![]() |
Let his mouth be the gun!! hehe..
What ? I am not serieus.. But serieus, who is that guy ? |
|
Idea, instead of an entire .j2a being uploaded, why not just upload the test.png's?
|
because that would be terrible! and hard to reasemble
|
I think what we need to do is create a .j2a "package" file, a file significantly smaller than a .j2a file (say, anywhere from 50kb to 1mb) but has everything needed to create a new .j2a file. Also, it could be based off of how "different" it is from the original .j2a file; the more sprites changed, the bigger the .j2a package file, since the package file only contains the sprites changed.
|
I found that if someone makes blank all the weapon and explosion sprites, weapons won't work in their server (for any players). Players (except the server) still jump when hit, but take no damage.
|
Hmm that suggests that the explosion is what does damage :O
then the fake health from RF's probably means the the RF bullet also does damage. |
Bullets, not explosions, cause damage. The RF explosion, however, does damage as well as the bullet. That's probably where fake health comes from. Worst part is, we know how to fix it now and we can't because of a lack of source code and/or UNKNOWNFILE. Maybe we should bug him to return. Or something. :P
|
:O odin didn't you hear rad? he said without the explosions the ammo does no damage
|
Quote:
Quote:
Quote:
Quote:
Quote:
|
Quote:
Edit: oh i just noticed that you play in 8 bit :| |
Quote:
|
Oh, ok
|
Quote:
Anyway, I don't think adding animations to sets would serve any real purpose, as there would still need to be code to play the animations in the first place. |
Quote:
Example: [img]http://129.125.101.130/~Marijn/screenshots/jazzjackrabbit/jazzsduitleg.png[/img] Here you can see 2 images, and a text-file map.txt! It is selfexplaining I think... Call this babe mushroom.JSD, make a function that opens the *.JSD file, and open the map.txt file inside it. Just read the filename, read the ID, Animation and Frame number, line by line, and add them to the file anims.j2b with -> more i mean: hotspot, gunspot, and so on. I hope that helps! |
Exactly what I thought of aswell (:
|
I really need that import file thing!
;-) ;-) |
I fund a bug!
I can't stomp on metal boxes and tiny dragons with shadow!! |
(-)?
|
Quote:
|
:\ that kind of sux
|
Quote:
|
Quote:
|
Quote:
|
Good, no more Inuasha anims.
|
Quick update, and I mean really quick update. v1.02 is out, after some anticipation. This isn't the major rebuild though. I was working on the C++ version for the last 7 days but got nowhere (nowhere: (adv.) creating other useful apps when one should be making JSD), so for the time being I just updated my old VB code. The C++ version is more robust, but I might need some help with it, so this is a call for any programmers who are interested.
|
i'am interested but i'am just learning C++ now :\
|
Thanks, Neobeo, for pimping my game!
EDIT: Found an huge bug! When you click "Resize Frame", and then "Cancel", the program crashes! |
Quote:
|
Quote:
|
Quote:
|
why does the program quit when i use the pick color tool??
and why does it say "error" when i want to save? is it because i use windows 98? |
Windows 98! the only thing that makes floppies Explode!
- Twinsoul |
Quote:
Sorry. |
I know that odin, but it was relevent to the question.
|
Oh. Nevermind then.
|
Could you hurry up with the add frame feature? i already need it :D
|
Do you know if it's possible to tell other sprites never to change their directions, like the 1up, or is that hardcoded into the .exe or .j2d or whatever?
|
iam pretty sure it's hard coded ;(
|
I can't verify this yet... there are still some parts of the j2a i haven't completely figured out yet, could be somewhere in there
|
| All times are GMT -8. The time now is 05:21 PM. |
Powered by vBulletin® Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
JCF © 2001-Infinity Jazz2Online