Hare Feb 13, 2005 12:43 AM

Hi guys.

This is sounding prety cool. Mind if I put in a few ideas?

I like the shockwave idea for the buttstomp. I think it'd probably be near impossible to hit anyone otherwise (unless they were standing still). Maybe bigger shockwaves could be made from buttstomping from higher locations?

Well, okay, that'll be one idea then.

I'm also interested in modeling Jazz.

I started on this yesterday, I think the mesh will be finished tomorrow...
[img]http://www.purrhead.thj.no/screenshots/3d_jazz_progress_2-13.jpg[/img]

I think a higher and lower poly version of the models would be good for both LOD and as a setting people with less powerful machines can toggle so only the lower poly models will be used in the game... Oh, that makes for 2 ideas then. Okay, I guess I do have a few ideas.

Stijn Feb 13, 2005 02:26 AM

I think he's too skinny and his hair is way too big, actually. But the LFG sketch looks pretty good.

(@ JSZ Jazz)

Olsen Feb 13, 2005 04:22 AM

@ Hare

The head looks a bit, weird.

LittleFreak Feb 13, 2005 04:29 AM

Looks not bad JSZ. :)

I agree the hair is too big though.

Radium Feb 13, 2005 06:43 AM

Quote:

Originally Posted by Olsen
The head looks a bit, weird.

I don't think it's done.

Hare Feb 13, 2005 02:20 PM

Quote:

Originally Posted by Radium
I don't think it's done.

Yeah *chuckles*. The head wasn't shaped yet.

The head is done now though.
http://www.purrhead.thj.no/screensho...ress_2-13b.jpg
http://www.purrhead.thj.no/screensho...ngles-2-13.jpg

He's around 1,200 polygons at the moment.

Fawriel Feb 13, 2005 02:27 PM

Not bad.. not bad at all I must say.

n00b Feb 13, 2005 06:17 PM

Thats a pretty cool model of Jazz.

Odin Feb 13, 2005 07:25 PM

Very well done.

Baggers Feb 14, 2005 12:54 AM

ARGHHHHHHH (-)(-)(-)(-) POST CRASHED WHEN I CLICKED POST !


That crazed yelling has obviously indicated that im back !
Yep i have returned, the week was awesome and im really pleased to see so much activity here while i was gone (On the Darkbasic forums I had two posts !). So yeah ...4 PAGES ?...weird!

Ok ive read through all the stuff and it really has been some great stuff going on here.

@?JSZ¿ JaZz!: Those pictures are great ! i'll be having a look to see if anyone can model that for me. (Edit-ooh we have hare on the case!)

@nOOB: ....hi !.....also what is this "Battery Man" you speak of?

@Slaz: Ill definatly have look into it !...ill need to get the original though as i dont know all the enemies

@Olsen: HOW DARE YOU ... Trying to overthrow my thread into chaos in my absence, JUST GET OUT.........hehe yep i am joking !

@MasterRyu: thanks man, some class ideas in there, the rabid squirrel thing is insane !

@Unknown Rabbit: thanks man, i didnt realise that...though i do prefer the gems in the OEM version... are there any other major differences though ?.....I will probably have to get the proper version some time.

@br>piet: Id love to see the Jazz and Spaz models even if i only use them temporarily. Also if the server is just for file hosting and such then i can recommend www.Sapphicsoft.co.uk...$1 a month hosting.

@Hare: Very nice work, Im looking forward to this !


Other than that just a big thanks again for all the support and im gonna get back to work!

Violet CLM Feb 14, 2005 01:52 AM

There are a few differences which might make a conversion look kind of strange. Your blinking injuries, for example, and the ice effect. Read this article and apply all the changes in reverse. Just download a demo of JJ2 and patch it to 1.23, that should give you an idea of the proper engine.

Battery Man is the hero of Battery Check, a game known mainly because it uses the JJ2 engine and thus people like to play around with it. You can download the demo here, and the demo is really all most people have, as it's no longer sold anywhere.

piet Feb 14, 2005 08:02 AM

Quote:

Originally Posted by Baggers
ARGHHHHHHH (-)(-)(-)(-) POST CRASHED WHEN I CLICKED POST !
@br>piet: Id love to see the Jazz and Spaz models even if i only use them temporarily. Also if the server is just for file hosting and such then i can recommend www.Sapphicsoft.co.uk...$1 a month hosting.

its my own server so i can do everyting i want :P.
the source models of Jazz and Spaz are still on my old servers (and broke) harddrive.

but i will re extract it form the old jj3 demo files.

that way its plane without the celshading and animations Mc Dougal added to it.

n00b Feb 14, 2005 05:25 PM

Quote:

Originally Posted by Baggers
ARGHHHHHHH (-)(-)(-)(-) POST CRASHED WHEN I CLICKED POST !@nOOB: ....hi !.....also what is this "Battery Man" you speak of?

Violet beat me to it. But if you want t check out Battery Man's Awesomeness even further (andplay some fun time-wasting games while you're at it) go to
Battery World

Violet CLM Feb 14, 2005 06:51 PM

Whoa, I never knew about that! Cool.

Baggers Feb 17, 2005 03:01 AM

Im sorry there has been no progress of late as i have been ill...nasty nasty illness...so i will get back to work when im feeling better.
Sorry bout that !

DoubleGJ Feb 17, 2005 03:06 AM

Get well! (and I'm sick too...)

Hare Feb 17, 2005 10:40 PM

Get well soon Baggers & JSZ.

Baggers Feb 18, 2005 06:09 AM

Just a little update concerning the game and a release date:

That course i went on the other week has just paid off and i have been selected, I am now off on a gap year from september to teach in uganda !

So obviously i have had this in mind for a while so i can now announce:

THIS GAME WITH EDITOR AND ALL SOURCE CODE, EDITOR, AND MEDIA WILL BE RELEASED BY THIS SEPTEMBER

Yep thats right folks, hopefully i can get this game to a state where it is fully playable and ready for your medeling fingers by then. I really hope it will be up to expectations and I will be seriously looking foreward to seeing what has happened to my little project by the time I get back the following year!

I will probably not have a fully story set out, but the tools will be there for you to fill that in yourself. What it will have is the editor so create levels, so full options for your own storylines.
Also for you coders out there, the code is being fully released so you can customise and change whatever you want (so that batteryman 3D idea could definately be achieved....it would require a fair bit of work in the editor though !)
I Hope together we can achive this, as we have already come this far and its been great !
Look forward to your responces!

Olsen Feb 18, 2005 07:06 AM

Cool!

n00b Feb 18, 2005 02:39 PM

Get well soon Jazz and Baggers
Anyways, now I'm even more pysched for the game!

MasterRyu Feb 18, 2005 07:26 PM

Good luck with the teaching gig Baggers, and keep up the good work. I look forward to the release of the editor and source code.

Hare Feb 18, 2005 09:54 PM

Congradulations, Baggers :). So what will you be teaching in Uganda?

Good idea on the open source thing, too.

Baggers Feb 19, 2005 02:23 AM

If all goes well and i get the placement im hopeing for i'll actually be teaching IT ! but its quite probable ill have side projects teaching english, it's all fingers crossed time at the moment !
Thanks for the continuing support.

Olsen Feb 19, 2005 02:35 AM

How is the game going Baggers?

Baggers Feb 19, 2005 04:57 AM

Pretty well, just getting better from a nasty bout of food poisening, has had me pretty much off all work this week (which sucks because now i have a tonne of college work to do) However i have written a load of commands for making windows style dialogues (Buttons, drop down menus etc.) which can be used in the editor.
Also some of the first pics of peoples models are coming through, which is the bit that will really bring the game to life! also when i have the models i can get them into the editor to get that working.
This is a hard bit of making games, lots of work but for while not much to show for it...but dont worry, the work continues!

Olsen Feb 19, 2005 05:43 AM

=D=D=D

Fawriel Feb 19, 2005 10:24 AM

adwsasdasdadsad
Awesome.
*curses the poisoned food*

Baggers Feb 20, 2005 08:20 AM

Ok, here is a pic of 'Jonny Ree's contribution for the game, it is a jazz model and i dont want to put anyone off (especially you hare i still need that model !) but I thought you would like to give your comments.

[IMG]http://www.wyrdlife.com/jazz02.jpg[/IMG]

What do you think ? is it good enough for jazz?

n00b Feb 20, 2005 08:56 AM

I think that's a good model.
I nearly asked Why is it wearing gloves? But then remembered that those are his armbands.

Violet CLM Feb 20, 2005 10:21 PM


  • Missing the headband.

  • No chest fur to speak of.

  • It's hard to tell if there's a backpack, but I don't see any straps for it.

  • Eyes don't come out of the head.

  • Muzzle doesn't look furry.


Baggers Feb 21, 2005 01:49 AM

oki-dokey, Ill pass those on when he's done the texturing...oh also i had a little go at modeling the crates but i think they dont look cartoony enough , your opinions ?
http://www.unseenconcept.net/JazzJac...esFirstTry.jpg

Just wondering if there is anyone out there who could redraw things like the grass or other textures from the game so that they could be used in this one ?

Thanks again people. Im going to do some heavy updating on the editor soon (the interface is a bit crappy at the mo)

DoubleGJ Feb 21, 2005 02:14 AM

The silver crate should be more shiny. I like the wooden crate the way it is now.

Olsen Feb 21, 2005 03:00 AM

I like them.

n00b Feb 21, 2005 06:59 AM

I agree with JSZ Jazz, the wooden crate looks good, but the silver crate doesn't look silver/shiny enough. It looks more of a metal crate than a silver crate.

n00b Feb 21, 2005 07:26 AM

Quote:

Originally Posted by Unknown Rabbit

  • Missing the headband.

  • No chest fur to speak of.

  • It's hard to tell if there's a backpack, but I don't see any straps for it.

  • Eyes don't come out of the head.

  • Muzzle doesn't look furry.


Both models (the one posted by Hare, and the one posted by Baggers) have the some of the same problems: no straps(unless I can't see it in the green of Hare's), unfurry muzzle,and odd headband(both are missing the 'back' of the headband). However both have chest fur.
Point Outs on the model Baggers posted

Stijn Feb 21, 2005 07:45 AM

Quote:

Originally Posted by n00b
I agree with JSZ Jazz, the wooden crate looks good, but the silver crate doesn't look silver/shiny enough. It looks more of a metal crate than a silver crate.

I'd rather call it a beton crate :)

Violet CLM Feb 21, 2005 03:52 PM


That's not really the best example, but it'll do. Notice that the fur on Jazz's chest is much lighter and comes farther out than the fur on his legs. And look at Spaz - there's a definite difference between his orange fur and his red fur. These models are missing that distinction.

jonnyhr Feb 21, 2005 05:35 PM

Hello, I was the one who made the model Baggers posted.. I just came by here by accident really.. but if one is searching for JJ2 its kinda hard not to drop by here I'm guessing.

I'm gonna answer some questions and comments about the model.
I'm not very experianced in modeling.. but I try my best to keep it low-poly but in the same time high on details.. which is a nearly impossible ballance.
Fur is always a challange when doing models (not that I've done much before) there three ways this can be done basicly.. low-poly: texture the fur, middle-poly: make planes and make a transparrant texture. or very hight poly: model it all 0_o

For this model I have chosen to make the fur a part of the texture.. sinse I've got most experiance with doing textures. the hard part here will be to avoid flatness. But this will ensure a good flow in the game. The straps for his bag has not been modeled.. because it might make some issues when animating this, which is the reason I desided to texture it on instead.. I might reconsider this though.. but it will add to the poly count. The stuff on the front.. is supouse to be fur.. and will hopefully look a lot better when textured. Finally it is the head band. I have desided to put the back pice of the head band as its own object, this way a cloth simulator can be added to it.. so it will react to the movement of the character.

Thanks for the comments on this model.. I've played quite a bit of Jazz Jackrabbit in the past.. but I dont know him as well as you guys do.. so when the texture is done.. I would like comments on that as well :D

Baggers:
Looked at the boxes, I think they look GREAT!

- Later


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