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-   -   tell some of the levels what u are buiding and goning on j2o (http://www.jazz2online.com/jcf/showthread.php?t=14475)

Eigus Oct 22, 2007 08:54 AM

Looks very nice Fjol :D Could use more bg though.

Ricerind Oct 22, 2007 08:55 AM

More Bg in the flag chamber, or the tunnel on the right which is barely started?

Eigus Oct 22, 2007 08:57 AM

Quote:

Originally Posted by Phoenix (Post 417352)
barely started

That explains it.

However, both.

Ricerind Oct 22, 2007 10:35 AM

Thanks for the advice Eigus, i'll improve the eyecandy once more of the level is built.

Also, this level is asymmetrical. The red base is right below the blue base, but you must travel to the right of the level to get down/up, then back left to get to the other teams base :p

Krinya Oct 23, 2007 01:20 AM

Slow Motion!
 
I'm very slow with my pack! I'm only at the Scene 5 (of 9 ) with 50%!
I will not be ready to october's end! But I don't have more ideas!:(

Ricerind Oct 23, 2007 06:15 AM

More:

[img]http://img85.imageshack.us/img85/5364/experimentalstronghold2ui8.png[/img]

[img]http://img89.imageshack.us/img89/5362/experimentalstronghold3yq4.png[/img]

That light blue area in the last screen is animated. It flashes between various shades of blue, and is a teleporter.

Ricerind Oct 25, 2007 01:05 PM

Update on 'Experimental Stronghold':

I decided to use Eigus' Megairbase Mix in a later level instead. This level now uses 'Atlantis FH Mix'.

Hitch Oct 26, 2007 12:52 PM

Nice work Fjol, the blue animated tiles look nice, i've done the same concept in Memories. Btw, are the "pipes" animated as well?

Stijn Nov 4, 2007 07:27 AM

[IMG]http://www.jpegr.com/uploads/2/VERRRRYODD.png[/IMG]

Eigus Nov 4, 2007 08:01 AM

Two words.

Holy (-).

wtfisthisset

Krinya Nov 5, 2007 05:56 AM

Yay! I need to make now only 3 levels of my pack, and I can after upload to J2O!

P.S.: I will upload a video to a server from the... the...um...the movie! :D

P.S.2.: I forgot to insert the background at the Scene4 Act 2! Back to the JCS...

Jimbob Nov 5, 2007 03:33 PM

Update on Emerald Forest
 
Well, I got inspired to do more work on my level. (It needed some serious eyecandy!) So I added this:

I also think I'll put the carrot in a slightly harder-to-reach spot.
EDIT: oh darn, stupid tilebugs. Ahh well.

NovaStar Nov 5, 2007 05:11 PM

Yeah, so I'm actually planning to finish something by late December, and screenshots will be here in a few hours if I can get them to upload for once.

SPAZ18 Nov 6, 2007 04:26 AM

[IMG]http://img61.imageshack.us/img61/3528/arpq6.png[/IMG]

This is a CTF level. First time I ever worked on a level of this type. Hurt events are NOT used here. Warps are used on those plant things.
Trigger Scenery are used on those lights, whenever a player enters that room, the lights turn on. When the player leaves the room, the lights turn off.

I know it looks like the room is in the air, but there is floor below it.

NOTE: "Airship Rampage" is not the final name. I cannot decide on a name for this level atm.

More screens to come.

Raven aka StL Nov 6, 2007 04:30 AM

Remember to spend time on your levels ;)

Jimbob Nov 9, 2007 01:00 PM

I am releasing this with Emerald Forest:

EDIT: The background was changed to white/grey to make it look better.

Dermo Nov 9, 2007 06:40 PM

Looks pretty cool. What game mode is this to be played under (cuz if it's a hotel, (-) off)?

Jimbob Nov 9, 2007 06:54 PM

It's CTF, my favorite gametype.

Dermo Nov 9, 2007 09:08 PM

l33t!

Jimbob Nov 10, 2007 06:47 PM

Also:

Eigus Nov 11, 2007 02:08 AM

more background plzthxkbye ;_;

...also...

[IMG]http://img402.imageshack.us/img402/7342/burnjv5.png[/IMG]

Speeza Nov 11, 2007 05:03 AM

Now what does that level remind me of :rolleyes: .

Ricerind Nov 11, 2007 11:26 AM

NICE! I look forward to seeing that level complete Eigus.

Jimbob Nov 11, 2007 03:09 PM


...As you can see, I am adding more background eyecandy to my level.
The background moves at a slower speed than the sprite layer/layer 5, so you won't get confused.

Eigus Nov 13, 2007 07:52 AM

[img]http://img98.imageshack.us/img98/3074/enemiesia7.png[/img]

hmm

does it suck ;p

also it was supposed to be like n00bed! ctf but it is too big and high for this ;p

also this isn't the level after B.U.R.N.

Speeza Nov 13, 2007 02:19 PM

That doesn't suck at all , very good in fact , not too sure about the slope in the window.

Ricerind Nov 13, 2007 02:20 PM

Eigus, if you give up on 'Enemies' I will throw you into a black hole. It looks promising.

Speeza Nov 13, 2007 02:24 PM

Quote:

Originally Posted by Phoenix (Post 418635)
Eigus, if you give up on 'Enemies' I will throw you into a black hole. It looks promising.

phoinex have you notice us 2 are always leaveing comments , then a new screenshot appears lol.

Eigus Nov 14, 2007 12:13 AM

tha street

[IMG]http://img411.imageshack.us/img411/3684/enemies2lx7.png[/IMG]

also there aren't many platforms/other stuff there 'cause it's unfinished and I wanted to show the bg. ;p

Jimbob Nov 14, 2007 05:12 PM

Unknown Castle owns!!!

Jimbob Nov 14, 2007 07:37 PM

Quote:

Originally Posted by Eigus (Post 418656)
tha street

[IMG]http://img411.imageshack.us/img411/3684/enemies2lx7.png[/IMG]

Looks really nice, Eigus! Hope it gets released soon!

Violet CLM Nov 14, 2007 10:54 PM

Quote:

Originally Posted by Eigus (Post 418656)
tha street
(picture)
also there aren't many platforms/other stuff there 'cause it's unfinished and I wanted to show the bg. ;p

At first I was really admiring those little circley things in the brick floor, but then I noticed they were just smoke from Spaz's UFO. Oh well. Looked neat, though!

Eigus Nov 15, 2007 01:41 AM

Quote:

Originally Posted by Unknown Rabbit (Post 418705)
At first I was really admiring those little circley things in the brick floor, but then I noticed they were just smoke from Spaz's UFO. Oh well. Looked neat, though!

I hope you don't mean that only the circley things looked neat. ;P

SPAZ18 Nov 15, 2007 12:17 PM

Another screen of my CTF level:

[IMG]http://img80.imageshack.us/img80/476/41r5hippicaj1.png[/IMG]

NOTE: Ship in top left of screen is in Layer 6 in case anyone is confused.
Also, I know pipe colouring at top looks weird, I dunno why that happens.

EDIT: New screen:

[IMG]http://img217.imageshack.us/img217/716/41r5h1p2cb8.png[/IMG]

Jimbob Nov 16, 2007 04:39 PM

Jimbob's Christmas levels are ready for download! Rating: 7.5, Game Mode: CTF
/\
|
|
|
Click the above image for the download link.

Hitch Nov 16, 2007 05:07 PM

Eigus, the level BURN is quite eye catching. I'd like to see more of it in the future.

Raven aka StL Nov 17, 2007 11:22 AM

Quote:

Originally Posted by Jimbob (Post 418757)
Jimbob's Christmas levels are ready for download! Rating: 7.5, Game Mode: CTF
/\
|
|
|
Click the above image for the download link.

Not bad at all, but the eyecandy in that picture looks like it was quite easy to make... you made this hurriedly again, right?
Spending time making the levels will bring better results...
Unless you waste that time doing something useless, of course...

Anyway, all in all, nice level, didn't expect that much from you.
Keep up the good work.

Jimbob Nov 17, 2007 01:38 PM

@Wallace: ty! It took me probably just a few hours to make that level. And I also think that level looks really nice!

Now back onto Unknown Castle:

This area doesn't have that much background eyecandy, as you can see. I'll add some more later.

Eigus Nov 18, 2007 11:27 AM

[img]http://i5.tinypic.com/6k7jjuv.png[/img]

BTW, this is from a pack. Don't expect it to come anytime soon, it'll be HUGE. ;P

Jimbob Nov 18, 2007 01:32 PM

Looks nice! Keep it up!


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