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-   -   tell some of the levels what u are buiding and goning on j2o (http://www.jazz2online.com/jcf/showthread.php?t=14475)

TripleJ Feb 24, 2008 01:04 PM

Quote:

Originally Posted by Hitch (Post 425777)
Why not ;(

Out of ideas or I'm just too lazy :P

Raven aka StL Feb 24, 2008 02:50 PM

Street Fight isn't really worth wasting time for.

Grytolle Feb 25, 2008 02:28 AM

"for"?

Raven aka StL Feb 25, 2008 04:04 AM

Making levels for it.

Ragnarok! Feb 26, 2008 08:24 AM

I think it's off topic that you're saying we're going off topic. Neh. I feel like making a preview thing like they do for Smash Bro's Dojo. ;o You know, pic, cool title and description then blahblah, then a cool cliffhanger ending. ;)

DarkSonic Feb 27, 2008 06:26 AM

[IMG]http://img144.imageshack.us/img144/1167/cccollab01lh5.th.png[/IMG]

LOL IT'S A PLATFORM LIFT!

Valco Feb 27, 2008 07:02 AM

I'd say that looks cool, but I would never lie to you.

My 'Dinner of Disaster' pack's going well, I'll put some screenies here soon.

CrimiClown Feb 27, 2008 10:47 AM

Quote:

Originally Posted by DarkSonic (Post 425998)

LAWLSOME

Valco Feb 27, 2008 06:39 PM

I never understood the word 'Lawl'. It's slang that actually LENGTHENS what it derives from, and it doesn't stand for anything.

Rawful!

EvilMike Feb 27, 2008 07:09 PM

Quote:

Originally Posted by Hitch (Post 425728)
Alright, so I haven't posted anything here about Memories 2 or any news in awhile. So far, 01 and 02 are complete. 03 hasn't been started and 04 is 99% on it's way to completion. As for the Castle only tilesets deal, as you can see, I've decided to cross that idea out since there happens to be only a limited amount. Now for some photos.

04:

[IMG]http://imagespark.net/files/xlmm2rg04p1.png[/IMG]

[IMG]http://imagespark.net/files/xlmm2rg04p2.png[/IMG]

[IMG]http://imagespark.net/files/xlmm2rg04p3.png[/IMG]

I have always thought that dark tilesets should not be used for multiplayer levels. Bright colours are easier to see, which makes levels more playable. Making things hard to see in single player is ok because it can make things harder, but making a multiplayer level "hard" is usually bad, especially if it has pits.

FireSworD Feb 27, 2008 08:21 PM

Yeah, obstacles that are hard for the sake of being hard are not good (Midn's black out concept for example) . I don't mind obstacles like pits if they add a tactic or something that would justify them being there.

EvilMike Feb 27, 2008 10:17 PM

I meant pits are bad if the level is so dark it's hard to see them in time. Pits themselves are fine if it's easy to spot them.

Raven aka StL Feb 28, 2008 03:22 AM

But you have to admit that Hitch isn't a bad JCSer, taking into consideration his lack of experience.
And I totally agree with you about death pits.

Ragnarok! Feb 28, 2008 09:02 AM

I really don't see why it's so hard to see the masks and stuff there, I see it just fine, or maybe you're just implying in general. All you really need to look for is the green on top of the platform ;o

Nonomu198 Feb 28, 2008 10:15 AM

Edit the tileset and put a shiny green goo on the grass on the platform!...... that will be so cool ;(

EvilMike Feb 28, 2008 10:53 PM

Just to prove I'm still working on it
 
Image Hosted by ImageShack.us

This level doesn't even have any parallaxing background (it's all speed 1) but I'm rather happy with how it looks anyway. Aside from the abundant waterfalls, drops of water fall down from the ceiling pretty much everywhere. But they stop once they hit the water. I hate it when people make levels where rain/waterfalls continues under water. WATER DOES NOT WORK LIKE THAT

FireSworD Feb 29, 2008 12:16 AM

Mike, that looks inspiring.

Ðx Feb 29, 2008 02:42 AM

Carrottuz <3

Raven aka StL Feb 29, 2008 06:49 AM

That's so goddamn my line, FS...

In fact I was going to reply with those exact words before I read your post.

Ragnarok! Feb 29, 2008 07:18 AM

Undulation
 
Undulation

Image Hosted by ImageShack.us

Looks like you finally made another CTF Rag.
It actually might not look like it, but I am implying it right?

Image Hosted by ImageShack.us

Hmm… Seems familiar…
Well, I admit, I’ve used this tile-set about 5 times now in levels. This probably has a VERY different feel to any other level in this set though (other than my race), as it uses the set very differently.

Image Hosted by ImageShack.us

Great Stuff!
Ooh I found a power-up! I wonder what’s with that hole in front of me, it looks evil.

Image Hosted by ImageShack.us

Whoa! That looks dangerous...
It might not actually feel as deadly as it actually is, as you might be able to walk across it, but who’s to say someone isn’t going to freeze you? Well, if they do, you’ll just become yet another victim of the deadly traps set out in this level.

Image Hosted by ImageShack.us

OWNED
If you fall, I've provided visual help (provided you can read) to know when you have been "OWNED." Well, looks like I’m a victim myself… I’ll take this moment to point out the background looks purple; more red than blue too. You might not see it fully in this small image, but I’ll add that it makes a wonderful landscape. (++bias)

Image Hosted by ImageShack.us

Ooh, carrot!
But if this is CTF, I’d want a Full NRG not a +1… Well, that’s too bad. This level has no Full NRG, just 4 carrots placed around the level. It’s not that bad though, you can probably run from each one to the next quite easily.

Image Hosted by ImageShack.us

Hmm, toaster…
Well, I’ll take this moment to add that this level has six power-ups. It’s up to you to find their location and find out how to get them safely. By that I mean that most of them are located in dangerous places, such as the Toaster power-up shown in the image is unfortunately above a pit. Also, you might notice that I’m using an Electro Blaster in the picture. They are quite hard to obtain in this level, unless you go exploring or maybe just some good thinking… Doing so will probably lead you to some unexpected secrets which might just give you the edge you need to beat those other players.

Image Hosted by ImageShack.us

Perfect!
Aha, I know this is almost everyone’s favorite power-up, and I’m about to take it. But it feels like I’m being blown into something; probably that tube… If you’re in this situation, you’d probably do best to get back; the arrows are there for a reason, to keep you safe. Here, in my level, I take the general welfare of my players very seriously.

Image Hosted by ImageShack.us

What about the CTF bases? I thought this was a CTF…
Well it is, and I won’t reveal too much, but you’re going to have to find an area that looks like this. The window is a warp, thus the arrows around it emphasizing that you must touch it. There is another one of these in the level, and for your information (that’s very stupid to say because this whole thing is for your information) it is quite hard to camp.

Image Hosted by ImageShack.us

What? What’s Chaos Mode?

All I will say, are things are about to get a little more interesting... I’ve said too much. You’ll see soon enough.

I apologize for taking up so much space.

Nonomu198 Feb 29, 2008 08:29 AM

Quote:

Originally Posted by Ragnarok (Post 426115)
some great level with a great flaw

(-) not the "OWNED" agin! delete it! I hate this "OWNED"! (-)!

...well nice level. How long are you working on it agin?

Ragnarok! Feb 29, 2008 08:55 AM

...He does?

And answer to first question : Yeah.. 3 days?

Eigus Feb 29, 2008 09:00 AM

Eh, wait, what.

Hitch's using Jungle 2.0 Storm, Evilmike's using Carrotus Fix Midnight. right?

btw nice Rag.

cooba Feb 29, 2008 09:15 AM

Jungle Midnight Storm Fix v1.00g >:|

Eigus Feb 29, 2008 09:22 AM

supernova3
 
[IMG]http://img264.imageshack.us/img264/9495/supernova31sf6.png[/IMG]

[IMG]http://img177.imageshack.us/img177/8750/supernova32af1.png[/IMG]

Ragnarok! Feb 29, 2008 12:27 PM

I see a tile bug D:

Other than that, nice work.

Birdie Feb 29, 2008 04:16 PM

[img]http://imagespark.net/files/bawins.png[/img]

Valco Feb 29, 2008 05:08 PM

Man, that's gonna be hard on the eyes to play.

Hitch Feb 29, 2008 06:10 PM

Finally I get to see it. "Birdie always wins." Flag Run <33

Eigus Mar 1, 2008 02:34 AM

supernova4
 
[IMG]http://img411.imageshack.us/img411/2371/supernova41fixbj3.png[/IMG]

The last Supernova level. Just started it.

Raven aka StL Mar 1, 2008 03:39 AM

Gj Burd and Rag.

Valco Mar 1, 2008 07:57 AM

Hey everyone, I'm almost finished my TOTALLY SECRET NEVER BEFORE MENTIONED IN PUBLIC PROJECT.

It's called Desert Trench Warfare, my first CTF level. It's in the final testing stages now, and if you'd like to help betatest, I'll be on during the day on the 1.24 server. Here's some screenies:

Jazz valiantly pokes his eye out with a carrot:
[IMG]http://img113.imageshack.us/img113/6519/dtwscreenie1yn1.png[/IMG]


A powerup! But how to reach it...
[IMG]http://img408.imageshack.us/img408/3695/dtwscreenie2qk9.png[/IMG]


Take cover in your weapons bunker!
[IMG]http://img227.imageshack.us/img227/7826/dtwscreenie3lu9.png[/IMG]


Please tell me the pictures worked, all I did was copy and paste the images themselves.

CrimiClown Mar 1, 2008 08:05 AM

Quote:

Originally Posted by Ragnarok (Post 426132)
I see a tile bug D:

Other than that, nice work.

I've began to accept that as standard in Beach tilesets.

Valco Mar 1, 2008 08:20 AM

Desert Trench Warfare is complete! You can download it here:
http://www.jazz2online.com/J2Ov2/dow...p?levelID=5018

Ragnarok! Mar 1, 2008 02:55 PM

Looks great Valco. I'll review it soon if you want =P

Valco Mar 2, 2008 07:14 AM

Thanks Ragnarok, I'd really appreciate it if you did. Remember to give it a 10

Ragnarok! Mar 2, 2008 09:03 AM

Sure, I'll do it when I get time ;)

DoubleGJ Mar 2, 2008 10:46 AM

@Eigus' Supernova3: I can't make out what is solid and what is not D:

TripleJ Mar 2, 2008 11:04 AM

Quote:

Originally Posted by DoubleGJ (Post 426204)
@Eigus' Supernova3: I can't make out what is solid and what is not D:

Same :(

Valco Mar 2, 2008 12:35 PM

I'm pretty sure the mesh gates are background & the plain stuff is solid. Hard to tell though.


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