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The similarity is pretty amazing, i'm pretty baffled! In the full version of the set (eg not the contest version) we want to add animated eyes and such!
I do wonder how skulg reacts on it :D |
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I honestly had no idea that thing existed! As an artist who knows how it feels to have my character designs ripped off, I can assure you guys that I would never ever copy someone else's design and claim it as my own, let alone not giving credit where credit is due. I'm baffled by the similarities, but then again I guess there's only so much you can do with a blood/intestine theme, and adding eyes/teeth/veins are the first obvious things that come to your mind, haha. My sources of inspiration for this tileset were a couple of fleshy monsters from "Shin Megami Tensei IV" as well as an old game called "PC Bakterien". (I hope the screenshots show up!) I hope this clears things up a little – if you guys have any further questions I'll be glad to answer them! |
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I'd love to see all these guts pulse and squirm and all that gross animated stuff, but I guess that's out of the question considering this is a SMALL tileset contest... |
No big deal if the theme turned out to be similar to another. Blood.j2t isn't very good anyway (way too limited, lack of contrast. I've played levels with that set and they all look like a cluttered, blurry mess. The backdrop also looks shaky.).
From tip 7 "...But if you can improve on an existing theme, it doesn't matter.". Talking of the entry. Hmm..those red and purple foreground things look tasty. They look like glazed long fruit gummy sticks (I'm not sure exactly what they're called). For some reason they're sometimes called coloured licorice sticks but that's a stupid name since they taste nothing like real licorice -the black aniseed-like sweets. [IMG]https://cdn.superstock.com/1436/Thumb/1436R-11338559.jpg[/IMG] I think the reason is that you won't be able to find that type of neon purple inside a body, and look too uniform. |
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The landscape in the background looks very nice!
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Maybe next time.
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Holy f***, this thread has some good stuff!
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My contest tileset development progresses at a stable pace of 4 tiles per month.
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The 8th isn't over yet, I still have time to get starting on an entry! *frantically looks around desk for inspiration* uh... post-it-notes? Maybe I shouldn't wait until the last day before deciding this sounds like a great idea...
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Here's my entry: http://www.jazz2online.com/downloads/7544/stargazer/
It's sure not as well made as Skulg's set, but then again I don't consider myself a good artist. Just enjoy it the way it is, at least I like the atmospheric setting and the Battle level! ;) |
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Alright, I've decided to make one more extension.
The final deadline will be the 10th of July 2015. |
Nice! I hope Violet's entry still makes it in this contest. I liked the way it was going judging from the screenshot.
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Oh, I kind of forgot about this. I guess I can probably wrap up the example level... wait, July? Oh dear.
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A couple of days or so, starting from a couple of days or so before it's due.
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..That sounds like enough time to me. "Oh dear" seems implied that there wasn't enough time for you to finish it.
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I can't wait for the other entries! :-)
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Palette cycling!
[IMG]http://i.imgur.com/tufQRJf.gif[/IMG] |
Just a reminder - Two days to go!
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So... what time specifically does the competition end? My set's done, I just need to know how short to cut the example level to get it in before the deadline.
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After 10th of July has passed, I guess.
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ugh
Idea here was pretty straightforward... low tile limit? lol who cares. So you see lots of tiles meant to be flipped horizontally and/or vertically, tiles meant to be turned into sprites and drawn in different color schemes and at different sizes and angles, tiles meant to be assembled into larger images to fill the background instead of relying on traditional tile connections. The textured background is reused as a series of other background layers. Invisible masks and multiple layers with 1/1 speeds are used liberally. The walls are scripted to be drawn with smooth transitions between colors at a variety of angles, despite the tiles themselves completely barren. Other tiles got dedicated animation routines. However, I've had no interest in finishing the example level (or redrawing some of the background layer tiles, or doing alternate palettes) anytime in the last two months, so you get what you get. There are warps to take you between the bottom (beginning of example level proper, with all of one finished wall section) and top (test area that I used to make sure tiles fit together). Yaaaaaay. Example level probably won't save properly in JCS due to vertical flipping. |
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You should probably upload it to J2O for this contest anyway, depending on rule 5 being that strict or not.
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Me and SE are taking a look at the entries today. Including Violets. Perhaps I should just stick the review for that here.
There is no easy winner (lets just say they exceed in their own ways), so the winners will be announced tomorrow or the day after. Not sure if I'll make another tileset contest as many people seemed reluctant to work on theirs. So much "I'm going to enter!" and no finished entry at all after many months. However, I will say I would increase the tile limit to make adding important tiles easier. I didn't mean to make it a such a challenge to add everything, I simply wanted to make it easy to finish. |
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I'm pretty sure that coob, skulg and me enjoyed the contest. Was our first full colab in a decade.
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So, it's been a week or so. Any updates on judging?
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Were going to make our own example levels with the Brain tumor and pipe dream tileset. They will be purely EC focused. We just think a bit more could've been done with them EC-wise.
Also the pipe dream script is poorly optimised, which eats my FPS. For a big hint why; "[16:40:47] Sir Ementaler: I looked into the script of Obi's example level and found an easy way to optimize it. [16:40:47] Sir Ementaler: Turns out he already only changed the palette once every two frames but every four frames he applied changes 5 times, lol." |
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