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![]() Town level. Everyone has to hide underground in the secret tunnels :( |
EM: it would be a definite plus if that tileset edit (and that other one) featured rabbits with non-default fur colors.
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Maybe I'll do that. Personally I don't think it makes that big a difference. I'm curious as to what other people think now.
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If you do add colored rabbits, make sure you use screenshots from multiplayer games or somthing. Karazickle's world used spaz rabbits that were just tinted, and they looked pretty bad...
Coloring the other rabbits makes the player look unique in the level, and that's good eyecandy :) |
Is this an addition to your ongoing levelpack? If not, I'm still excited to
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As long as theres no two NPCs of the same rabbit next to each other, I don't think its that big of an issue. However if there is an instance of something like two Spaz-types in close proximity, different colors would be a nice touch.
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Unless they're uniformed soldiers or schoolrabbits.
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Also, I think it'd be cool if the NPC have different, non-standard colours. But it'd be even better if they were animated (maybe they are, hard to tell from the screenshot (!)). Both would be wonderful, albeit not necessary, though. |
I decided a while back that unless you're modeling specific community members or something, the standard rabbit shapes, even recolored, are just kind of cheap. We've seen lots of rabbits and none of them look like Jazz or Spaz with different colors. Get some custom sprites in there, especially if they're not even animated.
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ok draw them for me and I'll put them in right away
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town level sounds pretty nice. i'll be sure to check it out
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So back to my original question:
Is this a part of your ongoing levelpack? |
The filenames reveal everything.
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Started work on Legends ][ today. Haven't got any screens to show yet, but I will say that it will have multiple level types unlike Legends I, and it will be around twice the size.
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Awesome. :)
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I know that you mean 'Legends II' PurpleJazz, but the way you put the two square brackets looks like 'Legends I' which would mean the original. Maybe put 'Legends ][ ][' or 'Legends II' to avoid confusion? Besides me being overly picky about the name, I can't wait for it's release.
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][ is commonly accepted as II in the Jazz Community.
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Unless you are a Descent ][ fan. :p :p :p
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[img]http://img408.imageshack.us/img408/208/guimoteaserxq7.png[/img]
Warning: teaser-resizing hides the fact that this is a 2x2 pixel tileset (tiles of 16x16 have been blown up to be jazz-compatible 32x32) |
![]() Interesting. Somewhat limited color palette, but all the curviness should lead to some nice designs. |
Violet knows the classics! 8)
If you have any idea on how to rip the background, please tell me. Cutting and pasting it together from screenshots is as good as impossible :( |
I wonder when people stopped listening to the title and just started putting whatever they were planning on uploading, Stijn's tileset for example. There's nothing wrong with that, but I guess the thread's very gradually derailing a wee bit. Anyways...
I'm getting started on a five-level race pack. It was originally going to be called 'G race' which stood for Gerard's race, but I changed the name to 'Grace' because it sounded cool. I don't have any screenies at the moment, but I'm probably taking some as you read this. I'll edit my post once I have some. |
Violet is able to click on filenames and use Google! If not speak Brazilian. Anyway... it is my suspicion that the background (probably in the form of a standard image file, given that it's just a single non-transparent plane) is stored somehow inside of the .jbc file, which is a BestCrypt Virtual Disk as encrypted/decrypted by Jetico. I have enough self-control not to lose even more time tonight by downloading it myself and trying it out, but I would guess that it's somehow password protected and therefore inaccessible... on the other hand, I could be wrong. I don't know of any extraction utilities for the game, so assuming it is password-protected, screenshots are probably your best bet.
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Guimo ftw. Awesome set, finish it fast.
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Now I will contemplate whether to spend hours on getting that background or to go with my current textured alternative... |
From what I can see in that itty bitty image (Hooray magnification feature), the textured alternative sounds better.
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Race eh? Finally some competition >DD |
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[IMG]http://img378.imageshack.us/img378/7064/gracelogojn4.jpg[/IMG] Spaz investigates 'Radioactive Death Trap' [IMG]http://img377.imageshack.us/img377/6025/gracepic2iz7.jpg[/IMG] Jazz finds himself in a stinky situation in 'Sewer Run' [IMG]http://img364.imageshack.us/img364/5126/gracepic1da4.jpg[/IMG] I hope all of you guys enjoy it when it's released. I'm planning four levels in total, Radioactive Death Trap, Sewer Run, Temple of Shifting Sand, and King of the Hill. BY THE WAY: I am in no way a newbie to levelmaking. I just don't upload much. Please no comments like 'Nice levels for a newbie' please. Treat me as if cooba or EvilMike made this. And also, try not to reply to this comment if you don't have anything to say about the levels. |
tileset looks great, stijin. Reminds me of a great shooting game called ARC which had tiles designed like that.
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WHAT THE HELL. I don't remember making those levels. Have I been making levels in my sleep again? |
Valco- Eyecandy is rather decent, good job. Granted I'm probably the easiest to impress here on the eyecandy front, but whatever.
Design looks bland but I find a lot of screenshots in this thread look bland on a design-only basis |
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I already said not to reply to that comment, but to keep it in mind. Anyways... |
Some screens of the upcoming New Ages III:
[IMG]http://xs225.xs.to/xs225/08112/na301611.jpg[/IMG] [IMG]http://xs225.xs.to/xs225/08112/na302581.jpg[/IMG] [IMG]http://xs225.xs.to/xs225/08112/na303807.jpg[/IMG] [IMG]http://xs225.xs.to/xs225/08112/na304560.jpg[/IMG] [IMG]http://xs225.xs.to/xs225/08112/na305827.jpg[/IMG] [IMG]http://xs225.xs.to/xs225/08112/na306994.jpg[/IMG] Im trying to release it for friday.. |
Snooze, those screenshots look nice, but that's no wonder because I've seen the levels and those are really good as well ;0
I'll post some screenshots of the almost finished Impressions ع later. |
Good job Snz. I'll look forward to the release.
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