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It'll be weird but fun if instagib is on, and you're rts everytime. The point is to try to "put" any flag on your base when none carries your flag :)
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Idea: one flag on every base, and both teams can capture that flag. If your flag is on base, you can score. Toni, I think you tried to explain this...?
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yeah, but instead of "both" we can use "all" :p
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If plus does implement more teams for CTF, it might be nice if it had a couple different options with that kind of thing. Maybe an option that allows you to carry multiple flags, and an option that decides whether you can score depending on who has your flag. People would probably figure out what works best from playing around with it then, if it works at all.
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I think the least confusing solution would be, if your team is able to score as long as their own flag is at the base.
Having the possibility to score depend on which team has captured your own flag would only introduce chaos as I don't think anyone can keep track of all the rules that would come with that. Speaking about options, anther option could be to limit the number of flags each team can capture at a time. For example, if this limit is set to 2 and the red team has the blue and green flag, it will not be able to capture the yellow flag until one of the other two flags is either lost or 'brought home'. |
Another useful way to make this work would be going down the rock-paper-scissors path. Blue can't score if red team has their flag, red can't if yellow has their flag, yellow can't if green has their flag, and green can't if blue has their flag. That should have an option to be turned off, though.
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How about respawn delay...? It's been in so many other multiplayer games, why not jj2...? Of course it would be togglable and the time could be set with commands.
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you can set respawn delay in JCS, and can make it double faster in JJ2 with /fastammorespawn on command :p. I am not sure is it possible to set respawn delay through the game, because I believe if it is possible, blur could make it. And because it couldn't, blur made only /fastammorespawn.
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I think HotRodGR is talking about the respawning of players here.
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hmm, I am not so sure. If he is talking about it, I really wanna ask what will happen if spawn time is 10 seconds? you will look at black screen for 10 seconds and see countdowning? Ehh why will JJ2 need this? :p
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I'm pretty sure that's what he's referring to. I play games where the spawn time is frequently over 10 seconds, and it really serves to make getting a kill a bit more useful. For example, in a 2v2 or something, it would become useful to kill the guy who's not carrying the flag, so he couldn't get ready to capture again for at least ten seconds, and scoring would be easier. And in most other games I can think of, when you die, you usually temporarily spectate, so it's not boring as looking at a black screen.
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It would be pretty good to have in gamemodes like Domination or Flag Run, though.
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This would change the gameplay a lot, it would stimulate using skills instead of camping. If you are waiting you could be able to switch between spectating your own body, the other players and the flags (all optional). Ofcourse this could be turned off/on and the time can be changed with a command.
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I actually came up with it by remembering how you could sometimes get out of the jail in JB if you iced the spring moments before you died. This would surely help fixing that. And yes, it would also work well with Flag Run or even DOM. I realize it could also be done by proper level making (what Dermo said) but the most famous and played levels so far don't have that little feature... Also a nice "You will respawn in # seconds" message while standing-by in spectator mode would help. |
Sorry because I didn't understand it correctly.
In CTF (and other gamemodes) it would be bad to spectate. You will have a chance to see where the other players are. Maybe if you can spectate only your team. But there's a Camera Mode program what allows you to move through the level 1/2/3/4 tiles when spectating, so you can see your enemies if you're forced to spectate only your team. Because of it, the best solution would be to look at black screen. You get the black screen everytime you die, so it can be longer. |
You underestimate how bad it is to be gone for 5 seconds in CTF... Seeing the enemies hardly compensates for it
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It could have a function to turn it on and off. I think it's a nice add-on because it might even stimulates using skills instead of suiciding a lot (wich is fun btw).
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You also underestimate how annoying it would be to stare at a black screen for even 10 seconds every time you die.
Ideally it would be toggleable between spectating and no spectating; I'd expect it would just check whether ordinary spectating is allowed. As for the idea of a respawn delay itself, I support it. It would certainly make Domination, Assault, and Bank Robbery more interesting, among others. |
hello.... thank you...
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These bots are now getting more annoying than they are funny. It's signature is pretty swell however.
I agree with mimmay that a spectate approach would be better than a stare at a black screen for some seconds. |
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5 seconds would be a better choice than 10, I think (10 seconds in MP is a really long time when you think of it) |
I would assume that the time would be customizable as well.
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I just wonder if blur approves... :D |
Blur doesn't have to approve, we'll just bug him until he does this. (Though, getting his approval is easier)
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Is it possible to make a command /abletorun on/off? It would allow people in the server to use run or not (which would be fun because you will get other kind of battles and less airs).
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If this feature hasn't already been suggested:
What about the use of an already-existing JCS event set with certain parameters to change the music for players offline on a single-player/co-op level? It would be very useful, say for example, if you put the players against a boss and want a song other than boss1 or boss2 playing. A similar thing was done using Text events on easy or hard in Domination mode. I would enter the Text event in JCS and set its ID. For this example, I use ID no 2. Code:
0: "@@@ Level made by Jimbob. ..."[Edit] Maybe it would be cool for online sp or co-op as well. |
I don't know if this has been suggested before, but it would be nice if there was an option to stop the other players from displaying. This would only be useful for tests, and probably would have to be enabled explicitly every time you join the server, but would be useful for when it's too crowded to even see where you are anymore
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lol
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/check (filename), would output information that does the level have start positions, is the level/tileset corrupted or is the level 1.23 or 1.24.
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Good point. JJ2+ could /c back to the previous level if the level crashes.
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Hmmm I've seen some bots sending chat messages, is this done via plus (I can't see the option) or somehow else?
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It's done with JJM.
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