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if (jjGameTicks % 2 == 1) {newPal.apply()" with "jjPalette = newPal". Not precisely the way I'd write that code myself but that required fewest modifications. |
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Also I want to pallette test some events. |
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I completely agree!
*has no clue* |
I sure had fun participating in this contest. It was a good learning experience and I quite like the results I got with so little artistic experience. I like the other 3 entries as well including Violet's ambitious and dreamy-looking FPS-leech.
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I'm by no means judging how to properly judge a tileset, I'm just saying there are multiple ways to look at it and as little should be ignored. That said, having example levels made by different people than the tileset authors is sure to give interesting new perspectives and can only be a good thing! |
You guys seem to think that my idea of EC is adding stuff everywhere. My idea of EC is mostly giving another perspective of usage of a tileset. I like to think of the big picture of what defines a levels look- aka the background.
Yes, this is coming from someone who made Frontline, which came out spammy foreground wise. I honestly didn't know what was considered the optimal usage there, and was tired/grumpy when I made that (deadlines and whatnot). I will go back to that and revise it somewhere in the future. |
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From what I've learnt, eyecandy can be anything that makes a level look more alive while not directly affecting gameplay. It could be categorized into 'layer 5' background and foliage, with the latter blending in with the foreground (layer 4) most of the time. And I agree that there should be a clear difference between foreground and background you cannot interact with. There are even newer games that got it wrong every here and there. In Ori And The Blind Forest for example, I once died by jumping on a rock that was in the background, and walked in a lava stream that looked part of the other lava streams in the back, but wasn't.. |
Ok, since we've been holding it up for far too long, we scrapped the idea of our own example levels.*
So yeah, the winner is Skulg's organic, and the runner up is Obi1mcd's pipe dream. You will need to send me your paypal account info (you can do that via private messaging or skype) so I can send the money. I also intend to review all tilesets....then again I still haven't finished reviewing all the treasure entries. *though I'm still interested in making a level with pipe dream, probably some standalone SP. |
Ah cool, congrats Skulg!
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Congrats Skulg and Obi! And thanks Trey for hosting a motivating contest!
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I love that tileset! Congratulations to the winners! :)
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Amazing! Congrats Skulg, was amazing to play with your set! Can't wait for the ''bigger'' version!
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Also congratulations to @Obi1mcd for second place! I really love the atmosphere you have going on in your tileset. I hope I can continue working on Organic soon, in order to make it bigger and more detailed! I'll keep you guys updated! :D @Treylina: I'll PM you my PayPal addy! |
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I like all the tilesets. Also Crystal Empire by VioletCLM
Examples levels are extraordinary, are scripted. I'd like to create a level with these beautiful tilesets! |
Such a nice tileset, Skulg... Damn. :O
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Congratulations! Skulg!I really like your tileset!Very wonderful :)
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Also BIG thanks to everyone else; your sweet comments mean a ton to me! <3 |
\o/
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Well, I finally sent the prizes. Sorry, got preoccupied by JDC related matters.
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