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menu.pal. Don't remember where I got it from or if it was from a screenshot or what.
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:o ...
EDIT: the smiley isn't working =\ |
OK.. so I didn't get around to doing the grid thing today..
I worked on a PHP J2T->PNG converter.. perhaps J2O can let you preview tileset downloads? Bobby and I will be discussing, I'm sure. |
Um..wow !...these collections are great guys. Nullified alot of my by-hand-ripping but never mind !
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The era of ripping is over, the era of extraction has begun.
I can now retire from sprite ripping and work on my toenail art. |
I shall retire form procrastinating on ripping, and go work on Jazz Y some more instead.
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:O your really gonna fisnish jazz Y :p
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I've already mentioned 2-3 times I am INDEED WORKING ON JAZZ Y.
People stop treating Jazz Y news(whereever I slip it in) as Christmas Day. "Wow he's actually working on it? Goodgollygosh!" |
Anyone want to suggest the best system for putting sprites on a sprite sheet?
Ways I can think of: 1) find the max width and height of any frame of a set of anims (e.g. the "jazz" set, the "bilsy" set, the "weapons" set..) and make a grid of cells that size. or 2) place a sprite in the top left, gap of like a pixel, next sprite, repeat, until the width is filled, then start on next line down far enough that it won't touch the above sprites (i.e. a crude closest packed system..) Other questions: How much padding between sprites? Should the sprites be centered in the imaginary cells, or aligned to top-left or whatever corner? Should there be bounding boxes drawn around them? What color background? How wide should the sprite sheet be? A constant, or around the width to make the entire sheet close to a square? Should I also export a txt file giving the coordinates of each sprite? What format would be useful to fangame programmers? Last night I ripped close to all of the sprites I had (only the anims in the shareware version, I don't have access to the full version at school (I'll get my brother to send it to me from home though)).. (like 3500+) and it took around 20 seconds.. certainly makes the by hand ripping look slow.. ;p |
I think 1 would be a pretty good system.
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1 would probably be best for when people use it and make animations and whatnot.
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I could probably also string all the frames of a set together into an animated gif.. the format doesn't look too hard, especially since we did the LZW algorithm in school a while back, so...
But then again each set has a number of sequences.. maybe if I get around to finishing the rest of the J2A file I'll find where the beginnings/ends of these sequences are... Oh well.. I'm getting ahead of myself again. |
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Windows Explorer now generates thumbnails for the bitmaps, which is nice. Paint still can't open them, but I suspect that's because it just doesn't support top-down bitmaps. They seem fine in most everything else. |
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And note that I've located how to tell how to separate the sets of anims into sequences (e.g. instead of just the "dog" set, there is dog-attack and dog-walk... ), so that's a step in the right direction.. EDIT: and... I found a little bug in the code.. was incrementing a variable twice, so now I have roughly double the number of frames I had before (on the order of 6500..) (note that the jazz frames and heads I uploaded earlier are unaffected by this.. they're all there) EDIT2: and thanks for the palette unknown. worked great. |
6500 frames?
Dear lord, if anyone ever customizes them all I'll eat my hat! |
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:O wow lots of frames
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By the end of the week? O.o
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note that they haven't been broken up into "sequences" (walk, attack, ..) yet, just "sets" (bilsy, jazz, weapons, ..) and are still top-down bitmaps.. the "real" release won't have these problems. |
...Whoa. There are a lot of things I never expected JJ2 to have... for example the doors (set 122), a cheering Eva (177) or an EXPANDING CIRCLE (182).
And before Cooba comes in, yes, I realise others may have known about them. EDIT: Also check out 202, 306 (which seems to contain lots of sprites I've never seen) and 406 frame 27 (Koopa shield!). |
i saw then. =D
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There is no set 177. >o
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418
These rule the world!! WHEE!!!!!!!!!!!! YAYAYAYAYYAAAYAYYAYY!!!!!! TWEEDLE WILL NEVER EVER DIE!!!!!!!! |
What about the boxing globe? That one could be the non-working weapon 0 what you get with the All Ammo cheat in Jazz Advantage!
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Cheeeter Booo >o
EdiT: (-) u FilTeR AlL CapS |
A fair amount of that stuff was already viewable with just sprite ripper. Anyway, the expanding circle is most probably some sort of blast/hurt radius, probably from RF's, though I haven't compared the sizes.
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u mean its something like masks for the eplosion?
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I think it's fairly funny that when lori morph's back from the frog, the sprites used are just a poor recolor of Jazz's.
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EDIT: It can be the weapon used to defeat Tweedle without gun! |
You know, I have a sneaking suspicion the Boxing Glove is what the unworking spring event is
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Lets haer it for hidden stuuf! [Some of which can go into the ripped from other games thread]
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I wonder why there are these 1x1 pictures in the font.
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:O ghosts
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little update.. I threw some rearrangeing code together in the last half hour.. the results aren't too great with the current system (although using a new one won't be bad.. I can reuse most of the code)
A few randomly selected sheets: http://www.princeton.edu/~mspear/jj2/ I don't think I'll be able to keep 1 sequence per row and same space taken up per sprite, as some sprite sheets get HUGE (jazz=50MB!, all=~250MB total).. I'll probably just switch to closest packing or something, but I'll try a few other things including a batch PNG or GIF conversion... |
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