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-   -   tell some of the levels what u are buiding and goning on j2o (http://www.jazz2online.com/jcf/showthread.php?t=14475)

EvilMike Mar 6, 2008 08:28 PM

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Town level. Everyone has to hide underground in the secret tunnels :(

cooba Mar 7, 2008 05:30 AM

EM: it would be a definite plus if that tileset edit (and that other one) featured rabbits with non-default fur colors.

EvilMike Mar 7, 2008 02:32 PM

Maybe I'll do that. Personally I don't think it makes that big a difference. I'm curious as to what other people think now.

Puffie40 Mar 7, 2008 02:41 PM

If you do add colored rabbits, make sure you use screenshots from multiplayer games or somthing. Karazickle's world used spaz rabbits that were just tinted, and they looked pretty bad...

Coloring the other rabbits makes the player look unique in the level, and that's good eyecandy :)

Valco Mar 7, 2008 02:44 PM

Is this an addition to your ongoing levelpack? If not, I'm still excited to rip off your ideas see your work.

n00b Mar 7, 2008 02:46 PM

As long as theres no two NPCs of the same rabbit next to each other, I don't think its that big of an issue. However if there is an instance of something like two Spaz-types in close proximity, different colors would be a nice touch.

Valco Mar 7, 2008 03:05 PM

Unless they're uniformed soldiers or schoolrabbits.

EvilMike Mar 7, 2008 03:52 PM

Quote:

Originally Posted by n00b (Post 426565)
As long as theres no two NPCs of the same rabbit next to each other, I don't think its that big of an issue. However if there is an instance of something like two Spaz-types in close proximity, different colors would be a nice touch.

Yeah I have them ordered so there's no repetition like that. Now that I think of it I might put in a specially coloured jazz for a certain character in the area who is unique (the rest are just generic talking signposts).

Unhit Mar 7, 2008 04:10 PM

Quote:

Originally Posted by EvilMike (Post 426511)
Town level. Everyone has to hide underground in the secret tunnels :(

That's so sad :(

Also, I think it'd be cool if the NPC have different, non-standard colours. But it'd be even better if they were animated (maybe they are, hard to tell from the screenshot (!)). Both would be wonderful, albeit not necessary, though.

Violet CLM Mar 7, 2008 04:34 PM

I decided a while back that unless you're modeling specific community members or something, the standard rabbit shapes, even recolored, are just kind of cheap. We've seen lots of rabbits and none of them look like Jazz or Spaz with different colors. Get some custom sprites in there, especially if they're not even animated.

EvilMike Mar 7, 2008 05:23 PM

ok draw them for me and I'll put them in right away

Odin Mar 7, 2008 07:30 PM

Quote:

Originally Posted by EvilMike (Post 426511)
Town level. Everyone has to hide underground in the secret tunnels :(

Looks superb, can't wait to play it.

Bboy Type7 Mar 7, 2008 11:24 PM

town level sounds pretty nice. i'll be sure to check it out

Valco Mar 8, 2008 06:41 PM

So back to my original question:

Is this a part of your ongoing levelpack?

EvilMike Mar 8, 2008 08:30 PM

The filenames reveal everything.

PurpleJazz Mar 9, 2008 02:21 AM

Started work on Legends ][ today. Haven't got any screens to show yet, but I will say that it will have multiple level types unlike Legends I, and it will be around twice the size.

Raven aka StL Mar 9, 2008 04:13 AM

Awesome. :)

Valco Mar 9, 2008 09:07 AM

I know that you mean 'Legends II' PurpleJazz, but the way you put the two square brackets looks like 'Legends I' which would mean the original. Maybe put 'Legends ][ ][' or 'Legends II' to avoid confusion? Besides me being overly picky about the name, I can't wait for it's release. Give me credit because I said so.

n00b Mar 9, 2008 10:19 AM

][ is commonly accepted as II in the Jazz Community.

Puffie40 Mar 9, 2008 11:07 AM

Unless you are a Descent ][ fan. :p :p :p

Stijn Mar 9, 2008 03:18 PM

[img]http://img408.imageshack.us/img408/208/guimoteaserxq7.png[/img]
Warning: teaser-resizing hides the fact that this is a 2x2 pixel tileset (tiles of 16x16 have been blown up to be jazz-compatible 32x32)

Violet CLM Mar 9, 2008 03:33 PM


Interesting. Somewhat limited color palette, but all the curviness should lead to some nice designs.

Stijn Mar 9, 2008 03:37 PM

Violet knows the classics! 8)

If you have any idea on how to rip the background, please tell me. Cutting and pasting it together from screenshots is as good as impossible :(

Valco Mar 9, 2008 06:47 PM

I wonder when people stopped listening to the title and just started putting whatever they were planning on uploading, Stijn's tileset for example. There's nothing wrong with that, but I guess the thread's very gradually derailing a wee bit. Anyways...

I'm getting started on a five-level race pack. It was originally going to be called 'G race' which stood for Gerard's race, but I changed the name to 'Grace' because it sounded cool. I don't have any screenies at the moment, but I'm probably taking some as you read this. I'll edit my post once I have some.

Violet CLM Mar 9, 2008 10:24 PM

Violet is able to click on filenames and use Google! If not speak Brazilian. Anyway... it is my suspicion that the background (probably in the form of a standard image file, given that it's just a single non-transparent plane) is stored somehow inside of the .jbc file, which is a BestCrypt Virtual Disk as encrypted/decrypted by Jetico. I have enough self-control not to lose even more time tonight by downloading it myself and trying it out, but I would guess that it's somehow password protected and therefore inaccessible... on the other hand, I could be wrong. I don't know of any extraction utilities for the game, so assuming it is password-protected, screenshots are probably your best bet.

Raven aka StL Mar 9, 2008 10:43 PM

Guimo ftw. Awesome set, finish it fast.

MoonBlazE Mar 10, 2008 12:04 AM

Quote:

Originally Posted by EvilMike (Post 426577)
ok draw them for me and I'll put them in right away

I can draw you a few rabbit sprites, it wouldn't take long.

Stijn Mar 10, 2008 12:58 AM

Quote:

Originally Posted by Unknown Rabbit (Post 426786)
Violet is able to click on filenames and use Google! If not speak Brazilian. Anyway... it is my suspicion that the background (probably in the form of a standard image file, given that it's just a single non-transparent plane) is stored somehow inside of the .jbc file, which is a BestCrypt Virtual Disk as encrypted/decrypted by Jetico. I have enough self-control not to lose even more time tonight by downloading it myself and trying it out, but I would guess that it's somehow password protected and therefore inaccessible... on the other hand, I could be wrong. I don't know of any extraction utilities for the game, so assuming it is password-protected, screenshots are probably your best bet.

Doesn't work :( BestCrypt doesn't allow me to find out whether the file is not a valid BestCrypt file or the password is simply invalid. If converting old DOS games has learned me anything it is that their resource file extensions usually don't say much. I tried my trusty Game Extractor tool but that didn't work either. Thanks for your help anyway.

Now I will contemplate whether to spend hours on getting that background or to go with my current textured alternative...

Valco Mar 10, 2008 01:46 PM

From what I can see in that itty bitty image (Hooray magnification feature), the textured alternative sounds better.

Sacrush Mar 10, 2008 02:13 PM

Quote:

Originally Posted by Stijn (Post 426791)
Now I will contemplate whether to spend hours on getting that background or to go with my current textured alternative...

You can also make a background yourself that looks like it.

Ragnarok! Mar 10, 2008 02:44 PM

Quote:

Originally Posted by Valco (Post 426779)
I wonder when people stopped listening to the title and just started putting whatever they were planning on uploading, Stijn's tileset for example. There's nothing wrong with that, but I guess the thread's very gradually derailing a wee bit. Anyways...

I'm getting started on a five-level race pack. It was originally going to be called 'G race' which stood for Gerard's race, but I changed the name to 'Grace' because it sounded cool. I don't have any screenies at the moment, but I'm probably taking some as you read this. I'll edit my post once I have some.


Race eh? Finally some competition >DD

Valco Mar 10, 2008 05:16 PM

Quote:

Originally Posted by Ragnarok (Post 426864)
Race eh? Finally some competition >DD

There won't be any competition once you see these screenshots of:
[IMG]http://img378.imageshack.us/img378/7064/gracelogojn4.jpg[/IMG]


Spaz investigates 'Radioactive Death Trap'
[IMG]http://img377.imageshack.us/img377/6025/gracepic2iz7.jpg[/IMG]


Jazz finds himself in a stinky situation in 'Sewer Run'
[IMG]http://img364.imageshack.us/img364/5126/gracepic1da4.jpg[/IMG]


I hope all of you guys enjoy it when it's released. I'm planning four levels in total, Radioactive Death Trap, Sewer Run, Temple of Shifting Sand, and King of the Hill.


BY THE WAY:
I am in no way a newbie to levelmaking. I just don't upload much. Please no comments like 'Nice levels for a newbie' please. Treat me as if cooba or EvilMike made this. And also, try not to reply to this comment if you don't have anything to say about the levels.

Bboy Type7 Mar 10, 2008 05:35 PM

tileset looks great, stijin. Reminds me of a great shooting game called ARC which had tiles designed like that.

EvilMike Mar 10, 2008 05:55 PM

Quote:

Originally Posted by Valco (Post 426885)
I am in no way a newbie to levelmaking. I just don't upload much. Please no comments like 'Nice levels for a newbie' please. Treat me as if cooba or EvilMike made this. And also, try not to reply to this comment if you don't have anything to say about the levels.

Alright I'll treat those screenshots as if I made them.





WHAT THE HELL. I don't remember making those levels. Have I been making levels in my sleep again?

n00b Mar 10, 2008 07:50 PM

Valco- Eyecandy is rather decent, good job. Granted I'm probably the easiest to impress here on the eyecandy front, but whatever.

Design looks bland but I find a lot of screenshots in this thread look bland on a design-only basis

Stijn Mar 11, 2008 02:11 AM

Quote:

Originally Posted by Bboy Type7 (Post 426886)
tileset looks great, stijin. Reminds me of a great shooting game called ARC which had tiles designed like that.

"IJ" is a diphtong, no need for an additional "i". And thanks. Where can I find this game ARC?

Valco Mar 11, 2008 06:15 AM

Quote:

Originally Posted by EvilMike (Post 426887)
Alright I'll treat those screenshots as if I made them.





WHAT THE HELL. I don't remember making those levels. Have I been making levels in my sleep again?

Very funny. Now tell me what you think of 'your' levels. :rolleyes:
I already said not to reply to that comment, but to keep it in mind. Anyways...

snzspeed Mar 11, 2008 09:12 AM

Some screens of the upcoming New Ages III:

[IMG]http://xs225.xs.to/xs225/08112/na301611.jpg[/IMG]
[IMG]http://xs225.xs.to/xs225/08112/na302581.jpg[/IMG]
[IMG]http://xs225.xs.to/xs225/08112/na303807.jpg[/IMG]
[IMG]http://xs225.xs.to/xs225/08112/na304560.jpg[/IMG]
[IMG]http://xs225.xs.to/xs225/08112/na305827.jpg[/IMG]
[IMG]http://xs225.xs.to/xs225/08112/na306994.jpg[/IMG]

Im trying to release it for friday..

DarkSonic Mar 11, 2008 09:23 AM

Snooze, those screenshots look nice, but that's no wonder because I've seen the levels and those are really good as well ;0

I'll post some screenshots of the almost finished Impressions ع later.

Raven aka StL Mar 11, 2008 01:27 PM

Good job Snz. I'll look forward to the release.


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