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-   -   JJ2+ (Updated June 30, 2010) (http://www.jazz2online.com/jcf/showthread.php?t=17567)

Jerrythabest May 5, 2008 01:05 PM

I thought I had mentioned this already, but I guess I didn't after all.

It would be awesome if JJ2+ supported new events and event parameters to perform special things. As there are a lot of unused event numbers, it wouldn't cause problems for non-plussers. Examples could be:
-boolean parameter "No plus" for "Warp" that disables the warp for JJ2+ users
-similar things for many other events
-new options in the easy/normal/hard/multiplayer list like "Plus only", "LRS only", "Race only" etc. (only possible if normal JJ2 ignores events with difficulty set to something nonexistent)

Also, as most community members have already switched to Plus, I think that a cooperation with the list server shouldn't be impossible. It's clearly stated here that custom game modes could possibly be supported by the listserver and now that we finally have them semi-implemented into JJ2 it might be the time to implement them into the lists too. No more "unknown", just 'clear' (or at least more to-the-point) things like "Race" "Co-op" "LRS" "Pestilence" "XLRS" "RT" "DCTF" "JB" "FR" "GF" "Hotel". Of course clearer names are fine too. It's just not fair to call GroundForce a Treasure Hunt game D:

For more event ideas, just put a PM in my inbox (causing a mail in my mailbox which in turn causes a popup on my monitor) and I'll get my RRR concept ideas to see what kind of events my brains have produced in the past.

FQuist May 5, 2008 02:41 PM

Nimrod has been posting about the listserver idea here. I've just been too absentminded to post it as j2o news :)

Jerrythabest May 5, 2008 02:49 PM

Yeah, that's where I linked too. Now that we've got two links to that page theres double chances Blur finds out too :D

EvilMike May 5, 2008 05:31 PM

Quote:

Originally Posted by Jerrythabest (Post 430486)
-boolean parameter "No plus" for "Warp" that disables the warp for JJ2+ users

For now you can set plusonly in the ini file. Doing this enables a number of features which you normally can't get in JJ2.

Quote:

Also, as most community members have already switched to Plus
This is only true for the ones who visit the jcf and j2o and also happen to play regularly. Play online sometime and use the f9 list and you'll see that there are a lot of people who still don't use plus. There is also a large number of community members who don't play jj2 very often at all, and thus don't use JJ2+. Being part of the 'community' doesn't necessarily mean you play the game.

Jerrythabest May 6, 2008 01:32 AM

When I check F9 it's usually about 4 of every 5 players using + already... and I don't think it would completely break the GIP list for non-plussers.

As for the 'No plus' events, you could use them to move non-plussers into Text events telling them the level is to be played with JJ2+ and where they can get it. I'm sure not every new level will be playable only with plus, but if there ever come plus-only events that do special things normal JJ2 can't do, I think a simple event parameter can be very useful to block the level (or provide alternative functionality) for non-plussers. If the instant kill system with CtF bases can't be fixed (or if something else turns out to be broken and can't be fixed) this could provide very good alternatives too.

One more idea:
-Event "Wallclimbing" with boolean parameter "On": if set to 0, wallclimbing will be switched off if you hit this event; if set to 1, wallclimbing will be switched on if you hit this event. Very useful for GroundForce levels as you can disallow wallclimbing after the players have warped into the waiting room so they won't 'cheat'. Of course, the /wc command should set an initial value and should not be able to override the event.

Nimrod May 6, 2008 04:31 AM

The idea I had for the list servers, to ensure backwards compatibility was to make a second output of "games in progress" for JJ2+.

Therefore if a user is using JJ2+ they could see the full game type where's if someone was using an original JJ2 they would use the normal output and the game type would appear blank.

It would take some work to pull off, but I'm sure if BlurredD wished to, we would be willing to give it a shot :)

As the post that Fquist and Jerry linked to states, I'm very open to any community modifications to the list servers for JJ2+ and any other plugins, as long as backwards compatibility is kept.

Jerrythabest May 6, 2008 05:04 AM

Ah yeah, a second list... that's a good idea. Are the listservers still running Epic's listserver program or are they using the (a) comunnity-created one already? I can imagine it will be easier to make modifications to something 'we' have made 'ourselves'. Anyway, it's up to you guys to discuss this =)

Black Ninja May 13, 2008 04:17 PM

Hunter, I like those ideas. I am not sure how do-able they are, but I think something along the lines of your first suggestion would be absolutely brilliant.

Nonomu198 Jun 22, 2008 09:00 AM

Are you going to update it (ever)? Is there an update coming soon? Is it going to include some log saving-when-crashing solution?

blurredd Jun 22, 2008 10:40 AM

I will post an update when I have more screenshots.

Nonomu198 Jun 22, 2008 12:52 PM

Quote:

Originally Posted by BlurredD (Post 431744)
I will post an update when I have more screenshots.

Then just ask the jdc event hosters. There sure is a lot of Jazz2+ activity in there...

[IMG]http://img59.imageshack.us/img59/7116/001ax6.png[/IMG]

Here is a fine example of pub duels from the duel server.

blurredd Jun 22, 2008 04:39 PM

By the way, I made an update.

Hitch Jun 22, 2008 04:49 PM

Yay!

cooba Jun 23, 2008 02:48 AM

Beefy. :)

Nonomu198 Jun 23, 2008 04:10 AM

Neat.

cooba Jul 3, 2008 02:15 AM

Quote:

/levellist shuffle
Shuffles levels within the Level List.
?

Ric Jul 3, 2008 06:29 AM

could JJ2+ include the weapon changer prog as well? It would be cool to open just 1 program

blurredd Jul 3, 2008 08:48 AM

Eventually, most likely. In the meanwhile, have another update.

Ragnarok! Jul 3, 2008 11:46 AM

Wooo, I prefer the 1h thing in LRS ;[

plunK Jul 7, 2008 05:28 PM

I haven't been able to get any features to work except plusifier...
 
I used the plusifier to make jj2+ because plus didn't find my exe

so i start up. When i click plus settings it only has a box that says autorun which is unclickable. I have been unable to find any such settings as setting health to 1 for instagib, custom gametypes or anything. Anyone have and help/suggestions about something i may have done wrong?

EvilMike Jul 7, 2008 05:56 PM

Ignore that plus settings box. It's non-functional. You can change the settings by editing the ini file, or by typing in the commands in-game by using chat. The readme file explains everything you need to know.

plunK Jul 7, 2008 06:39 PM

tyvm.

the single player doesn't have any monsters though...

CrimiClown Jul 9, 2008 06:33 AM

I had an idea for a custom gamemode. I've asked a few people about it and messaged Blur about it, but since everyone seems to like it already, I'll just post it here.

The gamemode will be called Metal Gear Rabbit. One player gets to be Snake, and all other players will be Rabbits. Snake's objective is to destroy a trigger crate (or more) without being shot. He only has one life and one heart. The Rabbits have to hunt him down before he gets to the trigger crate.

This is a really hard task, so here's how Jazz2+ can help with that. When the game starts, the console says "{player} is now Snake." From that moment, whoever became Snake will have his name changed to be invisible. This makes it easier for him to hide behind layer3 scenery and in dark environment. Also, being Jazz is an advantage, since Jazz stands completely still when idle, and he has a bandana. Which makes him cool. Spaz could also duck or look up to create a pose in which he stands completely still, but you get the idea. A proper Metal Gear Rabbit level would have to feature layer3 obstacles, multiple routes to the objective and freezing weapons. Now here's a few thoughts about the gameplay I'd like your opinion on.

What if the Rabbits also had one heart, but the bodies would remain, as if frozen (if possible with Jazz+)? That would encourage a bit more combat, but it would also give away an estimated position of the Snake. Frozen Rabbits will not be able to chat or move.

My other idea is to completely discourage combat by giving Snake one heart, as usual, and the Rabbits would get three hearts.

Either way, I suggest that there could be a function which alters the amount of time a player remains frozen when hit by ice. This way, Snake could immobilize a Rabbit that's in the way and sneak past. When the guard 'unfreezes', he'll be able to talk again, which in effect can be hazardous for Snake.

If these options can be intergrated, the rest could be done with creative level design. I myself am really hyped of the idea that a sneaking game like this could be done in JJ2. Feedback is much appreciated.

CrimiClown Jul 9, 2008 07:41 AM

Quote:

Originally Posted by Hunter (Post 432714)
And what stops you from playing the actual MGS? Also, making players unable to chat is a dumb idea. It sounds like it's going to be a slow game (unless there are a lot of players, shooting everywhere, then it'd impossible for the snake bunny to complete his task) of hide and seek and being a guard wouldn't be fun at all. I find my idea for a stealth mode more fun. Anyway, I want the ninja guy (Grey Fox) and Psycho Mantis in the mode as well, if it ever comes to existence.

First of all, I don't own any version of MGS. Second, you can't compare this mode to MGS. Third, it is indeed slow gameplay, but it could be like a lot of Assault levels, only the attacking team consists of one player and has to rely on hiding. Furthermore, as I said, creative level making could make this a lot more interesting. The defending team could also be given objectives, like, for instance, disabling an elevator which will force the Snake to use stairs or rooftops or something. The defending team, the Rabbits, can make use of techniques like this to cross out possible routes for the Snake.

CrimiClown Jul 9, 2008 09:23 AM

Quote:

Originally Posted by Hunter (Post 432721)
Slow gameplay isn't fun enough, also it'd be too unbalanced. After all the snake guy can't rely on anything except hiding. The other team could just camp near the crates and wait for the snake to arrive. Maybe snake should have extra abilities to help him survive like Snake from MGS?

You have a point there... Well, as I said, the enhanced Freezer gun could help. The server could make the freezing effect last longer. Guards wouldn't be equipped with ice, only with blasters and maybe RF's or something.

The 'camp near the objective' is indeed a bit of a nasty situation. Maybe if there's just more than one possible crate for Snake to aim for.

... and it may seems really unbalanced because Snake only has one heart, but the alternative isn't great either, 'cause that would give Snake the option to run for the crate, maybe get hit once and demolish it even though he was seen and shot.

I'll think of something overnight, in the meanwhile, if Blur reads this, I'd like to hear wether the named functions (invisible name, one heart only for Snake, longer freeze duration, etc.) could be made possible with Jazz2+. Otherwise, I'll have to tweak this gametype even more.

Edit: About the crate camping, local triggers can make it possible for only Snake to enter a certain area. Multiple routes would lead to this area, in which is the objective crate. A simple warp at the end of a route could get Snake into this area, while a Trigger Scenery wall makes it impossible for Rabbits to go there.

Jimbob Jul 9, 2008 10:38 AM

Quote:

Originally Posted by plunK (Post 432661)
tyvm.

the single player doesn't have any monsters though...

Use co-op if you want monsters. It's basically the same game type, except no cheating is allowed.

Nonomu198 Jul 10, 2008 05:53 AM

Quote:

Originally Posted by Crimiclown™ (Post 432722)
Edit: About the crate camping, local triggers can make it possible for only Snake to enter a certain area. Multiple routes would lead to this area, in which is the objective crate. A simple warp at the end of a route could get Snake into this area, while a Trigger Scenery wall makes it impossible for Rabbits to go there.

You can allways camp the route.

Jerrythabest Jul 11, 2008 05:14 AM

Quote:

Originally Posted by IconGuy (Post 432742)
You can allways camp the route.

That's the goal. To camp the route so you can kill the Snake. Sad for you, there are many routes so you'll have to be camping the right one. :)

Jerrythabest Jul 11, 2008 08:28 AM

If the level is mazy enough the Snake can sneak by unseen by choosing alternative paths.

Really, I think with a properly made level this could be awesome to play.

CrimiClown Jul 13, 2008 07:21 AM

Quote:

Originally Posted by Hunter (Post 432778)
Not really. Since there's a whole team against Snake, there could be a camper on each route. One person on each route would be enough to take Snake on, because he has only one heart.

That's where the powerfreeze kicks in. ;)

Vegito Jul 13, 2008 01:31 PM

I like the idea, Crimi. There though is one problem I'd like to say. Layer 3 can be undone by playing low detail, and 'dark areas' can be undone by playing without ambient lighting =\.

Pako Jul 14, 2008 03:55 AM

Quote:

Originally Posted by Vegito (Post 432865)
I like the idea, Crimi. There though is one problem I'd like to say. Layer 3 can be undone by playing low detail, and 'dark areas' can be undone by playing without ambient lighting =\.

Actually, low detail doesn't disable layer 3, but you're right about the dark areas.

DanZeal Jul 19, 2008 09:50 AM

I would love to have a option to write some server info as a hoster for players when they join the server.

ex.
console: Welcome to (name) server!

Mick.B Jul 19, 2008 11:19 AM

I just downloaded this and ready to try..........

plunK Jul 24, 2008 05:02 PM

I was wondering if you could code up a Team Last Rabbit Standing.

One team eliminates another team, last standing team wins.

Is it possible and how long would it take?

EvilMike Jul 24, 2008 09:33 PM

That would be a pretty good addition actually. Right now you can sort of do that by running a jailbreak level and just making it so there is no way to free people from jail, but it would be nice to be able to play that in any level and not just ones that are specially made.

Ragnarok! Jul 25, 2008 02:42 AM

Hmm, is there a way of turning off my saved settings? Because I made settings for an idle server but I thought it only loaded when I wrote /loadsettings... It actually does it every time. Is there a way of stopping this? (Yes I did read the manual)

Slaz Jul 29, 2008 04:15 AM

I'm up with Hunter's idea, only informative for the newbies, but atleast better than rederecting them to a broken link. :p

Nonomu198 Jul 29, 2008 08:59 AM

A command for the server to mute people client side, because sometimes people are having spammish conversation on my servre and I don't reeally want to stop it, while I don't want to listen to it. Also maybe let the mute option still record the chat in the chatlog, just not appear in-game.

And I'l join Hunters string changing requests, how about a /rkick and /rban where r stands for reason, and when you kick/ban the banned/kicked guy will have a "You were kicked because " screen. Example; "You were kicked because you are a troll". You can even make it better and add the username of the guy who kicked/banned you.

Jimbob Jul 29, 2008 10:15 AM

And maybe something to add to the Plus Options dialog box: A "Start spectating on join (if enabled)" feature. Useful for just if someone wants to see who's on the server, etc, without actually playing.


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