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or god is his nick and bl a tag...
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++WR:lol:
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AND ONE TIME I THREW MY HARD DRIVE AT THE WALL AND THE PC CRASHED AND I TURNED IT BACK ON AND PLAYED JJ2 AND I COULD PLAY AS ULTRA SPAZ WHO WAS SUPER FAST AND SHOT LASERS OUT OF HIS (-)
>_> <_< |
Yes, but its very risky doing that, you can get horrible medical problems.
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Yeah, that isn't really "smooth patching".
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Anyway, if giving people the source code is illegal, then how is making a web-site to download it from any different? |
Idea, going off-topic, but well, does that matter? If yes, delete this post, please.
Stupid feature what came to my mind, taken from Worms 4: Mayhem: Adding a tenth weapon, wich is the weapon created by a simple weapon creator, like the one in Worms 4: Mayhem, with a gauge to don't let it to be overpowered.
And also a gun creator to create a new gun with parts of the other guns, those being Jazz gun, Spaz gun, Lori gun, JJA guns and the electroblaster. And while playing online, the parts of the gun and the weapon are already stored into Customweap.j2a or something like that, JJ2 would detect them and show them. EDIT1: I converted the bouncer, blaster, seeker, RF and TNT into Worms 4: Mayhem weapons, I tested every weapon except the RF and the TNT. EDIT2: I'm not counting the shields and the OEM weapons. Screenies: Worms 4: Mayhem weapon creator, from where i got the idea Screenie 1, showing the gun editor |
FTR: There are exactly 14 weapons. The tenth one does not work, and the other three are only obtainable via h4x. (There could also be hidden animations of the older pepperspray and electro)
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omg? screenshots/links/info about weapon11, 12, 13 and 14 plz! OMGOMGOMGOMGOMG!!!!! :D:DD:D:D:D:D:D:D:D8D
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If with 10, 11, 12, 13, 14 and 15 you mean the shields (10, 11, 12, 13) and the OEM weapons (14, 15) I am not counting those.
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No, I think he meant what there was room for in the code
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mayb there really is, but then HE MUST REPLY AS SOON AS POSSIBLE!!!
One word: PM-FLOOD!!!!!!!!!!!!!!! HAHAHHA!!! |
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The OEM weapons are 8 and 9, which are the electroblaster and pepper spray in the final version of jj2. |
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that is an explaination of the range of the Destruct Scenery parameter 'Weapon' being 0-15!
So the weapons are 1 -Blaster 2 -Bouncer 3 -Freezer 4 -Seeker 5 -RF 6 -Toaster 7 -TNT 8 -Pepper Spray 9 -Electro Blaster 0 -None A -Shield 1 B -Shield 2 C -Shield 3 D -Shield 4 E -None F -None The bold ones are the ones we seem to have talking about |
Given that settings 3, 8 and 9 don't work, I somehow doubt you can set destuct scenery to only be destructable by shield weapons. Have you actually tested this?
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...Fireball is weapon 8, not Pepper Spray.
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AND I was talking about the custom weapon being the 0 one.
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ehhhm that list wasnt about the parameter.. this one is:
0 -All 1 -Blaster and TNT 2 -Bouncer and TNT 3 -TNT 4 -Seeker and TNT 5 -RF and TNT 6 -Toaster and TNT 7-15 -TNT Yes I have tested this some months ago. TNT is also laser. |
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i guess Epic lost the source code , so they cant give it out public , its just an idea ,
i dont know they arent smart IF they got the source code and if they would give it public they ould get much money because they gave it to us ( or editors or something) but i guess they lost is :/ stupid idea but ,**** it:P |
...how would they get money, exactly?
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what is fireball?
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well , some people who like to edit the jazz jackrabbit 2 would donate it to Epic games! , but its a stupid idea :) never mind then |
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It'd be nice if they did, but I'm not really counting on it. |
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