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The berries, vines, text signs and probably columns, if you don't want them to stand out, need shading fixes, so expect that's what I'm going to do next.
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The columns are fine in my opinion.
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They are shaded in a different way than the rest of the tileset. The brightest colour they use is found nowhere else in the image, even though they seem to be made of the same material as octagons, the statue and the fountain. Also the broken one is shaded in wrong spots, that is, it looks like light is directed from bottom right instead of top right.
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They look like you were too afraid to use some serious shading on them, so they only use some very similar shades of a colour and therefore look flat, and - because of being so bright - they draw attention (in a negative meaning). In case of vines it doesn't look very bad, but berries use a distinctive colour (green and red isn't used anywhere else except Devan's eye and my hippeastrum), what makes them stand out even more.
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That might be a stupid question but well, why not.
Would you like the background to bee a view of ruined city(with colosseum ofc) with a big mushroom in the very background? |
[IMG]http://img831.imageshack.us/img831/7180/lmat208.png[/IMG]
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My berries! What did you do?
WHAT DID YOU DO? [IMG]http://www.mspaintadventures.com/storyfiles/hs2/scraps/whatdidyoudo.gif[/IMG] Just kidding it's fine. Liking the new vine though. Also, I still haven't managed to find time to work on my broken pillars. Not that I don't have time. I just seem to get sidetracked. Not to mention Homestuck's EOA is coming out TODAY! |
Some necessary Tiles.
[img]http://img511.imageshack.us/img511/2069/lmat035.png[/img] |
[IMG]http://desmond.imageshack.us/Himg39/scaled.php?server=39&filename=atileforlmat22t.png&res=medium[/IMG]
2 decorative tiles and concept torch... Planning to do animated tiles. Fited with palette |
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Excellent!
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Ah, great job. I've been a tad busy the last few days, but at some point I might try doing some background stuff, like fixing up the aqueduct. Also, your cave tiles are fine, although I think we should probably remove the ones down the bottom since they won't match up with the others.
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Uh, at some point, would someone mind fixing the leftmost part of my broken fountain? It's at a bit unnatural angle... Yes, I am busy.
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See? Like i said in past: I'm sux in tilesetmaking... I'm outta.
Good luck! (negrep me for that) |
Looking good, SE.
Crap. You reminded me I have yet to do the pillars. I'll post them up sometime soon, I swear. |
[IMG]http://img42.imageshack.us/img42/8148/lmatfixedbrokenpillars.png[/IMG]
I am so sorry this took so long, but I fixed the lighting on the broken pillars and added a subtle shadow effect to it as an after thought. Now, I'm getting a little stuck on ideas for the set. The thread is being ignored. :( |
Going to make a textured BG later today, blue or red?
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Very light blue.
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Definitely blue. But didn't we decide a non-textured background would be the way to go?
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You did say that we should still leave the option in if the level maker wants it. I'd still propose a background with Jazz Blue in place of the sky, so that we can use a textured or non textured background behind that other layer.
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Also it only takes a 8x8 off the tileset, I can make it use water colours.
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That's basically what he said. 8x8 tiles = 64 tiles.
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So, I'm slowly attempting to make a non-textured background, and I'm also considering some trees. Should the trees be evergreens (pine trees) or some bare trees without leaves?
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Great revival yay.
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Actually my try at the fountain could be removed, the left part looks way too weird ;)
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This may be a bit early to be bringing this up, but this would (in my opinion) be a great variation on this tileset.
Make a space station that's been built OVER the ruins of a temple. Kind of like a "Technology trumps Archaeology" concept. Devan's run out of galactic real estate, so now he's building over all of the galaxy's ancient ruins. He constructs a super-high-tech space base, heartlessly wiping out the priceless relics beneath him (Which, if he had been smart, he could've sold to an archaeologist foundation for a profit, instead of just needlessly wasting them). You could input some futuristic stuff to counterbalance the musty, outdated stone temples, as well as some tiles showing Devan's improvised merging of the two (i.e.-crumbled, busted rock and twisted, bent metal meeting in the same tile). Plus some bracken water (It could also be toxic chemicals from Devan's base leaking out into the ruins). That's my story, and I'm sticking to it. |
So does anyone want to do anything here?
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Yes, I do. I'm occupied for a few weeks, but I do plan on continuing this at some point.
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This has been inactive for barely a month, what's the problem?
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A month without activity of any sort on a collaborative project is definitely of note. (Also not of note is that I actually am working on that little game thing)
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Since this was bumped:
[IMG]http://img838.imageshack.us/img838/4182/lmatreducedmarch21.png[/IMG] So, I've made a start on re-organising things slightly. I've added Sir Ementaler's tiles to the main image, and added a bunch of red X tiles to mark the empty areas more clearly. Also, I removed Violet's cave tiles, as they were rather messy from a usage perspective and Sir Ementaler's alternative seems to be somewhat simpler. Lastly, I removed the background aqueduct things from the main image. We can still use them later if they get revised, but for the time being they still don't tile so they have been removed. Oh, and the thing has been reduced to the right colour depth again. So now we have about 380 tiles. A few less, considering the blanks in there. Either way, we have a good base to work from, and I think we need to focus on eyecandy now. If anybody has any tiles they think would fit, go ahead and submit them. Don't worry about colour depth, I'll personally reduce them to whatever is needed if they are drawn in 24-bit rather than 8-bit. |
You didn't include the properly lighted pillars I posted.
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Pillars have been added. I'll just put it as a link instead of filling the thread with enormous images.
Get it here. Also, on that subject, it's probably better to just post specific tiles as small images than to put them directly into the large one. Not only does it take less space, it's easier to revise their palettes like that. |
[IMG]http://i43.tinypic.com/33ekffl.png[/IMG]
[IMG]http://www.massongroup.com/Torch.gif[/IMG] I know Violet said not to include torches as we should focus on the city aspect of this tileset, but torches fit well into the period in any case. Slick at 15fps. |
Add a torch with no flame, so that players can shoot it and put out the torch.
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Destruct scenery from an animated tile? I don't know if that's possible.
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