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http://forums.arc-hq.net/viewtopic.php?t=26869 |
Here are the screenshots from some levels of my pack:
[IMG]http://img526.imageshack.us/img526/5060/xlmiefr01sd4.th.png[/IMG] [IMG]http://img221.imageshack.us/img221/1397/xlmiefr02gf4.th.png[/IMG] [IMG]http://img221.imageshack.us/img221/5600/xlmiebtl03aqm6.th.png[/IMG] [IMG]http://img221.imageshack.us/img221/6011/xlmiebtl04lw3.th.png[/IMG] |
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I knew these kinds of remarks would come from someone. It was a bad idea to put that last part of the post. I'd also like to mention that I'm now working on Temple of the Shifting Sand, the third level in the pack. It uses the Deserto tileset, which I have previously used to create my fifth upload, Desert Trench warfare.
I've also added a little advertisement to my signature, so anyone who doesn't visit this thread can still now about Grace: The Ultimate Race Experience. |
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But the background is : - (
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Your signature is too big.
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Well NAIII was uploaded. feel free to review or something
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Why won't anyone review my stuff.
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What? I can take constructive critisism. Lay it on me, pal.
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Well, I would probably have reviewed your battle by now but it's TSF, I'm very lazy when it comes to TSF. D:. Anyway, I'll do it for you if you want... But still, you needa give me some time D:
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I don't really understand how that shows Valco can't take constructive criticism, n00b. As far as I see, he meant that his remark about judging him as if he were Cooba or EvilMike lead to a lot of mockery and that he regretted asking that now.
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Exactly! I apologize if I've ever caused you irritation, Stijn. (Yeah, that means apologizing for my existence) If I had said something similar to that, I might not have been taken seriously.
Meantime, I'm still working on the Temple of Shifting Sand. It'll have a mix of gameplay between Radioactive Death Trap and Sewer Run, including jumping around as fast as possible and doing quick challenges. It's still not to the stage where I can show screenshots with decent eyecandy, but hopefully I'll have some soon. |
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Not at all, my friend. They did bring up points about quality and design, but seeing as that was being compared to some very famous level makers, I didn't take them seriously. Also, that wasn't at all constructive by my standards, but that's not the point.
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FawFuL Production Presents :
Hallows Eve Description: Finally .. here it is.. after such a long time it's finally gonna be released.. (i guess Friday or Satuday. i have worked a long time on it.. it's a big symmerty CTF level especially made for 3v3 or more.. correcting the eyecandy and flow of springs was hardly.. but i am sure now u won't bump fast :D.. this level contains some new ideas i invented myself.. and has a (weird) special layout.. there are 6 kind pu's (freezer 2x btw.. also look in jcs.. the idea of platforms seems pretty original ;o and happy searching for lame textstrings. Here are Some pics, enjoy ;o! [IMG]http://img183.imageshack.us/img183/7348/he1zv7.th.png[/IMG] LOLOL FISHTANK(!) (not token of snooze ;o) [IMG]http://img377.imageshack.us/img377/8665/he2wo7.th.png[/IMG] Hmmmmm Carrots.. [IMG]http://img377.imageshack.us/img377/3952/he3rp4.th.png[/IMG] the 2nd carrot in the game i hope u liked the pictures.. and i also hope ur going to give some attention to this level :D.. otherways i should be so p00r ;/ looking forward to reviews.. for now = SEE YA LATER! ~Faw |
There's a slight tilebug right below the red counter in the 2nd pic, apart from that I like what I see. I just hope the gameplay doesn't suffer too much from the eyecandy which seems slightly distracting at some parts. But it looks good :)
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The levels look interesting, but I find that the eyecandy is far too distracting. In all of the pictures, I find so many trees and caves and odd backgrounds, I start to lose where layer 4 starts and ends. Fix that up and it'd be awesome.
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Yeah its really hard to determine Layer 4 in the third screenshot, the other two look good tho.
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Actually, I'd say that applies to the first screenshot too. Out of every other tree being in the background, one is suddenly solid? The middle one is okay though, covering layer 4 isn't commonly mistaken as solid.
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Don't make the trees line up vertically like that. Trees do not grow that way. Make their placement more haphazard, so it doesn't look like they were planted in rows.
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Agreed. Make the trees one to four tiles off, and it'll look more natural. Also, the author mentioned it being original. Apparently original isn't always good.
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about the banches in the 1st picture.. it's not so hard to see difference.. the speeds are different in layer 6+7... (the water + banches behind where spaz is standing)
*valco.. u are saying the trees are grown up to HIGH? i mean.. the trees of garden brawl are like 20 tiles high... anyway.. u can better play the level for real comments :D i know what u guys mean, the pictures look distracting, but i think it's better if u see the level first.. it's hard to know (here) how the level really plays with those pics :l. |
I think then that you should post a youtube video, and that should become common practice for levels that may have confusing eyecandy in still images.
Actually, I'd just support youtube vids in general. Its so much easier to tell if a level is going to have good design by watching it in motion instead of going "Nice eyecandy, hope it plays well!" |
how do you know it's confusing.. u never played the level.. it's not so confusing if everyone thinks.. it doesn't confuse me :)
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Please show me where I said the level as a whole was confusing.
I just noted that it looked confusing in still images (for emphasis, since apparently it was impossible to see last time or something) which considering that others have mentioned this as well makes it common opinion of sorts. |
Exactly.
First of all, I was mentioning the trees were directly near each other. I didn't say anything about the hight. You mentioned that it's a moving background, and that makes it okay, but there was no way for me to tell that the background moved in a still screenshot, as n00b explained. |
No it doesn't make it okay, because in that one instance it looks like they were grown in rows anyway. That'll be jarring to the eyes if you're moving and it's like a forest, then it gets all Belgian style.
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It's not like you'd be standing still in such an open spot. Chances are you'll be moving so fast you'll only notice it for a second.
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Theres a good quote in the "Art of Open Season" book that I'm going to paraphrase: "Its a lot of work to get these small details in, and to be honest the audience will never notice it. They rarely notice something small when its right. They will immediately notice, however, if its wrong."
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