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-   -   tell some of the levels what u are buiding and goning on j2o (http://www.jazz2online.com/jcf/showthread.php?t=14475)

Jimbob Apr 6, 2008 09:51 AM

Quote:

Originally Posted by Valco (Post 428691)
It just looks cluttered to me, like you stuffed your whole level into that screenshot. There's too much detail distracting you and that will probably make gameplay worse.

It's called EYECANDY. Without it, it would be like it was almost no level at all. And tell me how it could make the gameplay worse.
Quote:

Also, why the oddly hearts in the corner?
I used JSD to hack the heart sprite a long time ago.
PS: If this came across as a PA or anything negative, I'm sorry. I'm trying not to be so negative.

Eigus Apr 6, 2008 11:22 AM

It looks nice and all, but Zodiak's Respirator in a Battleships level? :l Oh well. I do not know the real atmosphere of the level yet, so I can't really judge if it fits or not, but it seems pretty weird to me.

Valco Apr 6, 2008 12:33 PM

Quote:

Originally Posted by Jimbob (Post 428697)
It's called EYECANDY. Without it, it would be like it was almost no level at all. And tell me how it could make the gameplay worse.
PS: If this came across as a PA or anything negative, I'm sorry. I'm trying not to be so negative.

I get into some arguements, but I'm not THAT easily offended. Anyways, what I meant by my post was that there was too much eyecandy, and you see the eyecandy before you see the level. To make better eyecandy, dim it with transclucent blackness, so you can see it, but it's not distracting or painful to the eyes. Luckily, yours isn't the latter. It makes gameplay worse because it redirects your concentration to the awkward rays of colour. Not a real problem, but it can be improved.

Jimbob Apr 6, 2008 12:45 PM

Also, just a small little update: I removed the ships that I had in the foreground (There was too many!)

Valco Apr 6, 2008 03:01 PM

Good! I think the player should be able to focus on the actual level now.

Puffie40 Apr 6, 2008 07:45 PM

[IMG]http://i172.photobucket.com/albums/w33/Puffie40/Bouncess.jpg[/IMG]

A medium (67x67) sized battle level that has been sitting around for a while. Just finished testing it, and Just released

Quote:

Good! I think the player should be able to focus on the actual level now.
I can't help but think that comment was abrasive. People don't like being told what to do, especially if you are arrogant about it.

Valco Apr 7, 2008 01:55 PM

Quote:

Originally Posted by Puffie40 (Post 428777)
I can't help but think that comment was abrasive. People don't like being told what to do, especially if you are arrogant about it.

That post shows neither. Is it arrogant to tell people what they did right and should continue to do?

Anyways, what tileset did you use for the level shown? It looks Cryssilisy, but not from any tileset I've seen.

Birdie Apr 7, 2008 02:18 PM

The tileset used is jj1 orbitus, Valco.

Valco Apr 7, 2008 04:00 PM

Thanks.

Puffie40 Apr 7, 2008 05:30 PM

If you clicked the link, you would have seen what it was :-)

cooba Apr 8, 2008 11:45 AM


Valco Apr 8, 2008 04:36 PM

Creative use of trees in the windows. Maybe there could be a teleport to the inside of the room? Then again, I have no idea what gametype that is. But teleports to the inside are alwasy good. :)

Violet CLM Apr 8, 2008 05:23 PM

Whoa, that's gorgeous.

FireSworD Apr 8, 2008 05:36 PM

I'm not sure how to react to that, it looks very creative but I want to know what's going on.

Eigus Apr 8, 2008 11:20 PM

Quote:

Originally Posted by cooba (Post 428945)

Is it just me or a sandstorm is coming? ;O

Anyway, it looks awesome.

Caffne Apr 9, 2008 06:10 AM

It does look a bit like a sandstorm. I do like the trees growing through the windows.

Olsen Apr 9, 2008 07:24 AM

I find the tree's going through the windows... weird. :/ Otherwise it looks great, I always liked the way you can use the background in that tileset.

(why am I getting red dots under my words?)

Raven aka StL Apr 9, 2008 11:00 AM

I'd like to beta-test that level. I'm curious about what the trees look like in motion.
Anyway, in a frozen frame it does look relatively nice.

PurpleJazz Apr 9, 2008 11:33 AM

That level looks inspiring.

Jimbob Apr 12, 2008 12:02 PM




It's really cool that Emerald Forest is almost done, and it will be released in a few days, if not less (betatesting, w00t!). I can not wait :DDDDDDD!!!!!! This is my best level BY FAR, and I was just hosting it online. The gameplay is AWESOME.
EDIT: I thought right now might be a good time to release it.

Valco Apr 12, 2008 07:08 PM

UGLY UGLY UGLY

It looks classical to me. Nothing really new about it, just another level to play. Eyecandy is good though, the above strike is just my poor sense of humor.

Xobim Apr 14, 2008 02:08 AM

It needs more eyecandy on the foreground.

EvilMike Apr 14, 2008 07:42 AM

Yeah I won't play a level unless 50% of the screen is blocked by pretty graphics at any given moment.

n00b Apr 14, 2008 12:19 PM

Seriously Xobim? Using any Agama tileset just averagely produces amazingly pretty results, its fine the way it is.

Electric Ir Apr 14, 2008 03:53 PM

[IMG]http://www.proud2rock.com/hosts/moon1.png[/IMG]
(Bottom right corner shows some unfinished parts)

Xobim Apr 15, 2008 06:19 AM

Quote:

Originally Posted by n00b (Post 429319)
Seriously Xobim? Using any Agama tileset just averagely produces amazingly pretty results, its fine the way it is.

Well, comparing it to the background the foreground looks too empty to me. Ofcourse it shouldn't be overdone, as Evilmike is implying...

Eigus Apr 15, 2008 07:36 AM

looks like jazz is singing and the turtle is amazed

Nonomu198 Apr 15, 2008 07:39 AM

No. This is Darth Turtle, and he is using the DARK side of the force to choke Jazz.

Eigus Apr 15, 2008 09:47 AM

it should be dark shell or whatever he was called, then

Nonomu198 Apr 15, 2008 12:06 PM

Dark Shell is no sith. He is just a turtle with an abnormal tech sense.

Valco Apr 15, 2008 01:37 PM

Sounds like a Dr.Seuss ryhme or something like that.

SPAZ18 Apr 16, 2008 02:29 AM

[IMG]http://img225.imageshack.us/img225/2364/spaz18scbv5.png[/IMG]

I have now decided to call the level Submerged Caverns. I thought this sounded a lot nicer than "Aquatic Antics."
I played around with the background in Layer 8 by putting in the blank Destruct Scenery block in for a joke but then I actually thought it looks really awesome.

Eigus Apr 16, 2008 05:09 AM

O+, sir

cooba Apr 16, 2008 05:52 AM

The background is not really awesome.

Nonomu198 Apr 16, 2008 05:53 AM

As is the level.

Raven aka StL Apr 17, 2008 06:04 AM

That looks somewhat interesting.

Puffie40 Apr 19, 2008 05:44 AM

[IMG]http://www.maj.com/gallery/puffie40/Jazzavatar/Screenshots/sstilepreview.jpg[/IMG]

"Look at you, Jazz. A pathetic creature of meat and bone, panting and sweating as you run through my corridors. How can you challenge a perfect, immortal machine?"

I finally got ticked off enough about no actual space-station tilesets for my levelset that I started making this conversion of system shock.

EvilMike Apr 19, 2008 03:28 PM

People really need to stop saving screenshots as .jpg.

Anyway a conversion of an fps game can be interesting. You will need to make some original tiles though, since jj2 is 2d!

Speeza Apr 20, 2008 12:49 PM

Quote:

Originally Posted by SPAZ18 (Post 429420)
[IMG]http://img225.imageshack.us/img225/2364/spaz18scbv5.png[/IMG]

I have now decided to call the level Submerged Caverns. I thought this sounded a lot nicer than "Aquatic Antics."
I played around with the background in Layer 8 by putting in the blank Destruct Scenery block in for a joke but then I actually thought it looks really awesome.

This looks great :O

Valco Apr 20, 2008 02:34 PM

The lack of background ruins the nice* eyecandy in my opinion.

*By my standards


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