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Additionally I think that breathing underwater should be possible when a player has a water shield. Edit: Extra Time pickup (from what I know) does nothing as well, and sounds a little better than the oxygen shoes for me. It uses the same sprite as the Stopwatch does though, what can be problematic. |
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Also, The Extra time pickup is more feasable to me than the fast feet, as the clock meaning more time could more logically be associated to breathing time than a winged shoe. Additionally, as some of you may know, using water with a depth of over 128? i think it is causes it to be walked in with higher jumps. Air restrictions could perhaps make this usable as a space vacuum type shindig? |
/gamemode, /idlectectate, Lori Full Energy Carrot Crash
I do not understand, why to set any basic gamemode I have to type /gamemode (mode) command, but to set any custom mode I have to type only /(mode). I suggest to replace command /gamemode by /battle, /ctf, etc and remove /off command.
Why not add /spectateidlers commad - if /kickidlers and /spectateidlers commands are on, the game will move all idle "plus" players to spectate and kick players without "plus". Maybe "hurt" (SCE seekers, MCEs...) events should work like pits - the player roasted by such event will lose a point? I have found the bug in JJ2+ - the game may crash with Access Violation Error, when Lori tries to get Full Energy Carrot. This bug occurs in all versions of JJ2+ (which are available on the first page), I could not crash the game without "plus", or with any other character. |
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Proper Online Coop
Hey there. I recently found this little gem of an "add-on" and tried it. Really like how much freedom it has with running servers, and the normal game too. I'm wondering if this can properly set up Online Coop mode. I read in the news post that this was potentially possible with this version.
I did searches on doing this, but haven't really turned up anything on my own. I did see this very old post, and similar results actually still happen. http://www.jazz2online.com/jcf/showt...ht=online+coop Basically the game is created successfully and generally everything works fine. There are a few missing game objects such as rotating platforms (all of them...), and being able to walk through crates and barrels. But there is no way I can get enemies to appear. I create a normal game using one of the three menu modes, then I type "/gamemode sp" or "coop" for Single Player or coop mode, but enemies still don't show up. I try both Internet Play and Local Network TCP for this. Would anyone have a solution (something I forgot to setup?), or a workaround for this? Thanks. I wasn't sure if this fits in a new thread, or this thread, since it's about JJ2+. |
This should help.
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Camera modifier events (camera position, size, angle?), gravity modifiers?
OH NOES ENGINE MODIFICATIONS Edit: Also, GREEN TEAM STANDING BY |
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I'm still wondering how to fix the clipping through solid objects issue though (passing through crates, rocks), if anyone has a comment on that. Also I notice there is a server option to set the MAX possible resolution of the connecting clients' windows. I know how to use that command, but I'm wondering how to actually set my own game's resolution manually myself. I know, it's a slippery subject, since people can use it to see out of standard range, but I'm not really interested in using that method, or playing on public servers anyway (and it seems any server running JJ2+ can also limit their res). I would just like some thoughts on how you would change the res manually (doing it in places like single-player, or in campaign coop doesn't seem harmful right?). Thanks again :-) |
/fur 22 22 22 22
- you can change your fur in-game :p And fix that RF bug. When you take RF PU from right to left (not everytime) you get only 25x powered up ammo. I hate when it happens to me :( |
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Thanks. Interesting program. I placed it in the folder of JJ2+, then ran it. It seems to "detect" JJ2+ 1.23 right away, and runs that version of the game, while running itself. So it does work, but in every level the background's missing, only character sprites and interactive game elements are visible (which also smears onto the missing background), even within the original resolutions. I also used Plusifier on the Exe, which didn't change anything. Sometimes trying to start a new game (basically accessing the menus) at a resolution higher than 640x480 causes a memory access error, and in general, this program seems to be very prone to crashing from memory access violations randomly. The original Plus never crashes this way, so I know it isn't one of my settings. [img]http://img695.imageshack.us/img695/4292/jjr2av.png[/img] Would you know if I could talk to the guy who made this to ask about it (or if you know what I'm doing wrong, so I can solve this), or if there is another trustworthy program that has custom resolutions? Thanks again.. |
The high-res program isn't exactly stable yet. You should make sure to turn low detail on and ambient lighting and all that off.
Not really anything you can do about that yourself. |
... No. But I don't think Neobeo plans to fix it
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It would be very nice.
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BlurredD has repeatedly expressed his extreme opposition towards changing the resolution of JJ2. You are almost surely not going to get anything like that in JJ2+.
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blur has done enough by adding /maxresolution, so that's cool
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I am perfectly fine with 640x480.
But, I am happy that BlurredD added a /maxresolution command instead of simply just blocking everything above standard resolutions. And ones again, thank you BlurredD for doing this. |
new commands !! For JJ2+ !! [Is my creations]
/Spamoptions on/off Set the spam options on your server, if you set to on you can make this /maxspam Set the max allowed spams on server 0 is unlimited and 999 is max and action for reach the max alloved spams ban or kick /spamwarnings This is for spammers players warnings settings /aispamlearn Set the artificial intelligence for spam is set to on your server automatic learning and filtrating this spam on chat and automatic proceed the actions, action is warning,kick,ban and closed the connection CTC WARNIG the AI must be programmed in JJ2+ /timeban Set this timming ban for problematic players. Time is second, hour, day, week, month, year, /maxping enable or disable the command /allowedping /allowedping Min is 300 and max 999 is in ms, another players reach the max allowed ping automatically get kick from server /autojoin Automatic join in your favourite server with startup JJ2 /autocreatserver is this on server w ill be automatic created with start JJ2 /autorunjj2 is this on your jj2 will be automatic starting with windows and for automatic joining or creating server use this commands /autocreatserver /realtime enable or disable the real time in game /multispectators it is on you can set the watching anothers players in one screen /multispectating /autoupdate set the to ON for getting new updating files for JJ2+ /help you with him see the all avaiable command in server. /categoryhelp thi is the same function at this /help with easy identificate the allowed command with specific for master server, client server and admin groups. If you want see the only avaible command for client players (same as you) use type /help client do u want show avaiable commands for third groups use /help third. /find use this for easy found specific command. If you want off carrots in server and dont know all name for this commands write this /find n [no, c, carrots....] for automatic complete the all name for this command and press enter. /onlinemode set this on and you can start JJ2 without intros scenes and main menu this situacion is: start jj2-> join or creat server -> player setup -> getting serverlist and join this ! And old is: start jj2 -> loading intro -> new game ->party mode ->internet play -> join or creat server -> max players -> getting server list -> join and play /blockcommand You can set the command avaiable in admin group when is client player logged in. U writing /blockcommand 4 kick on is KICKing command disabled for player the player cant use this and can use the next command without KICK. You can block all avaiable command from the max [32] player in you server. U writted the same /blockcommand 4 kick off can the specific player using again the blocket command /hide This is equikalent for ban and kick. If you write this, player can be on server and can´t use all commands, shoot others players, get the all amnos, chat with players and hide players is not show for more clients players in server the hide players cannoct wiew in spectate mode and normal mode the hidded player+can´t collision with others players when other players can´t collision with him ! The hide players can only wiew the others players and can be in server and can move |
Can you do a command to enable/disable coop fix?
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Simply the idea of inserting .j2a, .j2s, .j2d, .etc files into the main .exe is already a bad one, since they see little modification and there would be no sense in having essentially to package their contents into every update of something else. Also, for the times they do get modified, it would only be harder.
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But, I'd really like ability to jump from eg. player 1 to player 3 straight without watching player 2. Numbers could be useful, or a hotkey combination eg. r+number(s). Also, free camera scrolling(did I mention that before) |
Free Camera scrolling is possible. I'm not sure how, but I know there's programs out there (PM!). As for the player 1 to 3 just do: /spectate 3, though that's considerably more typing than pressing the scroll is, it could avoid confusion.
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HELP!!!
My Jazz2+.exe do not work in full screen mode I Need Jazz2+.exe access only window mode Please It`s True |
I Can't close the jazz2+.exe in fullscreen mode
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Have you tried Alt+F4? That's the quickest way to close in full screen. Sometimes when you're connecting to a server, there may be a delay.
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ok , testing
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Thanks Dermo , Now My Jazz2+.exe is run as window mode
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Version of JJ2 (TSF: LK Avalon) not supported
Why? |
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I think (s)he's asking why it's not supported, not why that message is appearing.
As for why it's not supported, it has different memory addresses from regular TSF. |
well, whatever (s)he needs to download regular TSF.
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purchase*
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hmmm i havent read whole conversation but i think it is possible.
How about create option which allow to run jj2 without screen (feature for linux servering). Although completely without, only running process in system monitor (smt like task mng) now if you try to run jj2 without x.org and window-manager you get Quote:
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Since there already is UseAnyLocalAddress in plus.ini, is there any undocumented command line argument for binding a server to a specific IP/NIC?
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Dan you can use Forcebindip to run JJ2 under different ip (See this).
EDIT: Of course if you are using Windoze :P |
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