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-   -   tell some of the levels what u are buiding and goning on j2o (http://www.jazz2online.com/jcf/showthread.php?t=14475)

cooba Mar 27, 2008 01:46 PM

Quote:

Originally Posted by EvilMike (Post 426100)
Image Hosted by ImageShack.us

Quote:

Originally Posted by PurpleJazz (Post 428087)
[IMG]http://img149.imageshack.us/img149/2606/jazz0006ss1.png[/IMG]


PurpleJazz Mar 27, 2008 02:20 PM

Quote:

Originally Posted by FireSworD (Post 428144)
I think that screenshot looks interesting. If there is a good story involved, this is really something to look forward to.

Also, is this just one level or an entire pack?

Both of those are currently unconfirmed.

Quote:

Originally Posted by cooba (Post 428145)
(Screens)

Well, yes, Mike's screen did inspire me for this part of the level.
Don't go calling it a rip off though just because it looks a little bit similar...

EvilMike Mar 27, 2008 06:29 PM

Great now I have to release it before it looks like a ripoff.

No more screenshots for you.



PurpleJazz Mar 27, 2008 10:58 PM

Quote:

Originally Posted by EvilMike (Post 428155)
Great now I have to release it before it looks like a ripoff.

No more screenshots for you.



This is only a very small part of the level; the rest looks very different.

EvilMike Mar 27, 2008 11:46 PM

Heh yeah I'm looking forward to playing it actually, you pay a lot of attention to detail I see. More than I can ever bother, I never have the time or patience to make eyecandy that detailed in singleplayer levels. Good job with the waterfalls ending at the water level! That is how it should be!

snzspeed Mar 28, 2008 08:58 AM

i dont think that level is a ripoff.. its just probably inspired by evilmike's level.

Ragnarok! Mar 28, 2008 12:56 PM

Bwehehe. Kill the wabbit.

Edit : I've decided on stopping my races ;[ I'm gonna make batches of CTFs and release the best ones 2 by 2.

Valco Mar 28, 2008 07:48 PM

Quote:

Originally Posted by Ragnarok (Post 428182)
Bwehehe. Kill the wabbit.

Edit : I've decided on stopping my races ;[ I'm gonna make batches of CTFs and release the best ones 2 by 2.

And I was just enjoying the bit of competition.

Birdie Mar 29, 2008 08:45 AM

I'm sure rag's races would pwn yours. D:
did you at least finish the wsf one, rag?

Robee Mar 30, 2008 12:13 PM

[img]http://img230.imageshack.us/img230/3668/jbjwm6.jpg[/img]

Raven aka StL Mar 30, 2008 09:51 PM

That picture gives the image that one can shoot the full carrot into a pit, thus 'eliminating' it from gameplay. This would be a huge flaw.

Otherwise, good job, but there are some small detail problems and other nitpicky stuff.
But not bad for a relatively inexperienced levelmaker.

CrimiClown Mar 31, 2008 02:32 AM

Robee, I really like the screenshot, but there's something bothering me... there are TREES growing in LAVA. D:

Robee Mar 31, 2008 04:10 AM

St. Louis, there is a floor, so carrot can't fall down and You can get it.

. - Floor
X - Float up

Code:


  CAR
|        |
|XXXXXXXXX|
|.........|


DoubleGJ Mar 31, 2008 04:36 AM

Work a bit on ground variations. Diamond placement is nice, but there are also various plain ground tiles in the set plus also one tile with a leaf. You could mix the slope tiles a bit more, too.

CrimiClown Mar 31, 2008 04:58 AM

Quote:

Originally Posted by Robee (Post 428322)
St. Louis, there is a floor, so carrot can't fall down and You can get it.

. - Floor
X - Float up

Code:


  CAR
|        |
|XXXXXXXXX|
|.........|


LASERSHIELD WILL PWN CARROT

Valco Mar 31, 2008 06:30 AM

Initiating sarcastic jerk mode I don't see a car in the picture. Is there even a car in the tileset?

n00b Mar 31, 2008 10:32 AM

Quote:

Originally Posted by Crimiclown™ (Post 428321)
Robee, I really like the screenshot, but there's something bothering me... there are TREES growing in LAVA. D:

What?! Thats my favorite part.

CrimiClown Mar 31, 2008 12:25 PM

Quote:

Originally Posted by n00b (Post 428335)
What?! Thats my favorite part.

.... I still got lasershield... Duck, n00b.

Jimbob Mar 31, 2008 01:48 PM

Crimi, don't be a silly goose.

Raven aka StL Apr 1, 2008 05:53 AM

If the lava isn't a death pit, it gives the level a bad feel imo. :)
Also, retrieving the carrot from a pit like that might not be good for the gameplay.

cooba Apr 1, 2008 05:55 AM

Quote:

Originally Posted by Carrotade Pit Level Example
Ammo, carrots, and other shootable events should not be placed too close to pits.


Ragnarok! Apr 1, 2008 07:07 AM

Carrotade Pit Level Example made a post to JCF? :o
And wouldn't it be Carrotade Pit Example Level? I'm sure that was his name.

Ya uh, you could just put the carrot:

A) Elsewhere
B) On the floor
C) In the ceiling
D) In the same place except no pit.

cooba Apr 1, 2008 10:08 AM

Quote:

Originally Posted by Ragnarok (Post 428401)
In the ceiling

It can still fall down from there

Ragnarok! Apr 1, 2008 11:38 AM

Not if you do it right. ;0.. Actually you can abuse it with flamethrowers. I guess you can also put it against the wall.

Valco Apr 3, 2008 06:10 AM

I finally got around to taking the screenshots for the third level of Grace. Gameplaywise, I'd say Temple of Shifting Sand is the best level in the pack, but you can't know for sure until I make Ice Climber, the final level in the pack. Anyways, on with the original subject:

Jazz VS The totally original aquaduct!

[IMG]http://img355.imageshack.us/img355/7214/gracepic3td0.jpg[/IMG]



Controlling your jumps and speed is the most important part of the level!
[IMG]http://img259.imageshack.us/img259/5192/gracepic4yn6.jpg[/IMG]


I hope it looks as awesome as I think it is.

Nonomu198 Apr 3, 2008 09:01 AM

It sure is not tileset wise.

Valco Apr 3, 2008 10:56 AM

What's that supposed to mean?

EvilMike Apr 3, 2008 06:08 PM

He means the water looks kind of ugly. It's not horrible, considering the tileset doesn't have anything better, but it's not pretty either.

Valco Apr 4, 2008 06:51 AM

At least the aquaduct belts are only there for a short part of the race. The rest should have decent eyecandy.

cooba Apr 4, 2008 06:59 AM

Quote:

Originally Posted by Valco (Post 428478)
[IMG]http://img355.imageshack.us/img355/7214/gracepic3td0.jpg[/IMG]

Now I know what did I forget when making WTF

Violet CLM Apr 4, 2008 07:04 AM

CrysilisV solves all your aqueduct needs, embrace it.

Ragnarok! Apr 4, 2008 07:38 AM

Im using CrysillisV, and yeah it does. Don't convince others to beat my level before I make it :( :( :(!!! No real aqueducts, but the level does have water leaking ALL THE WAY through it. It looks nice if you notice it. Amazing set you have.. :]

Valco Apr 4, 2008 03:04 PM

Quote:

Originally Posted by Unknown Rabbit (Post 428522)
CrysilisV solves all your aqueduct needs, embrace it.

I'd rather use this tileset and have a small bit of ugliness that redo it with CrysillisV and have it look nice with poorer gameplay.

Birdie Apr 4, 2008 04:02 PM

Quote:

Originally Posted by Valco (Post 428536)
I'd rather use this tileset and have a small bit of ugliness that redo it with CrysillisV and have it look nice with poorer gameplay.

how would that tileset effect the gameplay?

Odin Apr 4, 2008 06:05 PM

Quote:

Originally Posted by Birdie (Post 428538)
how would that tileset effect the gameplay?

I'm guessing that since he has to make the level again from scratch, the quality would be lower since he would rush production... I think.

Valco Apr 4, 2008 08:04 PM

Quote:

Originally Posted by Birdie (Post 428538)
how would that tileset effect the gameplay?

Odin answered this partly, the other reason is that CryssilisV doesn't have the tiles necessary to make this level. Odin was right though, it would probably be rushed work.

EDIT:

Pageclaim. :|

Ragnarok! Apr 5, 2008 12:41 AM

I think CrysillisV has much more possibilities than I give it credit for... ;[.

Valco Apr 5, 2008 08:09 AM

I know it has a LOT of possibilities, but not the ones that I need.

Jimbob Apr 5, 2008 05:42 PM

After downloading and playing DS's new level in SP, I was thinking of using the music RESP-Z.xm in a battleships level. I suddenly got inspired to do this, and it is turning out quite well so far:

A very incomplete battle level this is, and the aforementioned music matches it very well.

Valco Apr 6, 2008 09:01 AM

It just looks cluttered to me, like you stuffed your whole level into that screenshot. There's too much detail distracting you and that will probably make gameplay worse. Also, why the oddly hearts in the corner?


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