![]() |
Quote:
Quote:
|
Quote:
Quote:
Don't go calling it a rip off though just because it looks a little bit similar... |
Great now I have to release it before it looks like a ripoff.
No more screenshots for you. |
Quote:
|
Heh yeah I'm looking forward to playing it actually, you pay a lot of attention to detail I see. More than I can ever bother, I never have the time or patience to make eyecandy that detailed in singleplayer levels. Good job with the waterfalls ending at the water level! That is how it should be!
|
i dont think that level is a ripoff.. its just probably inspired by evilmike's level.
|
Bwehehe. Kill the wabbit.
Edit : I've decided on stopping my races ;[ I'm gonna make batches of CTFs and release the best ones 2 by 2. |
Quote:
|
I'm sure rag's races would pwn yours. D:
did you at least finish the wsf one, rag? |
[img]http://img230.imageshack.us/img230/3668/jbjwm6.jpg[/img]
|
That picture gives the image that one can shoot the full carrot into a pit, thus 'eliminating' it from gameplay. This would be a huge flaw.
Otherwise, good job, but there are some small detail problems and other nitpicky stuff. But not bad for a relatively inexperienced levelmaker. |
Robee, I really like the screenshot, but there's something bothering me... there are TREES growing in LAVA. D:
|
St. Louis, there is a floor, so carrot can't fall down and You can get it.
. - Floor X - Float up Code:
|
Work a bit on ground variations. Diamond placement is nice, but there are also various plain ground tiles in the set plus also one tile with a leaf. You could mix the slope tiles a bit more, too.
|
Quote:
|
|
Quote:
|
Quote:
|
Crimi, don't be a silly goose.
|
If the lava isn't a death pit, it gives the level a bad feel imo. :)
Also, retrieving the carrot from a pit like that might not be good for the gameplay. |
Quote:
|
Carrotade Pit Level Example made a post to JCF? :o
And wouldn't it be Carrotade Pit Example Level? I'm sure that was his name. Ya uh, you could just put the carrot: A) Elsewhere B) On the floor C) In the ceiling D) In the same place except no pit. |
Quote:
|
Not if you do it right. ;0.. Actually you can abuse it with flamethrowers. I guess you can also put it against the wall.
|
I finally got around to taking the screenshots for the third level of Grace. Gameplaywise, I'd say Temple of Shifting Sand is the best level in the pack, but you can't know for sure until I make Ice Climber, the final level in the pack. Anyways, on with the original subject:
Jazz VS The totally original aquaduct! [IMG]http://img355.imageshack.us/img355/7214/gracepic3td0.jpg[/IMG] Controlling your jumps and speed is the most important part of the level! [IMG]http://img259.imageshack.us/img259/5192/gracepic4yn6.jpg[/IMG] I hope it looks as awesome as I think it is. |
It sure is not tileset wise.
|
What's that supposed to mean?
|
He means the water looks kind of ugly. It's not horrible, considering the tileset doesn't have anything better, but it's not pretty either.
|
At least the aquaduct belts are only there for a short part of the race. The rest should have decent eyecandy.
|
Quote:
|
CrysilisV solves all your aqueduct needs, embrace it.
|
Im using CrysillisV, and yeah it does. Don't convince others to beat my level before I make it :( :( :(!!! No real aqueducts, but the level does have water leaking ALL THE WAY through it. It looks nice if you notice it. Amazing set you have.. :]
|
Quote:
|
Quote:
|
Quote:
|
Quote:
EDIT: Pageclaim. :| |
I think CrysillisV has much more possibilities than I give it credit for... ;[.
|
I know it has a LOT of possibilities, but not the ones that I need.
|
After downloading and playing DS's new level in SP, I was thinking of using the music RESP-Z.xm in a battleships level. I suddenly got inspired to do this, and it is turning out quite well so far:
![]() A very incomplete battle level this is, and the aforementioned music matches it very well. |
It just looks cluttered to me, like you stuffed your whole level into that screenshot. There's too much detail distracting you and that will probably make gameplay worse. Also, why the oddly hearts in the corner?
|
| All times are GMT -8. The time now is 04:59 AM. |
Powered by vBulletin® Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
JCF © 2001-Infinity Jazz2Online