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-   -   tell some of the levels what u are buiding and goning on j2o (http://www.jazz2online.com/jcf/showthread.php?t=14475)

Eigus Feb 19, 2008 02:21 AM

Quote:

Originally Posted by PurpleJazz (Post 425357)
@ Eigus: Avoid using that much rain in the foreground, and add more eyecandy into the walls, right now they look pretty bland. Other than that, looks cool.

Yeah, the walls need work, but the level was just started yesterday so there's still lots of stuff to add :-)

Also, because I never commented:

@ Jimbob: Looks sweet, but there are still tilebugs in the walls :|

FawFul Feb 19, 2008 06:38 AM

ah, ok emp. now it's clear to me :)

Grytolle Feb 19, 2008 07:59 AM

It be for eternity "Emperor"!

Caffne Feb 19, 2008 09:17 AM

Quote:

Originally Posted by St. Louis (Post 425360)
That's a bunch of bull.
I sometimes get annoyed for random stuff, forgive me.

And it's Emp or St. Louis, god(-)

Who stole your manners, Wallace?

snzspeed Feb 19, 2008 10:11 AM

hey.. i know this is kinda offtopic but this is a jcs thread, not gry + random people vs stlouis thread..

Raven aka StL Feb 19, 2008 05:22 PM

Thanks for pointing that out... late.

Btw, provide screens or a run down on levels you're working / going to work on.

cooba Feb 20, 2008 05:59 AM

Quote:

Originally Posted by snzspeed (Post 425406)
hey.. i know this is kinda offtopic but this is a jcs thread, not gry + random people vs stlouis thread..

It's not a "stop jcsing immediately, your judicious trails lie elsewhere......" thread either

SPAZ18 Feb 20, 2008 06:55 AM

Well, seems I still got a lot more things to do to my level.
One of the things I want to do is put in pits that last for 30 seconds and then go back to normal. Anyone know if this is possible?
I know how to do re-spawning Trig Crates already.

Eigus Feb 20, 2008 10:39 AM

another supernova1 screen
 
[IMG]http://img247.imageshack.us/img247/6281/supernova11ee0.png[/IMG]

The base. :P Should've changed direction, Eva's standing in the air...

Hitch Feb 20, 2008 12:12 PM

Hm, and the springs could get in the way...

Ragnarok! Feb 20, 2008 12:18 PM

So jump over them.

Nonomu198 Feb 20, 2008 01:05 PM

Isn't that the point?

Unhit Feb 20, 2008 02:55 PM

Others said that already afaik, but the red bricks look weird since you seem to use them in layer 4 (at least from the perception, under the platform on the right) and in the background if i see that correctly. Also, they look a bit weird right above your character imo. I'd change that part and remove them from the mud under that platform.

Jimbob Feb 20, 2008 04:30 PM

D:
 

I DID NOT rip off his level. I'm just simply making a level with the carrotus fix diam. set D:
EDIT: filtered out all the IP's

Anyways: back on-topic:

Hitch Feb 21, 2008 04:54 AM

I honestly think this level is Jimbobs own work. I mean, it's not like he's gone tile for tile on some stuff. And he's put his time into this as well. There might be a few eyecandy ideas that are from Legends but that's perfectly fine, I mean if you don't go crazy with, it's fine.

Ragnarok! Feb 21, 2008 11:32 AM

;o. Well I just got bored of making races, and then I came up with the perfect idea for an unconventional CTF, let's just say it's gonna feel like a battle level. o_O. Not that this really explains much.

Raven aka StL Feb 21, 2008 03:16 PM

Looking forward to that.

I'm also planning a pack that will feature levels from multiple other games.
The concept is most likely ctf.
But I'm a dammed slow worker so this can be expected early 2009 for now.

Nonomu198 Feb 22, 2008 04:01 AM

Quote:

Originally Posted by Ragnarok (Post 425539)
No racing for you!

NOOOOOOOOOOOOOOOOOOOOOOO
:(

Ragnarok! Feb 22, 2008 04:07 AM

Lol... It's only one CTF ;[

But this is no ordinary CTF. IT HAS ALL THE GUNS BABY. Ok not all of them. ALL OF THEM BUT PEPPERMINT BABY. YEAH! Ok that doesn't really help does it? ;[

n00b Feb 22, 2008 11:34 AM

You know if you place a bit of pepper spray ammo in an impossible to reach but still visible location you could essentially claim it has all of the guns.

Raven aka StL Feb 22, 2008 12:49 PM

Pepper > ice

Ragnarok! Feb 22, 2008 01:48 PM

True. I suppose I can put a PU in the wall that's unreachable. Also, ice owns when you're playing in a level with very annoying pits (loads of tiny platforms that are 0.5 tiles wide) even though you can run accross them, but there's just that slight chance that if you get frozen with the right timing... BANG (cue to go boom and die). Also, you'd be hanging around the bottom, because of the fact that the PUs are there, and stuff. I'm specifically designing this to feel different; feel free (actually I'd rather you felt obliged) to ask for more detail elsewhere. ;]

DoubleGJ Feb 22, 2008 02:44 PM

I have to agree, pits brought a real purpose of use for Frostbiter into battle mode. Actually I'm starting to think it's one of the most gimmicky weapons... Let's see what it can do:
-good for race games
-freeze players in mid-air to make them lose momentum and fall
-bounce off frozen enemies by running into them
-freeze platforms to make them stop spinning or swinging
-after shooting a speedless platform to swing freeze it at highest point to reach a ledge
-freezing a witch makes it much easier to kick or punch her
-freeze a spring to pass through it
-freeze a box, rock, morph or powerup to make it move by itself once pushed, so it can be pushed off ledges and then move from the wall to be pushed further

What else? I'm sure I missed something.

Ragnarok! Feb 22, 2008 02:48 PM

Yep. Ice might just beat bouncer and RFs as my favourite weaps... Maybe.

Puffie40 Feb 22, 2008 04:46 PM

Pepper spray:
-Only gun that can destroy speed blocks
-are almost invisible
-when aiming up, shots will gently angle towards the top. (45-degree shots are possible!)
-

n00b Feb 22, 2008 05:46 PM

Interesting, I wasn't aware Pepperspray could destroy speed blocks. That just gave me a rather cool idea.

Violet CLM Feb 23, 2008 12:14 AM

Quote:

Originally Posted by Puffie40 (Post 425614)
Pepper spray:
-Only gun that can destroy speed blocks
-

So can electroblasters. Or I think if you set speed to 1 but also set weapon to some number, they'll be speed blocks that are also vulnerable to specific weapons, though I don't really know why you'd want that.

Sacrush Feb 23, 2008 03:54 AM

I've putted frostbites in Extraterrestrials, shame no one uses it when playing in that level. It's so useful.

Puffie40 Feb 23, 2008 12:50 PM

UR: I just tested it out, and you are correct: Electroblasters (Along with TNT - that's a given) can destroy speedblocks. I got the assumption that Pepper was the onlyone from the blurredD's groundforce series. I just jumped to the conclusion and did no testing. :-)


Some more work on my Spacestation levelset. This is level 7, but it's only the second major level I've worked on...

[IMG]http://www.maj.com/gallery/puffie40/Jazzavatar/Screenshots/l7ss.jpg[/IMG]

[IMG]http://www.maj.com/gallery/puffie40/Jazzavatar/Screenshots/l7ss2.jpg[/IMG]

Don't you feel excited about it like you would if more DNF screenshots were released? :p

Birdie Feb 23, 2008 03:34 PM

[img]http://imagespark.net/files/malch.png[/img]

n00b Feb 23, 2008 04:04 PM

Quote:

Originally Posted by Birdie (Post 425688)
image

Best eyecandy in a jj2 level, and the design is just blowing me away.

Raven aka StL Feb 23, 2008 05:39 PM

@ Puffie: That looks quite interesting, I'll look forward to finding out more.

And...
Quote:

Originally Posted by Birdie (Post 425688)
[img]http://imagespark.net/files/malch.png[/img]

SIT REPES PERSE, GJ!! :D:D

Xobim Feb 24, 2008 05:31 AM

Quote:

Originally Posted by Puffie40 (Post 425673)
Some more work on my Spacestation levelset. This is level 7, but it's only the second major level I've worked on...
[pikkies]
Don't you feel excited about it like you would if more DNF screenshots were released? :p

Are all your spacestations in TOP3 style? Gah, that tileset is waaaay to useful. You did seem to have mastered it very well. Those screens look neat!

Hitch Feb 24, 2008 05:47 AM

Update on Memories 2 : Radiant Garden
 
Alright, so I haven't posted anything here about Memories 2 or any news in awhile. So far, 01 and 02 are complete. 03 hasn't been started and 04 is 99% on it's way to completion. As for the Castle only tilesets deal, as you can see, I've decided to cross that idea out since there happens to be only a limited amount. Now for some photos.

04:

[IMG]http://imagespark.net/files/xlmm2rg04p1.png[/IMG]

[IMG]http://imagespark.net/files/xlmm2rg04p2.png[/IMG]

[IMG]http://imagespark.net/files/xlmm2rg04p3.png[/IMG]

Nonomu198 Feb 24, 2008 07:40 AM

Nice stuff.

Well anyway I'm making a level... no fancy eyecandy (yet)



[IMG]http://img139.imageshack.us/img139/6015/nonomulevel1screen1nr2.png[/IMG]

See how boring it is with no eyecandy? Look at Jazz. Even Jazz is bored. The
silly little Jazz is (-)ing bored.


[IMG]http://img139.imageshack.us/img139/6718/nonomulevel1screen2xz8.png[/IMG]

It's realy empty now but don't worry.


[IMG]http://img518.imageshack.us/img518/226/nonomulevel1screen3vx4.png[/IMG]


I realy like this part.




So... yah. I hope I will get this one... you know, done. Having hard time with tubes with this tileset ):. I'l try to make a battle level where you can go around easly roasting people while runing away... I hope I'l get more creative then some springs and tubes....

TripleJ Feb 24, 2008 07:42 AM

Just let you guys know that I'm not gona finish my street fight pack.

Birdie Feb 24, 2008 07:57 AM

Quote:

Originally Posted by IconGuy (Post 425743)
[img]

some of those look like battle1. :l

Nonomu198 Feb 24, 2008 08:07 AM

Quote:

Originally Posted by Birdie (Post 425745)
some of those look like battle1. :l

Ah... no. Maybe a little, but not realy if you see the rest of the level. Most of this "rest of the level" is mostly still in my mind, so I didn't give any screenshots of that.

Puffie40 Feb 24, 2008 11:33 AM

Quote:

Originally Posted by Xobim (Post 425727)
Are all your spacestations in TOP3 style? Gah, that tileset is waaaay to useful. You did seem to have mastered it very well. Those screens look neat!

I have a failed CTF level, general toying around and EvilMike to thank for my mastery! :p

As it is, 3 of the levels are going to be TOP3. Level 7 (I should use that term lightly as I may add more levels in between :) ) is what I have planned to be the last playable level of the pack.

Hitch Feb 24, 2008 12:42 PM

Quote:

Originally Posted by TripleJ (Post 425744)
Just let you guys know that I'm not gona finish my street fight pack.

Why not ;(


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