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It looks alright, but be careful about using the layer 4 ground for eyecandy. It looks like its your primary form of decoration so far and it will confuse other people when they play your level, especially if its multiplayer. You should probably find some other means of eyecandy to put in your level, or at least don't put the ground tiles meant for eyecandy in layer 5 everywhere so other people can tell whats solid ground in your level. Use layer 6/7 for something. There's just an empty blue sky in the background. If you can't think of anything to put there, maybe place a few trees. The blue haze looks good, since it looks like its water/ice and makes the bottom more interesting. Just my opinion, though. |
Problem: those layers are being used, one for background water and the other for the "Thorns"(Those blackish background things) but then again i could replace the "Thorns" with more waterfalls but...
And I've seen more confusing eyecandy than what i've done. |
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It still looks really good though. ;) |
There's a small update to Forsaken Fortress:
I have renamed it to "International Space Port" and have taken out the lava and floating platforms & added buildings in the background. UPDATE: ![]() It looks nice with AND without the textured background, but some people think it looks FAR better with it off (> fade color). I also need a better music selection for my level. *goes and asks Eigus* |
Desolation can only be used by a masterful hand.
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I won't show much progress of my collab because the layout is ready but almost no EC on my layout parts so it looks fugly lols :(
@ Murderbeam: It looks nice, but yeah, kinda confusing. Ask me for tha music, I'll find something freezey. ;D (I suck at tracking now.) |
Murderbeam's level look quite nice, might even look better than my levels with Inferno sets...
But it does have some tilebugs and it also looks kinda confusing. Good job anyway. |
Hey, guys, this is Aeris - I know I haven't posted in a while and sorry if this is the wrong place to put this, but I'm wondering about the status of the beta-testers who agreed to test out my level... I haven't heard from you guys in a while and I was wondering if my level pack is okay to upload. It doesn't fit in with the Christmas-y feel, so how about January? Please please respond, either here or with private messages, whatever. E-mail will work too, I don't really care - I'm just desperate for some feedback!
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It doesn't really matter when to upload it, just as long as it's worth a download.
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I think it’s worth a download, but I just want it nice and polished for when I release it to the general public :)
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Well the rest of the level looks even better.
EDIT: The level is now ready for download... click here. |
A Typical Night in Carrotus
![]() Music is y_light.xm, just in case you can't read the text in the picture. |
WELCOME TO CARROTUS TILEBUG LAND
(also, read the actual titles of the tunes (-). get something like xmplay.) Doesn't look that bad but MAKE BG PLZ >_> kinda lol name also. |
that looks typical alright
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That looks like typical wannabe good eye candy, but it's alright, I guess.
Again, not all people have traits for making levels. |
And now for some constructive criticism:
Carottus has foreground and background tiles, like the huge carrot. Use a few other layers; It wil make the level more vivid and adds depth. Adding some "vegetables" to the ground in layer 4 makes the ground look more interesting, though it hinders the player when he/she tries to run around. The vine plants with the pumpkins are very handy if you want to give areas more atmosphere; use those! Using the moth event is an option too, though I don't know if it'll be noticed. Try to set the backgound colour to something like dark-blue. White isn't realistic at night, unless someone is throwing nukes around... I guess this is just a level at it's beginning stages... |
How's this?
[IMG]http://xs222.xs.to/xs222/07514/Jazz0008.png[/IMG]
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Looks nice :D
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I like the cave.
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@jimbob: Carrotus Mountains is a really bad tileset remake, in my opinion. Add tilebugs and general eyecandy=like any other Carrotus level... :)
@snz: Yay for tileset! Yay for caveusage which looks great... Why didn't I think of that before? :S Anyway, looks good. The soil looks abit plain, though. |
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And yet, snz pulls it off again.
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Gotta admit, while the level design looks a bit meh (but then again, don't they all in this thread?), snz's level has prime eyecandy.
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Improved Screenshot of the first area in my level:
![]() Yes I know the cave is gibbled, I'll get right to that part. EDIT: To try to match up to Snooze's eyecandy without copying it: ![]() ![]() (Yes these are two areas that are really close to each other. ;p) And this level still needs good background eyecandy to add more of a mood to the level. ;D |
Well, your slowly improving Jimbob. Keep it up.
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lol ty ;) :)
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y_light.xm seems to be too big to fully work in online multiplayer
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I have a Street Fight pack in progress. It's called Punch and Bleed (Cool name???)
This level is almost ready. [IMG]http://aycu33.webshots.com/image/36552/2002063312110069843_fs.jpg[/IMG] |
The eyecandy is quite colorful, as same with the background. Looks like there are a lot of platforms tough.
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[IMG]http://img140.imageshack.us/img140/643/wipdiam1qr9.png[/IMG]
Finally Im getting to work with this again :) |
Just a small level I am making for Christmas:
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An update on Memories 2: Radiant Garden
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As for 03, I had a decision between the tilesets IC - Junglerock1 or Jungle 2.0 Storm, both by P4ul, but I decided to use Jungle 2.0 Storm, as I thought it had more choices as far as eyecandy goes. Anyway, I have not started 03 yet, but will be starting very soon, perhaps the 26th. |
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That's probably because it's not a very good tileset.
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tileset needs improveing , but doesn't look that bad.
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It's not my tileset, anyways I think it has potential for another nice Christmasy-themed level:
![]() Music is igtown.it. And yes, the small platform endings (above Jazz) are in layer 5 so you can't get stuck. (Hopes the name's not already taken again) *crosses fingers* |
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