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-   -   tell some of the levels what u are buiding and goning on j2o (http://www.jazz2online.com/jcf/showthread.php?t=14475)

Blackraptor Dec 16, 2007 11:07 AM

Quote:

Originally Posted by Murderbeam (Post 420664)
Now for Something made by me for a change:


(screenshot)

(screenshot)

It's called Frozen, and it shows that i've improved a LOT now compared to a few other things that you won't ever see.
Note that this is only the bottom of the level.

It needs some music. Any suggestions?


It looks alright, but be careful about using the layer 4 ground for eyecandy. It looks like its your primary form of decoration so far and it will confuse other people when they play your level, especially if its multiplayer. You should probably find some other means of eyecandy to put in your level, or at least don't put the ground tiles meant for eyecandy in layer 5 everywhere so other people can tell whats solid ground in your level.

Use layer 6/7 for something. There's just an empty blue sky in the background. If you can't think of anything to put there, maybe place a few trees. The blue haze looks good, since it looks like its water/ice and makes the bottom more interesting.

Just my opinion, though.

Murderbeam Dec 16, 2007 11:36 AM

Problem: those layers are being used, one for background water and the other for the "Thorns"(Those blackish background things) but then again i could replace the "Thorns" with more waterfalls but...

And I've seen more confusing eyecandy than what i've done.

Jimbob Dec 16, 2007 11:41 AM

Quote:

Originally Posted by Murderbeam (Post 420667)
And I've seen more confusing eyecandy than what i've done.

That's even more confusing than my level! D:
It still looks really good though. ;)

Jimbob Dec 16, 2007 04:51 PM

There's a small update to Forsaken Fortress:
I have renamed it to "International Space Port" and have taken out the lava and floating platforms & added buildings in the background.
UPDATE:

It looks nice with AND without the textured background, but some people think it looks FAR better with it off (> fade color).
I also need a better music selection for my level. *goes and asks Eigus*

FireSworD Dec 16, 2007 08:59 PM

Desolation can only be used by a masterful hand.

Eigus Dec 17, 2007 05:19 AM

I won't show much progress of my collab because the layout is ready but almost no EC on my layout parts so it looks fugly lols :(

@ Murderbeam: It looks nice, but yeah, kinda confusing. Ask me for tha music, I'll find something freezey. ;D (I suck at tracking now.)

Raven aka StL Dec 17, 2007 05:26 AM

Murderbeam's level look quite nice, might even look better than my levels with Inferno sets...

But it does have some tilebugs and it also looks kinda confusing.
Good job anyway.

Aeris Dec 17, 2007 05:35 PM

Hey, guys, this is Aeris - I know I haven't posted in a while and sorry if this is the wrong place to put this, but I'm wondering about the status of the beta-testers who agreed to test out my level... I haven't heard from you guys in a while and I was wondering if my level pack is okay to upload. It doesn't fit in with the Christmas-y feel, so how about January? Please please respond, either here or with private messages, whatever. E-mail will work too, I don't really care - I'm just desperate for some feedback!

Jimbob Dec 17, 2007 05:46 PM

It doesn't really matter when to upload it, just as long as it's worth a download.

Aeris Dec 18, 2007 11:32 AM

I think it’s worth a download, but I just want it nice and polished for when I release it to the general public :)

Speeza Dec 18, 2007 02:36 PM

Quote:

Originally Posted by Jimbob (Post 420717)
There's a small update to Forsaken Fortress:
I have renamed it to "International Space Port" and have taken out the lava and floating platforms & added buildings in the background.
UPDATE:
[IMAGE]
It looks nice with AND without the textured background, but some people think it looks FAR better with it off (> fade color).
I also need a better music selection for my level. *goes and asks Eigus*

That looks great Jimbob

Jimbob Dec 18, 2007 02:55 PM

Well the rest of the level looks even better.
EDIT: The level is now ready for download... click here.

Jimbob Dec 19, 2007 06:22 PM

A Typical Night in Carrotus
 
A Typical Night in Carrotus. Level by Jimbob.
Music is y_light.xm, just in case you can't read the text in the picture.

Eigus Dec 20, 2007 03:41 AM

WELCOME TO CARROTUS TILEBUG LAND

(also, read the actual titles of the tunes (-). get something like xmplay.)

Doesn't look that bad but MAKE BG PLZ >_>

kinda lol name also.

FireSworD Dec 20, 2007 04:54 AM

that looks typical alright

Raven aka StL Dec 20, 2007 05:19 AM

That looks like typical wannabe good eye candy, but it's alright, I guess.

Again, not all people have traits for making levels.

Xobim Dec 20, 2007 08:31 AM

And now for some constructive criticism:
Carottus has foreground and background tiles, like the huge carrot. Use a few other layers; It wil make the level more vivid and adds depth.
Adding some "vegetables" to the ground in layer 4 makes the ground look more interesting, though it hinders the player when he/she tries to run around. The vine plants with the pumpkins are very handy if you want to give areas more atmosphere; use those!
Using the moth event is an option too, though I don't know if it'll be noticed.
Try to set the backgound colour to something like dark-blue. White isn't realistic at night, unless someone is throwing nukes around...

I guess this is just a level at it's beginning stages...

snzspeed Dec 20, 2007 09:34 AM

How's this?
 
[IMG]http://xs222.xs.to/xs222/07514/Jazz0008.png[/IMG]

TripleJ Dec 20, 2007 09:58 AM

Looks nice :D

Sacrush Dec 20, 2007 10:15 AM

I like the cave.

Olsen Dec 20, 2007 01:10 PM

@jimbob: Carrotus Mountains is a really bad tileset remake, in my opinion. Add tilebugs and general eyecandy=like any other Carrotus level... :)

@snz: Yay for tileset! Yay for caveusage which looks great... Why didn't I think of that before? :S Anyway, looks good. The soil looks abit plain, though.

Stijn Dec 20, 2007 01:17 PM

Quote:

Originally Posted by Jimbob (Post 420881)
just in case you can't read the text in the picture.

The fact that you expect people to be unable to read the text string might indicate that you need to make it more legible ;)

Hitch Dec 20, 2007 01:30 PM

And yet, snz pulls it off again.

n00b Dec 20, 2007 03:37 PM

Gotta admit, while the level design looks a bit meh (but then again, don't they all in this thread?), snz's level has prime eyecandy.

Quote:

Originally Posted by St. Louis (Post 420897)
That looks like typical wannabe good eye candy, but it's alright, I guess.

Again, not all people have traits for making levels.

This sentence bugs me, though I'm not exactly sure why.

Jimbob Dec 20, 2007 03:53 PM

Improved Screenshot of the first area in my level:

Yes I know the cave is gibbled, I'll get right to that part.


EDIT: To try to match up to Snooze's eyecandy without copying it:


(Yes these are two areas that are really close to each other. ;p)
And this level still needs good background eyecandy to add more of a mood to the level. ;D

Hitch Dec 20, 2007 06:18 PM

Well, your slowly improving Jimbob. Keep it up.

Jimbob Dec 20, 2007 06:24 PM

lol ty ;) :)

cooba Dec 21, 2007 04:59 AM

y_light.xm seems to be too big to fully work in online multiplayer

Jimbob Dec 22, 2007 03:21 PM

A Typical Night in Carrotus is ready for download!

TripleJ Dec 23, 2007 09:02 AM

I have a Street Fight pack in progress. It's called Punch and Bleed (Cool name???)
This level is almost ready.

[IMG]http://aycu33.webshots.com/image/36552/2002063312110069843_fs.jpg[/IMG]

Hitch Dec 23, 2007 03:04 PM

The eyecandy is quite colorful, as same with the background. Looks like there are a lot of platforms tough.

PhAyzoN Dec 23, 2007 06:13 PM

[IMG]http://img140.imageshack.us/img140/643/wipdiam1qr9.png[/IMG]

Finally Im getting to work with this again :)

Jimbob Dec 23, 2007 06:17 PM

Just a small level I am making for Christmas:

Hitch Dec 23, 2007 08:53 PM

An update on Memories 2: Radiant Garden
 
Quote:

Originally Posted by Hitch (Post 415854)
It will be a pack of 6 levels that will all be related to castle tilesets.

Awhile ago when I posted this, saying that Memories 2 will only contain castle tilesets, I lied. I changed my mind, because it's to (-) difficult to find 6 decent tilesets.
As for 03, I had a decision between the tilesets IC - Junglerock1 or Jungle 2.0 Storm, both by P4ul, but I decided to use Jungle 2.0 Storm, as I thought it had more choices as far as eyecandy goes. Anyway, I have not started 03 yet, but will be starting very soon, perhaps the 26th.

Violet CLM Dec 23, 2007 09:59 PM

Quote:

Originally Posted by PhAyzoN (Post 421169)
[JJ1 Diamondus in JJ2]

Finally Im getting to work with this again :)

wow that has never ever been done before!

EvilMike Dec 24, 2007 12:21 AM

Quote:

Originally Posted by Jimbob (Post 421170)
Just a small level I am making for Christmas:
(image)

it looks like a piece of poo with christmas lights

Jimbob Dec 24, 2007 11:43 AM

Quote:

Originally Posted by EvilMike (Post 421184)
it looks like a piece of poo with christmas lights

But Santa's Snowy Zone is so hard to be creative with D:

cooba Dec 24, 2007 11:47 AM

That's probably because it's not a very good tileset.

Speeza Dec 24, 2007 06:38 PM

tileset needs improveing , but doesn't look that bad.

Jimbob Dec 24, 2007 07:24 PM

It's not my tileset, anyways I think it has potential for another nice Christmasy-themed level:

Music is igtown.it.
And yes, the small platform endings (above Jazz) are in layer 5 so you can't get stuck.
(Hopes the name's not already taken again) *crosses fingers*


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