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-   -   LMAT: Beyonduary: Phases Begone (http://www.jazz2online.com/jcf/showthread.php?t=18737)

Obi1mcd Aug 12, 2010 11:37 PM

[IMG]http://i1026.photobucket.com/albums/y324/Obi1mcd/LMAT_02.png[/IMG]
Just some slopes for now, though somebody else will have to fix it for the black ground. GraphicsGale can't handle that I'm afraid.
The lamps look alright, but I'm pretty sure they weren't supposed to be animated. That and they aren't too bright.

Seren Aug 13, 2010 12:52 AM

Quote:

Originally Posted by Obi1mcd (Post 459739)
Just some slopes for now, though somebody else will have to fix it for the black ground. GraphicsGale can't handle that I'm afraid.

They look great, GJ.
Quote:

Originally Posted by Obi1mcd
The lamps look alright, but I'm pretty sure they weren't supposed to be animated. That and they aren't too bright.

I know, but I wanted them animated to put some more life in this set. Jake's two-things version probably looks better, but I think I should draw some additional frames. And probably make them brighter if you say so.

Obi1mcd Aug 13, 2010 03:38 PM

If they're being animated, then yes, another frame or two could help. The only part that would need brightening would be the red bit in the middle. Lamps are for light, after all.

Seren Aug 14, 2010 04:16 AM

I'm going to have two weeks of vacation now, without any PC nearby. I found some time to redraw the lamps, but they're still not perfect, I must spend some more time on them after I'll come back.
[IMG]http://a.imageshack.us/img844/7400/lmat14.png[/IMG]
Hope you'll do well without me.

Obi1mcd Aug 14, 2010 05:35 PM

I modified n00b's Devan statue:
[IMG]http://i1026.photobucket.com/albums/y324/Obi1mcd/LMAT_DevanStatue.png[/IMG]
The one on the right uses colours from the JJ2 palette, just because.
I put it colour like Troglobite's, but it could easily be changed into stone. Also, I wasn't sure whether it should stand on the normal ground or on a pedestal in the background. It isn't perfect, and if anybody else wants to have a crack at it, go ahead.

Jgke Aug 17, 2010 04:48 AM

Looks nice, Typimg on A iphone now

Toni Aug 19, 2010 10:52 AM

well, in the description, when we finish this tileset, should be this image:

[img]http://img69.imageshack.us/img69/17/somewhereinspace.png[/img]

but here are tiles what I made:

[img]http://img442.imageshack.us/img442/4241/lmat03.png[/img]

I suggest you use this image if you wanna re-make some tiles and add other tiles :).

Obi1mcd Aug 19, 2010 05:54 PM

Looks good.

Toni Aug 20, 2010 09:37 AM

well another image for the description box :)

(Inappropiate pic edited out. Don't do that again. - FQuist]

but here are new tiles...

[img]http://img686.imageshack.us/img686/9572/lmat03w.png[/img]

Obi1mcd Aug 20, 2010 06:57 PM

Now that I'm awake, I might add that the Devan statue isn't done. It needs something to stand on, and I was sort of waiting for an opinion from somebody about wether it should be in colour or just made of rock. Also, there were some vines a few pages back that look a bit better, I think. By the way, which of the two Devan statues did you use? The 8-bit one?

Jgke Aug 21, 2010 05:47 AM

Now on a proper computer at a proper workplace. What are those layer 3+ layer 4 tiles? What are they for?
Also Toni, could you PM me that inappropriate pic link? ;)
In the meantime, tube junctions coming soon...

snzspeed Aug 21, 2010 06:02 AM

Quote:

Originally Posted by Obi1mcd (Post 459879)
Now that I'm awake, I might add that the Devan statue isn't done. It needs something to stand on, and I was sort of waiting for an opinion from somebody about wether it should be in colour or just made of rock. Also, there were some vines a few pages back that look a bit better, I think. By the way, which of the two Devan statues did you use? The 8-bit one?

Incase they were the ones I made, they need to be recolored.

snzspeed Aug 21, 2010 06:04 AM

Quote:

Originally Posted by snzspeed (Post 457854)
[IMG]http://img816.imageshack.us/img816/6315/vinetiles.png[/IMG]

Vine tiles :)

Doublepost, sorry.

Toni Aug 21, 2010 08:41 AM

lol, why?

here are tiles by me and Jake :)

[img]http://img820.imageshack.us/img820/4423/lmat.png[/img]

Obi1mcd Aug 21, 2010 04:26 PM

@snz: Yep, those are the ones I mean.
@toni: I like the crystal key things btw. One of the tube pieces looks a bit off. I'll see if I can modify it to show what I mean.
@Jake: What on earth do you mean by "fail"? It isn't a perfect set, but it could be worse.

Jgke Aug 22, 2010 02:21 AM

I have no idea that do these look good. Those colors are meant for tube insides, should I do a gradient to them?
Edit: Hmm. Photobucket resized it to 50% size. Wtf.
[IMG]http://i276.photobucket.com/albums/kk20/Jgke/lmat.png[/IMG]

Obi1mcd Aug 22, 2010 02:33 AM

Well, I'm working on some modified tubes, and I'll see if I can post them tomorrow.

EDIT:
Here's what I mean. I also added a few extra tiles for the poles and that criss-cross thing.
[IMG]http://img819.imageshack.us/img819/4241/lmat03.png[/IMG]
Fixed, I hope.

Toni Aug 23, 2010 05:35 AM

Actually I wanted to fix poles 1min before I saw this edited post :P. I forgot to add ground on them, and I see you did it, so good job. I think you made great tiles for tubes, and extra tiles for grid :) (!) OH NOEES I see this image is resized -.- heh well done. DId you see jake noticed his image is re-sized to 50% oh my dear God. Now I need to add that tubes to original size. Cool. At least I have "sketch" for how-to-do-it.

P.S. I don't get what you want to solve about that "Fix0rz me plz" tiles :(. I see they're bugged, but what they are for?

Jgke Aug 23, 2010 08:27 AM

Obi. Your tiles look better than mine, so upload them with a better resolution. Try Imageshack this time, it might work better. I'm not sure though.

Toni Aug 23, 2010 01:34 PM

I tried to add them in better size, but, seems it won't work. :(

Obi1mcd Aug 24, 2010 08:19 PM

Sorry about that, I'll give ImageShack a go. Not sure why it's doing that, but oh well.
EDIT:
It worked, sorry for any trouble. See my above post.

Toni Aug 25, 2010 12:09 AM

good job (!) Let's make textured bg somehow :). I will try in PhotoShop, but someone will need to add palettes to this tileset :P. I think it will lose too much colors because of making it a 256-colors image.

EDIT: Lol, it was INCREDIBLY easy to make BG. Also I added all colors (16) of textured background next to it :).

[img]http://img709.imageshack.us/img709/1333/lmat04.png[/img]

Jgke Aug 25, 2010 04:02 AM

Let's just all throw in suggestions for the BG. I really don't know that would Toni's BG fit.
Though, I dislike these too.
[IMG]http://img541.imageshack.us/img541/4668/bg4x.th.png[/IMG]
[IMG]http://img838.imageshack.us/img838/3672/bg5y.th.png[/IMG]
[IMG]http://img843.imageshack.us/img843/6425/bg6u.th.png[/IMG]
[IMG]http://img821.imageshack.us/img821/2300/bg7c.th.png[/IMG]
[IMG]http://img836.imageshack.us/img836/3026/bg1r.th.png[/IMG]
[IMG]http://img840.imageshack.us/img840/1889/bg2xg.th.png[/IMG]
[IMG]http://img835.imageshack.us/img835/4702/bg3r.th.png[/IMG]

Toni Aug 25, 2010 04:27 AM

well it is better if more ppl make textured BG, and we choose the best one, than one men make a textured bg, and even if it is not good for everyone (this case, my BG) it will be in tileset. :)

Edit: I see you added some backgrounds (they didn't work last time) and I must to say you, they will look ugly when you decrease their color to 16 colors :P . Also you should make a blue background, not purple, imo.

minmay Aug 25, 2010 12:31 PM

[img]http://www.cowmuffins.net/stuff/texture.png[/img]

[img]http://www.cowmuffins.net/stuff/texture2.png[/img]

No idea how these would look in JJ2, and they're probably too intrusive to be used as backgrounds in the first place. But hey, 16 colors!

DodgeS Aug 25, 2010 01:51 PM

Textured Backgrounds use 32 colors, not 16.

minmay Aug 25, 2010 02:19 PM

I know. But in an LMAT, using 32 colors in an addition is too many.

Jgke Aug 25, 2010 08:52 PM

Quote:

Originally Posted by minmay (Post 460007)
I know. But in an LMAT, using 32 colors in an addition is too many.

It doesn't matter actually that do we use 32 or 16 colors.

NovaStar Aug 26, 2010 04:48 AM

Quote:

Originally Posted by Sir Ementaler (Post 459759)
I'm going to have two weeks of vacation now, without any PC nearby. I found some time to redraw the lamps, but they're still not perfect, I must spend some more time on them after I'll come back.
[IMG]http://a.imageshack.us/img844/7400/lmat14.png[/IMG]
Hope you'll do well without me.

They still be good lamps, actually having the bracket surround the light thing makes a lot more sense than what I drew xD. Nice work =D

minmay Aug 26, 2010 06:04 AM

Quote:

Originally Posted by Jake (Post 460011)
It doesn't matter actually that do we use 32 or 16 colors.

Why doesn't it matter?

Jgke Aug 26, 2010 06:12 AM

Quote:

Originally Posted by minmay (Post 460026)
Why doesn't it matter?

Because textured BG will take anyways 32 colors (I think)

Toni Aug 26, 2010 06:52 AM

rofl :P It is better if you make BG with 32 colors, and there are 32 slots for textured bg in palette. But I think it's not possible to decrease colors of BG to 32 colors. Maybe it is possible, I didn't check. Also you should make it, not me :P.

minmay Aug 26, 2010 10:37 AM

Quote:

Originally Posted by Jake (Post 460027)
Because textured BG will take anyways 32 colors (I think)

If you use the right palette entries I believe it's possible to have a working textured background with 16 or even fewer palette entries used, though it will repeat infinitely instead of fading (which is what I wanted my backgrounds to do anyway). If not, it still allows the use of a second textured background with some freedom in colors. Though both would require a fair amount of precision to pull off and it's all a moot point anyway since those are never going to get used.

edit: come to think of it, I believe it can be done with any textured-background-safe palette entries, with sufficient fiddling

Hammer Aug 27, 2010 01:18 AM

Quote:

Originally Posted by Toni (Post 459849)
well, in the description, when we finish this tileset, should be this image:

[img]http://img69.imageshack.us/img69/17/somewhereinspace.png[/img]

That image reminds me of something a member posted here, it was a big image with moons and stuff on it, does anyone still have that?

Jgke Aug 28, 2010 08:45 AM

Looking for some places with textured backgrounds.
Generator
More

Obi1mcd Aug 28, 2010 06:25 PM

I don't really think the background is all that important yet. It hardly takes any effort to make one, so we might as well focus on the main tiles for a while longer.

Toni Aug 29, 2010 01:20 PM

well "main tiles"... what did you mean? Maybe tell us what we should make? For ex. tubes poles vines etc... they're there, in this set, but tell what did you think on when you told "main tiles" :p I don't know, maybe some animations? but what :/ some meteors? stars in background? what? :p I fixed tiles with "Fix0rz me plz" text. I wonder if you meant something like this.

[img]http://img835.imageshack.us/img835/1333/lmat04.png[/img]

Jgke Aug 29, 2010 08:19 PM

Well, they look nice.

Obi1mcd Aug 29, 2010 11:26 PM

I like the jazz logo. =b
BTW, what I mean't by 'main tiles' was pretty much everything except the background. Eyecandy, event tiles, scenery, everything. I just think the background isn't quite as important as the rest of the set.

Toni Aug 30, 2010 03:33 AM

well okay, I'll try to make tiles for destruct scenery and more vines like this:
|
---
get it? :p Also ty for liking jazz logo. Is UR here to tell us what tiles would he like to be in this set? ;)

EDIT: Can anyone tell me why do this set needs tiles like black ground left of devan's statue, and grey "structure" of ground up of devan's statue?


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