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Also Lori should have a higher jump.. Maby when u start to fly with yer ears Lori flyes a little higher....
(And this is such a funny smiley! :lol: ) |
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Here's an idea...have a parameter for every enemy to change the amount of shots required to kill the enemy. So, for example, lizards that take 10 hits, or Tuf Turtles that take 2 hits.
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Onag, needs to read this topic. And Onage make sure you read my huge list on page 1.
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ITS LIKE COOL BUT WHERE CAN I DOWNLOAD IT?
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Haha.
It's not available yet, SpEaR_MaN |
;P
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I am curious as to exactly what will happen after the patch is finished. Some of the current ideas and features in Jazz2 revolve around bugs in Jazz2 itself. For example, in single player levels you can use a red and blue CTF base to cause a person to die without losing a life, which is technically a bug since CTF bases have no place in an SP level and there is no reason it should have you die. So what if this bug, albiet rather harmless, was removed? Levels that used this feature in some case may no longer function correctly. Of course, there are reasons Jazz2 works this way (testing a level from JCS automatically puts it in SP mode), so perhaps this isn't a bug...and this example could probably be "solved" by a Kill event that caused someone to die, and you could set if it causes you to lose a life, or something. But still, what then?
Of course, this is just one example, I'm sure others could be contrived. For example, how Trigger Zones don't effect everyone in the game, just the server. Would it be feasible to acheive a "mode" for levels, where perhaps it purposely left in necessary bugs? Or might that be too much of a problem..? |
I do not see much harm in keeping the CTF base thing the way it is. After all, there is very little use of CTF bases in single player other than to automatically "kill" a player. Still, a "kill" event would be nice.
And Shiverz, if you really wish to revive a topic, please make a senseful post that explains your reasons as opposed to ";P" or "I just wanted to revive this" and whatnot. |
It might be nice to have you be able to set a level to 1.23 mode or 1.25 mode, with 1.23 mode having all the old bugs, and 1.25 having them fixed.
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1.25, by now it should be 1.26
There is no need to keep old bugs. Thats why we are doing this. What we should do is add to Jazz. It could use a few new items and touch ups.
What it really needs, it needs the Sugar Rush in multiplayer enhanced. You see, right now, it will get rid of music after your Sugar Rush. The music also goes on everyone's speakers. That must be fixed. Top Priority. Also, being able to play MP3's would be nice. |
Re: 1.25, by now it should be 1.26
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Sugar Rush in multiplayer is, imho, worthless. I will always wonder why people put food in their battle/CTF/Treasure/Race levels. Coop is a different story. But whatever. And yes, playing mp3s in Jazz would be -very- nice, but unfortunately people would be including the mp3s with their custom levels which would drastically increase the filesize. Still, support for mp3s would be wonderful. And speaking of music, another thing I've toyed with in my mind is if the custom music could be written directly into the level, which would be a nice feature since you wouldn't have to use default music or make people download the music seperately. Unfortunately it could potentially increase filesize a lot. Another nice thing for music would be a drop down box where it lists all the compatable music files in the Jazz2 folder, and gives you a button to browse, and the ability to listen to the music directly in JCS. That would be very, very, convenient. |
Sound
I think there should be a way to have a seperate wave file play after you get to a certain point. I mean, other then the ambient sounds, because I'd rather use my own.
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Try replacing the boss.j2b and boss1.j2b files in combination with the active boss event :)
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Erm..
That would work, but I'm talking more about sound effects rather then song changes.
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It would be best to make it work with the Linux Kernel, because then it would be open source, and we could all change it to how we want, and it would work on ANY processor (the same thing would work on a Mac, Intel, SPArc, IBM, and HP UNIX boxes too). The advantage of this would be that we could host on hugley powerful computers. We would however, need to have the rights to Jazz, and enough people with Linux and some kind of C compiler (GCC???), but we could edit the textures and things, too, plus the way the game plays. /:H
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Yeah, that would be nice, but it doesn't.
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Not all programs running on Linux are open source. If I'm right. |
1.25 not likely
Really, Jazz Jackrabbit 3 is more likely to come out than a 1.25 patch, and that is an understatement. I'm thinking that this 1.25 patch will never happen. JJ2 is pretty old news, of little concern for Epic. Just wait for JJ3 to come out. When that happens, would you really be concerned about a 1.25 patch for JJ2?
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Re: 1.25 not likely
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Get back on topic, please. This is a topic for bug fixes, not new features (the new features topic is somewhere around here..). |
Re: 1.25 not likely
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And I was pretty sure this topic was for fixes and suggestions both, seeing as how that's what the topic's name is... |
What about implementing a tool to talk with other players while playing via microphone?[IMG]http://www.Jazz2online.de[/IMG] :lori:
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Hmmmm
*In JCS make it so you can select how much demage each wepon does *Make wind that goes up and when you activate Jazz or Spaz's double jump or helecopter they fly up it (Cool) *Improve AI *Make multiplayer Bots so single players can play multiplayer alone *MORE TILES ALLOWED IN TILESETS!!!!! *Bigger levels alowed *Make it so you can select any file to be the boss music *Allow more types of music files that you can use *Give Spaz an afro (well maybe not) *Better home cooked lvls selection *Diagonal pipes *Allow one tile to have multiple events *Make an option to dissable sugar rush in you levels *More layers *More MCE's *Make it so Jazz can blow Mario's head off *More save slots *More colours in online play *Make it so the names above players in online can be dissabled *Make it so that if you type in JJmakejazz3 that Jazz Jackrabbit 3 will be made *Allow bigger text strings *Make it have opengl support so you can make realtime 3D backgrounds (like 3D moutains and such) *Put in JJ1 enemys! Well thats it. |
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Allow Big Text
_____________ Make new name color _________________ make a Better Listserver:) _____________________ Make a new Rabbit _________________ Make new Multiplayer modes _______________________[IMG]http://www.die-2-easy.de/Pastille[/IMG] |
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Make Jazz for 98,2000,me,xp not for 95:lol:
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Stay on topic a bit, i wouldn't call that a Suggestion,
Anyway its obviously that jazz ALREADY works on most of those Operating Systems |
Make a tool for EASY tileset Making[IMG]http://www.kickhunter.com/assets/images/Cover_1_neu_rot_web.jpg[/IMG]
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Make a vote Menu for vote the next lvl
_______________________________ Make a auto baner |
Voting for the next level would be a little too arduous. Perhaps just being able to set it so you can change what level is next would be nice.
And there is no 'easy' way to make a tileset. Make a program especially for tileset making would be a waste. |
Jazz and Spaz and Lori should be able to morph into different baddies so that the baddies dont reconise them and dont hurt them :D
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How about not.
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This is mostly just a re-printing of other ideas, but leads up to something new.
*Being able to make a destructable, animating tile. This may already be possible, if so please tell me. *More then one event per tile would be nice *And I really agree with whoever said Macros! With that, we would be able to make entirely new Jazz 2 game modes. Also, if blocks could be destructable and animated, we would be able to make new enemies by placing animation that makes it look like they were moving, destructable blocks so that we could kill them, and hurt so they hurt us. Yay! PS. A really neat idea: If you could have an option where your hits carry on to the next level. So if you left the last level with one heart, you'd start with one heart in the next level. |
*Make frog (pie) and bird warp. (in single Player )
*Make more hearts in CTF *Make something *Make teamchat work correct *Make NONE |
Team chat does work you just press shift + t ... I think ... it worked for me
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However, team chat only works with even and odd numbers, not Red and Blue teams. And on a random whim, I'd like to see Yellow and Green sides in CTF.
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Something else that just struck me, although I'm not sure if it's been mentioned yet: Coin triggers.
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