JazzJackrabbit Community Forums

JazzJackrabbit Community Forums (http://www.jazz2online.com/jcf/index.php)
-   Beyond Jazz Jackrabbit 2 (http://www.jazz2online.com/jcf/forumdisplay.php?f=8)
-   -   Well, lets make a Jazz2 1.25! What are we waiting for? (http://www.jazz2online.com/jcf/showthread.php?t=13684)

Pako Oct 11, 2005 07:44 AM

i might be a help... might not that much. but i sure ill help, i dunno how, but ill help...

Pageclaim in the name of the JJ2 source code! BTW, what is the :7 smiley?

White Rabbit Oct 12, 2005 02:06 PM

...I think, hm, possibly the pimp smiley... :|
Or an angel with a white halo and a big, fat cigar in his mouth. :p

Jerrythabest Oct 12, 2005 11:01 PM

Thats exactly what I think it is. An angel with a white halo and a big, fat cigar in his mouth. :lol::lol::lol::lol:

now, whats this pink thing?>~<

White Rabbit Oct 13, 2005 02:11 AM

A bat's head (the bat from the Carrotus castle dungeons).

Pako Oct 14, 2005 10:57 AM

Whoa!
 
Less talk about smileys and more about that 1.25 (i meaaann..... 2.#.## build) making, okay? Oh, Raggy has the real 1.25 patch :O , made by the 1.25 council! yay! lets ask him about pics of itttttt :p

Sonyk Oct 14, 2005 02:24 PM

Wow. You must be the most gullible person I've ever seen.

Pako Oct 14, 2005 11:38 PM

excuse me, but what "gullible" means? im spanish, sooooo.... oh, and i dont believe too much that..... they said what in J2O were pics of it.... whatever, lets do own!

cooba Oct 15, 2005 02:29 AM

Quote:

Originally Posted by MissingPako
Oh, Raggy has the real 1.25 patch :O , made by the 1.25 council! yay! lets ask him about pics of

Ahahahhaahahaahahahahahahahaha no offense but still rofl lol hahaha omg.

Pako Oct 15, 2005 03:15 AM

well, the fact that he was talking in caps everytime made me believe it some less... i heard too: "REMEMBER, ALWAYS USE CAPS"! well, we were on a test, so i was a little confused! yay.
EDIT: :( there wasnt any patch... i asked raggy and it was a joke!!! :( :( :(

Pako Oct 28, 2005 12:06 PM

I hope this doesnt count as doublepost, i posted the another message weeks ago... it turns out what jam wants to remake JJ2 from scratch... he will do it some time, some day, some week, some year, some sigle, some millenium, some life.... whatever, he will do it, but hes not working on it right now.

Jerrythabest Oct 29, 2005 12:23 AM

Why are you allways the first one knowing good news? *goes ask jam*

EDIT: YAY! YAYAYAYAYYAYYAYYAYYAYYYAYAYYAYYAY!!!!!!!!! Its true
Give us as many sprites as you have! (we need them:P no sprites=no game!)

Pako Oct 29, 2005 05:17 AM

Ok, ok! I will give the sprites, they are on another topic of this forum... Wait, i found where! Please read the full topic, there are lots of sprites ;D Oh, i always get the news (bad or good) by refreshing the JCF page, or because the autors of it contacted me before revealing it ;P

Jerrythabest Oct 30, 2005 12:17 AM

I actually ment NEW sprites, sprites we dont have already... but becouse Jam said he doesnt start till christmas, this isnt a problem for now. But you guys said you will help when the projct started, but what if I can make jam starting with a basic and one of you guys can do some work on it?;) that is called saving time.:lol:

R3ptile Nov 10, 2005 07:16 AM

i'm not sure about 1.25, but perhaps a bunch of programmers here could team up and code a bug-free mod or something like that :o

cooba Nov 10, 2005 08:09 AM

Seeing as it took two skilled programmers to create the JJ2 engine during three years, I somewhat doubt that Jam will be done anytime soon.

Super_Jarno Nov 10, 2005 08:22 AM

well it will take a long time before 1.25!?
Click my signature for an demo!

ThunderPX Nov 10, 2005 09:29 AM

Quote:

Originally Posted by Super_Jarno
well it will take a long time before 1.25!?
Click my signature for an demo!

Stop your stupid false advertising. The game you're linking to is the lowest and lowest of link-click games. At least Kings of Chaos had you doing other things.

CrimiClown Nov 10, 2005 09:31 AM

Jarno... You got that from my sig, didn't you... ;) I logged your IP... :p

Birdie Nov 10, 2005 10:26 AM

Quote:

Originally Posted by CrimiClown
Jarno... You got that from my sig, didn't you... ;) I logged your IP... :p

WOOO!

Super_Jarno Nov 11, 2005 06:52 AM

Quote:

Originally Posted by ThunderPX
Stop your stupid false advertising. The game you're linking to is the lowest and lowest of link-click games. At least Kings of Chaos had you doing other things.

Well yes..
because i like stealing souls!

Jerrythabest Nov 11, 2005 08:07 AM

Time to set up a list of bugs that must be fixed, and I included a list of things that would be very useful to add. No k-rap about 10000 ups and wierd shields, please! Here is the list:

You can post questions and things to add to the list here. I will update it then.

White Rabbit Nov 11, 2005 08:34 AM

Why only 25 episodes? You don't hold anything against people wishing for 26 or more, do you? :p
And there should be trigger zones for music.

Pako Nov 11, 2005 11:18 AM

Why not putting in a paremeter in Water Level event to change it color (putting a number of the JJ2 pallete) or a parameter for limited oxygen (set to 0 to make it normal, put some number, example 10, so if you are 10 seconds in the water, you die)? That would be useful :) And then, make Bubbles event to make you so if you are in water and you touch it, the oxygen second time until death resets?

cooba Nov 11, 2005 11:38 AM

Quote:

Originally Posted by Jerrythabest
Fix the 3D bonus stages

More like make them.

Jerrythabest Nov 11, 2005 12:26 PM

yea... that suckz... and about the water level thingy: *goes updating the list* and about more than 25 episodes: *goes updating*
EDIT: Updated. Refresh the frame to see the changes.

blurredd Nov 11, 2005 01:41 PM

When you say fix the MCE bug, do you mean get rid of it altogether or just make it into a proper feature?

Pako Nov 12, 2005 01:46 AM

...and the Color parameter in the Water Level event? Or what about putting back the weird colors when you get dizzy by a smoke ring? Or even make the Boll platform, Sonic platform, Pink platform etc. become able to be moved with belts?
EDIT=The weird colors are availiable if you use 8-bit color, like i always do... from now.

Jerrythabest Nov 12, 2005 01:49 AM

Make generators on a belt just move like normal events do. The features, such as more events on one tile, will get their own events. Also, things included in crates (are that those SCE's?) must work like normal events too, if you want a laser for the GF levels, you can put in an automated shooter, set to the laser (thats gun0 for the event, I think, powerup parameter simply does nothing) and wait time in secs=0, so it only shoots once. This way, you dont need MCE's and it is better when you can put generators on belts, without the parameters being ripped out of it.

Pako Nov 12, 2005 01:54 AM

Wait... Multiple Events event would have up to 10 parameters, with the label Event, if you put on one the number of an event, that event would appear. It would have one inconvenient: you will not be able to change parameters of each even, so isnt too good.

Jerrythabest Nov 12, 2005 02:04 AM

No, all features of an MCE will get its own event, not one general MCE event! Also, putting more events on one tile is very easy: add tabs inside the Set Event dialog!

Sonyk Nov 12, 2005 04:51 AM

Documenting every possible MCE and its outcome would take ages. Considering how you've yet to even start on the program itself, I'd recommend leaving that out.

But my opinion can't stop you, go knock yourselves out.

WaterRabbit Nov 12, 2005 06:05 AM

Quote:

Originally Posted by Jerrythabest
Remove the 'Butterfly' event (fix if sprites are available)



There are sprites available already. Click here. The top animation is the butterfly. Someone should find out the numbers of the sprite using Sprite Viewer.
__________________________________________________ _____________
Quote:

Originally Posted by Jerrythabest

Quote:

Originally Posted by Jerrythabest
Bugfixes
Quote:

Originally Posted by Jerrythabest

Replace the infinite fall (bottom of levels) with instakill


Make it Optional.
Quote:

Originally Posted by Jerrythabest
Remove the 'Butterfly' event (fix if sprites are available)


See Above.
Quote:

Originally Posted by Jerrythabest
Remove the 'Trig Sample' parameter from the 'Sucker Tube' event


It is needed.
Quote:

Originally Posted by Jerrythabest
Remove the 'Switch' parameter and its function from the 'Trigger Zone' event


Some people use it so no.
Quote:

Originally Posted by Jerrythabest
Remove the 'ID' parameter from the 'Area ID' event or give it a function


It already has a function.
Quote:

Originally Posted by Jerrythabest
Remove the 'Pos' parameters from the start posses or give them a function


It is needed.
Quote:

Originally Posted by Jerrythabest
Give the 'Pepper spray powerup' event a function


Already does. Shooting.
Quote:

Originally Posted by Jerrythabest
Give the 'Electro blaster powerup' event a function


Already does. Shooting.
Quote:

Originally Posted by Jerrythabest
Remove the RectGem events or give them a function


No.
Quote:

Originally Posted by Jerrythabest
Fix the 3D bonus stages


What Cooba said, "More like make them."

Features
Quote:

Originally Posted by Jerrythabest
Add 'Flowing water' event to make water flow (away) in your level, include the possibility to keep it generating water and to set the generating speed


It should also have a parameter that lets the water have a current and a parameter that lets you specify the speed of the current.


cooba Nov 12, 2005 06:34 AM

BloodRabbit stop using Arial in your every post for hell's sake >8(.

Also:
Quote:

Someone should find out the numbers of the sprite using Sprite Viewer.
Sprite Viewer cannot show sprites of broken events.
Quote:

Quote:

Remove the 'ID' parameter from the 'Area ID' event or give it a function
It already has a function.
No it doesn't.
Quote:

Quote:

Remove the 'Trig Sample' parameter from the 'Sucker Tube' event
It is needed.
[quote]
Quote:

Quote:

Remove the 'Pos' parameters from the start posses or give them a function
It is needed.
They're not needed at all.
Quote:

Quote:

Give the 'Pepper spray powerup' event a function
Already does. Shooting.
Quote:

Quote:

Give the 'Electro blaster powerup' event a function
Already does. Shooting.
The above makes little to no sense.
Quote:

Quote:

Fix the 3D bonus stages
What Cooba said, "More like make them."
n/c

ThunderPX Nov 12, 2005 06:56 AM

It would be be cool if someone documented the way enemies and bosses work for people to make mod files with (think Doom wads) and a utility to load these into JJ2. But that's a long shot.

Jerrythabest Nov 12, 2005 08:17 AM

jam just told me about his new engine. He said it is allmost sure there will be no events, no tilesets Also, the Pos parameters, the ID parameter and the Trig Sample parameter are useless.

Radium Nov 12, 2005 10:28 AM

Quote:

Originally Posted by Jerrythabest
jam just told me about his new engine. He said it is allmost sure there will be no events, no tilesets Also, the Pos parameters, the ID parameter and the Trig Sample parameter are useless.

It sounds like a pretty boring game D=

Jerrythabest Nov 12, 2005 12:46 PM

DUH: events, tilesets and all other stuff will be replaced by something else. And first, there wont be an online part, cuz t will be a very laggy thing otherwise

Sonyk Nov 12, 2005 01:14 PM

Quote:

Originally Posted by Cooba
Also:Sprite Viewer cannot show sprites of broken events.

Sure it can, we could see Tweedle, couldn't we? All you have to do is include the event somewhere in the level. (If it's a boss event, Jazz also needs to touch an active-boss event) The sprites can then be viewed in the dynamic ranges, which is somewhere in the 3000's. The problem is, it won't be the same in every level.

cooba Nov 12, 2005 01:29 PM

Quote:

Originally Posted by Sonyk
Sure it can, we could see Tweedle, couldn't we? All you have to do is include the event somewhere in the level. (If it's a boss event, Jazz also needs to touch an active-boss event)

Since Tweedle can't be activated, the sprites cannot be watched.

(or at least they failed to display for me...)

Sun Fun Dude Nov 12, 2005 01:46 PM

Um, so how the hell do you replace the function of a tileset with something that does the same job?


All times are GMT -8. The time now is 11:37 PM.

Powered by vBulletin® Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
JCF © 2001-Infinity Jazz2Online