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-   -   What would you like to see in a brand new JJ2 level editor? (http://www.jazz2online.com/jcf/showthread.php?t=15794)

Jerrythabest Aug 31, 2006 11:01 AM

have it popup a window saying
FOR TILE AND MULTIPLE EVENT COPYING: PRESS B
FOR EVENT COPY: PRESS CTRL E
FOR EVENT PASTE: PRESS SHIFT E

that'll get rid of all those people who, for some reason, still don't know those things.

LittleFreak Aug 31, 2006 11:28 AM

But in turn, it will create an annoying pop-up window everytime someone opens JCS.

SPAZ18 Aug 31, 2006 12:02 PM

Quote:

Originally Posted by Jerrythabest
have it popup a window saying
FOR TILE AND MULTIPLE EVENT COPYING: PRESS B
FOR EVENT COPY: PRESS CTRL E
FOR EVENT PASTE: PRESS SHIFT E

that'll get rid of all those people who, for some reason, still don't know those things.

No, no, no. That would be just like those lame "Tip of the Day" pop-ups you see in stuff like MS Word. That would be very annoying.

Jerrythabest Aug 31, 2006 12:08 PM

[/sarcasem] :P didn't you understand that? :lol:

LittleFreak Aug 31, 2006 12:12 PM

Of course I did, I just didn't want to spoil the surprise!

*edit*

But, what about a sticky topic with a list of JCS hotkeys?

Violet CLM Aug 31, 2006 01:31 PM

That shouldn't be necessary because it's already so well documented on the #1 JCS webresource!

FQuist Sep 1, 2006 10:18 AM

Regarding all of those people who haven't figured out the JCS shortcuts, maybe giving them an (additional) more standard hotkey (ctrl+c?) would work.

Speeza Sep 1, 2006 10:38 AM

A small box saying what id's you have used,and if they have no trigger link they are highlighted red,this would be handy cos im confused about what warps i havent use,i should of went 123456 but i just went 123 77 45:s.

edit:lol i remeber when i was makeing a test and didn't know about ctrl+c,:P
its funny when noobs are makeing a test and they keep doing, right click select event modifier warp.:P

Jerrythabest Sep 1, 2006 10:43 AM

doing that is, in one word, BORING. well, acually it's not only boring, it starts to hurt your fingers over time too :lol:

blurredd Sep 1, 2006 03:58 PM

What ever happened to reading help files anyway? I have a feeling many of the features in a new JCS would go unused by many new users. With that said, optional Tip of the Day/Did You Know types of messages at the startup aren't that annoying, are they?

Jerrythabest Sep 2, 2006 12:46 AM

not really, as long as you keep them short and have them closing themselves after a set amount of seconds

of course, tip of the day shouldn't show one tip more than once, while other tips haven't been shown..

LittleFreak Sep 2, 2006 01:48 AM

As long as they're optional I'm fine with it. Then again, people who don't bother reading help files for shortcuts and the like probably don't bother reading the tip of the day either.

Quote:

Originally Posted by UnknownRabbit

*shuts up*

Jerrythabest Sep 2, 2006 01:55 AM

how about such a think like those funny office assistants? if someone ets an event the old way three times in a row, it should pop up a message about the E- and B-funtions

Stijn Sep 2, 2006 03:33 AM

No.

cooba Sep 2, 2006 03:36 AM

Quote:

Originally Posted by Stijn
No.

Yes if optional.

Jerrythabest Sep 2, 2006 04:11 AM

why "No."? ti doesn't have to show anything, it just have to pop up a small window somewhere in a corner, that'll do ;)

SPAZ18 Sep 3, 2006 01:54 AM

If JCS was to have "Tip of the Day" pop-ups then it could have an option to turn them off if they got annoying.

Jerrythabest Sep 3, 2006 06:41 AM

of course it should be possible to trun them off.. just like all other popup messages that ever appear in it.. IMO

n00b Sep 3, 2006 07:03 PM

The Office Assitant idea would be neat only if:
A) It's Optional
B) It's Jazz dressed like a Store Clerk (as seen on the JCS icon, and Error screen if your computer for whatever reason can't run JCS)

Jerrythabest Sep 4, 2006 09:01 AM

like the thing on the about dialog window?

Neobeo Jan 6, 2007 12:06 AM

Just a short update -- I have created a simple engine that does most of the plausible stuff mentioned. However, I'd still need to build an interface from scratch =\. So could someone suggest some good level/map editors which I could plagiarize from get some ideas from?

Violet CLM Jan 6, 2007 01:05 AM

I have yet to have one complaint with JCS' interface or find any better level editing program.

Saphir Jan 6, 2007 04:05 AM

May have been said already.. but having a way of switching all events of a certain kind to generators, or all generators with a certain event back to that event, would be neat.

PurpleJazz Jan 6, 2007 04:09 AM

It needs a "redo" function if you accidentaly undo something.

Another thing that could be done is the ability to make any enemy a boss, with a "Boss" option with every enemy. To make the level end, you would need to kill every enemy in the level with the Boss option ticked. The same would apply to proper Bosses, except they wouldn't need a "Boss" check box.

Stijn Jan 6, 2007 08:39 AM

Purplejazz, that's way beyond the scope of a level editor :)

Cpp Jan 6, 2007 12:19 PM

Quote:

Originally Posted by Neobeo
Just a short update -- I have created a simple engine that does most of the plausible stuff mentioned. However, I'd still need to build an interface from scratch =\. So could someone suggest some good level/map editors which I could plagiarize from get some ideas from?

UnrealEd :cool:

Technically JCS is the best 2D editor I know of. Perhaps there was a time when I used to know other 2D level editors, but I fear that time is not today. You could try to borrow some stuff from some 3D editors like UnrealEd, which has a nifty layout. You could allow users to choose viewports the same way... sort of 3DS MAX style. It also has lots of neat shortcut buttons. Also I feel like there should be a toolbox where a user could easily copy/paste multiple chunks of tiles/events at his will. Sort of how Clipper (on KDE, Linux) works.

Again these are only my ideas and I could go on listing them for a while. Personally I find trial/error the best way to see whether something works or not. Sort of how I design my programs.

I think I'll place this button here. This looks cool. Oh wait! That doesn't look good. The size doesn't quite match the frame, try something else, etc...

BTW will you use OpenGL/DX9 render? :D

Jerrythabest Jan 6, 2007 02:17 PM

JCS just owns anything else I've ever seen. Only the CPU usage :(

just scroll back in this thread for more ideas, but I think we all agree on the brush thing, and some better event searcher/replacer that also finds generators

Puffie40 Jan 10, 2007 09:28 PM

I hope my ideas aren't repeated from previous posts- I just glazed through them... :+

-Preview of text lines

-a better parrallax view- that ones annoying when it's not exactly the same as in-game and you are trying to set up eyecandy.

-Cut scene creator?

-ability to flip tiles four ways

-Instadeath for players who fall off the edge of the level?

Violet CLM Jan 10, 2007 10:47 PM

Quote:

Originally Posted by Puffie40
I hope my ideas aren't repeated from previous posts- I just glazed through them... :+

-Preview of text lines

-a better parrallax view- that ones annoying when it's not exactly the same as in-game and you are trying to set up eyecandy.

-Cut scene creator?

-ability to flip tiles four ways

-Instadeath for players who fall off the edge of the level?

3, 4 and 5 are not JCS issues but JJ2 issues.

Saphir Jan 12, 2007 06:19 AM

This again may have been said before, but...
What about a way to manage selections of tiles? You could even flip those multiple ways, as long as the tiles themselves wouldn't be flipped
And an ability to choose more than one animated tile at once would be cool.

Violet CLM Jan 12, 2007 12:42 PM

I'm not sure if this has been mentioned, but one feature I would find quite useful would be a key to revert tiles from transparency, an anti-Shift+T. After turning a big thing transparent really quickly, it is tedious to spend several clicks on each tile turning them back.

Jerrythabest Jan 13, 2007 01:05 AM

how about a *good* help file, e.g. one that says what caption tiles do

FQuist Jan 13, 2007 05:52 AM

Inbuilt ERE help link in jcs ;-)

Grytolle Jan 13, 2007 06:41 AM

And a more stable j2o server!

Birdie Jan 13, 2007 08:45 AM

Inbuilt BMP --> J2l Convertor, if you know what I mean.

cooba Jan 13, 2007 08:49 AM

J2L -> BMP* ?

Jerrythabest Jan 14, 2007 01:31 AM

or bmp --> j2t, but we already have that

GoldRabbit Jan 14, 2007 07:52 AM

no one said this:
more tilesets on a level...

Jerrythabest Jan 16, 2007 04:34 AM

not possible.

Neobeo Jan 17, 2007 11:59 PM

also no one said this:
- use textid until 255
- put events like trigger scenery on FG & BG layers lolz


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