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Also I'd be more than happy to help on Unity3D Jazz. |
Please remove my Youtube links from my page, my channel is already dead.
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Please! |
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http://i.imgur.com/inevcpC.png |
Her fur colour is slightly off, but it's a good thing she did something about her clothes.
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Having trouble with 1.3
[IMG]http://i4.photobucket.com/albums/y128/MithosYggdrasil/Jazz3Error_zpsf8b7b7d6.png[/IMG] Windows 7 64-bit. Normal Jazz 3 runs perfectly fine, as does Unreal. Log: Log file open, 11/03/13 21:15:52 Init: Name subsystem initialized Init: Detected: Microsoft Windows NT 6.1 (Build: 7601) Init: Version: 400 Init: Compiled: Nov 17 1999 19:44:01 Init: Command line: Init: Base directory: F:\My Documents\Jazz Jackrabbit 3\System\ Init: Character set: Unicode Log: Bound to Engine.dll Log: Bound to Core.dll Log: Bound to Window.dll Init: Object subsystem initialized Init: Computer: Init: User: Init: Memory total: Phys=4194303K Pagef=4194303K Virt=2097024K Init: Working set: 32000 / 159000 Init: CPU Speed=3392.468939 MHz Init: CPU Page size=4096, Processors=8 Init: CPU Detected: PentiumPro-class processor (GenuineIntel) Init: CPU Features: CMov FPU RDTSC PAE MMX KNI Localization: No localization: Startup.IDDIALOG_WizardDialog.IDC_WizardDialog (int) Log: Loading: Package Engine Log: Loading: Package Core Init: Unreal engine initialized Log: Bound to WinDrv.dll Init: Mouse info: 6 10 1 Log: Detected joysticks: 16 () Init: Client initialized Log: Bound to Render.dll Init: Lighting subsystem initialized Init: Rendering initialized Log: LoadMap: Entry Log: Loading: Package Entry Log: Loading: Package JazzyTextures Log: Bound to Fire.dll Log: Loading: Package Fire Log: Loading: Package CalyGame Log: Loading: Package JWindow Log: Loading: Package JazzArt Log: Loading: Package JazzSounds Log: Loading: Package JazzObjectoids Log: Loading: Package JazzEnemy Log: Loading: Package JazzSpeech Log: Loading: Package Jazzytextures2 Log: Loading: Package JazzFonts Log: Loading: Package JazzDecoration Log: Loading: Package JazzAnimated Warning: Failed to load 'CalyGame': Can't find BoolProperty in file 'BoolProperty Engine.PlayerPawn.bNoclip' Warning: Failed to load 'Entry': Can't find BoolProperty in file 'BoolProperty Engine.PlayerPawn.bNoclip' Warning: Failed to load 'Level None.MyLevel': Can't find BoolProperty in file 'BoolProperty Engine.PlayerPawn.bNoclip' Critical: appError called: Critical: Failed to enter Entry: Can't find BoolProperty in file 'BoolProperty Engine.PlayerPawn.bNoclip' Critical: Windows GetLastError: The operation completed successfully. (0) Exit: Executing UObject::StaticShutdownAfterError Exit: Executing UWindowsClient::ShutdownAfterError Critical: UGameEngine::Init Critical: InitEngine Exit: Exiting. Uninitialized: Name subsystem shut down Uninitialized: Log file closed, 11/03/13 21:15:58 |
Hmm, I think I forgot one or two packages in that case. I'll look into it as soon as I can, but honestly it would be far easier to just release it completely as a standalone package.
Though I'm not sure if that's a good idea on this forum, is it? |
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/me puts admin hat on
There's a standing "no abandonware" policy here, and I think a complete package would fall under that. Best to stick to just posting patches here. |
Yeah but on jazzjackrabbit.net would be a good place to post that.
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He left because what was finished of JJ3D used the first version of the Unreal Engine, which is horrible to use, since -- unlike later versions of UE -- basically everything is harder to do.
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Actually the real reason why I'm leaving this project is because I no longer have the time for all this. Yes, partially because of UE1, but actually UE1 has got to be my most favourite of all of them, to be honest. Why? UE1 is really friggin' fast, pretty much any game made with it works on modern hardware and operating systems without much problems, and it doesn't have all that much useless crap that you have to deal with when working with it. But... really the biggest issue for me was the editor. I like the interface and everything, but it's incredibly unstable. Also.... importing meshes with animation - no thanks, setting all that up is just a nightmare.
Anyway, here's the fixed version of 1.3 https://dl.dropboxusercontent.com/u/...Patch_1.3b.zip It may still not work, but I figured it lacked a *.u package file, since 'BoolProperty Engine.PlayerPawn.bNoclip' is a part of Engine.u, which I didn't include in the new release. Quote:
Though, like I said, there are some small things that I've taken from working on JJ3 (Mostly technical things, but also some gameplay related stuff as well). P.S. I'd still like to make something JJ related in the future, but it sure won't happen on UE, though. |
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He talked about unstable editor not engine.
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Yes, the engine itself is great.
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No, it can't.
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Basically, JazzGruff is right. |
The old editor was made using Visual Basic 5 or smth. I'm pretty sure that's a bad sign already.
There is a way to port everything over to a newer version of Unreal 1. That way it would allow everyone to use Unreal Editor 2, which is far more stable. I did try this, actually. Got as far as importing all the models, textures and even maps. But I think I ended up needing to recode a bunch of stuff and adapt existing actors (Or objects) to the default Unreal engine, because Jazz3 actually uses modified dll files. Here's a screenshot I posted here a while ago: Quote:
If anyone is interested to try it - go for it! |
Fixed version didn't work.
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Also, just for the sake of clarity, the engine runs just as well(Or perhaps better) in this later version as it did in the earlier version, right? |
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HELP
hello guys...
alright i've ran into a problem on this patch: i used the original latest release, but it didn't work... i'll show you the error in the screenshot i'll put here... (it is about the fixed version) then i downloaded the fixed patch but still the same... here's the screenshot: http://img.webme.com/pic/n/netdisast...ite/dibujo.png thx... :| oh and does this work for demo? |
Wow, your desktop has a lot of icons...
Maybe it's just the fact that I'm used to only having two desktop icons(Recycle Bin and TARDIS, which is where I store all my shortcuts), but that many desktop icons just seems wrong. On a more on-topic note, perhaps you're missing a DLL? Or maybe another Unreal game is messing with your JJ3? |
That's odd. All I did was add in the Engine.u file, which contains the noclip variable. I'll try to just find the original JJ3 and fix the patch myself sometime soon.
EDIT: Ok, it seems I made a mistake. Instead of Engine.u file, I added Editor.u, which, as far as I know, I haven't really touched, so it's pointless. EDIT: Ok, it seems I've finally fixed it. Looking back at this gives me good memories, though. There are some noticable problems with this release, but I hope You can enjoy it just as much as I enjoyed working on this (Except for those frustrating parts), if not more! Here's the new download link: https://dl.dropboxusercontent.com/u/...Patch_1.3c.zip |
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but it runs so slow (only if i play in fullscreen mode or the game's window resolution is big) |
It works finally!
As thanks, here is a fixed logo: http://www.mediafire.com/view/ccki9hk1o352nla/Logo.bmp |
Thanks! Though I can't see the image for some reason. I'd actually suggest using http://imgur.com/ for image uploading!
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Adios from this project JazzGruff, all the work you did till now was great! Well my dream of getting a "real' JJ3 hasn't been granted but still. I just expect if somebody else would come up with a similar project.
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Okay.. so I found big problems I thought..
I downloaded newest JJ3 Patch recently,
but I found big problems of this.. 1. mystery square [IMG]https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xpa1/t1.0-9/10453385_1438851103051297_1244723371746909629_n.jp g[/IMG] (I wonder if you can see it..) What is that bright square bottom of the Jazz? just my guess, that is caused by mistake of rendering or just visual problem. That is not big problem. maybe it would be solved very easily by admins.(or.. as someone's says.. we can 'Deal with it') but now.. big problems.. 2. Jazz seems crazy [IMG]https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-xpf1/t1.0-9/10429462_1438851159717958_1928516032103271917_n.jp g[/IMG] Well.. beh.. I don't know how to explain this.. *hypno*:drugs:*hypno* this is still make me panicking. First of all, why Jazz is squinter? to admin, are you sure is this your best choice?.. don't you have any much better ideas? Really?.. And.. wha.. why is he hold his gun like that?(I Think, LFG-2000 isn't melee weapon like a crossbar or baseball bat!) At least, he was grab it properly in previous version! Just my think, he seems will doing like this, with that gun!.. [IMG]https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xaf1/t1.0-9/400645_1375645159371892_1091474505_n.jpg[/IMG] NoNoNo!Don't do that Jazz! (sorry) oh, Shooting? JUST AWESOME. [IMG]https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-xfp1/v/t1.0-9/10303803_1438851123051295_7173698793266647206_n.jp g?oh=a6b48b9c3160ab683e26309ef4cc3133&oe=541641C9&__gda__=1410272665_fa071a2ba666364d5e6fbc734521743 a[/IMG] Wow.. he can shoot it without holding the grip.(.. or.. actually, trigger is on the buttons of body? If so, I really didn't know that!.. wow! then why grips are exist on there?) aaaaand.. that seems like grabbing controller or hand cannon. or.. I really don't know how he is grabbing it.(well.. I think that he don't have to do like that. because 'that gun' is just such as handgun or SMG, not artillery weapon or controller.) For him, here is very good image and video that how to grab the gun properly. [IMG]https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xap1/t1.0-9/1924960_1375639422705799_2074045576_n.jpg[/IMG] 3. TOO DARK Game itself is really dark.. even I set the bright to 100%(Sadly, there is no changing. and also, I don't think that it just my problem.)but still.. dark..(Look at the title.. background is sunset.. perfectly dark :p) Concept to darkness is good choice. at least, that is not distracting rather than bright one. But my opinion, this is too dark and so it's hard to play properly. 4. How to pass 'The canyon'this damn stage without damage? As we know, this stage is the passage of between Castle and village. but.. there is too hard to pass it!.. each land is too far to leaping!..(or jump is too short to pass it!..) I tried more than 40 times, however.. more than half of health was gone after pass there.. I wonder that is it really possible to pass there without damage!.. (nobody test it?..) [IMG]https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-xpf1/t1.0-9/1280859_1438848156384925_8321449047153965548_n.jpg[/IMG] Yeah.. several times. There is much more problems still not solved(such as.. save files never be loaded, Irregular game speed, sometimes music is muted automatically.....) but I just ignore it and be wait until it solved.. Finally, my opinion of JJ3 is this↓ [IMG]https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-xpf1/t1.0-9/10256812_1422828811320193_5345704550066126883_n.jp g[/IMG] [IMG]https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-xpa1/t1.0-9/10356722_1438847379718336_4072088951352069314_n.jp g[/IMG] [IMG]https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xap1/t1.0-9/10255020_1438104553125952_303680639016966569_n.jpg[/IMG] P.S. Seriously, is there any resolution about it? I just hope that admins will solve this problems.. 'someday'.. |
Is there a link to Jazz Jackrabbit 3 itself?
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No(It's against the forum rules), but JJ3 isn't that hard to find anyway.
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as Robo said, you can find JJ3 files easily in web. :o |
*sigh* So will there be any other patches for the game? :| I hope somebody will finish it...
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Can UE1 files be converted into UDK ones/can UDK load UE1 resources? Because if it can, we could just load models, levels and textures to UDK (don't see a reason to use UE4 for such niche project plus UDK is free), then use kismet/unreal script to recode what is there and finish it completely.
If it could be done without meticulously converting every model/texture/level one by one, I could help as a level designer as I'm pretty good with UDK's map editor. |
Wouldn't it be awesome if fans would create a complete version of JJ3? Like new maps, possible new enemies, weapons, etc. It would be sooooo great XD
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Wouldn't it be awesome if the economy was better? Wouldn't it be awesome if JJ2 wasn't stagnant? Yeah, but how do you make it happen? Simple, external motivation is like pulling teeth, if no one has the power in the first place.
There's a lack of interest in JJ3, because that game is not how it got a fanbase (along with it being unfinished, unpolished and all). The franchise got attention because it was a versatile 2D shooter. Also, it uses incredibly outdated software, making modernising more tedious. |
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