![]() |
Looks very nice Fjol :D Could use more bg though.
|
More Bg in the flag chamber, or the tunnel on the right which is barely started?
|
Quote:
However, both. |
Thanks for the advice Eigus, i'll improve the eyecandy once more of the level is built.
Also, this level is asymmetrical. The red base is right below the blue base, but you must travel to the right of the level to get down/up, then back left to get to the other teams base :p |
Slow Motion!
I'm very slow with my pack! I'm only at the Scene 5 (of 9 ) with 50%!
I will not be ready to october's end! But I don't have more ideas!:( |
More:
[img]http://img85.imageshack.us/img85/5364/experimentalstronghold2ui8.png[/img] [img]http://img89.imageshack.us/img89/5362/experimentalstronghold3yq4.png[/img] That light blue area in the last screen is animated. It flashes between various shades of blue, and is a teleporter. |
Update on 'Experimental Stronghold':
I decided to use Eigus' Megairbase Mix in a later level instead. This level now uses 'Atlantis FH Mix'. |
Nice work Fjol, the blue animated tiles look nice, i've done the same concept in Memories. Btw, are the "pipes" animated as well?
|
[IMG]http://www.jpegr.com/uploads/2/VERRRRYODD.png[/IMG]
|
Two words.
Holy (-). wtfisthisset |
Yay! I need to make now only 3 levels of my pack, and I can after upload to J2O!
P.S.: I will upload a video to a server from the... the...um...the movie! :D P.S.2.: I forgot to insert the background at the Scene4 Act 2! Back to the JCS... |
Update on Emerald Forest
Well, I got inspired to do more work on my level. (It needed some serious eyecandy!) So I added this:
![]() I also think I'll put the carrot in a slightly harder-to-reach spot. EDIT: oh darn, stupid tilebugs. Ahh well. |
Yeah, so I'm actually planning to finish something by late December, and screenshots will be here in a few hours if I can get them to upload for once.
|
[IMG]http://img61.imageshack.us/img61/3528/arpq6.png[/IMG]
This is a CTF level. First time I ever worked on a level of this type. Hurt events are NOT used here. Warps are used on those plant things. Trigger Scenery are used on those lights, whenever a player enters that room, the lights turn on. When the player leaves the room, the lights turn off. I know it looks like the room is in the air, but there is floor below it. NOTE: "Airship Rampage" is not the final name. I cannot decide on a name for this level atm. More screens to come. |
Remember to spend time on your levels ;)
|
I am releasing this with Emerald Forest:
![]() EDIT: The background was changed to white/grey to make it look better. |
Looks pretty cool. What game mode is this to be played under (cuz if it's a hotel, (-) off)?
|
It's CTF, my favorite gametype.
|
l33t!
|
Also:
![]() |
more background plzthxkbye ;_;
...also... [IMG]http://img402.imageshack.us/img402/7342/burnjv5.png[/IMG] |
Now what does that level remind me of :rolleyes: .
|
NICE! I look forward to seeing that level complete Eigus.
|
![]() ...As you can see, I am adding more background eyecandy to my level. The background moves at a slower speed than the sprite layer/layer 5, so you won't get confused. |
[img]http://img98.imageshack.us/img98/3074/enemiesia7.png[/img]
hmm does it suck ;p also it was supposed to be like n00bed! ctf but it is too big and high for this ;p also this isn't the level after B.U.R.N. |
That doesn't suck at all , very good in fact , not too sure about the slope in the window.
|
Eigus, if you give up on 'Enemies' I will throw you into a black hole. It looks promising.
|
Quote:
|
tha street
[IMG]http://img411.imageshack.us/img411/3684/enemies2lx7.png[/IMG] also there aren't many platforms/other stuff there 'cause it's unfinished and I wanted to show the bg. ;p |
![]() |
Quote:
|
Quote:
|
Quote:
|
Another screen of my CTF level:
[IMG]http://img80.imageshack.us/img80/476/41r5hippicaj1.png[/IMG] NOTE: Ship in top left of screen is in Layer 6 in case anyone is confused. Also, I know pipe colouring at top looks weird, I dunno why that happens. EDIT: New screen: [IMG]http://img217.imageshack.us/img217/716/41r5h1p2cb8.png[/IMG] |
|
Eigus, the level BURN is quite eye catching. I'd like to see more of it in the future.
|
Quote:
Spending time making the levels will bring better results... Unless you waste that time doing something useless, of course... Anyway, all in all, nice level, didn't expect that much from you. Keep up the good work. |
@Wallace: ty! It took me probably just a few hours to make that level. And I also think that level looks really nice!
Now back onto Unknown Castle: ![]() This area doesn't have that much background eyecandy, as you can see. I'll add some more later. |
[img]http://i5.tinypic.com/6k7jjuv.png[/img]
BTW, this is from a pack. Don't expect it to come anytime soon, it'll be HUGE. ;P |
Looks nice! Keep it up!
|
| All times are GMT -8. The time now is 04:59 AM. |
Powered by vBulletin® Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
JCF © 2001-Infinity Jazz2Online